Omnicide by nitram_cero 2010-08-22T20:50:00
Thanks!... I have the timelapse video almost finished that prooves it :)
I'm having some video/audio issues, maybe I'll post it tomorrow.
Thanks for playing!
Foon → Ludum Dare Explorer → Users → nitram_cero
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2010 | 17 | Islands | I HATE ISLANDS | compo | Humor | 4.30 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Ptoleforms | compo | 254 | 3.53 | 3.35 | 3.53 | 3.65 | 2.76 | 20 | ||||
| 2011 | 21 | Escape | Routine | compo | 87 | 3.39 | 3.15 | 3.71 | 3.64 | 2.78 | 2.92 | 3.43 | 2.83 | 2 | |
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | L-Porter | compo | 152 | 2.88 | 2.79 | 3.88 | 1.67 | 1.83 | 1.73 | 1.65 | 2.17 | 1 | |
| 2010 | 19 | Discovery | Chain Of Discoveries | jam | 3.31 | 2.77 | 4.08 | 2.92 | 3.15 | 2.36 | 2.57 | 2.50 | |||
| 2010 | 18 | Enemies as Weapons | Omnicide | compo | 71 | 2.97 | 2.67 | 3.17 | 3.70 | 3.00 | 2.90 | 1.83 | 3.06 | ||
| 2010 | 17 | Islands | I HATE ISLANDS | compo | 28 | 3.57 | 3.62 | 2.96 | 4.21 | 2.79 | 3.43 | 4.30 | 3.27 | ||
| 2009 | 16 | Exploration | Finding Her | compo | 19 | 3.45 | 2.91 | 3.61 | 3.73 | 3.55 | 3.47 | 2.35 | 3.76 | 17 | |
| 2009 | 15 | Caverns | Caverns | compo | 9 | 3.78 | 3.12 | 4.16 | 3.73 | 3.69 | 3.41 | 2.45 | 2.42 | 6 |
Thanks!... I have the timelapse video almost finished that prooves it :)
I'm having some video/audio issues, maybe I'll post it tomorrow.
Thanks for playing!
Thanks!
Here's the timelapse, in case you want to see me go epileptic :D
http://www.youtube.com/watch?v=yb9QOvynKNk
Good bug report!
Anyway, I think I'll be limiting the amount of enemies you can grab.
Yeah, the controls aren't good. But I couldn't polish them enough in the given time.
Sorry!
I have to remind you that you need to include the source
Woah, I've been playing this game for 40 minutes xD!!
I got up to "5 left" without reading this thread.
This game is awesome :)
BTW: You don't really need the key, you can brute-force the door by smashing it for like 10 straight seconds.
You don't get the "keys make things explode" achievement but the door is gone allright :)
Thanks!
Actually if you get the grasp of them are really easy.
Z paints red (up and left), and X paints blue (down and right)
I'm not trying to say they're good, but I've tried several control schemes and these was the easiest, so go figure, hehe.
I've tried arrows as "up down left right" and Z/X to rotate gravity in 90° angles... it was confusing.
Using Z/X to do left/right according to your angle was also confusing.
Thanks!
It's not novelty but I wanted to test that control scheme.
Also should have been called "Frogger's nightmare" hehe
Thank you all.
@Mintman, yes, I copied a template, there is no music :)
I started already too late to make some music, got just around 5hs of work.
Nice game!
It would have definetly benefited with some SFXR/BFXR sounds.
Difficult but good control scheme
I played it like 6 times.
Nice artwork!
Too pesimistic story. Funny sometimes, but I don't like the concept of such a linear life and that no matter the choice you always end up a f*ck up.
I don't like that when I die I have to reload the page.
Pretty hard platformer!
Nice game.
I don't like that it depends more on good luck than skill because sometimes two guys come at the same time, or they come too quickly one after another and it's hard to reach the door to "cash-in" the ones saved.
I recommend you edit your entry and say it's "Web (Unity)" instead of "Windows". I can assure you more people will try it!
Nice gfx and idea, but controls are too hard to handle!
If you don't get is right the first time you end up 1 minute trying to get the ball through the hole on the last segment.
Thanks Yoni!
maxx, I thought of that: least time scores (my best time was 10.22 seconds). Also an "infinite" mode (score = most distance) once you beat it normally.
Maybe after the competition... :)
Thanks!
bach: trying to define yourself is hard and unpredictable, hehe :)
Thank you guys :)
A bit confusing at first, as it was pointed out it could benefit from a fast-forward mode. Funny text!
I couldn't see a connection with the theme
Cool idea!
I'm super bad at playing but I get it. I like its easy to learn/hard to master style. Also straightforward and uncluttered.
It would be good on mobile.
Thank you guys :)