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foggysheep

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Games

YearLDThemeGameDivisionRank
201738A Small WorldFlat World Guardianjam

Feedback left by foggysheep

foggysheep leaves an average of 16.0 feedback comments each event.

LD16 — Exploration (21)

Explore that map! by doohan

The jar-file is misspelled in start.bat! After fixing that i got it to work. Nice ambient music, decent vector-moody gfx and ok gameplay.

The controls/movement felt slightly odd, not sure exactly why :). It crashed for me when collecting the yellow key though :..

For Queen and Country by NiallM

not my favorite genre but seems well done. Even some music :).. though it sounded like it was something (slightly) wrong with the playback on my vista machine.

Road by sf17k

At first I thought "this seems crappy ;)".. After 20 seconds I realized I was the little dot. then I started exploring. Then I got stuck on the broken bridge... dot wouldn't move.

I gave it another shot, I actually thought about the initial messages and tried to find a "way out".

If it's something I've learned from testing LD-games is to be patient, don't dismiss anything just cause it looks odd to you in the beginning, which this game did :).

The noise sound-music really adds to the ..hm, almost apocalyptic mood. The simple gfx works. I found myself enjoying exploring the map, being happy when I found a 1-pixel hole in a barrier.. (though that wasn't it). I followed the entire screen around the edges, then started exploring the middle.. I couldn't find the end though : Try my game, and leave a tip in my comment section ;).

Spacexplorer by pythong

Smooth gfx and I like how there was tons of different enemies (haha.. wingdings :D..) each with diff fire-patterns :), it kept the game interesting. Seemed like I never got hit by bullets though. Some simple pew-pew sounds would have added to the game :)

The lost shipwreck by laremere

innovative and realistic, with the downside of a bit slow paced. Might take beautiful gfx and a broader view of the wreck/surroundings to look at while traveling forward to slow. Thinking it could also be expanded into some myst-like puzzle game :).. but ambient music and more stuff "happening" to weight up the "slowness". Cool work in either case! :)

Penguinagain by dock

great retro/3d gfxmix, decent music (for 4 mins anyhow ;)..) but most importantly, great game play and mini-puzzles. I enjoyed this.

Asploreheim by SpaceManiac

I want to play without registering, create a test / test account! ;) Or make use of facebook connect ..ppl hate another reg :)

Ruins by angrywaffle

good core mechanics.. I liked how you found the door behind the bush :). obviously needs some more gfx ;)

Jimmy's Adventure by Wiering

yay made it :). Decent platformer, good physics, is that your code or does it come with flixel?

Age of Exploration by wonderwhy-er

I like the basic game play, though some gfx polish could add to the mood. I want an alien specie to race against :P

Scouting only! by stRana

decent idea etc, but could probably do good from more elements to the gameplay (not more stuff to pick up.
If you move slow enough so you don't walk into tigers and malaria is there a challenge? :)

TextAge 2: The Rise of His Majesty by madk

first about your comment: the area you got stuck in was about the only red herring I had in the game, it's not very hard to jump out of though. Give it another shot, go to the right in the beginning and find the way out from there, it will take 3 minutes of your life and I'll promise to put a smile on your face in the end :).

Onto your game: I liked the pixely gfx, the whole setup reminded me of early kings quest but without the animated character. I haven't played many text-based games, and that might be the reason I didn't get very far. I tried asking the servant for various things, a key and crown being the first ones :).. but he didn't seem to understand anything I said. I would love some tips there, is it "give me the key", "get key" or just "key" or any other combination.. nothing seemed to work. While the gfx was nice I got really hard to read on certain backgrounds, maybe putting it in a black box at the bottom would have helped with that. Or even better, in a full-length black box at the right side.

I really wished I could have gotten further on this one since it seemed like you put some serious work into it.

Do you see it? I saw it by cptalbertwesker

Good entry.. fun voices and playful gfx. I played through all rooms, without finding the uberbug though. In the last room (the big to the left) something went wrong and the game started lagging as hell.

About the collision detection. Instead of having a collision rectangle around the whole player-image (as I assume you had now) go for a smaller rectangle at the players feet, both smaller in width and height. I think that will make for a more pleasant moving-around-exploring-experience.

Asteroid Explorer by Akunate

paintbrush gfx ftw :)

Shoot For The Stars by Diet Chugg

slightly too hard.. I think you suck gamers in better if it's easy in the beginning and they can feel skilled :P. Cool concept, of all the ratings the highest went to Innovation.

MindPloration by Risko

Hmm :D .. the changing faces/bodies/terrain-texts keeps it interesting, and the odd terrain is cool. I like entries which stick out :).. I ended up with the manbody + a changing mashed face of some kind. Was there an "ending"?

Needlesoft Haystack Explorer by Sos

haha...odd idea :) +1 for innovation. Nice music too. And the paper-clouds hanging in ropes was a nice playful touch :)

5 Colors: Pandora by Jordan Magnuson

cool, ultra retro gfx, odd, good combo :)

Xplorer by sirGustav

decent idea, the downside was that you had to bring a friend to the computer (which isn't always easy).

I noticed traveling in water was bad, cause you had to spend 2 "foots", instead of just 1 "foot" when traveling on land. All dandy.. but there was no real challange to avoid the water, since it was just randomly scattered around.

So basically the gameplay comes down to just randomly walking around? If the water would have been more summoned into seas, there would be a possible strategy to avoid them more to get ahead of your opponent.

Bashplore by samel

easy install/run is important.. requiring ppl to install bash on their win-machines is a recipe for ppl not running it.

Cat Planet by chuchino

w00t .. I made it to the end :D. At first I thought it was something really simple but turned out to be quite challenging. And fun enough to play it through, some really cool level design and varied in it's minimalism. The controls felt a bit odd to me at first too, but they grew on me.

LD15 — Caverns (11)

Caverns by nitram_cero

1 race left to find.. this is cool, keeps me wanting more. especially go to war with my critter-army :P

Cave Ninja by jolle

Good stuff, played it to the end. The 3 different weapons made for interesting gameplay. This could be amazing as multiplayer with cool levels.

Candle by Problem Machine

lol @ "sex with animals" :)

Cave Diver by ondrew

good lil game :).. I really liked the dead body / shark puzzle, would have been great with more.

Cave Jimmy by SpaceManiac

mmm.. pixelgfx :]. I really like what you're trying to do.. but feels like I'm keep getting stuck.

Moleshroomciraptor by Tenoch

mmm chipmusic ftw :)

Cavern Escape by psnake

cool puzzlegame :) I liked it even though it was really hard :).

The Caverns of WIll-o' by Lerc

love the shading/gfx ... more gameplay! :)

Cave Explorer by adam_smasher

heh, the funny stuff kinda sneaked up on you, good job :)

Thingy Munching by NeiloGD

srsly crazy gfx renderer, never seen anything like it, 5 stars on that :)

Mr Monocle And His Marvelous Madcap Underground Race by deps

Mr Monocle for president!