FoonLudum Dare ExplorerLD23 → These Planets Ain't Big Enough For The Both Of Us!

These Planets Ain't Big Enough For The Both Of Us!

By radthordax

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CategoryRankScoreCount
Coolness350
Humor2092.74
Theme2433.38
Audio3392.71
Mood3772.75
Innovation3973.00
Fun5092.67
Overall5712.75
Graphics6252.50

Comments

arkazon 2012-04-23 18:25

Quite cool, like the movement. Combat felt a little pointless - without something like knockback or stuns you just win by pressing the button faster.

kassoon 2012-04-23 18:27

Pretty cool idea. Would have been neat if the planets had gravity and you just jumped to get around.

radthordax 2012-04-23 20:43

@Arkazon: Yeah, I didn't get to spend as much time on combat as I would have liked. My first few attempts at proper collision detection resulted in very weird bugs. So I kludged it a bit. But you dont notice the difference really. But you're right, it could have done with more love. :D

@Kassoon: Yeah, initially you had to double jump to perform a hop, but for some reason i could get my input manage to register it properly, and time was trickling by and I still had alot of other things to implement.

I think I'm going to spend a little time this week finishing it off, and ill post the full version in the description. I'll either wait till the judging is finished before posting, or I will stipulate that that version is not the submitted entry and should not be taken into consideration when judging.

jonathang 2012-04-24 15:38

We played this multiplayer, it's pretty funny! Not sure how well the blocking works though. We do like the music :)

vic 2012-04-25 09:11

I beat the red dude! It is already a fun little game, I was thinking that this could be really great on kongregrate with multiplayer and then maybe some missile launchers, etc?

dax 2012-04-25 21:01

I really liked the game. But unfortunatly I was playing alone :(

One question: why using XNA 3.1 instead of 4?

radthordax 2012-04-26 00:12

@Dax So you're the reason I couldnt sign up as that name! :P Yeah, I was under heavy pressure with the AI right at the end, I was on a roll, nearly finished it first time without any bugs which I was overjoyed with as they used recursion and a fair amount of looping, until there was one, and with 15 minutes left, all I could do was box off singleplayer... Oh well, so close. I will definitely manage my time better with LD24. I used XNA3.1 because I still run VS2008. However I'll not be using XNA for any further LDs, even though C# is my strongest language, as I really dont like the inaccessibility of it, which I had forgotten about in the couple of years since I last worked with it. Having to install a redistributable really isnt something I want my players to have to do. So between now and LD24, I'll be learning JavaScript for use with HTML5! Get games to work on ALL the OS's!

radthordax 2012-04-26 00:20

Oh, and as a primer for Javascript, I will be porting this game over. In doing so, I think I'm going to add ranged combat (or even just replace the melee combat with it). I think the strong point of the game id its movement, which I think will be used alot more if combat is entirely ranged. Also I want to make the planet hopping function with a doublejump instead of a seperate key, as originally intended! And then yes, I'll probably submit it to kongregrate or somesuch.

icefallgames 2012-04-26 01:53

errr... how do you get from planet to planet?

xblinkedx 2012-04-26 01:53

Controls and music were nice, I also liked the options given. But the combat wasn't very good feeling, and the game could have used some more sounds. Also I know it's hard to do when you're short on time, but AI would have been nice.

radthordax 2012-04-26 02:00

@icefallgames: press I to hop planets! :)

@xBlinkedx: Read my last comment! Explains why I had to box-off the singleplayer mode :(

masterhyjinx 2012-04-26 02:54

I'm a mac. This is for PC. Do you see the issue? I've very sorry. :)

hamburger 2012-04-26 03:29

Unfortunately I am too lonesome to find a partner for local multiplayer, but I played against myself and still had fun. You got a real simple system here that could make for some fun jousting. I really enjoy the easy going music.

spiridion 2012-04-26 03:45

Interesting concept. I played locally against serilyn. Won 2 out of 3. Seemed like I kicked halfway around the planet once, which was weird. I definitely would concentrate on sfx and fight mechanic next time and save the AI for the last minute panic. =p

radthordax 2012-04-26 23:00

@Spiridios: The AI was the last minute panic this time around too! lol I only had about 45 minutes in total to do it!

robcozzens 2012-04-29 22:55

I would try it if there was a Web or OSX version.

radthordax 2012-04-30 21:34

I'm working on making sure that my LD24 entry will be a Web version!

jezzamon 2012-05-04 12:01

Cannot play on my mac... :c

flownerous 2012-05-05 12:52

Guess technically I can't run this entry. Wouldn't seem fair to rate without someone to play against.

isnan 2012-05-06 15:17

This was fun! Adding distinct attack/hit/jump sounds for each player would give more feedback to the players and make the melee more satisfying. :)

naouak 2012-05-06 15:19

Don't have a numpad on my current config neither a second player. Couldn't try your game :(

radthordax 2012-05-06 16:27

You could rebond the player 2 controls to whatever keys you wish within the options menu, but that doesnt help if you don't have someone to play with. I have to admit, I've never been able to play it with someone either! Forever alone... :(

asfdfdfd 2012-05-09 21:14

Funny concept!