Schrodinger by myachin 2013-04-30T20:29:00
Excellent!
Foon → Ludum Dare Explorer → Users → TheBenjaneer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Speed, Run! | jam | 523 | 2.32 | 2.15 | 2.00 | 3.16 | 2.19 | 3.19 | 2.42 | 2.19 | 60 |
Excellent!
Great Game! This has some serious polish. Congrats on a well done entry!
Pretty cool game! Nice Job. Fits the theme, and pretty ambitious for an LD game.
When i Try to play it i get an error about failing to compile the text shader; and the icons are covered in black rectangles rather than text.
Nvidia Gtx 550 ti, Windows 7 x64, Latest Drivers.
The errors were as follows:
[error] xpl_shader.c xpl_shader_add:236 Couldn't compile shader (type: 35632, e
ffect_key: Text.Fragment):
0(56) : error C1105: cannot call a non-function
0(63) : error C1105: cannot call a non-function
0(64) : error C1105: cannot call a non-function
[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or subpixel in shader 7:Text
[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or texture in shader 7:Text
[info] xpl_vao.c vao_prepare_program_draw:208 PERF: uncommitted buffer object
associated with VAO 3 attrib position; committed BO 9
[info] xpl_vao.c vao_program_draw_index_count_offset:249 PERF: uncommitted buf
fer object associated with VAO 3 IBO 0; committed BO 10
[error] xpl_shader.c xpl_shader_add:236 Couldn't compile shader (type: 35632, e
ffect_key: Sprite.Fragment):
0(45) : error C1105: cannot call a non-function
[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or texture in shader 16:Sprite
Nice game. I really love the Ui!
Very Nice Graphics!
Too bad you didn't get to sound or scoring, i'd love to see something with more 'aim' using these graphics. They have a pretty nice mood to them.
Nice Idea!
I've been unable to complete a maze so far though :/
It'd be nice to get a chance (interactively) to see the RGB in comparison to a visible black/white level during the tutorial/instructions just to get a feel for how it reflects upon the game-play. Might make the controls a little more intuitive.
Other than that, no complaints, Nice job!
Fantastic Game! Easily the Best I've played so far!
Well Done.
Very Nicely Done. 16x16 ultra-violent shooter indeed XD
Hilarious! XD
Interesting, but distracting art.
I Like the Wall Moving Mechanic, it's a nice, minimal touch.
Nice graphics and sound. Rather difficult levels. Might want to tone them down or rename them ( look who's talking though.. ).
Some music would have been nice and you might want to keep the ship on the screen or something? Seeing as leaving the screen is a cheap way to evade ships.
@ilovepixel Look at the Messages in the box at the top.
You'll have to double jump, and then you'll land on another platform. The game has a lot of 'leap of faith style' jumps.
@messiano, thanks for the comment. I think i may have gone a little overboard making it challenging to be honest. Though in play testing most people seemed to make it at least a few platforms in before they had to restart, and they seemed to learn the level pretty well until about 1/2 way through ( as of last night's build, so I was hoping that while challenging, it would still be an entertaining challenge.
Oh well, better luck next time I guess ( and a more fun theme i hope :P ).
Point Taken on the Background.
Double Jumping only occurs automatically if you hold down the key, letting go of the key before the first or second jumps run out will prevent you from going further.
I think i needed clearer instructions and a background. I started to make a background but decided to keep it out in order to keep things minimal. In retrospect, that was a bad decision :/
@myachin, Thanks!, Tsubasa did a great job on the music.
@xandy, thanks. Yeah, i might have to do a post LD with a background.
Not sure about the leap of faiths though. I might need to remove them all-together?
Thank you! :)
@8BitPimp, interesting idea.
The way i saw it was, you make the first 'jump' which usually takes you roughly halfway there and then you press jump again and hold it for a variable length of time, as well as using the other movement keys to control where you land. I Think i need a more detailed introduction/tutorial and possibly easier jumps. Maybe for Post LD i can simply increase the window size/scale the view to show more of the map.
Not showing the landing place was intentional though. It wasn't meant to be easy. Though I've since gathered that well, it's too hard. Maybe if I haven't been consumed by another project I'll do a post LD fix.
Thanks for the comment! It's very helpful to get more feedback. :)
The first gap is *exactly* a double jump for anyone else who plays. It was made wide as a way to let the messages ( in a somewhat humorous way), explain the rest of the controls.
How long you hold the jump key, and when you press/release it Matters!
Thanks to everyone who's attempted it and rated/commented. While i don't plan to be doing a similar game anytime soon (Except maybe an update to this one), It's been quite nice to receive feedback :)
@GetFun, sorry :(
You have to take a good long jump for the first one. Make sure you HOLD the jump key in order to make it.
@zazery Thanks! Now that you mention it, I actually did try that, but the response from my testers was that it made it look worse. I probably should have tried to tweak it more but i scrapped it.
That might be a good way to do a post LD fix.
Thanks for the Tip!
Strange. :( I built it with cl.exe bundled with VS 2012; after running vcvars32.bat, also from vs 2012.
Sorry :( I didn't have an XP machine handy.
@infernet89. none taken. I made a challenging game not realizing most people on LD seems to prefer simple, easy games.
You're supposed to tap jump once, then use the remainder of your jump to aim for the platform. If you overdo the jump, or don't jump at all, you'll miss it by so much that you can't see it.
As per canabalt, i've never played/seen it. I'll have to go look at it.
****
No, not really. Canabalt seems to be and endless game where the screen forcibly sidescrolls. You can always go backwards in my game, and the screen follows the player.
**spoiler:
Also, the level does have an end. And an easter egg
**
****
@pvwradtke , thanks, yeah, it was meant to be hard and I overdid it. Everyone here who played it during pre-release said it was hard, but got at least 1/2 way through the level after a few attempts.
I think If I do a post-ld, i'll tweak the camera and the jump settings.
As per the horizon, I'm not quite sure what you mean? If you see this, I'd love to hear a re-phrasing/explanation of what you mean by that.
I normally wouldn't make a game like this at all, the idea for a minimalistic speed-runner came purely out of trying to find a game for the theme; but If I have the free time later, I'd love to make it more enjoyable.
Haha, glad someone liked it. That title would make for a pretty funny game xD
I'll see about releasing one with a bigger view for post ld.
@ Make A Game thanks :D I was mostly happy that it ran smoothly.
Nicely Done!
Great Graphics!
Pretty cool game. How exactly does the grappling hook work?
Also it seemed a lot easier to simply jump over the enemies rather than slashing them ( it seemed like you could go faster and it was easier to time ).
Anyhow, Nice Job!
Same as above :( I can't download it.
Cool Game!
It'd be nice if the damage stacked?; as far as i can tell if i say, shoot through the side of one, and also push the enemy into the barrier in the same shot they only take one damage?
Other than that, great art and sound. Cool idea.
Maybe for Post LD you could add an AI or networking as well, or maybe larger maps?
None of that detracts from the current game, in fact some of that might have made it not fit within the theme as well. Just some suggestions for later, i'd love to see this developed further.
Great job!
Very Nice!
Very Cool Game!
I like the mechanic a lot, though a small readme at the bottom of the webpage might be a good idea for anyone who Doesn't come via the LD post. ( Though it's still certainly much easier to understand than my own entry lol )
The visuals are pretty gorgeous for a weekend game!
Very theme appropriate as well.
Congrats on an awesome LD entry!
Pretty cool game. Shotgun is Pretty weak, and it's rather easy to simply stay out of the enemies' range(s) and take them out without even activating their pathing.
Still pretty good for a 48 hr game.
Nice Game. Pretty fun, good Humor & audio.
Fun game! Fantastic multiplayer for a browser game especially, nice graphics and a definite match for the theme.
Great Job!
I enjoyed our match :P
This game has some serious charm. I love the take on minimalism both with the design and the win-game-scenario.
Fantastic story.
Lol, I wonder who else found that easter egg?
( for the record, i thought there might be one there, and wondered what would happen, I'm not actually that bad at the game xD )
Nice game. Pretty Challenging