The Small World of Professor Strange by Will Edwards 2012-04-26T06:29:00
Gorgeous! A really clever and original way to build a game with a webpage, makes me want to try it! The panic button view got a laugh out of me.
Foon → Ludum Dare Explorer → Users → Kassoon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Sidescroller Evolution | jam | 60 | 3.40 | 3.21 | 2.46 | 2.77 | 3.87 | 4.12 | 2.29 | 3.83 | 72 | |
| 2012 | 23 | Tiny World | Extraordinarily Awesome Petroleum Male Child! | compo | 452 | 2.92 | 2.77 | 3.35 | 3.08 | 2.38 | 2.36 | 2.88 | 2.67 | 46 |
Gorgeous! A really clever and original way to build a game with a webpage, makes me want to try it! The panic button view got a laugh out of me.
I like the look of it, and it's impressive that you put in a radar. A bug I ran into is if you move a crate into a collector the crate will disappear but it'll continue to play the "beam active" sound continuously.
Wow, great idea! It got a bit too hard and I got a bit too impatient towards the end, but I really liked it. It probably didn't help that I tried to read the tweets as I went.
Cool! I beat it. The puzzles seemed fairly intuitive to me. Felt a little "grindy" with breaking the blocks, but I liked that the maze gave you a shortcut out after you won. All in all pretty good.
After hearing bleeps and bloops on all the other entries (mine included) the sax was refreshing. Could have done with a bit more variation, but I liked using the mouse to move, very responsive.
Pretty neat! It's tricky to line up shots with the keyboard, I think I would've preferred it if he followed the mouse cursor.
Woo! I love curling. Only thing I wish for was more feedback and smaller adjustments (almost micro adjustments, like real curling) for more skillful shots.
Wow, cool idea. I love how the motion works. At first I just held down right and spacebar and made a dizzying (and pretty) colour show until I finally died. Then I tried playing it properly and it was pretty fun and intense but I still couldn't beat the first level. Then on my third go I realized you could press down to descend and it became sort of trivial.
Pretty cool idea. Would have been neat if the planets had gravity and you just jumped to get around.
exe doesn't appear to work for me on vista, it just sits on an empty command prompt
Ha, I love your Pitfall style graphics! The game was pretty tough, though only because of the limited movement space and large hitbox. I think with a smaller hitbox and a little more wiggle room it'd be very manageable. Plus when you make it to a new room and die you should start at that room rather than the very beginning. Beyond that though I thought the traps were neat, and I liked that you could see them coming if you paid attention.
It's getting stuck on loading for me at around 90%, right after it loads foreword2.png
Haha, wow, I had this same sort of idea but thought it would be too weird and beautiful for ludum dare, but here it is! Awesome job.
Cool idea! I think it would be less confusing if you emphasised the civ part of it. Make it so players can't reach each other right away and need to tech up, otherwise you tend to just gun for each other. I like it though, more games need to combo genres.
Interesting! Some of the puzzles were a bit obtuse due to the way the rules have to function in ascii, but it's a neat idea
"SUN" made me laugh, and I thought it was cool when I came upon the other side my ship. Didn't realize that it was unwinnable, so I ended up backtracking all the way back to the beginning to see if that would get the trigger to fire properly. I also got audio error 1 in the little console window a bunch. Good art and cool idea, shame you couldn't finish it!
Pretty neat! I love gravitational mechanics when they're used outside of puzzle games. Bullets would sometimes freeze in place, and I probably would have stuck with it longer if there was a feeling of progression beyond score. Game's got potential!
I never realize Solar 2 would have been improved with a Carl Sagan voiceover. Until now.
Thanks for the comments!
The negative lives thing was intentional, yes. Both a jab at lives systems and a mark of shame.
The lethality of enemies was based on their relative size to you, which turned out to be a tricky thing to tune in the engine and I ran out of time. As is I'm not at all happy with level 2 and 3. Level 5 was the only level I was actually able to make complete, but it needed 3 checkpoints instead of 2 (checkpoints were a last minute addition).
And yeah, the physics were pretty buggy. Next Ludum Dare I'll probably use an engine instead of writing one from scratch. I wasn't sure if that was allowed in the 48hr.
Interesting idea, a bit like a choose your own adventure book, but with the disadvantage that you can't rewind when you reach the "you die" page.
Brutal! I made some progress, but felt like I was cheating the whole time. Needs a bit more tolerance for trial and error, as currently it's a bit "You didn't get this immediately, start over!"
The minimalist art style and parallax are great! Also really clever idea to have a companion that literally follows your lead. Mine left "unchanged," probably cause I carried him around so much.
Oh wow, an LD with cutscenes and multiple game modes! Very ambitious, and you got an impressive amount done. Shooting section was top-notch, platforming could use some tighter controls and less backtracking, but overall it was pretty cool.
Oh man, do gamers even understand the concept of moderation? Very cool idea. The controls/general physics could use some polish, but I liked it!
Augh! Got to stage 7 on my first try and got sloppy, killing a guy by the top of the screen only to have another come immediately. Awesome game, I disagree with everyone above about the pacing, felt just right. LD judges are the most impatient people alive.
Pretty cool idea! I found the roguelike and the shooter. A bit rough and slow to control, but I liked exploring the gameplay. Your enticing secrets definitely kept me intrigued for a while.
There are not enough tower defense games in the world, so this is a welcome addition. The full game didn't fit properly in the window, and I ran into the clicking bug, but it was still pretty fun. Those alien-kittens were terrifying.
Awesome! Could use a goal. The preacher sfx is juuuuust right.
Fun! Everything was very intuitive, and I beat it. Short and sweet.
Short and sweet, good mood.
I love your animations, my favourite is the skipping demon. A great first attempt!
Cool idea! I am the 1% >:D
Nice chill game, could go well with some relaxing music. If the dialog had been juuuust a bit lower you could click twice to plant immediately. I'm a sucker for doodle-god games though, nice job!
I actually found it pretty fun. I had meteors come and wipe out all the wolves, and no more appeared after that. Sheep also didn't respawn fast enough to maintain a max size population, caused me to keep playing futilely for a bit. Overall I liked it!
I liked pretty much everything about this. It wouldn't run in Opera, and I wish I could hold the mouse to shoot, but the controls were super-solid, the gameplay was hectic and fun, and the natural upgrades was a nice touch. I'd play a longer version of this for sure.
Beautiful. I don't know if the pacing was slow or if I was just scared and wanted it to be over. Great entry!
Pretty cool idea! The player could stand to move a bit faster, but I liked your little story-bits
That's a really clever way to do scrolling of a track, more racing games should do that. Could use some more variation in the mechanics and gameplay, but I am totally down with Ikaruga style fun.
Pretty cool! Fast hectic gameplay, I liked the screen shake of the big guys, let you know they were lurking around. Some of the controls were a bit wiggy, like you could teleport into walls when hit, and you did a little "bounce" after jumping and landing before being able to jump again. That said though it seems like a great base to me, I got to around 27 before getting bored, but would stick around longer if there was more to do!
I love your art style in this, very Another World. I also liked the subtle commentary on guns :)
Haha, that was fun and funny. Good job! I liked that your progression rate was skill-based, but some might not :)
I really liked the robotic slicing walk sound. A bit slower paced backtracking for water and waiting for plants to grow, but I also thought it was really cool
This was pretty cool, totally worth the download. Played through a couple times, had no idea where the dialogs would send me!
Even the music evolves! Perfectly bite-sized for LD.
WOW! I don't get all the negative nancies in the comments, I thought this was amazing! Only thing I would wish for is to be able to move while blocking. But still, great job!
That is some really rad music. You did a good job on the controls as well. Also I wouldn't sweat the theme, I have YET to see an entry where there aren't people bitching about the theme in the comments.
Hahaha, brilliant. Every screen was perfect.
super chill game, I just swam around for a few rooms without even realizing I could attack. Didn't mind one bit either.
Haha, cute. Avoiding/collecting the deadly flying life changes was pretty fun. It made me laugh that you had to get married to improve your dating pool.
Added a version with checkpoints for funsies
@TinyHat - your comment got me out of my post-LD funk, so thanks a lot for that
Going through the forest was actually pretty spooky. A good start.
I felt kind of bad striking down the cute critters. Neat idea, I could see it turning into a really fun and unique game with some more mechanics and refinement. Cool entry!
I can 100% get behind harvest moon meets plants vs zombies. Aside from lack of polish and direction, I really liked this. Your sound design was very good!