I HATE ISLANDS by nitram_cero
I hate islands too! :D
Foon → Ludum Dare Explorer → Users → sf17k
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2009 | 14 | Advancing Wall of Doom | DoomDrive | compo | Technical | 3.94 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Po | Cm | Te | Jo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 17 | Islands | Nuclear Test | compo | 9 | 3.86 | 3.59 | 3.72 | 3.07 | 4.10 | 3.78 | 3.52 | 3.63 | 4 | |||||
| 2009 | 16 | Exploration | Road | compo | 97 | 2.45 | 1.95 | 2.80 | 3.40 | 2.05 | 2.40 | 2.27 | 2.23 | 10 | |||||
| 2009 | 15 | Caverns | Cave Mushrooms | compo | 96 | 2.65 | 2.59 | 2.74 | 2.79 | 3.62 | 1.50 | 2.42 | 2.33 | 15 | |||||
| 2009 | 14 | Advancing Wall of Doom | DoomDrive | compo | 27 | 3.53 | 3.32 | 3.11 | 4.32 | 3.68 | 3.26 | 1.83 | 2.84 | 3.94 | 2.78 |
sf17k leaves an average of 8.4 feedback comments each event.
I hate islands too! :D
Solid. Undo is a nifty bonus feature.
Fun! Works great in Linux/wine.
Aiming and flinging things down range was quite enjoyable, though with no position/velocity reference in the background, the radar was more useful, but it didn't show my island's shape.
Got 2484.57
Good puzzles, good length. Only being able to take one step at a time makes perfect sense once it gets to the harder levels.
Great graphical atmosphere!
Unrelated to theme, graphics and music are not original, no source provided. I don't open email attachments from strangers so I'm not gonna run this game, which should be disqualified.
Monotonous, certainly, but technically interesting. It seems that Firefox on Linux renders at 1.5 fps, and Chrome would rather drag the boat images than shoot the laser when I move the mouse too much, but those are browser issues.
man! I played for a looong time cuz I thought I could win... I got 5/8 crystals and had almost no health and a guy machinegunned me just before I could kill him. I wish I could beat it but it's unforgiving! all supplies are sparse and it can be hard to tell where to use them without trial and error (I almost wonder if this would've worked better as a linear game). but those aren't necessarily bad things, because they adds to the intense gotta-survive feel of it.
...so I still totally loved it
I can't really ask you to do extensive playtesting, tweaking, and balancing in 48 hours, after all. I give my highest approval.
the 3d graphic style is cools
hella hard! short recovery time and really rare healthups made me give up after I died. visuals were no problem for me, sound was nicely appropriate... maybe if you could run like twice as fast then dying wouldn't be such a big deal
this goes on forever, doesn't it??? I wish I could run like twice as fast (and smoother) since there's not much to look at.. it's a giant sewer level.
and the walls are made of cheese.
nintendo hard! I didn't expect much at first but the end got really fun!
holy balls dude.
(also, I get error in circle level)
Quit teaching me with the text and let me learn! I was really looking forward to a level with hundreds of dwarves and hundreds of bazooka rounds. Impressive lava liquid simulation.
The graphics look very cool (except the player and enemies). The sound is very pleasant, even with what I assume was wine screwing up and making a soft quick ticking noise on top of it. But the best part about this game is how the dark atmospheric graphics with line of sight, synth audio, trippy zoom effect, and hypnotic uninentional ticking noise combine to make a freakishly trancey experience. Seriously, this game messed with my head. I'm still pretty disoriented.
I should only jump one centimeter. I don't want to annihilate natural cave formations unless I *have to* in order to get around obstacles. The noise angers the locals.
The colors are friendly.
ON CONTROLS:
The turning is acceleration-based with zero friction. To make a right turn, hold down <right> until *halfway through the turn*, then immediately press <left> for the same amount of time that you pressed right (or until you are no longer turning). It would be nice if friction decelerated your turning, but I suppose you're a helicopter, not a car.
Short, sweet, simple, beautiful.
Yesssss I found mushrooms.
ZOOM. OUT. EVERYTHING.
Holy balls evil homing stuff. The boss's bullets kept me on my toes...
This game is funny. I like when he says "I'll get you" to the spikes.
After I figured out the puzzle, I had a lot of fun making techno by getting in and out of the wagon and hitting walls.
I scribbled water everywhere and it became a cave diving simulator.
Controls very smoothly.
The graphics feel correct. The bunny scares me. I like outsmarting bubbles.
Almost 100 kills before trapped in a bubble. Too easy! Sweet caves, beautiful (tiny) pixel art!
It's tricky to quickly align myself with a tunnel. The difficulty jumps from cake to unplausible when the gold lands in an area full of bees, but that's partially my fault for making too many wide tunnels. It was fun figuring out the enemies.
The waist-high obstacles aren't very intimidating... like I'm afraid of stubbing my toe on them, but the lava seems disproportionately more harmful to my well-being in comparison.
Solid. Kinda retro style but with cool guitar music, and that neat whistle. The high scores list makes it extra addicting.
Oh the woes of a tiny dentist...he ends up in the air every time he tries to walk to the right. Your choice of using dentistry in the theme is interesting because I don't normally associate dentists with fun.
Not enough explosions.
I wanna know my health and a way to refill it. The dwarf graphic is awesome.
Beautiful music. Awesome trippy creepy weird atmosphere. I don't understand what the dog is doing, but that's okay because I don't think I want to.
LD22 — Alone (1)
Soliloquy by ratking 2012-01-10T07:02:00
Playing this after voting's over, I think it's perfect. The mechanic combined with the visuals creates a very interesting psychological effect that evokes a sensation of an out of body experience, and reminds me of thoughts and dreams about alternative perspectives. An example of how games can simulate even thought itself. It was challenging to learn to play this but I feel smarter now.