The Paper Dance by TravisChen 2014-12-24T01:57:00
Is that Tchaikovsky?
Foon → Ludum Dare Explorer → Users → Wiering
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2008 | 12 | The Tower | Treasure Tower | compo | Timelapse | 4.00 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Ef | Tl | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | Junkyard Pilot Crash Course | jam | ||||||||||||||||||
| 2014 | 31 | Entire Game on One Screen | Collect the Crystals | jam | 414 | 3.31 | 2.63 | 3.59 | 4.22 | 3.90 | 2.81 | 64 | |||||||||||
| 2013 | 26 | Minimalism | MiniQix | jam | 308 | 3.02 | 2.98 | 2.18 | 4.04 | 2.93 | 1.75 | 1.72 | 2.45 | 80 | |||||||||
| 2011 | 22 | Alone | KIitty | compo | 623 | 1.95 | 1.59 | 1.15 | 2.03 | 3.02 | 1.00 | 1.12 | 1.31 | 2.14 | 100 | ||||||||
| 2010 | 18 | Enemies as Weapons | Didi | jam | 9 | ||||||||||||||||||
| 2010 | 17 | Islands | Monkey Islands | compo | 165 | 2.33 | 1.67 | 1.30 | 3.05 | 4.13 | 3.57 | 2.08 | 3.50 | 4 | |||||||||
| 2009 | 16 | Exploration | Jimmy's Adventure | compo | 57 | 2.96 | 3.00 | 2.28 | 3.60 | 3.81 | 1.17 | 2.00 | 3.50 | 58 | |||||||||
| 2009 | 15 | Caverns | Cave Miner | compo | 81 | 2.81 | 2.63 | 2.05 | 3.56 | 4.05 | 1.43 | 1.91 | 4.00 | 50 | |||||||||
| 2009 | 14 | Advancing Wall of Doom | Save the Sheep | compo | 73 | 3.00 | 2.68 | 3.16 | 3.26 | 3.32 | 3.83 | 3.14 | 3.05 | 2.67 | 3.93 | 3.00 | |||||||
| 2008 | 12 | The Tower | Treasure Tower | compo | 18 | 3.46 | 3.04 | 1.96 | 2.88 | 4.38 | 2.36 | 3.63 | 3.09 | 3.67 | 3.72 | 4.00 | |||||||
| 2008 | 11 | Minimalist | Title Unknown | compo | 34 | 3.00 | 2.67 | 1.77 | 3.37 | 3.44 | 2.92 | 1.43 | 3.19 | 2.73 | 3.95 | 3.52 | |||||||
| 2007 | 10 | Chain Reaction | Final entry, un | compo | 43 | 1.94 | 2.00 | 1.71 | 2.33 | 4.00 | 2.17 | 2.36 | 2.27 | 3.19 | 2.71 | ||||||||
| 2005 | 6 | Light & Darkness | Title Unknown | compo | 1.77 | 2.33 | 3.39 |
Wiering leaves an average of 19.0 feedback comments each event.
Is that Tchaikovsky?
Nice little game.
Amazing work! Interesting to read your source code, nice use of callback functions.
If you're using HaxeFlixel, why not compile a web version?
For the theme, wouldn't it be better if Frankie could do everything remotely from is one screen?
Well done. I like the sounds, even though it's a very short repeating melody, but seemed like nice random notes at first. Compared to Tetris, having all the time to place a piece does kind of make it feel a bit slow. And there seems to be no way to move a piece under something else, even if it would fit.
A way to walk faster would be nice and sometimes the text goes to fast for me to read it. Too bad it can't be solved yet.
If you make it through the first two minutes or so, it becomes very easy.
Well done!
Good use of the theme. Why can I only vote for humor?
Sometimes its very hard to see where the character is or where the flag is.
You've got a pretty solid little puzzle game. Only thing missing is an undo button.
Nice game!
Not sure what to do, nothing happens when I go to the potatoes or the portal, I must be missing something.
That music is too minimal!
I must be missing something, since I can't get past the first room after the blocks fall down. It looks like you can go to the right, but there is a rectangle I can't get past.
Great game! But very hard, I couldn't beat the boss level.
Would be nice to be able to choose other keys.
That was an interesting experience. Climbing up those platforms was very hard, but then I found another way up and managed to defeat the menace.
Nice little game!
It was fun for a while, but frustrating to keep having to shoot each enemy like 10 times, and keep having to start over.
Fun game!
I found a key but nowhere to use it.
This could be fun if the controls were better.
Very hard to play. But it could be fun with some tweaking.
Nice game!
I really liked the music and enjoyed playing the game, but the control of the rotation needs some more work.
Took a while to get used to the controls, I got to the lighthouse and just went past it, nothing happened, wasn't able to turn around.
First game I've seen so far that really uses the theme well. Nice animations and music (great use of the Tchaikovsky theme!)
Please, if you didn't make a game, don't submit anything.
Can't sleep even when the kittens are in the other room and the door is closed?
Couldn't solve level 9
Nice game! But it's very hard to click on things if your head is always behind the mouse cursor. Also the camera keeps going through walls, ceilings.
It was a bit frustrating, but I got to the end!
I only found 2 batteries, but I somehow went through a wall or something and ended up in a totally black area and couldn't find my way back.
Still very enjoyable game.
Nice game, but it became extremely difficult after level 2, because I was always almost dead before I could figure out which of the 4 sprites was me.
Very nice game! Can't believe I just spent an hour playing this...
Nice game!
Could you perhaps repost your lib? The link to pix.zip in your first post doesn't work.
It was interesting to look at your source code (I never knew you could use ">" in typedef like that!). I wasn't able to compile though, I get: Class not found : pix.Sprite (in Entity.hx), is that available somewhere?
Wow, I get 2700 fps! The game does feel like it's going too fast. In the end I got stuck off screen at the right.
Anyway, I like the graphics and the music.
Please provide an executable.
The first time I played I had no idea that you could press Space, since it only said arrows move.
Please don't redefine standard Windows keys like Alt-F4, especially if you also remove the close button from the window.
Very hard.
Nice!
Nice user interface
Nice realistic exploration game. I only found one item, but got stuck somewhere and couldn't move anymore. Also, I don't know what shape the player has.
Please provide an executable.
If I try to register, it says Server not found.
The jumping was cool!
I could only explore small blue planets, if I touch the big ones the game ends.
Interesting graphics style, but the game gets very repetitive, I only managed to shoot one toy thing (how many times do you have to hit them?)
It suddenly locked up completely while counting the score and even my mouse wouldn't move, eventually managed to stop it with ctrl+alt+del
Nice game! I think it could be more fun if you could win more time by colonizing more planets.
It wouldn't run for me.
Somehow I found the cake!
After 5 minutes I got an achievment, but I estimate it will take another 2,618.07 years to reach Centauri at this rate...
Great idea. But it would help if those beeps were far more frequent (or just a new one after every move), this way you have to wait all the time. Also a separate sound for your goal would be nice.
This game tries to set my monitor to an unsupported fullscreen mode. I was able to play it after pressing Alt+Enter.
Nice game, but I quit somewhere in level 2, don't really like invisible mazes. Good job for 48 hours.
It might be fun if it went a whole lot faster. Also being able to go diagonally would help.
Nice graphics, I would have liked to see a timelapse video for this entry.
This game is very frustrating.
Very nice graphics, but way too hard. My ship gets destroyed before I can do anything.
Nice music!
Great idea, but very hard to play. I think it would be more fun if the bat had some memory (so things you see stay there for a little while).
It was fun, but frustrating to die and have to start all over again.
I got 4000 points too, but this game is more about luck than skill. If half of the area is water you can't get there and will receive less points.
Well done! It took a while, but I got the cat!
This game is too hard, it's almost impossible to shoot those enemy ships and not be destroyed first.
Very nice game! A few things though:
- I got stuck in the (rock) wall in the last level and had to restart
- something that happened several times: I shoot continuously to make a path and when I'm finished, I release the key and still get an additional (very weak) shot that blasts the ground away under me!
- I'd prefer less text, rather a list of keys than a paragraph telling what keys to use (I normally refuse to read any text in a game and try to only scan it for keys and figure things out from there, which didn't work here)
The earthquake effect was a little too much IMO.
The first level was very difficult, seemed almost impossible, but later levels were often too easy. Other than that, not bad!
Doesn't work under Vista (I don't get any useful error message, just says it stopped working)
Too bad it the walking is so slow... Nice game though.
It was hard not to fly into the canyons. There should be a key to restart (instead of mouse). Other than that, nice game!
Normal ending achieved!
Nice way to represent digging through rocks.
Very nice game, I played for a long time and got "You win". I do think you should be able to dig up if you are on a ladder. Also, with a bigger lorry, you should be able to take a few more ladders along.
Very nice!
The movement was too slow for it to be fun, so I gave up before reaching the goal.
Please never hijack the mouse like that (I can't go to the top to move the window, when I switch to another program with Alt+Tab I still can't move the mouse).
Very nice game!
Very impressive graphics, but hard to play. I keep dying without knowing what happened.
Great work!
In the end there were invisible walls!
Sometimes I couldn't go into the exit and there were no mushrooms left.
Not my type of game, I really didn't have a clue what to do...
Lovely little game but a bit frustrating. However, using 34 Mb for it is ridiculous, this should easily fit in 64 Kb or less!
Took a while to figure this out...
Amazing work!
Nice graphics, this could become a very nice game. I collected about 50 of those blue things and found a huge open space at the bottom.
Sorry, I really don't have a clue what this game is about...
I got to the exit :)
I would have given 5/5 for theme if this were Advancing Wall of Doom. The effect is nicely done, the text resolution was so low that I'm not sure what my score was, I think 880.
Nice little game!
Nice little game, great production for 48 hours! I got to level 4. What I didn't like is that enemies just keep coming back at the top when you kill them. I almost stopped at level 1 thinking: how long is this going to go on like that?
Nice character drawings, game play soon becomes repetitive. I think you should be able to take those small steps up without having to jump.
Pretty enjoyable for a javascript game!
Nice game but very frustrating sometimes.
Sorry, I've had too much bad experience with trying to get Python games to work, so I don't try anymore...
I found the cake!
It took a lot of practice to fly that thing, funny game though!
It won't run, it crashes after switching to fullscreen mode (using Vista)
I'm too slow for this game... It's kind of frustrating to have to restart from the beginning every time. A health bar would be better.
Interesting graphics style.
In response to "Have you not looked at this engine for use in your own games?", I wouldn't choose to use a system that will probably scare off lots of potential players (by requiring a huge download). The Internet is flooded with games, lots of good ones, if one causes any trouble, people will easily go on to the next. Getting your game to be noticed and played is a challenge, so there should be minimal effort involved. I recently switched from downloadable Windows games to Flash for that reason (and you can easily get 1000 times more people to play a flash game than to download&install a Windows game).
It took a while to figure out what to do, but then I got 8 points! Not bad for 5 hours.
I couldn't figure out what keys to use. From the instructions it looked like the keys on the numeric pad, but other than the arrows, nothing worked. I tried lots of other keys and some seemed to do something (like shift) but still pretty much unplayable. I'd look at the source to see what keys are used but there was no source...
This game needs power ups, it's frustrating that you have to let go to jump high enough but can't get any further without losing health.
I loved some parts :)
The ice carving was awesome. At one point the whole ice cover disappeared, but otherwise it was probably my favorite effect in this competition. I also liked the particles and the losing screen :)
But I thought the gameplay was too slow. I understand that the laggy aiming was there to make it more challenging, but I'd preferred it if the projectiles would just fly even slower, or some other sort of obstacle. Laggy mouse cursors are bad player feedback IMHO :)
Weee liked it! I also beat the rainbulbs...the black dots were way harder (and too hard).
I also had to lower the taxes after I was attacked to get new civilians, so the sliders are useful, at least sometimes.
More usability polish and balancing please :)
Woah, the sidebar sounds like a bit of overengineering? :)
I really like the idea, but the collision detection gets in its way. Walking out of the screen reminded me of Mario shortcuts though ;)
Movement speed was a bit slow, and the second level was unfair when you chose the wrong path at any time. But the black hole is indeed nice. Impressive amount of scripting in the levels.
Pretty cool, completely stylish and highly usable with all the little feedback given to the player. Only complaint is the single long level again :)
Food pictures made me hungry, but I am an easy victim right now :|
Crashes here (OS X) because I don't have liballeg-4.3.dylib. Should probably be included in the app? :)
The gameplay was smooth but not my kind of game (not a highscore hunter here :) ). I really enjoyed the monotonous beat, and the look of the alien ships.
I didn't see a strong connection to the theme, but that goes for a lot of entries (mine too) :)
Nice little game, but those bats make it really frustrating. I haven't been able to complete the first level yet.
I found the enemies' erratic movement patterns a bit too hard to handle :) But the Yoshi's-Island-ness of that pipeblob made up for that.
Too hard! x_x Would have been more rewarding with more predictable close combat, or refillable donuts. But the execution is pretty strong, except the trees everything looks very polish.
I usually like random levels a lot, but I'm not sure mine have been possible, even after re-reading the posting's text :)
I also didn't get along with the gameplay. I really, really think that physics games need more than 48h to be on the same level of playability than hand-tuned movement code.
I almost gave up at first because nothing seemed to work, but that was because it uses the right mouse button. Why not use the left button like every other program does? Anyway it was fun for a while, but pretty easy to beat.
Nice game, the physics are fun, but I lost one side of the rope under the ground and couldn't get it back.
Very nice, I played with it for a long time.
Perhaps you can ask the haxe mailing list about the physics problem. It seems like a very active community, they might be able to point out the problem or fix it.
It doesn't seem to work in Vista, it doesn't update, except when I'm moving the window around, but then there is a line to where I'm holding the window at the top, when I stop moving the window, nothing happens and I can't do anything.
Nice game, it took me a few plays to get it. The ai could be better (sometimes the computer chooses to start on a tiny island, which makes it very easy). The map seems to continue at the bottom of the screen but doesn't fit. The lines are hard to see sometimes.
Very nice and fun game and it had some nice variations from other TD games I've played so far. The speed control worked great! Nice graphics, the sounds are good too, but I turned them off after a while. Certainly great production for 48 hours!
Nice game, but too slow, too much waiting. Also there seems to be no way to restart after failure, except restarting the game all the way from the beginning.
Doesn't work for me, my monitor doesn't like the full screen mode it's trying to set.
It took a while before I realized that the right mouse button changes the color.
I really don't like the controls, having to click repeatedly with one button to find the right color and then also having to click on the moving block with the other button is just not fun. You could make the game work with just one key on the keyboard (change the color of the lowest falling block) and I would enjoy it a lot more.
Pretty good for three hours. Hard to play, I got to level 3. I didn't really like the click & drag controls, also it seems like red has an unfair advantage. Nice music.
Nice game. I think style of the instruction page doesn't at all fit with the rest of the game. An easy way to restart would have been nice. This game really needs sound FX for the falling tower. Also, how do I get normal mode instead of easy or hard?
Cake in 11 tries. I was just about to stop and take a look at the source code to see what keys it uses.
Nice to see an ASCII game again.
I lost (or won?) several times, but I didn't have any idea what I was doing. Probably just not my type of game...
Very minimal game. My highscore was 22.
Nice, but very short.
The window was really small and full screen didn't work (my monitor won't show low resolutions).
It was fun for a while, but I suddenly lost when my king was already inside the other castle, strange...
Nice little game. Reminds me a bit of Beast.com in DOS.
Nice basic platform game, I think there is one unreachable coin in the last level.
Nice little game, good production. I only played alone, highscores would be nice.
I think I had a really high score, but then suddenly there was a blue screen and it was lost...
Fun game, sometimes it was a little frustrating, I keep forgetting to keep the jump key down. But in the end I was able to complete all the levels. I also would have liked a button to change directions, but I guess having only 1 button is more minimalist.
Original game, I gave up after a while when it became really hard.
I agree with saluk that it was a little too easy, but it still looks interesting.
Interesting idea, but this version is too easy. I agree with what Dathgale says.
This game really needs some better parsing functions that remove capitalization, spaces and punctuation, replace synonyms, etc. As it is now, it is pretty much unplayable (unless you have game.py open as well).
Interesting idea, but you have to wait too much, and that makes it less fun. I liked the music though.
Very minimalist, but not so fun...
I played it for a while and it was fun, a bit too easy, but the physics are nice. At first I though the level was unsolvable because one "N" was completely unreachable (in the middle of an island), but in the end I got it by surrounding it with nets. The blue screen after completing a level was kind of disappointing though.
Nice, but a bit short. I like the music and I think your bitmap collision detection works well.
Yet another game using one-button controls! The game looks nice, but becomes very repetitive after a while. There seems to be a small problem with the collision detection (different for left/right).
Can't try this, no facebook account.
Nice little game with lots of levels. I had to restart a few times, but most were pretty easy.
Very nice, I played all the way to the end.
I had no idea what I was doing, but my high score was 373603!
Nice game, I couldn't solve level 9 though.
Interesting game concept.
BTW: You go much faster if you go diagonally then horizontally/vertically.
Couldn't run it.
Interesting game, complicated at first, took a while to figure out what to do. But I was able to win.
Looks interesting, but I couldn't figure it out.
Nice music!
Nice game, I think I got to level 28 or 29.
Not bad. I didn't like to have to press Space all the time, while the game itself is entirely mouse controlled.
Interesting looking source code...
Well done!
Nice little game. I think the sound of the explosions is too loud.
Couldn't run it.
This game could really use a quick level reset button. Well done for completing a game though.
Nice game, it took me quite a while to figure out level 5. Perhaps make an option to manually ignite, so you can take all time to make the first trails.
Nice idea, very hard to play!
A little trickier hill was very very hard!!! But in the end I got through it (thanks to the calm music), the next level was easy, but then it started all over from the beginning.
Nice physics, but very hard game. Crates sometimes disappear when I drop them at the base camp. You can't do anything when you land upsidedown and one time I couldn't take off from the fuel station anymore.
Too bad it wasn't finished. I didn't know what to do.
I didn't like that the game locked up the mouse pointer inside (especially since the bottom of the game was off screen and I couldn't go up to move the window). Anyway, it looks nice, but the game itself was very easy and repetative.
Very nice game, not easy though, it took me a long time to get to the end. What I don't like is that it has places in the levels where you can get stuck (can't jump high enough and have to press Esc).
Well done! I played for a long time, but couldn't figure out the level shown in the screenshot with your final submission.
Not my type of game.
BTW it says: "MSVCR71.dll could not be extracted!" but then runs anyway.
Very nice!
Fun to play with, but I never really figured out what structures give the highest scores.
Sorry, couldn't run this in Vista.
Well done!
Nice but too easy.
Congrats for creating a (nearly) complete shooter, but it's very hard!
Nice game, I got through all the levels! There does seem to be a problem, if I don't change anything and run it again sometimes there is a little difference. Also, with the "really nasty" level I think it should count if the center of the ball is in the rectangle, not require every pixel of it to be there.
Wouldn't run in Vista... I got one flash of the game and then Vista says that something is wrong (and gives no info at all!)
I didn't really get it. My fairy got lost after jumping off the side. The controls were strange and there seemed to be no way to exit.
Nice game! I finished all the levels. It really needs an Undo button though. The music was great :)
The mouse control is awful! And the game is very slow. I could easily complete the first level though by pressing Alt+Tab and coming back later. When I did the same with level 2, all crabs were gone, but it said that there were still 4 left.
Couldn't run it.
Nice implementation of the ropes. I couldn't get through level 4 (or 5?).
LD60 — Old Tech (3)
Talus by karpopper 2026-10-19T21:05:14Z ♥ 0
With double jump I could get on top of the building and walk for a while (off screen), but after a while there was some kind of barrier.
Tram Troubles by rosa00 2026-10-19T19:02:44Z ♥ 2
It took me a while to understand that you have to keep the mouse button pressed all the time, I was trying to fire and half of the time it didn't work. I only got to round 3, those birds are mean!
DEAD PIXELS - THE LAST SIGNAL by artemeda 2026-10-19T17:17:46Z ♥ 3
It was an enjoyable platformer, I got to the end. It sometimes became hard to know which key to press, but luckily there were many save points.