FoonLudum Dare ExplorerLD16 → Scouting only!

Scouting only!

By strana

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CategoryRankScoreCount
Theme283.78
Community453.31
Humor522.38
Audio572.40
Overall682.83
Innovation732.74
Fun762.43
Graphics832.52
Coolness902

Comments

SonnyBone

It's way easier to just run around like mad and uncover all of the tiles at once rather than moving slowly. That fact kind of breaks the game, I think.

The game is amusing, though.

ianh

It is difficult to tell what is harmful and what is helpful. The "run around like mad" strategy does seem to dominate. I like the theme a lot, though!

Ashera

My biggest problem with the graphics is that it's not immediately obvious what's what and there's no legend. It took me several plays to figure out. Still, it was a neat little game.

philomory

Okay, so this time I was able to download the game, and I played it. Pretty fun, though there are a few complaints: the map could have used a bit more variety, but more importantly, the controls could use some tweaking. I found I would often jump forward two or three spaces when I was trying to move only one, which dumped me into mosquitoes who immediately killed me :p. So that could do with tweaking. Also, if the tigers had moved around, that'd be cool. Otherwise, I rather like this. I always loved the first part of Civ as well.

dertom

Nice,...after I realized what symbol is good and what not...good job and keep on rocking

pythong

as most of the others said, it would have been nice to have a legend at the side to see what's harmful and what not. i was killed by angry nomads because of that :(

matrin

It was hard to tell what to pick up and what to avoid. The controls were also a bit too sensitive.

Sos

Simple and fun :) And who needs a legend when you have sound. Also, run-around-like-mad is an ultimately good strategy

gimblll

(It's the most fun part of Civilization for me too btw., I usually stop playing after that.) I had difficulty understanding what each of the tiles represented and the controls were really hard. I could complete it easiest just by running from wall to wall.

Hempuli

I think you should materialize a possibility to eventually beat those enemies!

ippa

decent idea etc, but could probably do good from more elements to the gameplay (not more stuff to pick up.
If you move slow enough so you don't walk into tigers and malaria is there a challenge? :)

sinoth

The graphics remind me of Sim Life xD I think the concept has potential but isn't quite executed. For one, it feels odd combining turn-based exploration with realtime damage. If the bad stuff did bigger chunk of damage once when entering the square, you wouldn't have a "run really fast" strategy.

arzi

I've actually though of the same idea too (making of game of Civ's exploration phase, which in my opinion is the best part of the game), but haven't landed on a solid concept yet.

I think the general concept works, but the symbols are not clear enough, so it's too easy to get killed by accident.

sirGustav

good use of theme, but I basically ended up with holding the arrowkey down and traversing the entire area from top to bottom.