FoonLudum Dare ExplorerUsers → Spiridios

Spiridios

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
20132710 SecondsSnap Encountersjam4782.682.592.792.682.392.583.392.5058
201326MinimalismConversioncompo3523.382.824.254.252.194.002.323.86100
201223Tiny WorldT-Podcompo5412.792.672.003.032.612.942.102.3657
201017IslandsEvil Lair Commandcompo1522.462.182.193.212.642.442.2816

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Spiridios

LD23 — Tiny World

ToastBiome by tinyworlds 2012-04-23T04:50:00

Not really sure what to make of this game. I couldn't really figure out what the goal was. There was also a bit of response lag when night changed to day.

Castle Story by jack12354 2012-04-23T04:57:00

I'd mark this as unplayable under Windows. Aside from the flicker, none of the UI (as seen in the screenshots) show up except for a split second when entering a screen. Couldn't play, so didn't rate.

Tiny World Thing by Kix 2012-04-23T05:14:00

Controls are a bit choppy, I couldn't find any way to restart except to close and re-run, and the black blobs would eventually just ignore my "sword" and kill me. Based on your journal, I'd be interested to see what you were planning. Perhaps a post-mortem post is in order?

Just My Immagination by Proch 2012-04-23T06:22:00

Pretty decent. Could've used sound of some sort. There didn't appear to be any score, and the ending was kind of abrupt.... But there was game play, water physics, and the setting was great!

Secrets of The Universe by Hazematman 2012-04-26T04:02:00

Fun little game with a dash of humor. Enemies had way too many hitpoints or bullets did too little damage. Hitboxes seemed a bit large as boss bullets that should have sailed past hit me, but I still managed to win it eventually.

The Tourist by FunkyDelPueblo 2012-04-27T03:52:00

If you're trying to say our personal universe is full of confusion, then you succeeded. But it's way slow to find anything, and even once you build up your strength a bit, there's still no feedback. I finally just push a direction then clicked out of the browser to get some auto exploring done. I found an item up against the outside wall, so that wasn't retrievable. I like the base mechanic though, just needs some balancing.

Chromatic Breeding by artefon 2012-04-28T04:07:00

Unlike the others, I didn't think it was too hard. I really like the game play, but it WAS hard to tell what the target color was. It didn't help that my first target color was a shade of grey, so I didn't realize the test-tube was my target color. =p I also think this makes a better natural selection game than a color theory game, but what do I know.

Invaders! by wibblymat 2012-04-26T04:21:00

Hmm, where have I seen this game before. =p Oh yeah, I wrote one too (I wouldn't normally mention that but @wibblymat mentioned it first!) Nice take on the arcade space shooter. I didn't immediately realize that big red bar was a health bar or that the aliens shot when they got close, I like that mechanic. Loved the sound effects. Could've used faster or more aliens, or a limit on the bullets.

Don't Leave our Home! by EdiiKnorand 2012-04-28T04:28:00

Yeah, thanks to Kvisle for the port!

As for the game, I like the base mechanics. Death seemed a little harsh, so maybe some health would be good or a short breather of some kind. Also I'd occasionally get in a state where I couldn't shoot - maybe because I just died? Not sure. Throw in some sound, music, and a little tuning and I think you've got a fun side-scrolling shooter.

A Drop of Water by canary40 2012-04-28T18:12:00

The first time the devourer appears, you're pretty much dead since you weren't expecting it....Not sure if that's good or bad. =p

Eating orbs to go faster was a nice touch. I managed to keep ahead of the devourer until I reached the edge of the world. I kept swimming, but with no more orbs I was easily turned into a tasty treat. Is there a way to win?

One complaint is the use of "space" to both swim and to start a new game. You're madly swimming along for your very life but sadly you get eaten, then the title screen flashes on screen for a single frame and boom, you're in a new game. Using some other key, like enter, to start the game, would prevent this from happening.

T-Pod by Spiridios 2012-04-26T20:58:00

@robcozzens - If I had a Mac I would have built a binary. It's all cross-platform Python with PyGame, shouldn't take long for someone with a Mac...

@j_peeba - Yeah, the colors weren't supposed to be permanent. In fact the particles were intended to fade over time, I just ran out of time.

@arkazon - come on, the only skill this game uses is how fast you can press the fire button! =p I like how my two very simple Alien behaviors, layered at random, can become "fairly interesting paths."

T-Pod by Spiridios 2012-04-28T05:28:00

@artefon - I know it's probably hard to see, but the aliens are actually visible in the saucer bubble domes. Hint: only a handful would fit on the main continent before falling into the ocean. So it's either a tiny planet or they're huge aliens. =p

Large Hadron Collider: Ludum Dare Edition by Muhiz 2012-04-28T04:47:00

Liked it. I don't think the orb needs to move faster necessarily, but it does seem like it's response is slow. Try moving one direction, then immediately moving the opposite. It seems like it takes a fraction of a second before it switches directions. Maybe your framerate is too low? I'd almost think adding a slight bit of inertia to the orb might make it more interesting and mask the slugishness problem. When in doubt, make the bug a feature!

Oh, and sound. This game needs sound! Lots of it.

Battle For Tiny Space - Routing Edition by thynnmas 2012-04-28T03:41:00

This seems like it would be a very fun game, but a couple of things caused me to stop playing. Trying to select near the edge of the window causes the selection to get stuck if your mouse strays over the edge. Probably a good idea to capture the mouse or something similar. Also, using such similar shades for your shapes makes it darn near impossible to tell where the little shapes are supposed to go. I think just a couple of tweaks would make this game great.

These Planets Ain't Big Enough For The Both Of Us! by RadthorDax 2012-04-26T03:45:00

Interesting concept. I played locally against serilyn. Won 2 out of 3. Seemed like I kicked halfway around the planet once, which was weird. I definitely would concentrate on sfx and fight mechanic next time and save the AI for the last minute panic. =p

love in the time of fishbowls by otaviogood 2012-04-28T19:12:00

Great fun game! Definitely one of my favorites of the compo.

Some of the sounds were either identical or only off by a tiny bit. I like the idea of a speech bubble as an alternative for sound, each has a symbol or something.

The controls weren't intuitive. At first I kept click click click clicking, dragging the fish in little spurts, until I realized I could click and hold, and the fish would just follow.

Save Tiny World by Biv Game Studios 2012-04-25T03:30:00

Fun game, though using your finger means it's hard to see the color the planet wants (at least on my phone). High score of 659.

Earth Is Dying! by Attrition 2012-04-27T03:20:00

Great concept. You should do a post-compo version since you ran short on time.

Rudolph the JUMPING SPIDER by zdanielz 2012-04-28T18:21:00

Loved the game! Great music! I think the jumping mechanic needs tweaking, storing up jumping energy and jumping on button release is hard to get used to. Also, it would be nice to have some momentum in the jump, so you can run and jump onto one of the walls, instead of having to use the spinning thing as an intermediary step.

Would have been interesting to see your concept of rotating the level with respect to the spider.

Cube World by FireSlash 2012-04-24T03:26:00

I have AYIMs but I have yet to play it. Based on these comments and this game, I guess I probably should. This was a very fun puzzle game. The only bad part is that in my mind the rotation buttons should have been reversed. This should be configurable or at the very least "z" and "c" should rotate the same direction, and players can just pick using z&x or x&c depending on which rotation they feel more comfortable with.

Bottlecolonies by tcstyle 2012-04-28T19:29:00

Fun puzzler. Definitely need some feedback on where your current construction is going to be placed, especially on the larger pieces. Music was slightly repetitive, but was overall a good addition.

Snow Globe Kerfuffle by j_peeba 2012-05-01T00:24:00

Not sure what to say that hasn't been said yet, great interpretation of the theme into a unique mechanic!

You might consider changing the death/new level screens so they only advance when the player pushes a GUI button or so they have to be displayed for a minimum of .5 seconds before you can continue. This prevents those of us over here click spamming to save our globe from just flying past the intermission screens and wondering "what was that strange screen flicker?" =p

World Pong by poohshoes 2012-04-26T03:30:00

Very interesting. Would love to see this fleshed out more - see what kind of mechanic you were going for. Destroy buildings, save buildings, both, neither.

SUPER SPACE MINER by Cosine 2012-04-27T04:10:00

Fun puzzler. I hit the M key for music and my spotify, which was paused, started playing. Otherwise music didn't work. =p

Good Cell, Bad Cell by KhaoTom 2012-04-28T04:59:00

Not to be redundant, but I couldn't tell... Maybe make the bad cell more obvious? I had one game that the only cells that were dying were the ones I killed trying to find the bad cells, so I'm guessing there were no bad cells?

Pixels World by Zerod 2012-04-28T20:05:00

Overall, and enjoyable platformer.

When running the desktop version, a non-scaled resize would be nice. The zooming when I got near large things was a bit distracting. I hate invisible walls that are only there to keep you from wandering off. Maybe just let the player jump to their death or put a visible wall there.

At first I thought the death penalty was pretty weak, but as the levels advanced and got harder, it seemed more balanced, though possibly still on the weak side. The restart checkpoints need a better indicator that you've hit them - at first I didn't know what they were.

Burning Platform by recursive frog 2012-04-25T03:36:00

Fairly hard to last very long, and I couldn't make the walls do much. But I'm quite impressed that you managed to do all this from within Android!

LD25 — You are the Villain

Bad Guy Boot Camp by rustybroomhandle 2012-12-23T19:04:00

I ran into a weird glitch where the mouse kept "escaping" the plugin window when I clicked to fire. I mainly mention this because the first time I shot someone the browser window disappeared and was replaced with another app I had running in the background. I was left sitting there for a moment wondering if that was the intended effect: you shoot someone and everything is gone. Of course it was just a glitch with the Unity plugin but, technical limitations aside, that seemed an interesting way to end the game....

Dastardly Fiend by PixelMonkey 2012-12-19T21:26:00

Very simple, fun game. Would've like a keyboard control option in addition to the mouse as the mouse seemed a bit hard to register which trap you were intending to click on.

Bad Bad Pigeon by Andrey Pradun 2012-12-18T06:59:00

Pretty good game. Reminds me a bit of Potty Pigeon on the C64. =p

IdentiThief by PROGRAM_IX 2012-12-20T07:39:00

I created a Windows exe build at https://dl.dropbox.com/u/19107686/identithief.zip Program_IX, feel free to add the link to your entry, or copy it to your own host if you wish.

IdentiThief by PROGRAM_IX 2012-12-27T05:45:00

You're welcome Program_ix! I had py2exe and pygame2exe installed and setup from a previous LD so it was pretty quick to do.

The Windows exe exits just fine on both mine and Serilyn's Windows 7 x64 boxes, so I'm not sure what problem Dark Acre Jack had. Hitting esc to exit from playing the game and then having to right click to exit the main menu is slightly confusing, maybe that was the problem?

I realized I forgot to include the script that creates the exe - it's included in the zip linked above now if you want to use it in the future. It needs py2exe installed and it's a modification of this script: http://www.pygame.org/wiki/Pygame2exe

LD26 — Minimalism

Stykk by Entity2D 2013-05-17T02:46:00

Great little platformer marred by a couple issues that kinda tanked the fun factor. The run-jump response seemed off, like if you weren't pixel-perfect in your timing, you were dead. The lack of save points made this excessively hard in that you lost all progress for one slip-up. However, the music was great, the level design felt good, and other than the annoyances above, the controls were good too.

Dungeon Runner by vilya 2013-05-10T01:41:00

Fun little chase. I think mouse control would work better. I kept finding the exit with exactly 5 gold.

minimalistherain by alvivar 2013-05-03T17:58:00

The controls felt a bit floaty, like it was easy to slide off or over correct. Otherwise, nice mechanic. I think adding some urgency would be neat in order to try and force the player to blindly jump rather than just waiting for the next lightning flash.

The particle swarm by dick_claus 2013-05-18T05:55:00

Nice graphics and audio. Wonderful puzzle mechanic. I stopped playing at level 6 mainly because I've been rating puzzle games all night. :P Yours is the best I've played tonight though.

Spacus by manabreak 2013-05-11T05:31:00

Hmm, no music for me. I thought you just didn't implement audio until I saw everyone talking about the great music. =( Controls were too touchy, and the collision response seemed to have more energy than I put into the crash. The graphics, however, looked great and the overall gameplay concept was good.

Conversion by Spiridios 2013-04-29T21:26:00

@badlydrawnrod I'm planning on trying a monogame port which opens up the possibility of an Android port. Though I can just imagine people falling down stairs trying to play it in the dark though. :P

Conversion by Spiridios 2013-04-30T21:56:00

@Cosine - what is the exact error message and which OS are you trying this on? Is the XNA 4 runtime installed? (second link above). Hopefully either I or the JSIL developer will make some headway on getting panning support in JSIL so I can have an HTML5 version up.

Conversion by Spiridios 2013-05-03T04:50:00

@everyone who asked about the ending, I've added a hint to the entry description that mentions that there are two endings. Thanks everyone for the great comments!

Conversion by Spiridios 2013-05-04T17:50:00

Thanks for the comments! I took it for granted that the controls were obvious. :P Movement is FPS-style. I added two more hints to the entry description to help with this.

Conversion by Spiridios 2013-05-05T02:45:00

@_Ziemowit - which build did you try (Web or Windows?) If web, which browser and version so I can test it. The Audio API code that the web build is using for panning is bleeding edge, so it might have some issues. It's only known to work in Chrome 26 or better and it's known NOT to work in Firefox.

Conversion by Spiridios 2013-05-15T05:54:00

@davidwparker I'm not quite sure what you mean by "didn't see", but you could try it in Safari - it's supposed to have the Web Audio API that's being used for sound. I don't have access to a Mac to try it in.

Conversion by Spiridios 2013-05-21T22:08:00

Thanks everyone who voted me up to #10 in innovation!

WhiteSpace by argo15 2013-05-04T03:17:00

Doesn't appear to work with my AMD Radeon HD 6800 nothing but white no matter how many times I click, move the mouse, or push WASD. You also seem to have an issue with mouse capture as the mouse escapes and starts clicking on other windows requiring that I exit the game.

WhiteSpace by argo15 2013-05-16T01:25:00

Very interesting game play. I like that you get brief pulses of vision. Not sure how I felt about persisting the vision for nearby walls. I almost think it would be neat to simplify the mazes and ONLY rely on pulses... But that would require some play testing to see if it works. Great job on innovation!

Poor Man's Tower Defense by UntitledQ 2013-05-11T23:11:00

Great concept. I think the mirror controls could improve a bit, especially since the pivot point changes based on... Randomness? Definitely needs audio, but overall I like it.

Escape from Minimalism by Pisti 2013-05-02T18:48:00

It's way to easy to bypass the tutorial screen in play. Fast and hard and I still wasn't quite sure what I was supposed to be doing. Some of the colors were hard to see on my monitor. I think you could have a decent game here with just some slight polish.

BTW, appreciate the JSIL build.

... by Dir3kt 2013-05-03T20:15:00

Great illustration of how a simple mechanic can make a fun challenging game.

Robot Hears Kitten by Kom 2013-05-10T21:13:00

Love it! A sound based game! Could use some more depth, but the variety of sounds and humor were great.

Squeeps by Ryusui 2013-05-15T22:53:00

Great audio, neat mechanic to have the world rotate around you. It did get kinda monotonous after a while, so some additional goals would be nice.... Post compo. For an LD game, remarkably complete and entertaining.

Efficient Body by ronsho 2013-04-30T01:30:00

I could not fully rate due to not having the requisite hardware/adapter to connect our Kinect to a PC, but I did rate in some categories (eg theme) that I could tell from the video. From watching it and playing similar Kinect games, isn't it a bit odd watching the balls move away from you instead of watching them move toward you?

Metahotel by Christian S. 2013-05-04T02:37:00

I beat level 12 and got weird static and a very thin green triangle that spanned the bottom of the screen. Loved the gameplay and I think the controls were reasonable enough considering what needed to be done. The legend helped. Maybe you could place the legend on the mouse pointer itself, so you don't have to move your eyes (like color the pointer half and half, or put little dots next to it).

P-MNMSAOD by HD408 2013-05-18T16:03:00

Visual style was neat, mechanic was interesting but not fully developed. I didn't see any reason to not just mash the four corner buttons. Would love to see this idea developed further.

Staring Contest by timtimtimtim 2013-05-07T23:34:00

Not sure how I should score you on innovation. On the one hand, staring contest must be the oldest game ever. On the other than, *it's on the internet*, and that was good enough to be called innovative in the 90's.

soundscape by Ragzouken 2013-05-04T17:42:00

Made it! Very interesting game. The moving dots were confusing, because at first I thought they indicated my actual movement, not just the direction I'm trying to go. I think adding some positional feedback would help, so rather than just volume make use of stereo. Also, to orient the player, the first level could have the maze visible so you get a mental connection between the sounds and movements. THEN take away the visuals. It gave me some ideas for my sound-based game.

Fractured by dalbinblue 2013-05-19T04:52:00

Wow, where to start. This is probably one of the games in LD that impressed me the most. The integrated tutorial is awesome. Not just for an LD game, you did a wonderful job leading the player through each of the core mechanics before throwing them into their first puzzle. The little cries from the little orange critter when you reset were great. It makes you actually feel a bit bad for giving up without actually punishing the player. The little blue critter and it's whine give you mystery you want to track down. The fractured graphics help with that. I gave up a few levels in, because I'm not really up to a puzzler right now, so I'm not really sure of those mysteries are answered. As has been said, some better cues on where/what buttons are doing would help. And continuing the tutorial by having a better ramp up on puzzle difficulty would help too. This is definitely a game to continue developing. Great job!

Fractured by dalbinblue 2013-05-19T21:00:00

I came back to play again. :p So here's some more feeback. This one's very very minor: because the .zip doesn't have the game name in it, it was hard to find in my LD26 folder of games.

Since this is an XNA game, you might consider trying JSIL. It may or may not work, but if it does you'll have a web version of your game.

Having come back, a way to skip levels you've already completed would be nice.

There's one place in one level (second to last I believe) where you CAN walk on empty space. That seemed like a bug, except I couldn't find any way to continue the level without using that.... Except, now that I solved the level, I think it may be possible to solve without using that glitch. This also may be why it took me so long to solve the level because I hadn't discovered the other path and kind of dismissed that area as being "done"....

I like that standing in the way of walls doesn't punish you in any way.

Rainbow Rocket by Zccc 2013-04-29T23:49:00

Loved it. Great take on the theme, interesting controls. A bit frustrating at times, but good job.

The Blind MazzzZZZZe of Colors by fr_automatik 2013-05-03T04:12:00

Since you die if you touch a wall, I think the controls would be better if you were confined to the four cardinal directions. I didn't realize they weren't until I activated the cheat mode. Like the game idea though.

A Simple Circle by zatyka 2013-05-18T05:27:00

The goal sound is pretty harsh - as my wife can attest while I was playing. Placement was a bit touchy, definitely need to constrain the pieces or warn the player that they're about to place it in an invalid location rather than having the piece snap back. However, it was quite a fun physics/puzzle game, good job!

Minimum Score by shatterhand 2013-04-29T23:57:00

Loved it. Hard, crazy, didn't quite know what I was doing half the time.

[deleted] by NickScalzi 2013-05-17T16:00:00

[deleted]

Travel by Gravel 2013-05-03T18:30:00

Now I know how AZERTY people feel when they play my WASD controlled games. :P Loved the style and the game play. Would have liked some audio and getting stuck on the walls was annoying (though I did the same thing in my game, so I understand!)

Fragments of Him by Aceria 2013-05-04T02:21:00

Interesting interactive story. The voice acting seemed a little devoid of emotion considering the subject matter. I can see conveying numbness in spots, but other spots it seemed out of place.

Zombie Blocks Attack by hgouveia 2013-05-11T05:38:00

Need more ammo! Ok, maybe not, but that's what I kept saying while playing it. :P Fun little shooter, just hard enough to be challenging.

CUBEBIA by Armix 2013-05-18T04:50:00

Controls need to be a little more spread out. It's a bit hard to move and sneak and space at the same time as it's all pretty much one hand. Maybe use the arrow keys instead of/in addition to WASD. Otherwise, interesting mechanic.

Less is More? by atraxgames 2013-05-16T22:43:00

Saw this and thought "not another Mondrian game!" But the puzzle mechanic is great! Would like to see some bonuses for clearing more than the minimum required, not using all your clicks, etc, but overall nice balanced, interesting puzzle.

Be Still by metadept 2013-04-30T21:21:00

Very interesting. I wish time actually flowed like that. I could sit down and ponder my LD game idea then stand up to find the theme has only just been announced!

Oddly enough, even the "with sound" version has no sound in Firefox. Also, Firefox tries to scroll the page when I hit space (may be my config). Voted N/A on audio due to rules violation.

Mini Epic Adventure by frogmaster 2013-05-08T03:01:00

Zip is corrupt. I tried running the .love file in love 0.8.0, but all I get are randomly blinking white squares and nothing seems to do anything (could be operator error, I've never used love before).

Lights by corrigan_sam 2013-04-29T18:05:00

Very minimal gameplay. A difficulty ramp would be nice.

Night Story... by LemonTree 2013-05-08T02:47:00

Sound didn't work in Firefox 20. I liked the limited vision aspect, but the game needed more depth.

Cimi Mal by Jesper Oskarsson 2013-05-04T02:58:00

Giving you high scores for innovation, but I wasn't really having fun. I think you need to work on balance a bit and provide some way to lead the player from point a to point b. It seemed a bit random as to where you were supposed to go and how to get there.

Out of darkness by Harsay 2013-05-03T03:43:00

I like the combination of blindness and light.

A Mini Adventure by AxeTheory 2013-05-08T03:08:00

Controls were a bit off.

Platonic Dot Solid by Prelucid 2013-05-15T23:46:00

The web version takes quite a while to load. Controls are toast on some non-gaming keyboards. This particular keyboard can't read up, left, and space simultaneously, so I was stuck just past the first checkpoint. Will rate later when I can do this on a gaming keyboard.

Platonic Dot Solid by Prelucid 2013-05-16T01:58:00

OK, now that I'm on a gaming keyboard, the controls do need work. You have a great, fun game here marred in controls that you're constantly having to fight. And there were a couple Nintendo Hard parts where you just have to blindly jump and hope you make it. Still, high scores for a fun jam game.

Platonic Dot Solid by Prelucid 2013-05-18T04:43:00

@prelucid yeah, it's common for non-gaming keyboards to have issues like this. The cheaper the more likely. See http://en.wikipedia.org/wiki/Rollover_%28key%29 I don't blame your game, I blame the cheap keyboard I was on at the time.

Stomp Space by dark_hunter 2013-05-12T01:59:00

Very fun game with a great interpretation of the theme. Needs a bit of polish still. Would have liked a way to restart the game, but I know that can be problematic at times (my own game can't restart due to an audio bug I didn't have time to fix).

Tundra King by deathray 2013-05-03T23:57:00

Audio doesn't work in Firefox, which is too bad because your audio adds a lot.

Escape by caasi 2013-05-03T05:39:00

This really needs more feedback than just a flash. Audio would help. Also, I looked at the map to orient myself so I could figure out what the different flashes meant (yeah, cheater, sorry). If heal-spots can just be spammed for health, why don't they just heal you up fully to start? Even looking at the map, I thought it wasn't winnable until I realized that.

The Forgetful Little Square by Idovoodoo 2013-05-03T18:20:00

Loved the mechanic and the tone set by the narrator. BTW, Wolfram Tones isn't free to use (read their terms of use, they claim ownership of all content produced through the site and require you to get a license from them to use it).

Life! by cwilloughby 2013-05-07T04:47:00

Wow, neat idea for a rhythm game. Had fun playing it.

JEB_001 by Bevilacqua 2013-05-11T18:05:00

Very neat idea, and level layouts looked good and challenging, but the scrolling mechanic and faulty collision detection ruined it. Either do smooth scrolling, or scroll the robot WITH the screen. Having the screen suddenly jump and now the robot is in lava isn't fun, especially when it's very hard to tell WHEN it's going to jump.

Also, not everyone reads text at the same speed you do. Especially if you wrote the text, you WILL read it faster than anyone else. Either wait for the player to press a key to skip, or if you still want a timeout, put a long timeout on it and also allow the player to skip by pressing a key.

Definitely think you have a fun little game here if those problems are cleared up.

Hot Potato! - A Multiplayer Potato Launcher Combat Game by LogiQ121 2013-05-02T05:48:00

Reminds me of http://en.wikipedia.org/wiki/Combat_%28video_game%29 Liked the graphics and sound, not really liking the controls, but I'm not sure how you can avoid that on compo deadlines and still make it four player.

Fisherdude by nathanj439 2013-05-11T23:03:00

Wow, you said you wanted a relaxing game, and this is it. There's a bit of strategy to get a high score, but it doesn't break the mood any. Great job.

TOOM by PoV 2013-05-16T21:13:00

Been wanting to play this since I saw the preview posts during the compo, but only just now got to it. It was both a bit slow and a bit short. The slowness was mainly due to the randomness of how things went together. The shortness, I suspect, is exactly why my game is short (darn time constraints). BTW, in Firefox, if the browser window is too small and you scroll a bit too see, the mouse detection is off. Fun point&click overall though.

Music with the sky by pinion 2013-05-03T04:17:00

I like the concept. There needs to be a break between the last note of the previous phrase and the first note of the next one. Like "press any key for the next phrase". I was having issues tracking which note was which key too, but I'm not sure I like the suggestion to map them to their letters.

ERASERLAND by little_polygon 2013-05-18T05:41:00

Fairly well polished, but not much game other than guessing which is the right thing to erase. Loved the art style, but the autotracker music didn't feel quite right (I hate to say that, since autotracker is a life saver for compos). Would love to see this developed more as the erase stuff mechanic is fun. Perhaps concentrate on levels where the erasing is strategic rather than random (eg, more first level or kitten level, less cloud level or space level). High marks for innovation, theme, and graphics!

Dragon Drop by Tom 7 2013-05-19T21:29:00

For those complaining about lag, it's most likely your browser. Same computer, ran it in Firefox and it was painfully slow. Ran in Chrome, was smooth as it should be. This mimics my experience with other Javascript games (both in compo and my own). Javascript/HTML5 just isn't very consistent yet...

Very interesting take on the theme :P Not much for replayability, but it was interesting and nostalgic.

Minimalism : Find the red Cube by Martin_Monosys 2013-05-08T02:34:00

I liked the subtle clues about where to go next (you could just barely see some edges, etc). The last level I made it to (5 I think, wasn't paying too close attention) tried to trick you into doubling back but I could see the other light by looking at an angle. I like how you first think it's going to be a real lame minimal game (oh, find the cube that's RIGHT IN FRONT OF YOU!) and then it turns out to have some depth.

OggOrbis by Michael Hall 2013-05-10T02:21:00

Very deceptively simple gameplay. Some levels were a lot about just randomly clicking until you found the magic spot, which felt more like playing the slots. Great music.

OCDC by roaet 2013-05-08T20:01:00

Controls need work. Trying to do everything one handed sucks for these kinds of games. Considering how many people implement "up" to jump, maybe I'm the only one that thinks this? Falling rate for the character could be tweaked a little to help with pushing falling blocks. Difficulty for level 12 was off the charts, considering that when pushed from below, things slide off. I did eventually make it, which means you had enough of something to keep my interest in seeing what was past level 12.

Miximal by Cheshyr 2013-05-11T06:07:00

For some reason, when I played from Firefox there was no audio. Chrome worked.... Which is odd, since it's the unity player not the browser doing the work. :/ Liked the interpretation. The game was a bit short and could possibly use a bit more depth, but I liked that you get to hear the combination at the end.

</3 by kirby_freak 2013-05-09T05:17:00

Could you perhaps put up a link that is not an installer? It gets messy having to remember to uninstall hundreds of LD games.

Life/Routine by lightnarcissus 2013-05-07T16:21:00

Very unclear what is going on. Not sure to do or what not to do. I guess if you're going for the art-concept, then that's what life is like.

Less than Shadows by Cosine 2013-05-12T02:04:00

I like the concept, but the controls are way too touchy.

Life Of the "J" by jancsiba5 2013-04-29T18:36:00

LOL I thought the caret was a banana!

It wasn't really clear if the game was crashing or I was dying until I ran from a command line and saw the debugging output.

After you kill a monster it can still hurt you. I've died several time due to that. I've also been killed while standing back at the farm with no enemies in sight.

I think just a tad more polish and this could be a fun little explore and bash monsters game.

The world is in your hand by jacklehamster 2013-05-04T20:38:00

Really liked the theme here and that you can totally botch the intro if you don't answer questions "correctly". In fact, it feels like there's two games here and it's kinda neat. If you expand on it, you can alternate between the two using the Captain Pike yes/no for dialog and the super flying wheelchair man for the superhero part. I do feel there was some guidance missing from the flying stage. I'd pick someone up and other than the girl and her kitty, it was random and non-obvious as to where I had to take them.

Curiosity by Supermomo 2013-05-05T02:52:00

A bit too random for my taste. Seemed a bit like kitty roulette. Great audio. If you can somehow make it less random and more skill, I could see liking the concept.

I Dream of a Beam by ocmu 2013-05-06T02:10:00

Loved this game! One of my favorites in the compo. The scoring mechanic was great. It felt a bit like a rhythm game the way the sounds worked and I think you should build that in. Like getting higher bonuses for shooting on the beat. Great job!

Maximus Minimalist by Alexander 2013-04-30T05:30:00

This was interesting....

Miniwallism by dapierce 2013-05-15T22:41:00

Interesting dodge game. Definitely needs sound (I know not a trivial concept in HTML5 at this point). Given that the instructions are so short, including them in-game might help those of us that like to try before reading. I at first thought I found a bug when I learned of the grow aspect by accident. Then I read and found out that was a major point of the game. =p

Random Legend Adventure by Captain_Genial 2013-05-04T03:44:00

Some of the explanation screens skipped automatically, so I wasn't quite sure who I was or what my setting was. The secondary power didn't seem to ever do anything, except when it was the potato (or whatever that potato-shaped thing was supposed to be). And most primary weapons sucked in comparison to the mighty fishbowl, which isn't a bad thing, it's just fun to say. I played through several different rolls and enjoyed it.

BatWorld by Farjuan 2013-05-03T04:34:00

Neat concept, but it needs a tutorial. At first I couldn't tell how to move, then later as far as I could tell I was stuck in a room with no way out. (I'm sure there was and I just wasn't skilled enough to figure my way out)

Inertia by Cheezey 2013-05-19T16:45:00

As has been said, some movement indicator would be helpful. Maybe make movement a bit faster or slow down the enemy gun rotation? It seemed impossible to out maneuver the enemy's gun, so I either tried to outrun them or just soaked all the hits and hoped I hit faster. Interesting idea to make the gun recoil also your propulsion method. Using "click anywhere to continue" was a bit confusing when I was crazy clicking instead of holding the mouse button down. I'd get one frame of game over then I'd be back in the game.... I didn't even realize I had died several times until I realized I should hold the mouse button down. That's when I saw how bad I was at it. =p

BlindSight by silentspartan72 2013-05-03T05:03:00

Awesome mood and the audio reenforced it so well.

Infinitesimal by Daniel H 2013-04-30T04:59:00

Great execution and interpretation of theme.

Duds by nexantic.com 2013-05-10T02:12:00

Liked the concept. Could use some audio. The NPCs need to do something other than just waiting to die. Had fun overall though.

Pixi : The pixel that is not a square ! by Panda313 2013-05-10T01:57:00

Very fun little game. The first puzzle was a bit confusing, as nothing had prepared me for the mechanic, but it was an interesting mechanic.

MiniCrawler by Nezzhil 2013-05-12T05:34:00

As others have said, the controls seem a bit floaty. Also, I couldn't figure out how to attack. But there seems to be a good game behind that annoyance.

Skware by tankete 2013-05-19T04:17:00

Interesting puzzle mechanic. I agree with the other comments that there needs to be better differentiation between things. And since I like to dive in before reading directions, I had no clue why I was losing some squares, nor did I have a clue what my goal was.... But I did eventually win, so it's not like it's unplayable for stubborn people like me. =p

28 Pixels by TobiasL 2013-04-30T00:17:00

Great little game. For those who can't figure out the behavior: green = good, red = bad, blue = flip the colors.

Click, Release by @SamPotasz 2013-05-09T05:25:00

Interesting. Not sure why sometimes blocks disappeared and sometimes not, or why sometimes my balls would bounce off or sometimes plow right through. And I wasn't 100% sure what made the goal appear. But enjoyed it none-the-less. Great audio, interesting controls.

Small Tale by hitchh1k3r 2013-05-07T04:36:00

Controls are a bit odd, but I liked them. Loved that making choices changed what equipment you had to fight the dragon. I worked out a pattern to fight the dragon and when I tried challenge mode found out my pattern no longer applied (since I didn't have a shield)! Nice touch.

The Minimalist by Dans17 2013-05-05T01:45:00

Really liked the idea and execution here. You come to a level, you think you know how to solve it, you try and die and try and die again only to find the solution is a outside-the-box gimmick that's really easy to pull off. And you managed to not reuse the puzzle solutions. I think it's a bit of a stretch to call it minimalism, but I've seen worse ;)

Oh, you might want to label the link "Web (Flash)", you might get more players that way.

Essential by Dieresis 2013-05-09T05:03:00

Can't rate. Either the mediafire link is messed up, or I just can't see the real link behind all of mediafire's spam.

Essential by Dieresis 2013-05-15T05:26:00

Wow, great concept. The "pure white" blended with the grey on my second monitor, making it hard to see what I could and could not move. Moving to my primary monitor helped some, but better grey differentiation would help. Given that this is a mouse+keyboard game, WASD/ZQSD is probably a better key binding for movement. A reset would be nice in case you get yourself into a hard-to-back-out-of place. Also an in-game tutorial. I know that sounds like I didn't like it, but I actually did - just some minor polish and you've got a great puzzle game.

P by B 2013-05-09T04:36:00

Reminds me of some of the old lunar-lander type games, only you don't have to manage your fuel.

Deja vu by Oleg Zhurko 2013-05-04T03:01:00

Why are all the links to a post-compo version? It's not legal to rate post compo versions.

Deja vu by Oleg Zhurko 2013-05-05T02:38:00

Seems there are some bugs when it comes to teleporting from room to room. I frequently end up materializing in open space then fall fall fall.

That said, the concept looks great. I hope you continue working on it!

Blank Slate by AestheticGamer 2013-05-09T05:12:00

Didn't make it past the first puzzles. I spent several minutes in the conveyerbelt room, then tried the trampoline room, but by then I was too frustrated to really want to try.

Minimalism Experience by koudelkate 2013-05-10T05:20:00

For everyone with download problems, the "sources" link contains a playable copy of the game.

I'm not sure what to make of it. I discovered a few things, but some things seem arbitrary.

Steve Can't Zen by DaanVanYperen 2013-05-04T20:09:00

Would have preferred two-handed controls, as moving and attacking simultaneously was awkward. Steve's animation reminded me of Little Computer People on the C64.

temporary-babel2D by alpha 2013-05-10T05:10:00

Game crashes on launch. I hear a short sound, the console enumerates a bunch of sound devices, and then I get the wonderful Windows dialog "TemporaryBabel2D.exe has stopped working"

Square Circle Triangle by my.digital.decay 2013-05-10T05:04:00

Would like to see a mechanic come from the morphing. Like involving the physics engine so circles can roll, but triangles are more stable, etc.

Anti-Tac-Tic by Super Hamster 2013-05-16T20:01:00

Nice variation on a simple game!

Ping by Cybearg 2013-05-03T17:50:00

Would have liked another mechanic rather than health, but over all really liked the game. The fact that it's on an Atari is just cool.

Ping by Cybearg 2013-05-16T19:54:00

@Cybearg It felt a little overly punishing, but then a lot of Atari games were like that. I played it again to give a better answer to your question.... And I'm not exactly sure what I was thinking for a different mechanic (the problem with checking back 13 days after leaving a comment). Perhaps some kind of score modifier/subtractor for hitting walls (though pinging already does this).

Mino-malism by Shymoonesk 2013-05-09T06:19:00

Unplayably broken - W to move north just keeps throwing an error.

Labyrinth Run by goleegrees 2013-05-02T18:21:00

I like the concept. I sat there holding my left mouse button for quite a while before I got bored and committed suicide to get a high score. Other than the button mechanic, I liked the mouse control.

Some progression, like the occasional goal or level boundary would be nice. Also, some of those coins are damn hard to get to, make them worth more points so that the reward feels worth the risk.

Be The Wind by dstozek 2013-05-19T17:47:00

The hunt for seeds got a bit monotonous, but the game's atmosphere was great. I'm not sure what actually ended the game. The share feature is a nice touch.

Blind by miotatsu 2013-04-29T17:55:00

First, for the windows build you might want to mention that you need the x86 build of the VC2012 redistributable: http://www.microsoft.com/en-us/download/details.aspx?id=30679

I needed to rate this game since you and I had similar takes on the theme.

Talk about Nintendo hard! I like that you had different sound effects to tell you where you were in relation to the things around you. A key or description would have been helpful, or even just hinting that the different sounds have meaning. I needed to open up the map to reverse engineer what the sounds meant. Even with the map open it was a bit of a challenge to find the end.

Overall great concept. You might consider polishing it up a bit and submitting it here: http://forum.audiogames.net/viewtopic.php?id=7201

Justice by nintendoeats 2013-05-12T02:24:00

Nice concept, though buggy (dialog clearly meant for one character was drawn as if coming from another. Also, at one point, there was a dialog line but no text, and then the defense responded like there was dialog). The entire game without sound, only to have a sudden, loud, creak, was a bit unnerving. Other than that, excellent game!

Color Blind by Alec Von Arx 2013-05-03T05:27:00

#15, on my monitor, the color that came up might as well have been white. I inspected the pixel's color. It was fffffb.

Departing of the Sensory by Jesse111 2013-05-16T20:12:00

Interesting experience. Not sure I can call it a game, since your choices don't really matter, you have to make the pre-canned choices or you just run in circles..... Wait, that sounds like MOST video games. Well done!

MUBIC by Hadyn 2013-05-19T17:36:00

Very nice simon-like game. Since the cube has no visual indicators, even if you know sound X is on face Y, finding face Y is a problem. If you accidentally spin the cube, then finding face Y is impossible. Put some kind of minimal graphic that is always visible, and that lights up when the sound is played (similar to how you show something now). That way a player can associate a sound with an image. An alternative, if you want to preserve the "don't associate sound with an image" aspect, one face needs to be marked with an orientation image, so a player at least has a hope of finding face Y. I liked the basic mechanic though, and you generally pulled it off well.

HUE by DkCub23 2013-05-10T03:31:00

Interesting platformer. Controls seemed off. I certainly didn't play very many levels, but it was a bit of a drag to get the sudden change in mechanic for one level never to see it again.

ColorCross by thefloydianspiral 2013-05-07T20:57:00

Video looks interesting. I'm puzzled as to why you didn't submit the game itself though (not that I have an iDevice to play it on).

Dead End by _Ziemowit 2013-05-04T19:44:00

Your Windows version appears to be a debug build, as it's asking for MSVCP110D.dll. Can you rebuild in release mode? (the redist packages don't appear to ship with debug dlls, since I have both the 64bit and 32bit redists for VC++ 2012 installed)

Dead End by _Ziemowit 2013-05-04T20:48:00

The non-debug build ran fine. You and I had similar ideas here. I was assuming the controls were first-person style like my game and it took me a while to realize I needed to repeatedly push the key for the direction I wanted to go. I like it, you managed to get a bit more in than I did.

Ascent by HybridEidolon 2013-05-11T17:54:00

Can't rate - mingw build just gives me a blank command window and I can't find the MSVC build mentioned in the description.

Minimalism Textual Adventure by Skywilly 2013-05-04T19:55:00

You took a text adventure, already considered minimal by some, and minimalized it further! Bravo! Though it would have been slightly more minimal if it wasn't bilingual on every page (but I can imagine maintaining two localized versions might be harder than one)

There're Easier Ways by matheod 2013-05-04T19:12:00

Controls were a bit sloppy - why does the car game use keyboard but the other two use mouse? The mouse didn't work half the time on the matchstick game. Concept is sound though, just needs some work.

The Minimal Machine by Andromatta 2013-05-19T16:39:00

As you already know the controls need some work. It would be nice if the game detected that the ball hit the floor or stopped moving so you didn't have to manually hit "R", but that might be personal preference (maybe someone wants to use the floor as part of their setup). I liked the music, even if it was a bit repetitive. Some sound effects for the ball striking things would be nice. I certainly like the base concept though, so keep working on it.

A Game of Numbers by JoeDev_net 2013-05-02T19:51:00

For the negative, it could have used some audio (sfxr/bsfxr can turn out something useful quickly, and XNA can play sounds very easily)

For the positive, I loved it! It's a great concept to teach math and/or logic. I can see this being made into a great educational game!

Battery by onzephyr 2013-05-11T22:55:00

Probably the best platformer I've played this LD, good job.

TunnelVision by wzl 2013-05-10T02:30:00

Wow, fun game. The controls were a bit tough, and collision detection was claiming I was hitting things that didn't look like I was hitting.

TunnelVision by wzl 2013-05-10T02:35:00

Oh, forgot to mention that this game reminds me a bit of Master of the Lamps.

Puzzlecave Episode 1 - Raiders Of The Lost Potato by gizmo 2013-04-29T04:38:00

Love the art style - more the CRT effect than the actual graphics. I like your interpretation of the theme.

PuzzleBot by minism 2013-04-30T01:48:00

Great take on the match three. Not sure how it matches the theme, but I sure had fun playing it.

Little Planet of Doom by 2A1S 2013-04-30T00:13:00

IT was easy to cheese my way through the game - it seems enemies don't do anything until you get within certain range. It doesn't matter if you're shooting them or not. Also, having explosions hurt the enemies would be fun.

Overall good shooter for a compo entry.

Chroma by gameXcore 2013-05-02T20:08:00

Talk about difficulty ramp-up! The tutorial has small maps with lots of walls and suddenly not only can you not see the edges, there are hardly any walls to rest on. Interesting concept, though. I could definitely see an interesting game here if it was balanced a little better.

RogueOut by badlydrawnrod 2013-05-04T02:00:00

Hmm. The web link doesn't work and neither of the windows bat files worked. I ended up just running the jar directly. Would have liked to have been able to spend my gold and XP. Loved everything else about it though.

Minimalist Moe by davidwparker 2013-05-16T19:43:00

No audio on Firefox or Chrome. Bullets don't fire where the mouse is. But, fun shooter game, just need to work out the bugs and maybe add some powerups to add some variation.

Long Live the King by Dax 2013-04-30T01:16:00

Very fun game, it kept me playing despite being a bit frustrated with the healing mechanic. It's a little weird that when you upgrade damage it upgrades your weapon, so if you plan on changing weapons those are wasted points.

Jetpack Survival by BlennosoftGames 2013-05-16T19:26:00

Fun one-button game! Definitely would be better with sound. There were a couple of graphics oddities - the game over text appears behind the missiles, and the tank bullets don't fly a the same angle as the tank barrels. Also, I got hit by a tank bullet while just touching the tank barrel from behind, which seemed odd. Maybe I died from heat dissipation from cannon fire? =p

Auraline by Julian Ceipek 2013-05-04T20:59:00

Played the non-rift version. Really curious what the rift version looks like. I think I kinda got what was going on, though there were a couple sound cues I didn't quite understand. I still managed to find my way to the goal and avoid getting twanged too many time.

D.RE.U by Pitʶik4 2013-05-11T06:24:00

Nice mechanic, good dialog, fun to play. The "ending" seemed a bit anticlimactic, but mainly because being taunted throughout the game, I don't trust that what I found really was the ending. :P

Zmore by mrspeaker 2013-05-03T18:39:00

Got slow in Firefox once the things that eat the level came into play. Eventually couldn't play because it got too unresponsive (yes, I know, use a less sucky browser)

Colorobellum by TheMightyComp 2013-04-29T23:40:00

It sounds and looks great. It was killer hard to avoid getting hit, since there wasn't much indication of where a projectile would come out and they were pretty fast. Seemed like there wasn't much downside to getting hit either.

LD27 — 10 Seconds

Snap Encounters by Spiridios 2013-08-26T17:00:00

I'll add it to the description, but the in-game text says "Use the left or right arrow keys to make your choice" There is no mouse support, clicking does nothing.

Snap Encounters by Spiridios 2013-08-28T15:03:00

@solifuge it's a sample that came with LMMS, specifically harpsichord01

Snap Encounters by Spiridios 2013-08-30T16:54:00

@SnoringFrog The HTML5 port was done using JSIL - a cross compiler of sorts. It takes the C# output and recompiles it to Javascript. It's by no means complete, but does a reasonable job once you get past its quirks. They've been adding support for Monogame recently, but I don't know how far along it is.

As for comparing the code, well, it is possible, but there's a lot of supporting code JSIL provides that doesn't exactly make it look like typical Javascript.

The Value of Time by infernet89 2013-08-27T19:40:00

Neat puzzle game, played to the end. Needs to have a way to reset completely so I can start fresh when that dolt I'm playing with screws up. Or if it already has that, the dolt I've been playing with didn't tell me. :P

Lodestar by folmerkelly 2013-08-26T23:33:00

Great music and I gave you highish audio despite not having sound effects because of it. The art is great and the mechanic has promise. I don't see any way to lose though, I got to a point where I stopped clicking on dolphins because there really was no point to having more firepower, things died as soon as they spawned. Would love to play a balanced version of this.

Lodestar by folmerkelly 2013-08-28T05:29:00

Hmm. Tried the game on a different computer and I'm seeing the same bug Serilyn is - no guns spawn. With just the cannons and bombs spawning it's a pretty darn hard game. On this computer I see the bug in Firefox but not in Chrome. On the other computer I don't see the bug in Firefox and never tried Chrome. The buggy computer has flash 11,8,800,94. Symptoms are that sometimes when you click on a dolphin, nothing spawns and for as long as you play you'll only get cannons and bombs, no guns (presumably what would have dropped from the dolphins that drop nothing).

The Pitch by Alex Shestakov 2013-08-26T19:29:00

Love the idea of making a game around the elevator pitch. 10 seconds is a bit short to both size up the investor AND to track all the buzzwords spinning around. Maybe give a short 2 second count down before starting so you can size up your investor? BTW, when can I expect my funds? ;)

Z Loop Ribbon by NuSan 2013-08-26T16:28:00

Nice concept, would be neat to see it developed more. Needs audio and possibly a health bar or a hit animation (wasn't sure why sometimes I died and didn't at first). I could see some interesting puzzles where you have to use previous clones to clear the way for later clones.

Clean Quickly by Lyonsbanner 2013-08-26T19:50:00

Reminds me a bit of the Hairy Chestival.

Silver by SnoringFrog 2013-08-30T03:16:00

The Javelin is backwards - 1st place was closer than 3rd place. For everyone who's complaining about the controls, I take it you've never played any of the old Epyx classics. ;) This reminded me exactly of Epyx Summer Games. Controls were spot on for a bit of nostalgia, just wish I had my old Slik Stik for this. :P

Get the seconds! by Rodrigo Robles 2013-08-30T03:41:00

I kept getting just one move away. Love the puzzler. Could see this being a great phone game.

0.1 Hertz by ibilon 2013-08-26T19:42:00

Pretty decent gravity platformer. Some puzzles that took the timing of the switch into account would be neat. As it is, I could mostly just get through a level before the timer ran out, and on the few that needed a gravity switch, I just ran to the point I needed to be and waited out the timer. Some tweaking of the run speed/jumping physics might be nice to make it feel smoother. I'd definitely play it as-is with more levels though, so you're not very far off.

Et je vous laisse by Emilien Gorisse 2013-08-30T23:00:00

Certainly needs some polish, but great concept and great mood. I got everyone talking but it seemed like I lost, like I took too long maybe. Might try again later.

10s before the blackout by marccspro 2013-08-30T02:47:00

I think this is a great first game. Some places to improve: If you need a particular resolution, you might want to call that out or limit the selection to resolutions you support. I had to try several windowed modes before I found one that fit inside my older monitor and had the aspect ratio you need. Also, since there was more than enough light in play mode, the lit preview didn't make much sense. I think if you continued work on it, it could make a great puzzle platformer where the lit preview is essential to completing the playthrough.

RopeSwing by odeckers 2013-08-29T20:02:00

Quite hard, but very nice game. Might want to speed up the physics a little with the 10second time limit on light. It sometimes took most of the 10 seconds just to get the first swing going.

Notes of a melody by Zerkruemler 2013-08-26T20:20:00

Fun game! Not sure if this is a bug: you can make your arrangement, hit "play song" realize it's wrong, change the order, and if you do it before it's done playing the song, it'll count as a win. I like the mechanic to spend points to get hints. I didn't use it until I realized I should in order to judge the game, because even on the songs I didn't recognize, there's still enough musical and sound cues to get it right.

Hiding in Plain Sight (#HidingInPlainSight) by SanguineTheSecond 2013-08-30T19:37:00

Odd concept. Marks for integrating social networking, though having options other than twitter would be nice.

It needs a way to place the picture early instead of requiring that I hold the mouse still until the time is up. The built-in browser you're using is kinda bad. Might be better to just open the URL for twitpic and let the player's regular browser handle that aspect.

Thanks to everyone who actually posted to twitter so that even those who don't use twitter can see that side of the game.

Black Hole Runner by MatrixBai 2013-08-28T16:58:00

The up/down movement is too slow relative to the asteroids. If you're saying the ship is slow due to time dilation, then those asteroids must be traveling at the speed of light! Love the concept of having to prolong the inevitable while you wait for a jump to hyperspace. If you could just make the controls so you actually have a chance to skill your way out instead of hoping the random number generator is kind to you, it could be quite a fun game.

Will you beat 10 seconds? by Urfoex 2013-08-29T03:12:00

The Android app's GUI is unplayable on a Galaxy S4 - all the controls are grouped together on the side of the screen not allowing me to interact with any of them.

Boxen! by davidwparker 2013-09-16T23:20:00

MUCH more fun on a touch screen than with a mouse (thanks to other commenters for the idea). My phone screen is a bit small for it, so I have to waste precious seconds scrolling, but I got a much higher score there.

LD30 — Connected Worlds

HopSlide by managore 2014-08-26T02:30:00

Wow, great concept. When I solved the red room puzzle I was like "this can't possibly be how you solve it", and yet, that's what worked.

I can't seem to start a fresh game to prove it, but the blue room puzzle didn't seem to work until I tried in on my main monitor instead of my secondary monitor.