Riley Adams
Interesting concept, nice work! (my head hurts now...)
Foon → Ludum Dare Explorer → LD17 → Pleochorism
By smn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 14 | 3.94 | 35 | |
| Fun | 14 | 3.69 | 35 | |
| Audio | 20 | 3.61 | 33 | |
| Overall | 11 | 3.83 | 35 | |
| Community | 19 | 3.95 | 21 | |
| Theme | 120 | 2.97 | 35 | |
| Graphics | 68 | 3.29 | 35 | |
| Humor | 97 | 2.35 | 17 | |
| Coolness | 34 | 21 |
Interesting concept, nice work! (my head hurts now...)
Very cool! Shame the level titles always obscure the 3rd island (really annoying!), concept, music is great however!
This game is super good! It makes my brain feel good.
It's a good example of a super simple concept embraced and focused on to the end, which I think characterizes all good LD games. Have you played Deadly Rooms of Death? Those games have a very similar mechanic.
I didn't fall in love with your visuals and music, but they're solid and consistent; the game feels complete.
Kudos on doing such great work for a first-time LD entry. :)
I really like this game! My brain enjoyed the spatial puzzles and the
I wasn't a big fan of the art, but the sound and music fit perfectly.
Oh man, I've always been terrible at this kind of thing. I got up to "Entrenched" but that one beat me.
So: Art is nice, and I rather like the soundtrack too. As rik mentioned, the bug with the level names makes things really frustrating, especially since you have to move before they go away.
Also, I think you could have saved the rotated islands for later; it's hard enough coordinating three little men at once!
really nice, I have a hard time with this game, I really like it.
Quite amazing idea. Got pretty hard very fast, but the athmosphere maked you want to keep going.
Great job!
I really would recommend adding the possibility to hold the arrow buttons! The puzzle idea was mind-bending in a very good way.
A great idea well implemented. Music is very good, puzzles are tricky (as they should be).
Holy feck, my brain is in a knot now.
The most annoying thing is the level title box staying over the third view for too long. The second is having to release the move keys again (although it's probably a safety measure).
Good puzzles, good length. Only being able to take one step at a time makes perfect sense once it gets to the harder levels.
Fun puzzle. Gets really difficult though especially when the islands are all oriented differently. Maybe the game could have an easy mode where the puzzles were the same but the islands were all upright? The music makes for a really creepy atmosphere.
This made my head hurt (in a good way).
Very well done and nice progression of the difficulty levels. Great job. I'm not sure what a Pleochorism is but they sound tasty.
Really awesome game, I get frustrated easily so I only made it to the first 3 island level and gave up but it's clearly really well put together. I liked all the art and found the portrait picture to be hilarious. The only place I felt it fell short was on the theme really, since it felt much more abstract than a series of islands.
I love it! Gameplay is lots of fun, there's a huge amount of levels (for an LD game, at least), and the mechanics are fairly innovative. The auido is really nice as well.
I agree that being able to hold the arrow keys down would be neat (though it shouldn't repeat too quickly).
Well done!
Great little puzzle game, and really cool concept, gets so difficult it makes me scream! Love the passwords for levels, a really solid game, gratz!
Gah, that title text is annoying.
Also, having to press space bar between every level gets to be a nuisance.
Puzzles are challenging, although there is a lack of variety in puzzle elements. (I made it to "additions" before I got bored/gave up.
That's awesome! However it becomes a bit of a nightmare at 3 islands. Great work, shall be revisiting this game later :-)
Thanks for making a puzzle game with actual puzzles! The gameplay is totally sound, and while I don't think the idea is new, it was well executed and has actually hard puzzles in it. The level title starting on top of my dude is pretty annoying. Wish there had been an 'undo' button, since it's easy to accidentally press the wrong direction when looking at the upside-down guy, for example. The continue code should display on the level (or there should be some way to see it), because once you're into a hard one and realize you have to stop, but want to come back later, you can't at that point get the continue code! Generally, good job. :)
Very nice.
OOOH. This is nice. Veddy nice.