wonderwhy-er
Cool art and effects. Tough some save points would make it more lasting. Didn't got too far but was interesting to look on all that :)
Foon → Ludum Dare Explorer → LD12 → Cutting it Fine
By frimkron
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 1 | 4.52 | 21 | |
| Overall | 8 | 3.90 | 21 | |
| Fun | 12 | 3.62 | 21 | |
| Innovation | 12 | 3.62 | 21 | |
| Graphics | 4 | 4.43 | 21 | |
| Polish | 11 | 3.76 | 21 | |
| Humor | 16 | 3.00 | 11 | |
| Technical | 4 | 4.05 | 21 | |
| Food | 15 | 3.24 | 17 | |
| Journal | 18 | 3.65 | 17 | |
| Audio | 2 | |||
| Timelapse | 1 |
Cool art and effects. Tough some save points would make it more lasting. Didn't got too far but was interesting to look on all that :)
LOVE!
This is great. I played for a good half hour despite some movement glitches and me falling down through the floors over and over again. I got quite far at one point - some place outside where you had to go down to get further up, but missed a jump and fell down 4-5 floors.
The most desperately needed feature is a \"safety net\" kind of respawn point preventing you from falling more than one or two floors. Either that or designing the map so that there are solid floors here and there that you can\'t fall past (should be possible to put them in where the normal path is on the other side of the wall). Having said that, I still have some appreciation for the hardcore ruthless reality of player vs level with no artificial means of help.
The actual controls were pretty good and worked well once learned (stop in mid-air before landing to avoid sliding etc), but they glitched a bit too much to feel smooth and comfortable.
Very nice overall though, best entry I\'ve played so far. The graphics change between outside and inside helps a lot to eliminate monotonicity. I\'m glad the traps don\'t hurt in this build :P
Neat rendering, but a bit too aliased. The glitter hurt my eyes. Awesome main character sprite, and I liked the two different levels coexisting (inside/outside)
Failing a jump was punished far too harshly, imo.
Lol I love your graphics :P intro screen looks great and the game too :)
just please make some shadows on the sides of the tower because it masses with my eyes XD
and when you get into the tower its just the tower with inverted colors :P and it doesnt rotrate like inside a tower...
any way everything was going really well and please leave the fact that I couldnt pass the game damn it! :P I rate this game high good job mate! :D
I agree, this is fantastic.
Great looking game, spot on the theme, great art assets, love the psuedo-3d effect (although the tower warping effect really needs to be reversed once inside instead to not turn my brain to mush). Controls too twitchy at slow speeds (precision landings==sliding off).
I love the little knight; he's so kyoot! Way hard though; the little guy is flightier than Samus in the first Metriod. I would have loved just one little jump sound for him, to solidify the adorableness. *hearts* Pretty fun!
Art is beautiful - the effect of going around the tower is cool, but is brutal on the eyes. That plus the very slippery controls make it a challenge indeed.
Lovely, Nebulus :)
The only nitpick i have to say is that the controls with the slow slowing down are the cause of bitemarks in my desk. It too often causes you to fall off a small ledge.
And good that you forgot to flag the traps back on; it's frustating enough as it is ;)
I like the idea of outside/inside, if only the inside scaling was somehow... different. It looks awkward.
Awesome graphics, but so punishing, why do you hate us? ;)
Overall fun game. I like it. (not sure I would if the traps worked :P )
Nice old-school effect. There is not enough friction so it's really hard not to fall and then you have to climb everything again.
Also I still had the annoying accessibility shortcuts of windows enabled so pressing shift repeatedly was a problem until I disabled it.
This game is wonderful. Graphics remind me of Maze of Galious.
So much fun. I love the rotating tower.
Really cool and pretty, but wow, that's a whole lot of falling a long way down. A safety net as requested elsewhere would be wondrous. The slippery controls combined with the long long falls makes for a whole lot of needless replaying.
The indoor/outdoor effect is really cool too.
Wonderful title page and graphics. Having an inside and an outside to the tower which link up with each other works really well. I like the turning tower effect, but are the textures really projected onto a cylinder? It feels distorted to me somehow.
I don't mind falling down when missing a jump, but you could have been a bit kinder with your block placement! e.g.. having a few long horizontal spans every now and then to catch falling knights (to act as a sort of fuzzy save point).
Dizzying. The simulating tower graphics thing is a good idea but something is wrong with it. Also kind of hard to judge jumps and stuff, don't know if it's because of that or it's something else. I didn't make it far.
I really like this game and REALLY wanted to finish it, but I'm just not built to accept that much punishment.
My first impression was "Oh god my eyes!" when it all started rotating, but it turned out to be ok after some time. I enjoyed it initially, but then it became a little too harsh for me. Other than that, it's a really cool approach of rendering the tower. :)
Super cool character, very nicely animated. The graphical effect is nice but flickers a bit too much for me.
Gameplay was a bit too, uhm... flimsy? Not enough friction, perhaps. This makes the game very hard. I played it for a good while but never got further than the door to the inside some way up. Still, I like it. With a bit more polish, this'd be a great game. Nice title screen, by the way :)
Wonderful, wonderful graphics. +Tech points .. the effect of wrapping the level around the tower is really neat, even if it has be done a few times before. No sound ?