OUTPOST_NULL by VonZippenstein 2012-01-09T20:35:00
I absolutely adore the artwork!
Foon → Ludum Dare Explorer → Users → Frimkron
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2009 | 16 | Exploration | Tomb Explorer | compo | Theme | 4.33 | ||
| 🥉 | 2009 | 14 | Advancing Wall of Doom | Non-Advancing Wall of Failure! | compo | Timelapse | 4.20 | ||
| 🥇 | 2008 | 12 | The Tower | Cutting it Fine | compo | Theme | 4.52 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Ef | Tl | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Snowman Warzz | jam | 729 | 2.94 | 3.13 | 3.06 | 3.13 | 2.88 | 3.00 | 3.00 | 22 | ||||||||||
| 2012 | 23 | Tiny World | Defend Tinyus Prime | compo | |||||||||||||||||||
| 2011 | 22 | Alone | Alone | compo | 560 | 2.18 | 2.30 | 1.89 | 2.50 | 1.00 | 1.00 | 2.25 | 2.50 | 2.50 | 37 | ||||||||
| 2011 | 21 | Escape | Volcanowned! | compo | 165 | 3.13 | 2.60 | 2.33 | 3.53 | 3.80 | 2.07 | 2.25 | 3.57 | 7 | |||||||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Tanks a Lot, Old Man | compo | 61 | 3.38 | 3.56 | 3.13 | 3.56 | 3.50 | 3.63 | 3.70 | 12 | ||||||||||
| 2010 | 18 | Enemies as Weapons | Super Dahrai XVIII | compo | 83 | 2.88 | 3.24 | 2.76 | 3.76 | 3.35 | 1.20 | 3.08 | 3.92 | 11 | |||||||||
| 2009 | 16 | Exploration | Tomb Explorer | compo | 62 | 2.89 | 2.33 | 2.00 | 4.33 | 3.45 | 3.80 | 24 | |||||||||||
| 2009 | 15 | Caverns | Dwarf Caverns | compo | 84 | 2.78 | 2.29 | 2.81 | 3.59 | 3.32 | 1.25 | 1.88 | 3.61 | 29 | |||||||||
| 2009 | 14 | Advancing Wall of Doom | Non-Advancing Wall of Failure! | compo | 111 | 2.14 | 1.60 | 3.45 | 3.33 | 3.64 | 2.80 | 1.86 | 3.25 | 3.80 | 4.20 | ||||||||
| 2008 | 13 | Roads | I Give Up | compo | 54 | 1.77 | 1.69 | 2.00 | 3.25 | 3.08 | 1.64 | 2.58 | 3.22 | ||||||||||
| 2008 | 12 | The Tower | Cutting it Fine | compo | 8 | 3.90 | 3.62 | 3.62 | 4.52 | 4.43 | 3.00 | 3.76 | 4.05 | 3.65 | 3.24 | ||||||||
| 2007 | 10 | Chain Reaction | Catalyst | compo | 25 | 3.00 | 2.29 | 3.30 | 3.90 | 3.75 | 2.55 | 2.38 | 2.75 | 2.58 | 3.27 | 3.26 |
Frimkron leaves an average of 9.0 feedback comments each event.
I absolutely adore the artwork!
Windows 7, 64-bit, but I have an ATI card :( Looks like it gets an error while compiling the shader
Superb. Wonderful character modelling and animation as always :D
Absolutely beautiful game. I adored it from start to finish. There are so many little graphical and audial details that make this a delight to play. And I actually thought the voiced sounds added to the charm :)
I really like the idea! I seem to suck at it though ;)
Really neat idea. I like the decisions the game has you make. Great use of ascii, too.
First time I ran it I spawned inside the ground XD A fun game - good platform movement. But I died when I ran into what I think was the lag problem you mentioned - a sudden slow down and then speed up as if it was catching up with itself
Brilliant graphics and music. I really like the flashlight effect. The game was very atmospheric but I suddenly got overrun with waaay to many enemies to handle!
Firefox 4 - I just get a blank window saying "false" :(
Nice idea! It could do with some kind of marker to show where the current (empty) tile is, because I often lost track of where it was. Or maybe the controls should be reversed so that you're moving tiles into the space rather than moving the empty tile around, if you see what I mean.
Like the others have said, the game is way too difficult, even on the easy level. It either needs to be slower or have a longer view distance to give the player enough time to react to obstacles. Well polished though - the sound and graphics are great!
Excellent work. My only complaint is: 100 tracks?! It seems a bit much, considering the similarity of the tracks within each level that have to be played through to move up a level. But that aside, this is a very polished and very enjoyable game. I especially like the best time ghost - that's a nice touch :D
The replay feature is a nice touch. Altogether a well polished phys-tris game. Sound would have added that extra dimension though.
Nice graphics and a pretty solid platform engine. Well done!
Couldn't get this to start. I tried installing XNA redistributable 1.0 and 2.0, but no luck.
I couldn't really make sense of the game, but with a little more work it would probably become something quite inventive.
The pipes are really cool - a big well done on writing the physics for them from scratch. I just wish there had been more of a challenge to the game.
Incredible. The pixel art is amazing - you really squeezed a lot of motion out of such tiny sprites. The sounds are well chosen and the game itself is highly enjoyable. A true salute to Settlers with the added cool of spinny-rotatey-ness. An awesome achievement in 48 hours.
Kept me playing for ages - simple but very effective gameplay. The appearance of a second level was a very pleasant surprise. Some kind of fullscreen mode might make it a little easier on the eyes.
I just had to keep playing this until the levels looped. The sounds were minimal but used excellently. The game itself is well designed and well executed. Its the little features such as the radar and the limited dampening ability which make this so playable. It took a while to get the hang of, but after that initial period the controls became quite intuitive - I was able to judge the right power for different platform heights and learned to apply the dampening in short bursts. I did find one bug - occasionally the ball would pass through a corner and fall inside the walls. But all in all a very good entry - well done!
There isn't really any need to change angle or power as long as you can keep killing the soldiers in the same place. Maybe something like random wind speed would shake things up a bit. I like the way you can move up and down the tower.
I'm glad you spent time tweaking the friction and such because the result is a stack-em-up which is much more forgiving and a lot more fun than some of the similar games I've played in this competition. Nice pixels, too!
I found it very difficult to aim the lightning - the shadows under the clouds seem a bit misleading. Also I think the villages should begin in clearings to give the player a fighting chance. An innovative idea though, and the graphics are sweet.
A more mouse-based control system was sorely needed and some crazy graphical bug with the gun towers made it unplayable in the end, sadly. The graphics were cool however.
Very cool. It took me a few games to really get to grips with how the game worked as the instructions were a little lacking and I think that some of the subtleties of the game rules were still lost on me. The territory borders were a little hard to make out sometimes, especially where the red and green territories were touching - maybe they could be drawn slightly inside the tiles. A way to indicate when a tile can be taken over would be cool as well. The gameplay is deep and strategic and very well thought out. I hope you\'ll consider adding a 2-player mode :)
Very professional graphics and a well fleshed-out, substantial and most of all fun game. Cracking stuff!
I quickly ran out of equals signs. Its a nice idea though and the tetris implementation is perfect
I spent most of the time stuck inside objects which fell on me. Too chaotic to even try to play. The music was cool though :D
I seemed to have rendering issues with this game - the framerate was fairly low and the portals were lacking transparency - but this is probably because I need to update my graphics driver. I like the idea of the procedurally-generated levels, though some variation in the enemies would helped keep things interesting.
The detonations are extremely satisfying. I probably just haven't figured out a good strategy yet, but the wooden walls seem very expensive.
Sorry to hear about your troubles with Flex. Well its very playable for an hour's work, and the graphics are nice
Nice use of the tower theme. The game gets nice and frantic as it starts to speed up - it works well. I think it would have greatly benefited from a custom mouse cursor and maybe some kind of explosion graphic when the aircraft collide.
There seemed to be a bug whereby monsters would get stuck where there used to be a casino. Also the casinos seem to be extremely cheap and generate an obscene amount of coins very quickly. Some mechanic to limit this is needed I think. The graphics and sound were cool :)
Had to install python and pygame to get it to run. The gameplay is... unique. It seems like if I click on everything that falls I should, in theory, eventually win. Maybe with some more features added it could become more of a challenge - at the moment it just feels like the computer destroying everything I create, over which I have no control.
I had a lot of fun playing this. It had music(!) - good music at that - and the sound effects(!) were well placed. The gameplay was inventive and challenging, strategic but still fun and surprising thanks to the card system. The graphics were reasonable but faces on the cards would have been nice. A small issue I had with the gameplay was that the card effects had names which were used when they wore off, but this was confusing as these names were not mentioned in the card descriptions before I played the cards. All in all a great game!
Well testing this over a lan, we found a bug where one player could jump higher than the other, meaning a level could be committed that other other player couldn't complete. I really like the concept though. And implementing any kind of lan game in 48 hours is mighty impressive - well done!
Fun, but gets hard very quickly. Maybe the early levels should have had much smaller areas to fill in - like level 1, only single-block columns to fill so you only have to worry about colours matching vertically. Level 2, you introduce 2-block columns so the player has to deal with blocks matching sideways. Level 3, you add 3-block columns and the difficulty that arises from them, etc.
I couldn't get it running either. "Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-d3d in java.library.path". I tried putting the jar files in lib directory in the classpath, but to no avail
The graphics are excellent, with so much work put into the animations and little extra touches. The game mechanics are made interesting with the varying levels of destructable armour, but holding down the mouse button and casting fireballs I was able to hold off every wave, so it was a little on the easy side.
I had some rendering issues with this, but that seems to be a recurring thing with all of the OpenGL-based entries I've played so I think I must be in need of a driver update or something. The sprite colours seemed to be inverted and there were black boxes around the text. Also, if I left the text on the screen for a while before hitting enter, the game would run very quickly as if it was catching up the time again. All this aside, this is a very cool, very substantial platform game made all the more sweet by the 3d background. The graphics are alright, for what they are, and the game makes good use of sound.
The download is huge! And the game seems to get easier the higher up the wall you get because of how slowly the nets fall. The music was cool.
I had trouble getting this running. I was missing "d3dx9_36.dll" but installing the latest version of directx 9 solved this. But then running with DirectX, the tower would always explode at the start of the game. Running with OpenGL worked, except it was rendering the people as black squares. I probably need the latest OpenGL/graphics driver/whatever. The game seems like a novel idea.
Clever.
LD31 — Entire Game on One Screen (2)
The Underfunded Floating Island Jetpack Inspector by montyontherun 2014-12-11T21:14:00
Hmm. Couldn't start it - it couldn't find SDL :/
Roomnesia by Headmade 2014-12-11T20:31:00
Neat concept!