youdonotexist
Definitely a fun mechanic, but I had trouble keeping up with the AI.
Foon → Ludum Dare Explorer → LD17 → Island Warriors
By ruben01
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 159 | 2.19 | 21 | |
| Fun | 69 | 3.05 | 21 | |
| Theme | 63 | 3.48 | 21 | |
| Graphics | 137 | 2.67 | 21 | |
| Audio | 4 | |||
| Humor | 160 | 1.75 | 8 | |
| Overall | 101 | 2.86 | 21 | |
| Community | 134 | 2.00 | 14 | |
| Coolness | 66 | 13 |
Definitely a fun mechanic, but I had trouble keeping up with the AI.
The difficulty takes the fun away. Multi-player would make it more fun.
Stumbled upon a bug - it's possible for an island to have a negative population yet remain in the player's control, making the rest of the game very easy since the enemies just keep attacking it.
I loose! :)
A pretty straightforward implementation of Galcon. Pretty strong AI. More color on the islands would have helped because it's a bit hard to see at a glance which ones belong to whom. Saw some weird behavior: some dudes seem to spawn at 0,0 (disadvantage for red :)) and sometimes I saw population numbers actually go negative?
I did play a few times until I beat it. More layouts would have been welcome.
Unable to run on Mac (Snow Leopard 10.6.3).
Yay I won!
Really fun game although I lost interest too fast. The mechanics were innovating and maybe a bit frantic.
Good job
Not really innovative, but still fun.
At first, I didn't really know which islands were mine and which one belonged to the enemy. You should distinguish the islands of different players more.
A clone of Galcon, of course, but a well done clone. (I know from IRC or somewhere that it was accidental, but still have to take from innovation for that. :P)
Very fun though, AI proved challenging yet beatable. Good job, and I like that you distributed it in multiple forms. In the applet I saw some brief graphical errors, but that's to be expected from a 48hr game.
Nicely made mechanics. I like the idea of having upgrades and the other things you wrote in the description. Not sure how those would work in a frantic real-time game such as this, however.
One thing I would suggest is to take the whirlpool concept further. I like how it spiced things up and made some islands have different strategic value. Maybe add random mini-whirlpools? Or make that central one stronger, as to enforce more delicate route planning, instead of just stealing some ships.
All in all, pretty good, and beatable too.
Reminds me of an even older game, Galactic Imperium (or some such) for the C64.
Anyhow, nice game, and really lovely with the ships moving about.
Sound would be needed and more maps.
"Warning: the applet failed to run."
This is a neat mechanic, just not much of a game, really.