Big Boy Goes To Fun Place by wolf 2010-08-24T05:03:00
Wow, I get 2700 fps! The game does feel like it's going too fast. In the end I got stuck off screen at the right.
Anyway, I like the graphics and the music.
Foon → Ludum Dare Explorer → Users → Wiering
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2008 | 12 | The Tower | Treasure Tower | compo | Timelapse | 4.00 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Ef | Tl | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Collect the Crystals | jam | 414 | 3.31 | 2.63 | 3.59 | 4.22 | 3.90 | 2.81 | 64 | ||||||||||
| 2013 | 26 | Minimalism | MiniQix | jam | 308 | 3.02 | 2.98 | 2.18 | 4.04 | 2.93 | 1.75 | 1.72 | 2.45 | 80 | ||||||||
| 2011 | 22 | Alone | KIitty | compo | 623 | 1.95 | 1.59 | 1.15 | 2.03 | 3.02 | 1.00 | 1.12 | 1.31 | 2.14 | 100 | |||||||
| 2010 | 18 | Enemies as Weapons | Didi | jam | 9 | |||||||||||||||||
| 2010 | 17 | Islands | Monkey Islands | compo | 165 | 2.33 | 1.67 | 1.30 | 3.05 | 4.13 | 3.57 | 2.08 | 3.50 | 4 | ||||||||
| 2009 | 16 | Exploration | Jimmy's Adventure | compo | 57 | 2.96 | 3.00 | 2.28 | 3.60 | 3.81 | 1.17 | 2.00 | 3.50 | 58 | ||||||||
| 2009 | 15 | Caverns | Cave Miner | compo | 81 | 2.81 | 2.63 | 2.05 | 3.56 | 4.05 | 1.43 | 1.91 | 4.00 | 50 | ||||||||
| 2009 | 14 | Advancing Wall of Doom | Save the Sheep | compo | 73 | 3.00 | 2.68 | 3.16 | 3.26 | 3.32 | 3.83 | 3.14 | 3.05 | 2.67 | 3.93 | 3.00 | ||||||
| 2008 | 12 | The Tower | Treasure Tower | compo | 18 | 3.46 | 3.04 | 1.96 | 2.88 | 4.38 | 2.36 | 3.63 | 3.09 | 3.67 | 3.72 | 4.00 | ||||||
| 2008 | 11 | Minimalist | Title Unknown | compo | 34 | 3.00 | 2.67 | 1.77 | 3.37 | 3.44 | 2.92 | 1.43 | 3.19 | 2.73 | 3.95 | 3.52 | ||||||
| 2007 | 10 | Chain Reaction | Final entry, un | compo | 43 | 1.94 | 2.00 | 1.71 | 2.33 | 4.00 | 2.17 | 2.36 | 2.27 | 3.19 | 2.71 | |||||||
| 2005 | 6 | Light & Darkness | CandlesSRC | compo | 1.77 | 2.33 | 3.39 |
Wow, I get 2700 fps! The game does feel like it's going too fast. In the end I got stuck off screen at the right.
Anyway, I like the graphics and the music.
Nice game!
Could you perhaps repost your lib? The link to pix.zip in your first post doesn't work.
It was interesting to look at your source code (I never knew you could use ">" in typedef like that!). I wasn't able to compile though, I get: Class not found : pix.Sprite (in Entity.hx), is that available somewhere?
Very nice game! Can't believe I just spent an hour playing this...
Couldn't solve level 9
Took a while to get used to the controls, I got to the lighthouse and just went past it, nothing happened, wasn't able to turn around.
Nice game! But it's very hard to click on things if your head is always behind the mouse cursor. Also the camera keeps going through walls, ceilings.
Can't sleep even when the kittens are in the other room and the door is closed?
I only found 2 batteries, but I somehow went through a wall or something and ended up in a totally black area and couldn't find my way back.
Still very enjoyable game.
Please, if you didn't make a game, don't submit anything.
Nice game, but it became extremely difficult after level 2, because I was always almost dead before I could figure out which of the 4 sprites was me.
It was a bit frustrating, but I got to the end!
I really liked the music and enjoyed playing the game, but the control of the rotation needs some more work.
First game I've seen so far that really uses the theme well. Nice animations and music (great use of the Tchaikovsky theme!)
I must be missing something, since I can't get past the first room after the blocks fall down. It looks like you can go to the right, but there is a rectangle I can't get past.
That music is too minimal!
Not sure what to do, nothing happens when I go to the potatoes or the portal, I must be missing something.
Fun game!
This could be fun if the controls were better.
It was fun for a while, but frustrating to keep having to shoot each enemy like 10 times, and keep having to start over.
I found a key but nowhere to use it.
Very hard to play. But it could be fun with some tweaking.
Nice game!
Nice game!
Great game! But very hard, I couldn't beat the boss level.
Would be nice to be able to choose other keys.
Nice little game!
That was an interesting experience. Climbing up those platforms was very hard, but then I found another way up and managed to defeat the menace.
For the theme, wouldn't it be better if Frankie could do everything remotely from is one screen?
Is that Tchaikovsky?
Well done!
Good use of the theme. Why can I only vote for humor?
Well done. I like the sounds, even though it's a very short repeating melody, but seemed like nice random notes at first. Compared to Tetris, having all the time to place a piece does kind of make it feel a bit slow. And there seems to be no way to move a piece under something else, even if it would fit.
A way to walk faster would be nice and sometimes the text goes to fast for me to read it. Too bad it can't be solved yet.
If you make it through the first two minutes or so, it becomes very easy.
Nice little game.
You've got a pretty solid little puzzle game. Only thing missing is an undo button.
Sometimes its very hard to see where the character is or where the flag is.
If you're using HaxeFlixel, why not compile a web version?
Amazing work! Interesting to read your source code, nice use of callback functions.