ToastBiome by kddekadenz 2012-05-13T18:30:00
Neat game! I found a bug - you can still be killed while on the help screen.
Foon → Ludum Dare Explorer → Users → s0ulcrusher
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | MIN | compo | 406 | 3.31 | 2.80 | 2.95 | 2.63 | 4.16 | 3.35 | 2.21 | 3.51 | 100 | |||
| 2012 | 23 | Tiny World | Planetship | compo | 74 | 3.70 | 3.21 | 3.98 | 3.35 | 3.88 | 3.15 | 2.39 | 3.37 | 80 | |||
| 2011 | 22 | Alone | AL One - Artificial Lifeform #001 | compo | 532 | 2.25 | 1.75 | 2.00 | 2.00 | 2.67 | 2.13 | 1.17 | 2.29 | 1.83 |
s0ulcrusher leaves an average of 52.0 feedback comments each event.
Neat game! I found a bug - you can still be killed while on the help screen.
It was fun drop catching, but a tooltip saying "Uncle Istvan Game" kept popping up in Chrome if I let my mouse still for longer than 1/10th of a second so keeping that from popping up was a meta-game in itself. To fix that set the Title attribute in the Object tag to "".
I'm trying not to be a dick, but you have a huge pro-looking logo for your "company" and then... no game? Why would you submit this?
The shooting is pretty confusing, I'm not sure if I have a mine or a brown block when I pick up a weapon. Also the projectile seems to go in a random direction, is it using your current momentum?
I made the world 286m wide and am feeling pretty good about it :)
Hell yeah this is badass! Feels like the gijoe arcade game but with more ridiculous, excellent work!
Warping is a rad mechanic for a shmup, nice work. Great bullet swarms too, it was pretty tough.
38.9s is my best, dang what a punishing game.
I tried playing a few times but ran into a bug that wouldn't let me get past the church. Interesting entry though.
Playing both characters at the same time was a fun brain twister. Smashing fun wotwot!
This is a tough game, I died with a score of 110. Pretty cool mechanics :)
Visually awesome and great theme! One suggestion - the controls are slidey and floaty and that makes precision platforming pretty tough. Maybe dampen the player's momentum?
Wow, this is an awesome twist on tower defense, I got past day 25 and enjoyed maxing out my defenses. This is the best entry I've played yet!
Nice! It's kinda like smash tv but with dudes who say something like "Gutentag" all the time. It's also hard as hell!
Nice, I got a score of 370. It plays much better than it looks :)
I captured everything but the CPU and ports, then got a C++ Runtime Library crash. Still a cool idea, I like hacking games :)
Very artsy but what would be really cool is a win condition and more of your weird illustrations to go with it :)
The restart anim is pretty slick aaaand I almost broke a finger getting to 94% destruction. Nice work!
Lots of pew here, you should add score!
Decent puzzler for 6-7 hours work, I dig the look too.
Wow, great way to spin the game of life! One note - the web player's resolution seems to be limited horizontally, it says there are enemy units left but I can't see them on the screen. It also says I have 64 units but I only see 12. Thanks for a cool game!
I like the plant growing mechanic and the bot death puff fx.
The music seems really pro and the level design isn't too shabby. One question - why does Lord British want to know about my feats? It's true I'm a mighty ant slayer but he's been to space and looked down upon us like we were ants. What I'm trying to say is, nice job!
In some ways this is even better than Binding of Isaac, seriously nice work. The boss is so brutally hard!! I like switching between ranged and melee and the pace of the game is really rapid so dying isn't such a bummer. Great work!
Neat music and deadly animated objects! I like that you had the columns synced to the track, had a nice club feel to it.
I could get through the pink zone but when you get to the blue zone it looks like there's a screw hazard you have to jump over. I tried a bunch of buttons but none would jump :(
I like the cute retro style! It seems like the input for double and super jumps is inconsistent, am I doing something wrong?
I have a pretty beefy gaming rig and for some reason I could barely play this over 4 frames a second, I think it's all the alpha blended stuff you have going on with the stars in the background. Nice music though.
It was tough steering the ships at first but after a while I learned to be more delicate with the input. Nice work!
The collision detection is wacky, at first I could pass 5 pixels into another object and not get a response, and later on they could be 40 pixels away from my blob and would get picked up.
Also if you're holding a button down during the endgame state the "game over screen" flickers on and goes away after 1 frame.
Also since they're small and green and from Mars I'm guessing the accepted term for beings from that planet is "Martians".
The collecting and building is nice though :)
I was so pumped to play when I saw the intro graphics and heard the sweet music, but unfortunately I die in 1 second every time the game starts. A few status messages draw on top of each other when that happens, telling me to hold spacebar. I've tried holding spacebar when the game starts, and I can rotate the world 5 degrees or so before I die. I gave it a shot, I died 20 times in about 20 seconds. Too bad, I really wanted to see what this was all about...
I ran the .NET 4.0 installer you included but whenever I try to run the game nothing happens, the process starts and immediately stops. I tried running in admin mode and no-go. I'm running Windows 7 Pro SP1, sounds like other people are able to play it though...
Hmmm, sorry to say but it looks like the game has a lot of bugs... I tried using the 'E' key on everything but the only thing that responded was the button on the column.
Not sure what you mean by don't turn your back, I cannot interact with anything in the level except the button on the column. I tried the blue/grey boxes, and the red target boxes, the mechanisms on the far off platforms and even the walls. No response.
Criticisms:
-You have to jump up each step of what look like walkable stairs
-There seems to be no way to leave the starting platform
-The first button you have to select is 4x4 pixels on my screen and the high mouse sensitivity made something as simple as toggling a button really difficult
Damn, the music and style are awesome. I like that you kept Q in for collision debug :) I'm confused as to how to make a 2nd level down, none of the things I try seem to work after I make my first row.
Criticisms:
-The intro is a bit too long
-Make sure the random generation doesn't lock you in on the first turn, that happened on my first try and I had no idea what was going on
-Add tooltips to the resources at the bottom, I didn't know what some of them were
Wow this is fun. Hard but fun, not sure how to use the monsters I collect or how the apples do anything but the platforming, shooting, collecting, enemy & level design are fantastic.
One bug though - I couldn't exit the program except by alt-tab'ing out and closing it through task manager.
Nice work!
I love the NES style/palette, feels like I just blew dust out of my cartridge if you know what I mean (wink wink nudge nudge). I also like how twisted the dialog text is, so.. good work on that?!
Make more of this and make sure you include the control scheme somewhere in the game, I was lost too until I read over your description again.
Not sure if this is a lose condition but when you miss a jump the level just scales down (I assume I'm falling?) until it's 1 green pixel. I'm not sure what's going on but I dig the music and the weirdness!
LD26 — Minimalism (61)
Kitten's Pixel by MvT 2013-05-05T17:18:00
I think the reason people (myself included) are confused is that your rules are "after he have take/kill all the potatoes in the universe" which is confusing to begin with. Then when you play the game you pick up what look like treasure boxes and cat masks and then nothing happens.
The 3-pixel tail wag is cute and your style is great though!
Save the Potato, Save the world. by JohnnySix 2013-05-04T23:39:00
Great platforming, controls are tight and responsive! Level design is nice too, all around excellent job :)
Starhook by sparksgently 2013-05-03T06:36:00
Cool idea! My only gripe is when I had 4 paddles going it felt like the game was running @ 3-4fps, which made the game difficult to play.
Battery by onzephyr 2013-05-03T02:45:00
You should write a tutorial on how to make/render those awesome looking GB sprites, your game gets that look down perfectly!
DownGrade by FrederickK 2013-05-02T23:45:00
The flame breath is awesome!!
Undercolor Agents by farmergnome 2013-05-02T23:39:00
I love that you've got local multiplayer on the same keyboard :) Very rad game, I had a lot of fun with this!
Abyss by SomeNetworkGuy 2013-05-02T08:41:00
Pretty cool! If you want to make it easier for players to gauge depth try enabling fog in the render settings, or you could also add some varied point lights throughout the tunnel and make the obstacles a darker color so you can see the lights play along the surface as they move towards you.
Blanket the Earth by EricTheCoolDude 2013-05-02T08:10:00
Wow that's a really cute game, nice tune too.
Beeat by cambrian_era 2013-05-02T07:59:00
Great style and the swipe mechanic is cool. I agree with Thein though, there were a few times I died when there was nothing visually colliding with the bee.
Space Theory by Jens Nolte 2013-05-02T04:02:00
This looks cool, I'd like to play it but I'm getting the same problem as Joror in Win7 64-bit. I have both pre-reqs installed.
Complete Revenge: A Hero s Journey by Nuclear_Hammer 2013-05-02T03:46:00
Having a hard time playing it, the jump peaks immediately and I keep dying on the end of the first platform but I'm not sure why. I tried taking the lower route but it's blocked.
MOMOM // �£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½ï¿½�£ï¿½�ª�£ï¿½�º�£ï¿½� by slavasitnikov 2013-05-02T03:37:00
I agree with Sos, this would be pretty cool for mobile too.
... by Dir3kt 2013-05-02T03:27:00
Ran into a bug with the room in your 2nd screenshot, the yellow barrier doesn't go away when you hit the yellow trigger. This definitely fits the theme!
RedShot by Jellycakes 2013-05-02T03:21:00
Whoa I like how the environment rearranges itself between matches, very cool.
Way Out by Dabuuker 2013-05-02T02:41:00
Great sound effect on those spikes popping out from the ground. I agree about the checkpoints, it's a long run :)
Drug Hunt by kill0u 2013-05-01T11:56:00
This is fucking nuts and I love it.
Gawdamn Aliens! by Jyrkface 2013-05-01T11:21:00
Falling into hell is hilarious
Hamburger Ninja by Madruga 2013-05-01T11:06:00
Pretty scary when you turn around and there's a crowd of 100 ninjas coming for you :)
This is not a minimalist game by Volute 2013-05-01T03:22:00
Adding detail to the world is a cool mechanic :)
Host by NoWeekend 2013-05-01T03:00:00
Looks neat, I'll check tomorrow to see if the link is back up.
A journey to Nightshade by Sparrow 2013-05-01T02:59:00
Sorry, all I get is a blank blue screen. I'm running latest Firefox & flash player on Win7 64-bit if that helps.
Toastergeist by Nick Cash 2013-05-01T02:40:00
Ghost toast... delicious!!
Pat Chenko's Desert Chrome by Petethegoat 2013-05-01T01:59:00
So to fire the weapon you have to:
1) Load shells individually by hitting the 'R' key 8 times
2) HOLD space to chamber a shell, not just tap it
3) LMB to fire, goto #2 until empty, then goto #1
It's pretty tricky...
Simply Escape by wccrawford 2013-04-30T22:36:00
Nice puzzle! Setting Screen.lockCursor to true will fix the mouse bug in the webplayer, also it won't work in the Start() method of an object that's created when the app initializes, so you gotta do this in your Update():
if(Screen.lockCursor == false)
if(Input.GetMouseButtonDown(0))
Screen.lockCursor = true;
Flourish by Beanalby 2013-04-30T14:58:00
Very chill, I like it!
Perfect Crime by cmayhem 2013-04-30T14:13:00
This is hilarious, "Verdict: Quilty" ending cracked me up!
XYZ by ataxkt 2013-04-30T13:18:00
Wow that was really satisfying, love the pace and transitions between new shapes.
Platforms In Purple by Myrmica 2013-04-30T13:08:00
Spent a long time getting crushed by the double rotating cubes. Very fitting game for the theme!
The Quest for Philip's Glass by porglezomp 2013-04-30T12:58:00
Ran into a bug: You can drop a cube while it's halfway through a wall and break a puzzle. Other than that minor thing this is really cool, has a great cheery colorful vibe.
Dropblocks by Doctor Broccoli 2013-04-30T12:35:00
The turret's bullet trails look really awesome, I found myself just watching the disco floor patterns for a bit. It's a pretty sneaky way to dispatch enemies by removing adjacent floor tiles, I like it!
Minimalism by StabAlarash 2013-04-30T12:28:00
Got to the end with 1hp left. This is frantic and fun, nice work!
Minimum Reason Game: Hail To The Potato King by nodoxi 2013-04-30T12:06:00
I'm a perfect potato idiot with a finger cramp.
The Epic Journey of the Narcoleptic Cyber Kitten: Floppy Disk Deluxe by theRestlessTaxidermists 2013-04-30T11:57:00
Wow this is crushingly brutal for a game about sleepy cats :)
Skeletal: A Barebones RPG by Galan 2013-04-30T11:41:00
Almost done writing my 1-letter strategy guide for this game! This definitely scratched the progression itch :)
shon by bitnenfer 2013-04-30T09:20:00
The music and gameplay are just so relaxing, I needed that. Thanks for a great game!
Merkaba by NostraDamon 2013-04-30T07:27:00
Like others here I kept getting stuck in rocks, visually really impressive though!
JOHN by LPGhatguy 2013-04-30T06:09:00
As a John those voice clips were especially creepy, nice work!
Rocket Runner by 64Mega 2013-04-30T05:43:00
The boss fight is rad! Love the music too.
mz by rogerklotz 2013-04-30T05:03:00
Can you host the android .apk file somewhere? I can't access google play on my device :( Thanks!
Hero's Journey by hamster_mk_4 2013-04-30T04:51:00
Dang the double-bat is totally OP! Now I know if I ever have a ninja problem in my neighborhood just go see the friendly potato goddess for the ultimate boon. Great game :)
DREAM by BahamutZaero 2013-04-30T04:40:00
Cool effect on picking up those orbs, I like it.
Tado Toss by PixelOaks 2013-04-30T04:37:00
Hah found a great place to snipe from on top of the blue hut :) Excellent work, this is lots of fun!
Sociales Santillana by Ithildin 2013-04-30T02:05:00
Is it possible that the initial puzzle could be generated in a way to be unwinnable or am I just doing it wrong? :)
please survive by palsina 2013-04-29T14:11:00
Got up to 35.5s, this is difficult!
A fish called Revenge by Tiago Ling Alexandre 2013-04-29T14:08:00
One day I will kill red monster!! Man that boss is hard.
Echidna by Aerlynn 2013-04-29T13:27:00
Wow that's freaky-bizarro, I love it!
Fortuitous by Follett 2013-04-29T13:21:00
Nice! Scored 602 :) I really dig the background music, fits the visuals perfectly.
Floating Point by 7Soul 2013-04-29T12:31:00
Incredible, such a strange concept to play a game on 2 open browser windows but this was really cool. Great piano track and I loved the extended info on the kiwi, hilarious!!
Justice by nintendoeats 2013-04-29T12:17:00
Wow that was deep.. great dialogue during questioning, nice work.
Robot Meditation by triplefox 2013-04-29T12:00:00
Is there any interactivity with this or do you just watch/meditate?
Velocibox by invi 2013-04-29T11:22:00
Dang this is fun, got to 920 before I had to rest my unblinked eyes. Do you have a library of obstacle setups that you procedurally shuffle in? I got used to certain patterns of obstacles that made it really fun to re-play. Excellent work, this is really fun.
Your Efforts are in Vain by BarrensZeppelin 2013-04-29T11:14:00
After getting a handle on the controls it got pretty fun, but my eyes hurt trying to see a black square on a mostly black background. Really cool and weird idea for a game, I've never played anything like it!
cGame by deeJayUA 2013-04-29T11:07:00
Man this game must be popular, the host at cgame.juplo.com is now unresponsive :)
I can't even ping the machine, getting this: "TTL expired in transit."
If you're hosting this from home it looks like a router / switch error. I'll come back tomorrow to give it a try.
Rectangle Iinvasion by Aksami0 2013-04-29T10:49:00
It keeps crashing on me after I kill 1/2 of the enemies, are you ever experiencing that? Also could you make Z rapid fire? My fingers are tired and I think I need a replacement Z key :) Nice work!
The Void by Frib 2013-04-29T10:31:00
Haha love the dialogue, "Don't die on me!". Too late, I died on you, this game is hard!
Minimal 2 Player Game by NiallM 2013-04-29T10:28:00
This is really fantastic, the screenshot prepared me for the pong part but it's all awesome insanity afterwards. Nice work, this is the best I've played so far :)
Text Adventure by Selliato 2013-04-29T10:03:00
Wish this had backspace input working, my dyslexia/crap spelling made it hard not to fatfinger commands. I picked everything up and LOOK'ed every room, am I missing something?
ZIN by fierysquirrel 2013-04-29T09:56:00
Scored 1120! The soft music doesn't prepare you for how hard it gets :) This is really cool, nice work!
The Unseen by Lamprabbit 2013-04-29T09:51:00
I think the collision for the main character is a little too big, I was exploring exploded/revealed sections of the map and had no idea why I was dying over and over again. Are there other things besides the red and white characters that can kill you?
Interesting idea and the mood is killer but I hate to say overall it's pretty frustrating to play. I think with some tuning and tweaking this could be really cool :)
The Minimalist Fisherman by Hiku 2013-04-29T09:37:00
Haha I think the scale of game's economy makes me feel very poor. It took about 7 minutes just to get 1 fish. I think the collision volumes are a bit too small as well, I was right on top of fish hitting spacebar and kept dying trying to kill a single one per run. Nice music + theme though, I had fun playing it, very chill. Excellent work!
raveGRID by sick 2013-04-29T03:42:00
I had a hard time figuring out how not to get caught, how are they catching you? Proximity over time?