Was a little too much video and not enough gameplay. With that said, I still liked it. The emotional impact was there and felt like I was a peering into the life of another person.
Falling was a big pain, though. Having to go all the way back to the beginning when falling off almost deterred me from completing.
This game was like.. Mega Man in terms of difficulty. But it made getting past enemies a challenge, which makes it more fun. The recap of my gameplay was: evaluate bad guy, die, kill bad guy, move onto next, evaluate, die, repeat infinitely.
With that being said, it was fun until I got tired of dying.
LD17 — Islands (11)
Roach Route by shaktool
At first, I was unimpressed with the gameplay, but once you grab the treasure, it gets very interesting. Definitely a fun mechanic.
Visuals were great. The swarm of creatures slowing crushing down on you when you've run out of torches is awesome.
108 seconds of loneliness by Draknek
At first I didn't understand what was going on, but once I figured it out, the game was pretty interesting.
Art could use some work, but it suits its purpose.
Islands: Through the Sweep of Stars by Morre
Loved the art style. Gameplay was great (except for when I had to cheat!) and enjoyed the sense of triumph when I finally got the right answer.
Banana Joe by vartagh
Simple, fun game. CRABS KEEP BITING ME IN THE FACE! Simple not fair. Definitely needs a 'punch crab' button.
Every Man Is An Island by brian
The character movements were a bit strage at first, but once I got them down, this platformer played very nicely. Fun game!
Art and Animations were done very well!
Island Warriors by ruben01
Definitely a fun mechanic, but I had trouble keeping up with the AI.
Pleochorism by smn
I really like this game! My brain enjoyed the spatial puzzles and the
I wasn't a big fan of the art, but the sound and music fit perfectly.
Tropical Islands of Doom by Codexus
Game is beautiful! This is some place I'd like to vacation, if not for the frictionless turtles and inverted camera.
Sounds and music fit the game pretty well.
Mechanic wasn't too interesting, but exploring the environment made it worthwhile.
Dreams of how we once were by Perrin
Was a little too much video and not enough gameplay. With that said, I still liked it. The emotional impact was there and felt like I was a peering into the life of another person.
Falling was a big pain, though. Having to go all the way back to the beginning when falling off almost deterred me from completing.
Attack of the Canvey Island Monster by Catmoo
Good Stuff! I really liked the art and sound effects. Reminds me a lot of the Rampage series.
Gameplay got a little repetitive after a bit.
On an Iron Isle by L
This game was like.. Mega Man in terms of difficulty. But it made getting past enemies a challenge, which makes it more fun. The recap of my gameplay was: evaluate bad guy, die, kill bad guy, move onto next, evaluate, die, repeat infinitely.
With that being said, it was fun until I got tired of dying.