lizengland 2013-04-30 03:48
I've got DX11 and installed .NET 4.5 but couldn't get get this running (insta-crash). Hope you get a chance to update this with a fix - looks fun!
Foon → Ludum Dare Explorer → LD26 → Space Theory
By jens_n
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Graphics | 91 | 3.90 | ||
| Mood | 287 | 2.87 | ||
| Fun | 298 | 2.82 | ||
| Overall | 377 | 2.86 | ||
| Innovation | 419 | 2.46 | ||
| Theme | 457 | 2.67 |
I've got DX11 and installed .NET 4.5 but couldn't get get this running (insta-crash). Hope you get a chance to update this with a fix - looks fun!
Thx for the feedback - I have released Version 1.1, now featuring an exception handler. This won't fix your problem, but should show an error message which might show what is broken.
Here you go: http://imgur.com/cuCoii8
Hope that helps!
Hard to debug without access to the machine... I guess you have an ATI graphics card? I have put up a new version without anti-aliasing which might solve the problem, because it was configured for Nvidia-cards.
Neither version works for me
Could you pass me the error message?
Game doesn't run for me :/
I can't run the game either. Here's the error I get:
http://whilefun.com/img/misc/SpaceTheoryError.jpg
Very Nice Graphics!
Too bad you didn't get to sound or scoring, i'd love to see something with more 'aim' using these graphics. They have a pretty nice mood to them.
@whilefun: You are missing the .NET 4.5 requirement:
http://www.microsoft.com/en-us/download/details.aspx?id=30653
soorrryy not running :(
Love the graphics!
The controls for this work very well, particularly rolling. The ship models are also very nice.
Can't run either version on windows 7 :(
AA version:
---------------------------
Space Theory: Unhandled domain exception
---------------------------
SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: The parameter is incorrect.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at qx3d.Renderer.DirectX11.DepthStencil.Rebuild()
at qx3d.Renderer.DirectX11.Factory.CreateDepthStencil(DepthStencilDescription description)
at qx3d.Engine.Viewport..ctor(IRenderer renderer)
at qx3d.Engine.Engine.CreateViewport()
at qx3d.Program.Main(String[] cmdArgs)
---------------------------
OK
---------------------------
Non-AA version:
---------------------------
Space Theory: Unhandled domain exception
---------------------------
System.MissingMethodException: Method not found: 'System.Threading.Tasks.Task`1<!!0> System.Threading.Tasks.Task.Run(System.Func`1<System.Threading.Tasks.Task`1<!!0>>)'.
at qx3d.LudumDare26.SimpleApplicationHost.Load(IRenderer renderer, String buildFilename)
at qx3d.Program.Main(String[] cmdArgs)
---------------------------
OK
---------------------------
I get the same error as Joror, also in Windows 7.
No problem running it on Windows 7. Controls are intuitive but feel a little sluggish. It's hard to tell when you hit something or how much health you have left. I like the ship design and the graphic style of using AO and flat shaded low-poly ships.
@Joror, @JumbocactuarX27: I have issued a new version (it's still 1.2, I just forgot to include the .exe.config file in the zip file). If that does not help try reinstalling .NET 4.5 (http://www.microsoft.com/en-us/download/details.aspx?id=30653), you might still have an earlier version (developer preview or similar).
@zazery: We decided to exclude a GUI for extra minimalism, but I agree that ship color is not the best health indicator :D
Also all ship and asteroid hitboxes are spheres (we definitly ran out of time) so most things do not really "hit" each other.
The flying feels smooth, but sadly the enemies just hang around in space. With flying enemies and a bit more speed this would be brilliant :D
Aww man! I really wanted to play this but alas, I am on a Mac.
Nice aesthetics but I was missing the game, though. You should definitely put it in somewhere. The feeling is great for both the ship and space. Continue this!
Nice graphics! Some audio (no matter how minimalistic) would make it a lot better.
It looks beautiful, but I got the same error as Joror.
@Dietrich Epp: Please try the "no antialiasing"-version, the normal one is broken on ATI cards.
This looks cool, I'd like to play it but I'm getting the same problem as Joror in Win7 64-bit. I have both pre-reqs installed.
Could have used some audio :)
*Feels bad for having a Radeon GPU*
Anywho!
The no-AA version worked fine and smoothly, up until I flew all the way to the sun and turned around. Rendering all asteroids in one screen had a bit of a hit on my frame rate. Not a lot, it was still very much playable. I don't believe it dropped more than 5-10 fps, ending up on ~50. So some kind of LOD depending on distance to the rocks could be nice.
The controls were smooth and dandy. Being able to "jump" and "crouch" were a nice touch.
Although, the added force on the lasers (going left made them go slightly left) made it really hard to aim.
I really liked the easy going graphics. Nice colours and shapes, all together.
I really love the graphics, would like to have a crosshair and more missiles :)
Are you going to submit the code soon?
@eShredder: Actually small objects are already removed depending on the distance (which gave about a 2x performance boost when viewing the whole scene :D)
Still there is so much room for additional optimization, e.g. hardware instancing would help a lot.
@juaxix: Crosshair is mostly implemented in my dev build and more missiles are already implemented on the T3-Ship - you just cannot upgrade your ship to get it because upgrading is not implemented :p No source code release, sorry.
Nice work on this! It would be nice to see what you do with more time!
Sadly it seems like I can't start it, because I've got a laptop with a Win XP 32-bit. :(
The version with anti-aliasing disabled seems to work. Beautiful models, but I just get shot by a bunch of ships. Maybe I manage to take one or two down, but then I have to quit and relaunch the game. It would be nice to be able to keep fighting by picking up health powerups or something. Interesting that there are two clusters of asteroids, it makes the game feel that much bigger.
Shoot em up goodness!
I'm getting over 200 fps, but 0 draw calls and nothing seems to be happening. Just a black screen.