Snap Encounters by Spiridios 2013-08-29T20:11:00
It was kind fun idea.
Foon → Ludum Dare Explorer → Users → Optimus6128
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Growy the Flowy | compo | 169 | 3.68 | 3.43 | 3.32 | 4.36 | 3.87 | 2.36 | 2.02 | 3.08 | 55 | |
| 2013 | 28 | You Only Get One | Portals of Despair | jam | 20 | ||||||||||
| 2013 | 27 | 10 Seconds | bombDabomb | jam | 570 | 2.38 | 2.07 | 2.44 | 2.37 | 2.11 | 1.83 | 1.71 | 2.15 | 57 |
It was kind fun idea.
That has great graphics and original concept. Though, I was lost at first about what I have to do. And also much later in one of the plays the queen managed to jump higher without our help.
Haha, great!!!
Oops, the link is back now.
There is a binary in the bin folder. I just thought about giving the source code at that zip too. Sorry, for the inconvinience.
Well, I just changed the directory structure so that the exe is visible at first, and reuploaded. Enjoy!
Oh, da SDL too :(
Ok, I just updated the zip file again.
It was kinda fun. Although no more continues. Just starting from the beginning.
Actually, the most interesting 10s concept I have seen till now. Pitty I couldn't work it out in the 3rd really fast level.
Hilarious soundtrack. Haha!
That was simple but quite playable.
Took me a while to figure out what to do in the beginning too. The scary lighting and audio are simply great. I can't loose though, I'd like a scare in my face.
Hey nice gameboy style!
Nice!
I liked the music.
This seemed interesting at first but I still don't get the concept. I have a single prisoner and don't know if I should spawn others, no key seems to work, ctrl doesn't open door, etc.
Just clicked because of Tsoukalopoulos
Nice graphics, two minigames inside, cool!
That's quite fun actually!
Simple but at least it's playable. Nice!
Great graphics and it's quite nicely playable.
Great graphics, atmosphere, it's just unfinished with clumsy controls.
Nice concept. I don't have a rift but tried it. At first I was like, how the heck am I supposed to look around? But then,. the head tracking of course. I am curious how this would be with the rift.
Nice and funny!!!
Nice music. Game is ok. Is it 3 player game?
Very very nice graphics and particles. Yes, the ship was a bit slow indeed. But still fun game.
Nice combination of platform and puzzle. Plays quite well!
Nice try. I see some flashing noise sometimes, is it a bug or a feature of the game?
Kinda funny concept.
This quite fun, though I still haven't figured out how to set up the bomb, is it one of the three energy bars?
Haha, nice concept!
Plays very nice, has some cute music and gfx, didn't played much further though to understand the connection with the theme. I broke some boulder in a cave, next screen and then back and couldn't break it again, so I was trapped.
Well yeah, some where like a riddle. It's grey matter :)
It took me few minutes to get it, clicking frantically to place the tower, then I realized. Great concept, plays nice!
Wow, really great idea!!!
I really like that, I didn't expect at first to like it, but it's another take on asteroids and really the 4 player mode is great idea, things colliding, asteroids growing, so much fun even if I have to find 3 more players to try it, I just spawned the 4 players and played with one smashing into others, funny.
@cynicalmonkey: You are right.
At the day of the release I wanted to upload and go to sleep. I had an FTP which is still down. Later the next days I thought to upload to bitbucket, which I forgot. I did it now, updated the source button.
It took me sometimes to understand, that's a great concept once you get it. It place quit well, and it's a mix of classic snake and brilliant puzzle idea.
Sometimes I hit my tail and lost, even if there was space on the left/right to go. It would be good if you lose if you are really stuck in all directions and there is no place to go.
Very atmospheric game.
Nice entry. Good idea for two (simultaneous) buttons. I didn't got it first time, bouncing on walls, but then I got better at it. Haven't reached the end yet.
That was very funny concept, I never thought I'd struggle to keep the same numbers, instead of hitting the most I can as I usually do at such games.
The audio speech is funny, the concept is crazy, and the snowball controls nice. Only negative I can't skip the dialogues everytime I want to play again.
Well done!
Nice entry, that plays well most of the time (although I can hold turn button, it works for one turn and then I have to unhold and hold again to not crash). There are some nice ideas in later level, it's cool actually you had time designing many levels in a ludum dare entry.
The graphics are ok and 3d and the sound effects are funny :)
Very good idea for two buttons game! Very fun little game, plays very well, sometimes the water tanks are easy to miss though.
Simple and fun game, although I kept losing at some point, because the first jump goes full regardless if I make short presses on space, so you end up on the rombus, especially stuck there at level 25.
Quite nice game, original idea. It takes some time to understand how to play, having to go back to refill oxygen, but then it's sort enough and I enjoyed finishing it.
I like the idea of using two buttons combined for jump, I was looking how I jump at first. It's funny because sometimes you intend to go left and then right fast and it jumps, sometimes you want to jump but aim well, it's a funny mechanic for the theme, because one can mis-jump or mis-aim.
Nice idea, like two button, growing and simon's game.
Although I don't know what to do to confuse the CPU. I'll just lose after few rounds.
I didn't understand at first, having my growing plants for so very short time but later I got it and it was very addictive.
Nice idea. I felt kinda small delay on the controls but overall plays well.
That's a nice take on pinball. I never liked much pinball but here there are different screens, it was fun.
Weird way to circumvent 2 buttons theme, never thought something like this, although it's kinda confusing, but I made it to the end.
I like the idea of the island growing and revealing more. Very atmospheric.
The idea is nicely presented, great atmosphere, although there is no actual gameplay. Also, the walking was a bit weird, bouncing up and down and sliding a bit (although I know this is the new Unity 5 FPS character controller, I don't like it and still use the one from 4) which is no problem with this entry though since no precise movement is needed. Still, nice try for your first entry.
Also, I forgot to mention, the exe file link has only the executable and it won't run alone, you also need to give the associated folder with the data in the package, created during build.
The best thing of this game is it's music.
The graphics are quite nice too.
And while I like the concept, I sometimes have a hard time understanding why I lost, maybe I jumped on a wall or hit a wall. Sometimes I enter in doors and there is no reaction time or I don't know I had to switch direction in the edge of a level. Also, maybe sometimes the character is very close to the near end of the screen instead of far away from what's coming to you.
That's really well done, plays well, a nice idea, very artistic and especially nice music and sounds. It kept me playing till the end, even if it became tricky in the late levels.
Fun and simple concept. With great retro graphics.
I am not sure how many levels it has but I only reached the second.
Nice for your first try.
The controls were kinda hard for me though. I had to time the buttons exactly at the turns, didn't end up very far.
I remember an old game like this, it worked a bit different, like your snake stopped at a wall but didn't die unless you hit a dead end and then you decided which direction to take, and as a labyrinth you would lose anyway if you end up in your tail, you had to follow the correct path.
Nice idea for two buttons (it actually reminds me of a section in the game Brothers, tales of two sons) it plays very well when you realize you have to hold each button every time, not just click.
I am not sure what I am supposed to do in this game (maybe it's supposed to be a walking simulator?), but I like the whole minimalistic abstract style, the growing procedural stuff, the atmosphere and general feel of this.
Hehe nice. I always crash on walls ;)
I got it the second time I played. I was just shooting stuff. You got attract them and make them absorb/grow. Plays very well when you get it.