FoonLudum Dare ExplorerUsers → Kassoon

Kassoon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201224EvolutionSidescroller Evolutionjam603.403.212.462.773.874.122.293.8372
201223Tiny WorldExtraordinarily Awesome Petroleum Male Child!compo4522.922.773.353.082.382.362.882.6746

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kassoon

LD23 — Tiny World

The Small World of Professor Strange by Will Edwards 2012-04-26T06:29:00

Gorgeous! A really clever and original way to build a game with a webpage, makes me want to try it! The panic button view got a laugh out of me.

A Perfect Purpose by Siewart 2012-04-27T01:05:00

I like the look of it, and it's impressive that you put in a radar. A bug I ran into is if you move a crate into a collector the crate will disappear but it'll continue to play the "beam active" sound continuously.

Tiny Wor ds by BNeutral 2012-04-27T01:14:00

Wow, great idea! It got a bit too hard and I got a bit too impatient towards the end, but I really liked it. It probably didn't help that I tried to read the tweets as I went.

Blob Blob TROUBLE! by samooJAM 2012-04-27T20:28:00

Cool! I beat it. The puzzles seemed fairly intuitive to me. Felt a little "grindy" with breaking the blocks, but I liked that the maze gave you a shortcut out after you won. All in all pretty good.

Grow! by Rabbits... 2012-04-27T01:22:00

After hearing bleeps and bloops on all the other entries (mine included) the sax was refreshing. Could have done with a bit more variation, but I liked using the mouse to move, very responsive.

Tiny Defense by Jim Haslett 2012-04-27T00:54:00

Pretty neat! It's tricky to line up shots with the keyboard, I think I would've preferred it if he followed the mouse cursor.

Intergalactic Curling League by Steve Cochrane 2012-04-27T20:18:00

Woo! I love curling. Only thing I wish for was more feedback and smaller adjustments (almost micro adjustments, like real curling) for more skillful shots.

Space Dozer by desmarkie 2012-04-27T01:01:00

Wow, cool idea. I love how the motion works. At first I just held down right and spacebar and made a dizzying (and pretty) colour show until I finally died. Then I tried playing it properly and it was pretty fun and intense but I still couldn't beat the first level. Then on my third go I realized you could press down to descend and it became sort of trivial.

These Planets Ain't Big Enough For The Both Of Us! by RadthorDax 2012-04-23T18:27:00

Pretty cool idea. Would have been neat if the planets had gravity and you just jumped to get around.

Unworld by FlowerPower 2012-04-23T18:31:00

exe doesn't appear to work for me on vista, it just sits on an empty command prompt

Tiny War by Aidan 2012-04-23T18:53:00

Hah! Pretty fun. I wish I had a little more horizontal speed, and also the regenerating health made it a bit too easy. I liked the looping world and how you used gravity. Good entry!

Tiny the Adventurer by onehandclap 2012-04-26T04:20:00

Ha, I love your Pitfall style graphics! The game was pretty tough, though only because of the limited movement space and large hitbox. I think with a smaller hitbox and a little more wiggle room it'd be very manageable. Plus when you make it to a new room and die you should start at that room rather than the very beginning. Beyond that though I thought the traps were neat, and I liked that you could see them coming if you paid attention.

The Two of Us by ekunkeo 2012-04-28T05:02:00

It's getting stuck on loading for me at around 90%, right after it loads foreword2.png

Ok...Now this is akward! by Pierrec 2012-04-28T01:19:00

Haha, wow, I had this same sort of idea but thought it would be too weird and beautiful for ludum dare, but here it is! Awesome job.

Tiny Civ by Impossible 2012-04-26T04:33:00

Cool idea! I think it would be less confusing if you emphasised the civ part of it. Make it so players can't reach each other right away and need to tech up, otherwise you tend to just gun for each other. I like it though, more games need to combo genres.

T in Y World by Tom 7 2012-04-26T05:46:00

Interesting! Some of the puzzles were a bit obtuse due to the way the rules have to function in ascii, but it's a neat idea

Big Space Tiny Man by invaderJim 2012-04-27T01:52:00

"SUN" made me laugh, and I thought it was cool when I came upon the other side my ship. Didn't realize that it was unwinnable, so I ended up backtracking all the way back to the beginning to see if that would get the trigger to fire properly. I also got audio error 1 in the little console window a bunch. Good art and cool idea, shame you couldn't finish it!

terminus by zillix 2012-04-26T04:48:00

Wow, neat! Quite a bit of AI and interaction for 48 hours. I got two of the endings, though I was tapping d when the second one came up and missed it. I liked playing with everything, and finding secrets felt really naturally. Nice job!

Interplanetary Rescue by fishbrain 2012-04-26T04:53:00

Pretty neat! I love gravitational mechanics when they're used outside of puzzle games. Bullets would sometimes freeze in place, and I probably would have stuck with it longer if there was a feeling of progression beyond score. Game's got potential!

Estrape by sharbelfs 2012-04-27T01:46:00

I liked that you had to sort of follow the rope around the planet's rotation. Controls kind of threw me for a loop, but I got the hang of it.

Pale Blue Dot by KevinWorkman 2012-04-26T04:28:00

I never realize Solar 2 would have been improved with a Carl Sagan voiceover. Until now.

Extraordinarily Awesome Petroleum Male Child! by Kassoon 2012-04-26T19:16:00

Thanks for the comments!

The negative lives thing was intentional, yes. Both a jab at lives systems and a mark of shame.

The lethality of enemies was based on their relative size to you, which turned out to be a tricky thing to tune in the engine and I ran out of time. As is I'm not at all happy with level 2 and 3. Level 5 was the only level I was actually able to make complete, but it needed 3 checkpoints instead of 2 (checkpoints were a last minute addition).

And yeah, the physics were pretty buggy. Next Ludum Dare I'll probably use an engine instead of writing one from scratch. I wasn't sure if that was allowed in the 48hr.

Affinity World by Jilius 2012-04-26T05:59:00

Interesting idea, a bit like a choose your own adventure book, but with the disadvantage that you can't rewind when you reach the "you die" page.

Professor McSteen, and his shrinking machine by PerilousPete 2012-04-26T06:21:00

Brutal! I made some progress, but felt like I was cheating the whole time. Needs a bit more tolerance for trial and error, as currently it's a bit "You didn't get this immediately, start over!"

LD24 — Evolution

Soul Jar by farmergnome 2012-08-29T02:43:00

The minimalist art style and parallax are great! Also really clever idea to have a companion that literally follows your lead. Mine left "unchanged," probably cause I carried him around so much.

Star's Requiem by davisan 2012-08-29T05:50:00

Oh wow, an LD with cutscenes and multiple game modes! Very ambitious, and you got an impressive amount done. Shooting section was top-notch, platforming could use some tighter controls and less backtracking, but overall it was pretty cool.

Unnatural Selection by gritfish 2012-08-29T05:23:00

Oh man, do gamers even understand the concept of moderation? Very cool idea. The controls/general physics could use some polish, but I liked it!

Slimevolution by Pixelulsar 2012-08-28T05:50:00

Augh! Got to stage 7 on my first try and got sloppy, killing a guy by the top of the screen only to have another come immediately. Awesome game, I disagree with everyone above about the pacing, felt just right. LD judges are the most impatient people alive.

AvRvE by Cake&Code 2012-09-01T07:11:00

Very slick, great puzzle design. I'd have perhaps made the retry button more prominent since it felt a bit cheeky to skip levels, but the puzzles were fun enough to figure out that I kept retrying. Good job!

Adaption by Tim Bumpus 2012-08-30T05:53:00

Pretty cool idea! I found the roguelike and the shooter. A bit rough and slow to control, but I liked exploring the gameplay. Your enticing secrets definitely kept me intrigued for a while.

Evolution of the KittenWarriorMech by grimpunch 2012-08-29T03:41:00

There are not enough tower defense games in the world, so this is a welcome addition. The full game didn't fit properly in the window, and I ran into the clicking bug, but it was still pretty fun. Those alien-kittens were terrifying.

LD24 X0ut by X-0ut 2012-08-30T17:53:00

Fun! It eventually became a slideshow for me and I had to quit, but the controls had a great feel to them. Best strategy seemed to be whipping the cursor around in a circle to attack all angles at once.

FOR THE darWIN by TravisChen 2012-08-28T02:25:00

Awesome! Could use a goal. The preacher sfx is juuuuust right.

An Amoeba's Awesome Adventure. by zakchaos 2012-08-29T22:35:00

Fun! Everything was very intuitive, and I beat it. Short and sweet.

Darwin's Journey by TinyHat 2012-08-28T03:32:00

Short and sweet, good mood.

Evolution in HELL by shayl 2012-08-28T01:14:00

I love your animations, my favourite is the skipping demon. A great first attempt!

Natural Selection - You vs the World by DigiTec 2012-08-27T22:18:00

Cool idea! I am the 1% >:D

It Will Grow by madameberry 2012-08-28T03:36:00

Nice chill game, could go well with some relaxing music. If the dialog had been juuuust a bit lower you could click twice to plant immediately. I'm a sucker for doodle-god games though, nice job!

The Window by Andy Go 2012-08-31T01:11:00

I actually found it pretty fun. I had meteors come and wipe out all the wolves, and no more appeared after that. Sheep also didn't respawn fast enough to maintain a max size population, caused me to keep playing futilely for a bit. Overall I liked it!

Bit-Craft Evolution by eyehawk 2012-08-28T23:47:00

I liked pretty much everything about this. It wouldn't run in Opera, and I wish I could hold the mouse to shoot, but the controls were super-solid, the gameplay was hectic and fun, and the natural upgrades was a nice touch. I'd play a longer version of this for sure.

Parental Guidance by Maple 2012-08-30T05:38:00

Beautiful. I don't know if the pacing was slow or if I was just scared and wanted it to be over. Great entry!

Meatify by frcouceiro 2012-08-28T01:20:00

Pretty cool idea! The player could stand to move a bit faster, but I liked your little story-bits

3 Apples High by Dayko 2012-08-29T03:16:00

That's a really clever way to do scrolling of a track, more racing games should do that. Could use some more variation in the mechanics and gameplay, but I am totally down with Ikaruga style fun.

SUPER ROBOT EVOLUTION. by LiteLab 2012-08-29T22:06:00

Pretty cool! Fast hectic gameplay, I liked the screen shake of the big guys, let you know they were lurking around. Some of the controls were a bit wiggy, like you could teleport into walls when hit, and you did a little "bounce" after jumping and landing before being able to jump again. That said though it seems like a great base to me, I got to around 27 before getting bored, but would stick around longer if there was more to do!

Chomp! by Perry 2012-08-28T03:28:00

Dynamite: A shark's only natural predator.

Unnatural Selection by pereubu 2012-08-27T23:15:00

I love your art style in this, very Another World. I also liked the subtle commentary on guns :)

Octogeddon by flyingbear 2012-08-28T00:56:00

Haha, that was fun and funny. Good job! I liked that your progression rate was skill-based, but some might not :)

GiRL2501 by braingale 2012-08-29T23:53:00

hee, I liked the No More Heroes style UI. A little bit of coding jankiness, but cool art and neat idea!

Invasion by epriestley2 2012-08-29T21:57:00

I really liked the robotic slicing walk sound. A bit slower paced backtracking for water and waiting for plants to grow, but I also thought it was really cool

Coin-Operated Afternoon by Pierrec 2012-08-27T23:52:00

This was pretty cool, totally worth the download. Played through a couple times, had no idea where the dialogs would send me!

Advancer by Knighty 2012-08-29T22:57:00

Woo beat it! Great idea and execution. I liked that you could move while attacking midair, made it all a bit more fluid.

What's All The Rush For by batiali 2012-08-29T05:18:00

Even the music evolves! Perfectly bite-sized for LD.

The Legend of Elzad by arkeus 2012-08-27T22:41:00

WOW! I don't get all the negative nancies in the comments, I thought this was amazing! Only thing I would wish for is to be able to move while blocking. But still, great job!

Upward Mankind by chamberlainpi 2012-08-28T03:50:00

That is some really rad music. You did a good job on the controls as well. Also I wouldn't sweat the theme, I have YET to see an entry where there aren't people bitching about the theme in the comments.

Evolution Racer by crackerblocks 2012-08-30T06:13:00

Hahaha, brilliant. Every screen was perfect.

Space Ham by FunByJohn 2012-08-29T20:42:00

Cool idea, gameplay was pretty fun, but I couldn't play for very long cause the speed of the scrolling background made me feel sick. I could see the potential though!

Aqualution by alexandervrs 2012-08-29T00:31:00

super chill game, I just swam around for a few rooms without even realizing I could attack. Didn't mind one bit either.

Social Evolution by Jorjon 2012-08-29T03:03:00

Haha, cute. Avoiding/collecting the deadly flying life changes was pretty fun. It made me laugh that you had to get married to improve your dating pool.

Sidescroller Evolution by Kassoon 2012-08-28T23:33:00

Added a version with checkpoints for funsies

Sidescroller Evolution by Kassoon 2012-08-28T23:37:00

@TinyHat - your comment got me out of my post-LD funk, so thanks a lot for that

Praepoch by Connor 2012-08-28T03:23:00

Cool game, the combat controls were really solid.

Evil Lucien by Blobby101 2012-08-29T05:10:00

Going through the forest was actually pretty spooky. A good start.

Pasazh by harusame 2012-08-31T22:01:00

Ha! I loved the interaction with the terrain. Would have been nice with free movement rather than 4 directional, but you got a ton of stuff done in a really short time. Great job! My score was 136

Poggle Island by Rose 2012-08-29T05:35:00

I felt kind of bad striking down the cute critters. Neat idea, I could see it turning into a really fun and unique game with some more mechanics and refinement. Cool entry!

Harvest Doom by superstu 2012-08-28T02:32:00

I can 100% get behind harvest moon meets plants vs zombies. Aside from lack of polish and direction, I really liked this. Your sound design was very good!