FoonLudum Dare ExplorerLD17 → Island Warriors

Island Warriors

By ruben01

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CategoryRankScoreCount
Innovation1592.1921
Fun693.0521
Theme633.4821
Graphics1372.6721
Audio4
Humor1601.758
Overall1012.8621
Community1342.0014
Coolness6613

Comments

youdonotexist

Definitely a fun mechanic, but I had trouble keeping up with the AI.

Jonny D

The difficulty takes the fun away. Multi-player would make it more fun.

shockedfrog

Stumbled upon a bug - it's possible for an island to have a negative population yet remain in the player's control, making the rest of the game very easy since the enemies just keep attacking it.

Tom 7

I loose! :)

A pretty straightforward implementation of Galcon. Pretty strong AI. More color on the islands would have helped because it's a bit hard to see at a glance which ones belong to whom. Saw some weird behavior: some dudes seem to spawn at 0,0 (disadvantage for red :)) and sometimes I saw population numbers actually go negative?

I did play a few times until I beat it. More layouts would have been welcome.

jhauberg

Unable to run on Mac (Snow Leopard 10.6.3).

treeman

Yay I won!

Really fun game although I lost interest too fast. The mechanics were innovating and maybe a bit frantic.

Good job

Stoney

Not really innovative, but still fun.
At first, I didn't really know which islands were mine and which one belonged to the enemy. You should distinguish the islands of different players more.

the31

A clone of Galcon, of course, but a well done clone. (I know from IRC or somewhere that it was accidental, but still have to take from innovation for that. :P)

Very fun though, AI proved challenging yet beatable. Good job, and I like that you distributed it in multiple forms. In the applet I saw some brief graphical errors, but that's to be expected from a 48hr game.

eli

Nicely made mechanics. I like the idea of having upgrades and the other things you wrote in the description. Not sure how those would work in a frantic real-time game such as this, however.

One thing I would suggest is to take the whirlpool concept further. I like how it spiced things up and made some islands have different strategic value. Maybe add random mini-whirlpools? Or make that central one stronger, as to enforce more delicate route planning, instead of just stealing some ships.

All in all, pretty good, and beatable too.

Endurion

Reminds me of an even older game, Galactic Imperium (or some such) for the C64.
Anyhow, nice game, and really lovely with the ships moving about.
Sound would be needed and more maps.

Hempuli

"Warning: the applet failed to run."

SonnyBone

This is a neat mechanic, just not much of a game, really.