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lexaloffle

Overall Medals

YearLDThemeGameDivisionOverall
🥈 2007 10 Chain Reaction Mr. Splode compo 4.15

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2013 26 Minimalism Uchu Zero jam Theme 4.50
🥇 2007 10 Chain Reaction Mr. Splode compo Theme 4.62
🥉 2007 10 Chain Reaction Mr. Splode compo Fun 4.00
🥉 2007 10 Chain Reaction Mr. Splode compo Graphics 4.27

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoFoEf9Au9Fu9Gr9St9Th9ToCo
201326MinimalismUchu Zerojam164.034.103.934.503.333.083.2514
201225You are the VillainDirtbagjam10
200915CavernsAlien Artifactcompo433.333.902.852.903.551.002.931.369
200812The TowerCat Stacker (Final Entry)compo133.693.573.293.804.173.263.883.413.392.50
200710Chain ReactionMr. Splodecompo24.154.004.044.624.273.383.253.733.583.783.88
20079Build the level you playGame Titlecompo1031373742157
20068SwarmsSwarm Racercompo

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by lexaloffle

lexaloffle leaves an average of 3.7 feedback comments each event.

LD26 — Minimalism (2)

Tokyo Minimaley Land by junt74 2013-05-03T12:44:00

So brave, making a mini-game collection! This is a charming game. Lovely presentation, sweet attention to detail and great challenging and varied gameplay. ( ^ _ ^)b

Minimalism by Kwrky 2013-05-03T12:38:00

Nice level design and interplay between puzzle solving and execution. Fun game, good work!

LD25 — You are the Villain (1)

Castle of Doom by vivavolt 2013-01-08T01:35:00

The chomping is strangely satisfiying

LD12 — The Tower (8)

Junktowers by Papper

This is a fun game -- I played it though twice. Why aren't there more physics-based platformers in the world?

Towerball by Morre

A great game and an original concept. I don't think you needed the whole wall-touching thing. It's good fun just trying to get to the exit. You could be less stingy with the damper supply though!

Up! by keeyai

This game has so much potential, I really wanted to give it higher marks. I found it difficult to build a decent tower with the little boxy rectangles, and it also felt awkward attacking an off-screen tower. Still fun to play around with though, and I love the concept. I hope you will develop it some more.

Cutting it Fine by Frimkron

Wonderful title page and graphics. Having an inside and an outside to the tower which link up with each other works really well. I like the turning tower effect, but are the textures really projected onto a cylinder? It feels distorted to me somehow.

I don't mind falling down when missing a jump, but you could have been a bit kinder with your block placement! e.g.. having a few long horizontal spans every now and then to catch falling knights (to act as a sort of fuzzy save point).

Quick and weak entry from me this time by DrPetter

Heh.. I feel like writing a text adventure now. I gave you high marks in humor and technical, for making C look like a viable adventure scripting language.

Demonic Tower by dstrysnd

Great game. I would have appreciated mouse control and perhaps combined attack and move phases.

My by Codexus

Nice incremental introduction of elements and difficulty. Save points work well. Great graphics. Generally just a solid piece of work. Well done!

Towlr – 2 Hour Game by PoV

I'm lost. And I feel cold.