FoonLudum Dare ExplorerUsers → s0ulcrusher

s0ulcrusher

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201326MinimalismMINcompo4063.312.802.952.634.163.352.213.51100
201223Tiny WorldPlanetshipcompo743.703.213.983.353.883.152.393.3780
201122AloneAL One - Artificial Lifeform #001compo5322.251.752.002.002.672.131.172.291.83

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by s0ulcrusher

LD22 — Alone

AL One - Artificial Lifeform #001 by s0ulcrusher 2011-12-19T08:43:00

Hey CplMustard, I'll run XP from VirtualBox and see what's missing, thanks for the heads up!

LD23 — Tiny World

ToastBiome by tinyworlds 2012-05-13T18:30:00

Neat game! I found a bug - you can still be killed while on the help screen.

Ashard's Path by godofrock2 2012-04-25T05:24:00

I like the cute retro style! It seems like the input for double and super jumps is inconsistent, am I doing something wrong?

The Little Glitch by Kroltan 2012-04-24T19:40:00

Hmmm, sorry to say but it looks like the game has a lot of bugs... I tried using the 'E' key on everything but the only thing that responded was the button on the column.

Not sure what you mean by don't turn your back, I cannot interact with anything in the level except the button on the column. I tried the blue/grey boxes, and the red target boxes, the mechanisms on the far off platforms and even the walls. No response.

Criticisms:
-You have to jump up each step of what look like walkable stairs
-There seems to be no way to leave the starting platform
-The first button you have to select is 4x4 pixels on my screen and the high mouse sensitivity made something as simple as toggling a button really difficult

Tiny Shipping by Martin Vilcans 2012-04-25T04:01:00

It was tough steering the ships at first but after a while I learned to be more delicate with the input. Nice work!

SUBPIXEL by cr0ybot 2012-05-04T17:32:00

Cool style, it would be rad if you could clear the grid with combos. I got a score of 63 when I finally got the hang of it. Nice work!

Unusable Man and the Orbs of Exponential Growth by samwoakley 2012-05-04T17:12:00

I made the world 286m wide and am feeling pretty good about it :)

Tiny Floppy by deneb 2012-04-26T20:46:00

I captured everything but the CPU and ports, then got a C++ Runtime Library crash. Still a cool idea, I like hacking games :)

Phobius by deejorg 2012-04-24T18:35:00

Hah the pink slime animations are tight! Love the music (gameplay adaptive even?!) and the overall weirdness factor. Great job!

When Worlds Collide by AlwaysGeeky 2012-04-25T07:04:00

The restart anim is pretty slick aaaand I almost broke a finger getting to 94% destruction. Nice work!

Light the Lighthouse by GranaDa 2012-04-24T19:52:00

I was so pumped to play when I saw the intro graphics and heard the sweet music, but unfortunately I die in 1 second every time the game starts. A few status messages draw on top of each other when that happens, telling me to hold spacebar. I've tried holding spacebar when the game starts, and I can rotate the world 5 degrees or so before I die. I gave it a shot, I died 20 times in about 20 seconds. Too bad, I really wanted to see what this was all about...

My Little Dungeon by thegreystudios 2012-04-24T19:31:00

Damn, the music and style are awesome. I like that you kept Q in for collision debug :) I'm confused as to how to make a 2nd level down, none of the things I try seem to work after I make my first row.

Criticisms:
-The intro is a bit too long
-Make sure the random generation doesn't lock you in on the first turn, that happened on my first try and I had no idea what was going on
-Add tooltips to the resources at the bottom, I didn't know what some of them were

muniverse by namuol 2012-04-25T07:17:00

Wow those upgrades are expensive! Considering I made $620 in 10 minutes, it would take 7 hours to be able to purchase a shield upgrade at that pace :)

The Collector by blob 2012-04-24T19:18:00

Wow this is fun. Hard but fun, not sure how to use the monsters I collect or how the apples do anything but the platforming, shooting, collecting, enemy & level design are fantastic.

One bug though - I couldn't exit the program except by alt-tab'ing out and closing it through task manager.

Nice work!

boing SMASH by dokidoki 2012-05-02T20:01:00

Playing both characters at the same time was a fun brain twister. Smashing fun wotwot!

Stade 2 (Mr.Oizo) by 30dogs 2012-04-25T05:30:00

Neat music and deadly animated objects! I like that you had the columns synced to the track, had a nice club feel to it.

I could get through the pink zone but when you get to the blue zone it looks like there's a screw hazard you have to jump over. I tried a bunch of buttons but none would jump :(

One Room War by Phobos001 2012-04-25T06:57:00

Lots of pew here, you should add score!

Delirium by Puccini 2012-04-24T18:49:00

Take the red pill, and I show you how awesome being able to change character size really is. Short, sweet and straight to the point. I love the alice in wonderland concept, you should keep going with this idea!

Kumiho by Christina Antoinette Neofotistou 2012-05-02T20:22:00

Warping is a rad mechanic for a shmup, nice work. Great bullet swarms too, it was pretty tough.

Circuit by moltanem2000 2012-04-25T06:53:00

Decent puzzler for 6-7 hours work, I dig the look too.

Alien Punch! by dcolgan 2012-05-02T18:28:00

Nice, I got a score of 370. It plays much better than it looks :)

MakHappy by JosephGribbin 2012-04-24T19:00:00

I love the NES style/palette, feels like I just blew dust out of my cartridge if you know what I mean (wink wink nudge nudge). I also like how twisted the dialog text is, so.. good work on that?!

Make more of this and make sure you include the control scheme somewhere in the game, I was lost too until I read over your description again.

Interstellar Moai Ranger by Shifty 2012-05-02T22:30:00

Hell yeah this is badass! Feels like the gijoe arcade game but with more ridiculous, excellent work!

WaterdropWorld by barigorokarl 2012-04-24T20:14:00

The collision detection is wacky, at first I could pass 5 pixels into another object and not get a response, and later on they could be 40 pixels away from my blob and would get picked up.

Also if you're holding a button down during the endgame state the "game over screen" flickers on and goes away after 1 frame.

Also since they're small and green and from Mars I'm guessing the accepted term for beings from that planet is "Martians".

The collecting and building is nice though :)

Estrape by sharbelfs 2012-05-04T17:15:00

For some reason my rope count dropped really fast without using them, that happened in 2 different play sessions which made it hard to get more than 10 aliens. Still, cool idea!

Accretion by bastiandantilus 2012-04-25T04:03:00

I have a pretty beefy gaming rig and for some reason I could barely play this over 4 frames a second, I think it's all the alpha blended stuff you have going on with the stars in the background. Nice music though.

Drop of Life by MrTwister 2012-04-25T06:27:00

Wow, great way to spin the game of life! One note - the web player's resolution seems to be limited horizontally, it says there are enemy units left but I can't see them on the screen. It also says I have 64 units but I only see 12. Thanks for a cool game!

Orbiter by thatshelby 2012-05-02T19:18:00

Wow, this is an awesome twist on tower defense, I got past day 25 and enjoyed maxing out my defenses. This is the best entry I've played yet!

Particulate Planet by Jedi 2012-04-25T22:08:00

Very artsy but what would be really cool is a win condition and more of your weird illustrations to go with it :)

Cleansing of the tiny worlds by Scrapworks 2012-05-02T19:49:00

This is a tough game, I died with a score of 110. Pretty cool mechanics :)

The Tiny World of Fiorella by strega 2012-04-25T05:53:00

In some ways this is even better than Binding of Isaac, seriously nice work. The boss is so brutally hard!! I like switching between ranged and melee and the pace of the game is really rapid so dying isn't such a bummer. Great work!

ResourceCollector by SaiKai 2012-04-24T19:46:00

I ran the .NET 4.0 installer you included but whenever I try to run the game nothing happens, the process starts and immediately stops. I tried running in admin mode and no-go. I'm running Windows 7 Pro SP1, sounds like other people are able to play it though...

Genesis by TyrusPeace 2012-04-25T06:08:00

I like the plant growing mechanic and the bot death puff fx.

Lodestar by runsintowalls 2012-04-24T18:54:00

Not sure if this is a lose condition but when you miss a jump the level just scales down (I assume I'm falling?) until it's 1 green pixel. I'm not sure what's going on but I dig the music and the weirdness!

Ant Slayer by Kharza 2012-04-25T06:03:00

The music seems really pro and the level design isn't too shabby. One question - why does Lord British want to know about my feats? It's true I'm a mighty ant slayer but he's been to space and looked down upon us like we were ants. What I'm trying to say is, nice job!

TinyGiant by triggs 2012-04-25T05:35:00

Nice and fast paced action, I like it! I wish the collision for the enemies was a little bigger than the bullets themselves though, I guess that would make it too easy though. Great soundtrack too, I'll check out the bandcamp for your sound dude :)

Nano Ascension by mikelovesrobots3 2012-05-02T19:31:00

Visually awesome and great theme! One suggestion - the controls are slidey and floaty and that makes precision platforming pretty tough. Maybe dampen the player's momentum?

Epic Robot Battle For Territory by stigmawall 2012-05-04T17:21:00

The shooting is pretty confusing, I'm not sure if I have a mine or a brown block when I pick up a weapon. Also the projectile seems to go in a random direction, is it using your current momentum?

Uncle Istvan by cobhc6 2012-05-05T04:06:00

It was fun drop catching, but a tooltip saying "Uncle Istvan Game" kept popping up in Chrome if I let my mouse still for longer than 1/10th of a second so keeping that from popping up was a meta-game in itself. To fix that set the Title attribute in the Object tag to "".

Universal Singularity by kratorspore 2012-05-02T20:15:00

38.9s is my best, dang what a punishing game.

IOTA by OPifexEntertainment 2012-05-05T03:52:00

I'm trying not to be a dick, but you have a huge pro-looking logo for your "company" and then... no game? Why would you submit this?

Spheres.. by Nibelung 2012-04-25T05:42:00

After murdering hundreds of squirrels in cold blood I finally made it to the food fountain. This game made me hungry. A+++++ would play again :)

The return of The Lost Viking vs Tiny Predator IIX by lasseastrup 2012-05-02T18:34:00

Nice! It's kinda like smash tv but with dudes who say something like "Gutentag" all the time. It's also hard as hell!

Tiny Tale by MinerCraftGuy 2012-05-02T20:07:00

I tried playing a few times but ran into a bug that wouldn't let me get past the church. Interesting entry though.

Planetship by s0ulcrusher 2012-04-23T12:40:00

Thanks Matthias :) Let me know if you have any suggestions, I want to keep working on this after the competition's over.

Planetship by s0ulcrusher 2012-04-23T12:42:00

Ah crap, quick note - the UI gets messed up at a resolution lower than 1280x720 just in case anyone is having a tough time reading the interface text. Is it too late to submit fixes for stuff like that?

Planetship by s0ulcrusher 2012-04-23T22:01:00

AlwaysGeeky - Agreed, I threw a lot of the UI together last minute without much thought. Should I put some background UI images in to separate the UI from gameplay? I kinda like the alpha/cutout aspect though, so the UI doesn't obscure objects ingame. Maybe just repositioning the text in a more grokkable manner would help. If you have any suggestions let me know!

Planetship by s0ulcrusher 2012-04-24T18:01:00

Wow! I really appreciate the feedback everybody :) As for shooting planets I didn't want this to be a pewpew type of game, more exploration and discovery. The ship and sun's scale are being modulated by the audio peaks in the background music, so if you have your sound turned off it's going to look like they're flickering for no reason.

D.man - great ideas!! I'm going to try to implement all of that and put you in the credits! :)

When you encounter a hostile planet, just stay away from the missiles and if shit gets too real just hop through a warp gate and hopefully you'll get sent to a safer system.

Planetship by s0ulcrusher 2012-04-24T18:02:00

Here's a how to play / commentary youtube post I made for the game: http://www.ludumdare.com/compo/2012/04/24/planetship-how-to-play-commentary/

Planetship by s0ulcrusher 2012-04-24T18:02:00

<a href="http://www.ludumdare.com/compo/2012/04/24/planetship-how-to-play-commentary/">http://www.ludumdare.com/compo/2012/04/24/planetship-how-to-play-commentary/</a>

Planetship by s0ulcrusher 2012-04-24T21:03:00

Jack - I posted a how to play video 3 posts up from your comment.

Planetship by s0ulcrusher 2012-04-24T22:02:00

VDOgamez - I agree, I have a huge unfinished todo list that I wanted to knock out but I only had enough time to get the basics going.

It is my solemn vow to finish the rest of this game. I had so much fun making it, putting polish and real content in would make it ROCK!

Planetship by s0ulcrusher 2012-04-25T17:34:00

Kharza - Right on! That's so cool to hear :) Thanks for the high praise, I'm glad you got some good runs in!

Planetship by s0ulcrusher 2012-05-03T23:06:00

Great feedback y'all, I have a lot of work to do before this thing is primetime.

Jedi - 35 Years left? That was a close shave! I think adding more content between start and finding a habitable planet will make the exploration more fun. It takes 5-20 minutes for me to find one and I've been playing non-stop so I could see it taking a while on your first time.

Jeffalisk - The shuttles pick up crew from populated planets and the miners pick up thorium from the blue text planets. The stats in the upper left will increase when you successfully land the correct one. I have a few ideas on making that more obvious, I'll give them a try!

Planetship by s0ulcrusher 2012-05-05T08:23:00

Oye Beto - I also wrote a medium sized pile of code, I included it along with the game if you want to check it out.

There are probably too many factors for finding a habitable planet (atmosphere contents,vegetation,water,near earth scale, uninhabited), I'm thinking of making it easier and easier to find one as you scan and hop through systems but that would detract from the pure chaos of it all...

What do you guys think?

Planetship by s0ulcrusher 2012-05-08T01:11:00

Danik - Thanks for the advice, I might use icons instead of giant text blocks to fix the clutter and the latest version I put together lets you hold spacebar to cut out camera rotation which makes picking stuff with the mouse much easier. Wish I had thought about it during the 48 hours!

As far as the web player goes I tried it last week but my game always loads super slow and either looks awful with the graphics settings turned down or doesn't run in half the browsers I tested with the graphics settings turned up so I'm sticking with native platform builds. If I had focused on the web player to begin with I think it would have worked out ok though. I'll keep it in mind for next time :)

Thanks again for the suggestions!

Planetship by s0ulcrusher 2012-05-15T03:10:00

Thanks everyone for being honest and helpful, I'll post a video of my progress so far in a bit. You were all super rad for playing and giving me important criticism, it will be a much better game because of it!

LD26 — Minimalism

Undercolor Agents by farmergnome 2013-05-02T23:39:00

I love that you've got local multiplayer on the same keyboard :) Very rad game, I had a lot of fun with this!

Toastergeist by Nick Cash 2013-05-01T02:40:00

Ghost toast... delicious!!

A fish called Revenge by Tiago Ling Alexandre 2013-04-29T14:08:00

One day I will kill red monster!! Man that boss is hard.

Flourish by Beanalby 2013-04-30T14:58:00

Very chill, I like it!

Rocket Runner by 64Mega 2013-04-30T05:43:00

The boss fight is rad! Love the music too.

Skeletal: A Barebones RPG by Galan 2013-04-30T11:41:00

Almost done writing my 1-letter strategy guide for this game! This definitely scratched the progression itch :)

This is not a minimalist game by Volute 2013-05-01T03:22:00

Adding detail to the world is a cool mechanic :)

DownGrade by FrederickK 2013-05-02T23:45:00

The flame breath is awesome!!

Simply Escape by wccrawford 2013-04-30T22:36:00

Nice puzzle! Setting Screen.lockCursor to true will fix the mouse bug in the webplayer, also it won't work in the Start() method of an object that's created when the app initializes, so you gotta do this in your Update():

if(Screen.lockCursor == false)
if(Input.GetMouseButtonDown(0))
Screen.lockCursor = true;

Fortuitous by Follett 2013-04-29T13:21:00

Nice! Scored 602 :) I really dig the background music, fits the visuals perfectly.

... by Dir3kt 2013-05-02T03:27:00

Ran into a bug with the room in your 2nd screenshot, the yellow barrier doesn't go away when you hit the yellow trigger. This definitely fits the theme!

Space Theory by Jens Nolte 2013-05-02T04:02:00

This looks cool, I'd like to play it but I'm getting the same problem as Joror in Win7 64-bit. I have both pre-reqs installed.

Kitten's Pixel by MvT 2013-05-05T17:18:00

I think the reason people (myself included) are confused is that your rules are "after he have take/kill all the potatoes in the universe" which is confusing to begin with. Then when you play the game you pick up what look like treasure boxes and cat masks and then nothing happens.

The 3-pixel tail wag is cute and your style is great though!

shon by bitnenfer 2013-04-30T09:20:00

The music and gameplay are just so relaxing, I needed that. Thanks for a great game!

Merkaba by NostraDamon 2013-04-30T07:27:00

Like others here I kept getting stuck in rocks, visually really impressive though!

RedShot by Jellycakes 2013-05-02T03:21:00

Whoa I like how the environment rearranges itself between matches, very cool.

JOHN by LPGhatguy 2013-04-30T06:09:00

As a John those voice clips were especially creepy, nice work!

XYZ by ataxkt 2013-04-30T13:18:00

Wow that was really satisfying, love the pace and transitions between new shapes.

Tado Toss by PixelOaks 2013-04-30T04:37:00

Hah found a great place to snipe from on top of the blue hut :) Excellent work, this is lots of fun!

Sociales Santillana by Ithildin 2013-04-30T02:05:00

Is it possible that the initial puzzle could be generated in a way to be unwinnable or am I just doing it wrong? :)

Dropblocks by Doctor Broccoli 2013-04-30T12:35:00

The turret's bullet trails look really awesome, I found myself just watching the disco floor patterns for a bit. It's a pretty sneaky way to dispatch enemies by removing adjacent floor tiles, I like it!

MOMOM // �£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½�ª�£ï¿½�º�£ï¿½�  by slavasitnikov 2013-05-02T03:37:00

I agree with Sos, this would be pretty cool for mobile too.

Rectangle Iinvasion by Aksami0 2013-04-29T10:49:00

It keeps crashing on me after I kill 1/2 of the enemies, are you ever experiencing that? Also could you make Z rapid fire? My fingers are tired and I think I need a replacement Z key :) Nice work!

Echidna by Aerlynn 2013-04-29T13:27:00

Wow that's freaky-bizarro, I love it!

cGame by deeJayUA 2013-04-29T11:07:00

Man this game must be popular, the host at cgame.juplo.com is now unresponsive :)

I can't even ping the machine, getting this: "TTL expired in transit."

If you're hosting this from home it looks like a router / switch error. I'll come back tomorrow to give it a try.

mz by rogerklotz 2013-04-30T05:03:00

Can you host the android .apk file somewhere? I can't access google play on my device :( Thanks!

mz by rogerklotz 2013-04-30T07:07:00

After a few tries I got to lvl21, the distance counter & bombs make for really fun maze nav, excellent work! Runs great on kindle btw, really responsive. Thanks for uploading the .apk :)

Complete Revenge: A Hero s Journey by Nuclear_Hammer 2013-05-02T03:46:00

Having a hard time playing it, the jump peaks immediately and I keep dying on the end of the first platform but I'm not sure why. I tried taking the lower route but it's blocked.

The Epic Journey of the Narcoleptic Cyber Kitten: Floppy Disk Deluxe by theRestlessTaxidermists 2013-04-30T11:57:00

Wow this is crushingly brutal for a game about sleepy cats :)

DREAM by BahamutZaero 2013-04-30T04:40:00

Cool effect on picking up those orbs, I like it.

Host by NoWeekend 2013-05-01T03:00:00

Looks neat, I'll check tomorrow to see if the link is back up.

Hamburger Ninja by Madruga 2013-05-01T11:06:00

Pretty scary when you turn around and there's a crowd of 100 ninjas coming for you :)

Pat Chenko's Desert Chrome by Petethegoat 2013-05-01T01:59:00

So to fire the weapon you have to:

1) Load shells individually by hitting the 'R' key 8 times
2) HOLD space to chamber a shell, not just tap it
3) LMB to fire, goto #2 until empty, then goto #1

It's pretty tricky...

Way Out by Dabuuker 2013-05-02T02:41:00

Great sound effect on those spikes popping out from the ground. I agree about the checkpoints, it's a long run :)

Gawdamn Aliens! by Jyrkface 2013-05-01T11:21:00

Falling into hell is hilarious

Save the Potato, Save the world. by JohnnySix 2013-05-04T23:39:00

Great platforming, controls are tight and responsive! Level design is nice too, all around excellent job :)

Velocibox by invi 2013-04-29T11:22:00

Dang this is fun, got to 920 before I had to rest my unblinked eyes. Do you have a library of obstacle setups that you procedurally shuffle in? I got used to certain patterns of obstacles that made it really fun to re-play. Excellent work, this is really fun.

The Quest for Philip's Glass by porglezomp 2013-04-30T12:58:00

Ran into a bug: You can drop a cube while it's halfway through a wall and break a puzzle. Other than that minor thing this is really cool, has a great cheery colorful vibe.

Minimum Reason Game: Hail To The Potato King by nodoxi 2013-04-30T12:06:00

I'm a perfect potato idiot with a finger cramp.

Platforms In Purple by Myrmica 2013-04-30T13:08:00

Spent a long time getting crushed by the double rotating cubes. Very fitting game for the theme!

Abyss by SomeNetworkGuy 2013-05-02T08:41:00

Pretty cool! If you want to make it easier for players to gauge depth try enabling fog in the render settings, or you could also add some varied point lights throughout the tunnel and make the obstacles a darker color so you can see the lights play along the surface as they move towards you.

raveGRID by sick 2013-04-29T03:42:00

I had a hard time figuring out how not to get caught, how are they catching you? Proximity over time?

Perfect Crime by cmayhem 2013-04-30T14:13:00

This is hilarious, "Verdict: Quilty" ending cracked me up!

please survive by palsina 2013-04-29T14:11:00

Got up to 35.5s, this is difficult!

The Minimalist Fisherman by Hiku 2013-04-29T09:37:00

Haha I think the scale of game's economy makes me feel very poor. It took about 7 minutes just to get 1 fish. I think the collision volumes are a bit too small as well, I was right on top of fish hitting spacebar and kept dying trying to kill a single one per run. Nice music + theme though, I had fun playing it, very chill. Excellent work!

Starhook by sparksgently 2013-05-03T06:36:00

Cool idea! My only gripe is when I had 4 paddles going it felt like the game was running @ 3-4fps, which made the game difficult to play.

Justice by nintendoeats 2013-04-29T12:17:00

Wow that was deep.. great dialogue during questioning, nice work.

The Unseen by Lamprabbit 2013-04-29T09:51:00

I think the collision for the main character is a little too big, I was exploring exploded/revealed sections of the map and had no idea why I was dying over and over again. Are there other things besides the red and white characters that can kill you?

Interesting idea and the mood is killer but I hate to say overall it's pretty frustrating to play. I think with some tuning and tweaking this could be really cool :)

Floating Point by 7Soul 2013-04-29T12:31:00

Incredible, such a strange concept to play a game on 2 open browser windows but this was really cool. Great piano track and I loved the extended info on the kiwi, hilarious!!

Text Adventure by Selliato 2013-04-29T10:03:00

Wish this had backspace input working, my dyslexia/crap spelling made it hard not to fatfinger commands. I picked everything up and LOOK'ed every room, am I missing something?

Blanket the Earth by EricTheCoolDude 2013-05-02T08:10:00

Wow that's a really cute game, nice tune too.

Robot Meditation by triplefox 2013-04-29T12:00:00

Is there any interactivity with this or do you just watch/meditate?

The Void by Frib 2013-04-29T10:31:00

Haha love the dialogue, "Don't die on me!". Too late, I died on you, this game is hard!

Beeat by cambrian_era 2013-05-02T07:59:00

Great style and the swipe mechanic is cool. I agree with Thein though, there were a few times I died when there was nothing visually colliding with the bee.

Hero's Journey by hamster_mk_4 2013-04-30T04:51:00

Dang the double-bat is totally OP! Now I know if I ever have a ninja problem in my neighborhood just go see the friendly potato goddess for the ultimate boon. Great game :)

Minimalism by StabAlarash 2013-04-30T12:28:00

Got to the end with 1hp left. This is frantic and fun, nice work!

ZIN by fierysquirrel 2013-04-29T09:56:00

Scored 1120! The soft music doesn't prepare you for how hard it gets :) This is really cool, nice work!

Drug Hunt by kill0u 2013-05-01T11:56:00

This is fucking nuts and I love it.

Battery by onzephyr 2013-05-03T02:45:00

You should write a tutorial on how to make/render those awesome looking GB sprites, your game gets that look down perfectly!

A journey to Nightshade by Sparrow 2013-05-01T02:59:00

Sorry, all I get is a blank blue screen. I'm running latest Firefox & flash player on Win7 64-bit if that helps.

A journey to Nightshade by Sparrow 2013-05-01T03:54:00

Switched to chrome, works!

Minimal 2 Player Game by NiallM 2013-04-29T10:28:00

This is really fantastic, the screenshot prepared me for the pong part but it's all awesome insanity afterwards. Nice work, this is the best I've played so far :)

MIN by s0ulcrusher 2013-04-29T03:41:00

zeus' balls I'm tired, gonna play some of your games and catch some zzz's. this was really fun to work on, hope you have as much fun playing it :) Comment if there's any serious problems, I only had 2 people to test it before submission.

MIN by s0ulcrusher 2013-04-29T10:18:00

@NiallM - Thanks that means a lot coming from you, I really dig your LD games :) Did you use the hold spacebar to glide function in the game? That makes the platforming a lot easier I think. Going to play your game right now!

MIN by s0ulcrusher 2013-04-29T10:53:00

@Sebastian yeah I chose the lesser of 2 evils with that bug - if the friction is too low you fall of the platform, if it's too high you can hang onto the platform by constantly moving towards it when you're not standing on it. I should write that up as a feature, you can actually hang onto an upper platform and drop onto a lower one :)

MIN by s0ulcrusher 2013-04-29T11:51:00

@voxel - Whew good to hear the platforming isn't that rough. I just watched your dev footage, from your spotify playlist in the background I can tell we have the same musical tastes :) I'm off to play your game "unessential"!

MIN by s0ulcrusher 2013-04-29T13:55:00

@gokuhd - Thanks! Wait, you don't use a mouse? I just played your game ZIN and it requires a mouse :)

MIN by s0ulcrusher 2013-04-29T14:35:00

@nintendoeats - Xen? Did someone else make a similar game this LD? Weak gameplay with worse weapons? The theme was minimalism, so the design followed..

MIN by s0ulcrusher 2013-04-30T05:50:00

@eteeski - Awesome, thanks! I used all built-in unity shaders, that one is the "reflective specular" shader with a cubemap made out of 6 of the same perlin noise texture + no diffuse/gloss texture + full green diffuse color + full blue specular color.

MIN by s0ulcrusher 2013-04-30T05:55:00

@lulzfish_4 - Oh gotcha! Thanks for the info, been a long time since I played that.

MIN by s0ulcrusher 2013-04-30T07:10:00

@ThreeUp - Not on point in what way? The theme was minimalism and that was reflected in the art style and game design. I was going to add smaller flying enemies but I felt that went against the theme.

MIN by s0ulcrusher 2013-04-30T13:13:00

@ataxkt - Are you running the osx version? Try the web player instead if you can.

MIN by s0ulcrusher 2013-04-30T22:31:00

@wccrawford - Both of our LD games end in the exact same way, a chunk of text on screen with no way to restart. Did you try holding space to glide during the platforming?

MIN by s0ulcrusher 2013-05-01T09:25:00

@pansapiens - The project files are a bit of a mess right now, I'm in the process of finishing it up myself for the post-compo version :) Lots of good feedback here for me to build the todo list out of, thanks everybody!

For image effects, it's mostly the Contrast(Enhance) that's getting that glow/color shift. Add that to your camera, set Intensity to 6.0, Threshold to 0.01 & Blur spread to 12.0 or higher. You can also bring the threshold to a negative number to get a really weird effect.

The terrain is just flat grey diffuse with some subtle light baked in, the orange glow at the top is from the Contrast(Enhance) factoring in the blue from the sky.

As for the rest, the quality settings have shadow resolution set to low to get that weird chunky look. The reflective surfaces are all set up like the post above describes with different color params.

MIN by s0ulcrusher 2013-05-02T07:45:00

@64Mega - I agree about the music switch, didn't have enough time to make a 2nd track. That's on the todo list for the post-compo version though. Hey your game is wicked fun btw, I made some of my buds play it :)

MIN by s0ulcrusher 2013-05-04T02:30:00

@Pixelsalt - ahaha that's an awesome bug! Not fixing that one, it's a keeper!

MIN by s0ulcrusher 2013-05-04T22:56:00

@Tozy - that's very nice of you to say :)

I feel the same way about a lot of the games submitted this time around, not to get too mushy but I think we're all helping each other to make better and more expressive games each time we participate. For a global group of gamedev nerds to do this together is inspiring and at times hard to believe possible.

That and the joy of playing games that aren't watered down by focus groups or designed by committee, it's clear each game has a clear nugget of core gameplay which is unique and sometimes very deep. I've played so many incredible games already but have only seen 5% of them so far! The effort and creativity of LD is just staggering in it's scale.

Your Efforts are in Vain by BarrensZeppelin 2013-04-29T11:14:00

After getting a handle on the controls it got pretty fun, but my eyes hurt trying to see a black square on a mostly black background. Really cool and weird idea for a game, I've never played anything like it!