Castle of Doom by vivavolt 2013-01-08T01:35:00
The chomping is strangely satisfiying
Foon → Ludum Dare Explorer → Users → lexaloffle
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2007 | 10 | Chain Reaction | Mr. Splode | compo | 4.15 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2013 | 26 | Minimalism | Uchu Zero | jam | Theme | 4.50 | ||
| 🥇 | 2007 | 10 | Chain Reaction | Mr. Splode | compo | Theme | 4.62 | ||
| 🥉 | 2007 | 10 | Chain Reaction | Mr. Splode | compo | Fun | 4.00 | ||
| 🥉 | 2007 | 10 | Chain Reaction | Mr. Splode | compo | Graphics | 4.27 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Ef | 9Au | 9Fu | 9Gr | 9St | 9Th | 9To | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Uchu Zero | jam | 16 | 4.03 | 4.10 | 3.93 | 4.50 | 3.33 | 3.08 | 3.25 | 14 | |||||||||||||||
| 2012 | 25 | You are the Villain | Dirtbag | jam | 10 | |||||||||||||||||||||||
| 2009 | 15 | Caverns | Alien Artifact | compo | 43 | 3.33 | 3.90 | 2.85 | 2.90 | 3.55 | 1.00 | 2.93 | 1.36 | 9 | ||||||||||||||
| 2008 | 12 | The Tower | Cat Stacker (Final Entry) | compo | 13 | 3.69 | 3.57 | 3.29 | 3.80 | 4.17 | 3.26 | 3.88 | 3.41 | 3.39 | 2.50 | |||||||||||||
| 2007 | 10 | Chain Reaction | Mr. Splode | compo | 2 | 4.15 | 4.00 | 4.04 | 4.62 | 4.27 | 3.38 | 3.25 | 3.73 | 3.58 | 3.78 | 3.88 | ||||||||||||
| 2007 | 9 | Build the level you play | Game Title | compo | 10 | 31 | 37 | 37 | 42 | 157 | ||||||||||||||||||
| 2006 | 8 | Swarms | Swarm Racer | compo |
lexaloffle leaves an average of 3.7 feedback comments each event.
The chomping is strangely satisfiying
This is a fun game -- I played it though twice. Why aren't there more physics-based platformers in the world?
This game has so much potential, I really wanted to give it higher marks. I found it difficult to build a decent tower with the little boxy rectangles, and it also felt awkward attacking an off-screen tower. Still fun to play around with though, and I love the concept. I hope you will develop it some more.
Wonderful title page and graphics. Having an inside and an outside to the tower which link up with each other works really well. I like the turning tower effect, but are the textures really projected onto a cylinder? It feels distorted to me somehow.
I don't mind falling down when missing a jump, but you could have been a bit kinder with your block placement! e.g.. having a few long horizontal spans every now and then to catch falling knights (to act as a sort of fuzzy save point).
Heh.. I feel like writing a text adventure now. I gave you high marks in humor and technical, for making C look like a viable adventure scripting language.
Great game. I would have appreciated mouse control and perhaps combined attack and move phases.
I'm lost. And I feel cold.
LD26 — Minimalism (2)
Tokyo Minimaley Land by junt74 2013-05-03T12:44:00
So brave, making a mini-game collection! This is a charming game. Lovely presentation, sweet attention to detail and great challenging and varied gameplay. ( ^ _ ^)b
Minimalism by Kwrky 2013-05-03T12:38:00
Nice level design and interplay between puzzle solving and execution. Fun game, good work!