FoonLudum Dare ExplorerLD15 → Cavern Defense

Cavern Defense

By stoney

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CategoryRankScoreCount
Audio363.05
Community423.45
Graphics653.13
Coolness1124
Humor1221.71
Innovation1242.13
Overall1332.08
Theme1371.92
Fun1431.50

Comments

jolle

The bug you mentioned cropped up almost all the time, so never could really play it, so voting n/a in fun. Otherwise seemed like a good effort. Good music for an LD entry.

Wiering

Not my type of game, I really didn't have a clue what to do...

caseyd

As player 1 I killed the human but the game thought he was still alive..so couldn't really get any where.

noonat

I didn't run into the movement bug at all, but I did run into the attack bug. Kind of frustrating. :( It would have been nice if units couldn't move into each other... wasted a few turns doing that.

CodeJustin

A little buggy mate.

drZool

Didn't grasp how to attack, there was no indication that I did attack if I did correctly as the readme said...

badlydrawnrod

It's a shame that you couldn't get this to work successfully. I could have sworn that one of the guys was saying, "f*cking and country" when I clicked on him, but nice that you got some sound effects in there.

Objelisks

Yeah, the bugs kind of made it hard to play, but it still looked pretty nice, and it had potential.

nilsf

Too buggy to be playable.

Endurion

The hit-target-bug makes this pretty much unplayable. You can have the two sword-guys beat each other, one kills the other.

mjau

Couldn't attack anything. Everyone just moved on top of each other.

Music was nice, but the repetitive speech quickly got annoying.

Almost

Felt rather buggy. I could occasionally move several times with a single unit, no clear indication of current turn or acknowledgement of change turn button, I moved on top of an enemy unit meaning I was unable to attack him with anyone as it would just select my unit on top of him.

sirGustav

I was unable to attack since my units were unable to attack the enemies so they decided to move together instead :)

ondrew

I couldn't really play because of the bugs, but looks like a good basis for a game

mklee

I liked the little audio quips the units made. Wish it was a little more intuitive on how to move around and interact though, I'd like there to be a more distinct "attack" action than sorta mixing both movement and attack as the same thing.