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garrig12

Games

Feedback left by garrig12

garrig12 leaves an average of 21.7 feedback comments each event.

LD17 — Islands (10)

X by Allefant by allefant

easier controls and some form of shadow to tell how high up you are would have been nice. Had to read your journal to understand what I was supposed to do, and when the hud meant...

A Practical Survival Guide for Robots by Stoney

had the same problem as philomory had at my work computer, then tried it on my home computer and everything was smooth..

Banana Joe by vartagh

I'd like a jump on crab and bat feature, sweet soundtrack and a less irritating jump sound, besides that: awesome

They Came From the Ocean by bluescrn

missing d3dx9_42.dll, however, judging from the screens, my computer mey be to old :(

Island Shoving by sander

I get a black screen, but then it instantly quits

Planetfall by Grieve

Managed to get it to run by deleting all of the dlls except freeglut.dll! Unfortunately it flickers pretty hard on my machine... :(

Island Abduction by jakkarth

a port would be nice

Island Escape by NateNaterson

checkpoints and skipable intro sequences would have made it much better imo

Ferry catcher by Laksen

configurable keys and a restart button would have been nice. I died alot from trying to jump with the space bar :/

Island Defence by ZomBuster

I love the way the canonballs get extra speed when another ball hits it. Using this you can pretty much create a rapid-canon-gun by clicking as fast as you can...
I would love to see the final score in the game-over screen.. I think I got six-figures :)

LD16 — Exploration (13)

Finding Her by nitram_cero

maybe I am stupid but I couldn't find out how to find the person to talk to to give me another clue so basically I flew around and talked to everyone and it got harder every time a new ghost was introduced and I eventually gave up

CollabRL by sinoth

interesting idea

...Deeper by Doches

I would really like a easier control scheme, perhaps one using the mouse

Penguinagain by dock

catchy song and cure penguin, what more can you ask :)

Asploreheim by SpaceManiac

unable to register and cursor blinked too fast

Exploration game by gustav

nice concept

LoneStranger's Explore by LoneStranger

Could not find the main class: net.lonestranger.game.engine.Game. Program will
exit.

Scouting only! by stRana

good use of theme, but I basically ended up with holding the arrowkey down and traversing the entire area from top to bottom.

Tower Quest by moltanem2000

it appears that the game saves a new game every frame of the walk animation when I enter the save square

Shoot For The Stars by Diet Chugg

that is one irritating tune :)

Scavenger by Fiona

I would like the ability to see how much a certain item would take up in my hold, a warning that I might bump into stuff and the ability to reverse that tractor-beam.

Dream Explorer by scellers

graphics are awesome, jumping/falling feels stiff

5 Colors: Pandora by Jordan Magnuson

I got to the room with the gravity switches. I would like if the readme mentioned the x key, and that the switches were introduced through gameplay - perhaps accidentally walking over one? otherwise a great game :)

LD15 — Caverns (42)

Cavern Tycoon LD48 by Kato

clumsy interface and I don't know why I keep loosing.

Cave Ninja by jolle

I liked the tiny characters

Cave without Story by Noyb

I though the gems looked like hearts and instantly though them to be extra life...

In the Shadows by jph

I tried different resolutions and fullscreen/windows but it creates a window and then immediately exits (crash?)

Black Cave by Redbone

For thoose of you who have problems first go to http://www.freewebs.com/filenotfound99/ and then download http://www.freewebs.com/filenotfound99/blackcave.zip as (his) freewebs doesn't allow linking zip files from external pages.

For the actual game I had trouble navigating since there was no feedback whatsoever if I was walking or not, so circling the cursor around the avatar like a radar game some hint how your surrounding looked like. Then I found the light and got a headache.

Cavern Crawler (Final) by Osgeld

completed the game by flying inside the cave :)
Perhaps a better way to create the jet-sfx would have been to blown into the mic.

Ascent by Terry

fun, but too hard for my taste

Adrift by Jpfed

a mnimap would have been nice

Cavern Diver by hroon

visually interesting, and kinda fun once I understood I should throw massive amounts of explosions at the barrels... :)

Cavern Copter by badlydrawnrod

Some rotor-sound and a thanks-for-saving me would have also been great.

2XUE by Radix

The level-editor was nice but the load button didn't work. Sometimes it loaded the level, but most of the time it didn't do anything. Most enemies could be finished of with a few slashes but the ghosts/skull was really hard, didn't seem like there was any "normal-difficulty" enemies.

Cave Trip by agj

I had a hard time controlling the plane. A more sensitive controls and some shadows should do the trick :)

Cavern Relics by flashkick

I though the only-right player animation was a bug until I got the powerup :)

CavernMinerThingyThing by mathias

this was more fun and addicting than spelunky, never though digging and climbing ladders was this much fun. too bad it was missing sound and it ended before I was able to pick up all the loot :(

below the house by dessgeega

I got stuck several times since I couldn't get through some of the smaller because of the character speed..

Cave Jimmy by SpaceManiac

I like umbrella-gliding!

Bat Cave Adventures! by Jach

unable to run it since I am missing both python and pygame

Cave In by Daz

It was quite easy once I realized I shouldn't collide with the rocks and it was even easier when they stopped coming after ~30k points :)
For those of you who have problems getting over 3k observe how the rocks move and act accordingly ;)

Cave of Peril by Entar

I liked the flashlight, but I died too often and often without know why. I was also unable to strafe while walking... a cool idea would be to play some haunting music when the evil started to come close. A collapsing cave would perhaps be a better enemy :)

Cavern Defense by Stoney

I was unable to attack since my units were unable to attack the enemies so they decided to move together instead :)

Brinie by sfernald

the game looks great, but it's too complicated for me :(

Cavern Pong by phren

interesting but flawed concept. And the ball also always seems to get created on the right side making it an easy for the left one.

Angry Caverns by HybridMind

It felt too easy. I clicked on everything randomly and was able finished the game. Everything else was spot on.

Cavern Ghost by sgstair

I liked the lightning and the speech-bubbles

Cavern Escape by psnake

Windows port crashed at exit but I liked the evolving-puzzle-solving gameplay. Some music would have made it awesome.

7 hours mini game by Codexus

With a better landing, sound effects and perhaps some silly wall-jumping this could have been so much more fun. Really nice work for 7 hours though.

Cavern Greed by LunarCrisis

It would have been nice if the cave was collapsing instead of a wall of doom..:)

Alien Artifact by lexaloffle

I liked it but it was hard and I would like someway to defend myself like a laser that pushes away the spheres or perhaps the ability to heal.

Cave Dangerous by fydo

I missed the explosion sound...

Akin Revenge by Ariel Yust

it would be nice with some sound, especially when the kittens come close as I died several times without noticing anything.

Cave Explorer by adam_smasher

interesting sound-effects, it sounds like a horse riding when you walk and cheap techo when you hit a wall :)

Cavern Chase by Devlin

the player looks a lot like snoopy...

Cavern-Ball by prmottajr

no love, no game - sorry

Broken Cave Robot by YMM

great! never used the map-drawing though as I usually just walk blindly towards my doom :)

c4v3rnz by nullsquared

+1 for the smilies!

Cave Bounce by Almost

it stopped being fun around the 3rd or 4th missile level...

cavern.laser.bat by mattdev

I would like to survive after hitting a wall. I also managed to land on the floor once...

"Life is Guano and Then You Die" by Jacob

It would also be nice if I could steer without having to flap. I also sometimes died without knowing why. Fun game though

Cavern of Damned by bugra

It felt more like I was in a haunted mansion than a cavern. I did several times from the spikes, and it took a while before I relaized this, since even when they were tiny I still died.

Cave Flyer (blue) by localcoder

Awesome! The only thing I didn't like is that the enemies get's reset when you are changing screens, making fights across screens fights feel pretty random :)

Beacon by ChevyRay

scary and cute at the same time...

Cavern Pellet Eater Creatures by jplur

I think this would have been greater if you could pause and perfect your setup.