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TheBenjaneer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismSpeed, Run!jam5232.322.152.003.162.193.192.422.1960

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by TheBenjaneer

TheBenjaneer leaves an average of 28.0 feedback comments each event.

LD26 — Minimalism (28)

Essence by Make A Game 2013-05-09T23:51:00

Very Cool Game!
I like the mechanic a lot, though a small readme at the bottom of the webpage might be a good idea for anyone who Doesn't come via the LD post. ( Though it's still certainly much easier to understand than my own entry lol )
The visuals are pretty gorgeous for a weekend game!
Very theme appropriate as well.

Congrats on an awesome LD entry!

Mag Ball by MTO 2013-05-07T20:13:00

Pretty Cool Demo. Too bad you didn't get to make a game out of it.

Sightless by donan 2013-05-05T13:56:00

Awesome concept and great audio!
I didn't finish the game but the levels I played seemed well designed and made good use of the lighting mechanic. Very cool :)

Brutaliz'Art LD26 by lotusgame 2013-05-03T23:51:00

Hilarious! XD

Dehumanizer by UltimateWalrus 2013-05-03T21:12:00

Very Nicely Done. 16x16 ultra-violent shooter indeed XD

Stargazers by Cake&Code 2013-05-03T21:08:00

Great Game! This has some serious polish. Congrats on a well done entry!

ASTEROIDS! (the side-scroller) by locknic 2013-05-03T20:59:00

Lol, I wonder who else found that easter egg?
( for the record, i thought there might be one there, and wondered what would happen, I'm not actually that bad at the game xD )

Nice game. Pretty Challenging

Skyscraper Kingdoms by Snail_Man 2013-05-03T20:56:00

Pretty cool game! Nice Job. Fits the theme, and pretty ambitious for an LD game.

Shoot (AAA_FPS_GOTY) by quill18 2013-05-01T23:23:00

Nice Game. Pretty fun, good Humor & audio.

Little Planet of Doom by 2A1S 2013-05-01T01:14:00

Pretty cool game. Shotgun is Pretty weak, and it's rather easy to simply stay out of the enemies' range(s) and take them out without even activating their pathing.

Still pretty good for a 48 hr game.

First, You Take A Potato by KevinZuhn 2013-05-01T00:24:00

This game has some serious charm. I love the take on minimalism both with the design and the win-game-scenario.
Fantastic story.

zOne by baldwinthree 2013-05-01T00:16:00

Nice game. I really love the Ui!

MiniQix by Wiering 2013-05-01T00:00:00

Cool game, prefect for the theme. I like how it makes a nice bit of art when you complete a level :D

I'd like to see a faster paced version just for kicks.

Overall though, nice one!

The Side Factor by zazery 2013-04-30T23:47:00

Cool Game!

It'd be nice if the damage stacked?; as far as i can tell if i say, shoot through the side of one, and also push the enemy into the barrier in the same shot they only take one damage?

Other than that, great art and sound. Cool idea.

Maybe for Post LD you could add an AI or networking as well, or maybe larger maps?

None of that detracts from the current game, in fact some of that might have made it not fit within the theme as well. Just some suggestions for later, i'd love to see this developed further.

Great job!

Too Minimal? by AnTiCamPr 2013-04-30T23:36:00

Same as above :( I can't download it.

Rad vs Blae by GetFun 2013-04-30T22:53:00

Fun game! Fantastic multiplayer for a browser game especially, nice graphics and a definite match for the theme.
Great Job!
I enjoyed our match :P

Minimal Defense by Xelanon 2013-04-30T22:32:00

Interesting, but distracting art.
I Like the Wall Moving Mechanic, it's a nice, minimal touch.

S.A.M by Lafolie 2013-04-30T22:16:00

Interesting Game. I love the S.A.M. Sprite.

Of Guards And Thieves by cominu 2013-04-30T22:02:00

Fantastic Game! Easily the Best I've played so far!
Well Done.

Space Theory by Jens Nolte 2013-04-30T21:41:00

Very Nice Graphics!
Too bad you didn't get to sound or scoring, i'd love to see something with more 'aim' using these graphics. They have a pretty nice mood to them.

The Blind MazzzZZZZe of Colors by fr_automatik 2013-04-30T20:45:00

Nice Idea!
I've been unable to complete a maze so far though :/
It'd be nice to get a chance (interactively) to see the RGB in comparison to a visible black/white level during the tutorial/instructions just to get a feel for how it reflects upon the game-play. Might make the controls a little more intuitive.

Other than that, no complaints, Nice job!

Schrodinger by myachin 2013-04-30T20:29:00

Excellent!

Earth Defender by Hellequin 2013-04-30T20:25:00

Nice graphics and sound. Rather difficult levels. Might want to tone them down or rename them ( look who's talking though.. ).

Some music would have been nice and you might want to keep the ship on the screen or something? Seeing as leaving the screen is a cheap way to evade ships.

NinjaFlare by 8BitPimp 2013-04-30T20:16:00

Great Graphics!
Pretty cool game. How exactly does the grappling hook work?

Also it seemed a lot easier to simply jump over the enemies rather than slashing them ( it seemed like you could go faster and it was easier to time ).

Anyhow, Nice Job!

Minimum Friction by pvwradtke 2013-04-30T20:04:00

Very Nice!

UltraPew by Hume 2013-04-30T04:46:00

When i Try to play it i get an error about failing to compile the text shader; and the icons are covered in black rectangles rather than text.

Nvidia Gtx 550 ti, Windows 7 x64, Latest Drivers.

The errors were as follows:
[error] xpl_shader.c xpl_shader_add:236 Couldn't compile shader (type: 35632, e
ffect_key: Text.Fragment):
0(56) : error C1105: cannot call a non-function
0(63) : error C1105: cannot call a non-function
0(64) : error C1105: cannot call a non-function

[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or subpixel in shader 7:Text
[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or texture in shader 7:Text
[info] xpl_vao.c vao_prepare_program_draw:208 PERF: uncommitted buffer object
associated with VAO 3 attrib position; committed BO 9
[info] xpl_vao.c vao_program_draw_index_count_offset:249 PERF: uncommitted buf
fer object associated with VAO 3 IBO 0; committed BO 10
[error] xpl_shader.c xpl_shader_add:236 Couldn't compile shader (type: 35632, e
ffect_key: Sprite.Fragment):
0(45) : error C1105: cannot call a non-function

[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or texture in shader 16:Sprite

I Dream of a Beam by ocmu 2013-04-30T04:09:00

Nicely Done!

Boxy by matter123 2013-04-30T03:51:00

Beat Level 6 while working on Debugging.
We've tracked it down to when OpenTk loads OpenAl on x64 machines and are working to fix that. ( matter123 is a good friend of mine. )