Notch
Too much fetchquesting.
Foon → Ludum Dare Explorer → LD12 → done
By allefant
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 4 | 4.19 | 21 | |
| Overall | 16 | 3.57 | 21 | |
| Innovation | 15 | 3.52 | 21 | |
| Fun | 29 | 2.90 | 21 | |
| Humor | 12 | 3.17 | 18 | |
| Graphics | 13 | 3.70 | 20 | |
| Polish | 16 | 3.29 | 21 | |
| Audio | 22 | 2.95 | 20 | |
| Technical | 2 | 4.10 | 20 | |
| Food | 16 | 3.18 | 17 | |
| Journal | 20 | 3.59 | 17 | |
| Timelapse | 1 |
Too much fetchquesting.
Excellent game! The flaw is that you can get stuck if you fall with stones until you don't have enough to continue. It would be great if those stones would get replaced or something so that one doesn't have to start from the beginning when that happens.
I like the characters alot :)
and it got some good sense of humur which I like, even more :D the characters just look funny XD
The intro didn't impress me... but then the level came up :)
I like the 3d graphics and the fact that the map is rotrating to the side your walking to =D
everything is in the same cartoon theme its great
The game is inside a huge tower so it sticks to the compo theme well anought - hmm owls live on towers? :P
I think it would be better if you lift the characters a bit, because it looks like everyone are walking on the edge :P
and shame I couldn't even fly to the second floor >_< its hard to move on those blocks without falling and I couldn't understand where to go.
this game could use some more work.
rather then that you made this in 48 hours! and its great! good job! hope you continue this game I like it :D
Great game, very well done.
Very very charming. I love the graphics. Platform collision detection a bit iffy but overall great job.
Very well done, but it could be a lot more fun if it weren't so hard. Even jumping one step with a block is hard and falling down all the time gets frustrating. But with some adjustments this could be a really nice game.
Really impressive to get such an intricately designed 'quest' going (meaning the jump distances and stones and all so that it's possible but not trivial), and the fact that you can talk to people! Now if only I could get past tunnel cat, I would be happy. But as others have said, it's really annoying to get cheated by the stones. I did that, and ended up coming up with a workaround to do all the stones from ground floor. That got me up to tunnel cat... I hope I don't need more stones to get past him!
I love the 2D characters on the 3D world. The 3D looks really great. I'm with notch on the too much fetchquesting -- also, I never did make it up the second time. I moved all those blocks to the left and to the right and was always one block short. As for codexus - you can pick up a block and hit a cat and it will put the block back where it spawned. Not an ideal solution, but available.
Also, food++ for the cookie (?) tower!
I had some rendering issues with this, but that seems to be a recurring thing with all of the OpenGL-based entries I've played so I think I must be in need of a driver update or something. The sprite colours seemed to be inverted and there were black boxes around the text. Also, if I left the text on the screen for a while before hitting enter, the game would run very quickly as if it was catching up the time again. All this aside, this is a very cool, very substantial platform game made all the more sweet by the 3d background. The graphics are alright, for what they are, and the game makes good use of sound.
Owls AND Kittens, what more could one want?
Seriously, awesome game, though the level gets rather tedious after a while. I got past the tunnel cat but gave up pretty soon after that.
Amazing. My one gripe is that with all the tedious platforming, you could make the collisions with the platform a little more forgiving. I seem to fall off an awful lot.
Getting an error on start:
Traceback (most recent call last):
File "<string>", line 6, in <module>
File "__main__.py", line 105, in <module>
File "__main__owl__.py", line 553, in <module>
File "__main__owl__.py", line 549, in main
File "__main__owl__.py", line 79, in init
File "text.py", line 37, in __init__
File "image.py", line 53, in from_string
File "image.py", line 25, in __init__
OpenGL.GL.GLerror: [Errno 1281] invalid value
I really would like to play this one; i'll be happy to help in debugging.
It was kind of tedious bringing the blocks everywhere. I like the 2D characters in a 3D world.
Great game. Audio could have been better though.
Enjoyable style overall.
Way, way too hard.
Good fun until the the running back and forth with blocks.
Very pretty! Nice style to it. Entertaining talk, story.
All in all, a great game and a very nice achievement for 48 hours.
Very cute, including dialog. You have an interesting diet. +tech points .. always impressed with 3D. Like your SVG to OpenGL Poly loader ... I've tried this for 2D level design before but found the SVG rotation/translation matricies tricky ... I'll be studying your code more closely in the future :)
I tried for maybe ten minutes to try to get to the second floor and failed. Death by kitteh became too tiring.
Very slow to play this game with all the "Fetch me a Shrubbery!" style quests that have you drag stones instead.
Graphics are cute, and the sounds aren't earpiercing. (nice for a change in LD games :D)
It's disturbing how the mouse is afraid of the cats, but when I removed the stones, he killed the cat. And also, how trusting it is to an owl. Mice are generally food for owls. ;)