budda 2012-04-24 02:29
Interesting game, controls are a bit difficult to get the hang of at the start, and I found the game ended fairly randomly for me.
Foon → Ludum Dare Explorer → LD23 → Estrape
By sharbelfs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 294 | 3.29 | ||
| Innovation | 328 | 3.17 | ||
| Graphics | 625 | 2.50 | ||
| Humor | 706 | 1.65 | ||
| Coolness | 723 | 44 | ||
| Fun | 763 | 2.13 | ||
| Mood | 778 | 2.05 | ||
| Overall | 811 | 2.28 |
Interesting game, controls are a bit difficult to get the hang of at the start, and I found the game ended fairly randomly for me.
Nice work! The controls were a bit difficult to grasp, and seemed a bit clunky at first, but afterwards it was fun.
The controls are a bit frustrating. I'm also not sure what I'm supposed to do to get people from the planets to my ship. the ropes seem to get some at random. It might be helpful if you explain the mechanics a bit better.
Took me a little while to get the hang of the controls but after that it was quite fun. I also found it ended somewhat randomly.
Really cool idea. I didn't have enough time to enjoy this because the level ended.
I think this is one of those entries that is worth working on after the competition is over -- you have the start of a great game here; just keep going.
The idea is really nice, but it could use something to make the controls more enjoyable.
Controls are kinda difficult. Also had some strange glitch with my ship colliding with a planet. Interesting idea though.
Could you sign as Vorpal, non??
Neat rope effects and cool concept! Super short though
I liked that you had to sort of follow the rope around the planet's rotation. Controls kind of threw me for a loop, but I got the hang of it.
The idea is worthwhile. I think that in order to make this game a real standout, you should scale up the planets and make adjustments to the ropes mechanics (they do seem a bit random). Keep improving it and I will revisit it!
For some reason my rope count dropped really fast without using them, that happened in 2 different play sessions which made it hard to get more than 10 aliens. Still, cool idea!
After I game overed the first time, the controls seemed to be off center, I was boosting sideways, and the beams weren't shooting correctly, other than that, was interesting.