Papper
Really neat game, hope you work some more on it after the compo.
Foon → Ludum Dare Explorer → LD10 → Mr. Splode
By lexaloffle
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2 | 4.15 | 26 | |
| Fun | 3 | 4.00 | 26 | |
| Innovation | 4 | 4.04 | 26 | |
| Theme | 1 | 4.62 | 26 | |
| Graphics | 3 | 4.27 | 26 | |
| Polish | 12 | 3.73 | 26 | |
| Technical | 6 | 3.58 | 26 | |
| Humor | 7 | 3.25 | 20 | |
| Audio | 16 | 3.38 | 24 | |
| Effort | 7 | 3.88 | 25 | |
| Journal | 14 | 3.78 | 18 | |
| Food | 2 |
Really neat game, hope you work some more on it after the compo.
Very nice game, not easy though, it took me a long time to get to the end. What I don't like is that it has places in the levels where you can get stuck (can't jump high enough and have to press Esc).
Nice game, excellent graphics, but feels like it lacks little something that would keep me playing.. I think this would be a real blast with better levels. And no, didn't pass level 2.
hahah cool fireworks! i couldn't get past level 3 though MAN ITS HARD
Very nice idea, well executed :)
It crashed on exit for me though.
I love this, the character is awesome, the particles are pretty and the whole concept is a big bag of fun. I totally want more :D
Awesome game that could easily become a real product, the action to Chocolate Castle's thinking. I wish the rockets didn't live as long as they do. I'm glad I retried a million times until I finally passed the evil 2nd level, because the levels after it really open up the gameplay with their "running from an exploding building" style. The 3rd level was a real experience.
The play control was excellent too.
Note to other players: R restarts the level, and you may end up needing it.
this was pretty fun to play... i just wish i had more life! (or that there was some way to recover it?)
Wow, I really really like this game! :D
Awesome job!!
You should have mentioned in the controls summary at the start of the game that you can restart the level using 'R'. Also, did you mean to leave that secret level skip in the final code? ;)
Also, fullscreen by default is a no-no, imo.
Really fun but its a pain when you have to redo all the levels to get back to the one you were on.
Needs happy music for completeness :)
I beat the game on the third try, so good difficulty.
Very cute. I think my brother and I spent nearly an hour trying to beat that level where you start out with four crates above and in front of you, in a tight space. We intended to set them off with a quick match before jumping down into the tunnel beneath, but each and every time we messed it up somehow and left them intact. Must have played through the first few levels a dozen times by now to retry that one.
It would have been more original/interesting if you put in that hiding feature you mentioned earlier (as a quick/short panic move?), but I guess the current scheme works ok with the present levels.
The main concern I have is that there's no music. Even a simple little loop would have reduced the very empty atmosphere in those moments where all the fireworks have been set off and you're just waiting for them to die out. I could have put on some mp3's I guess, but that would be cheating ;)
Also maybe a few "fweeeee" and crackle sounds that are set off now and again mid-flight to keep the firework chaos tangible. I totally identify with the whole "no time!" thing though, as I too rushed most of the content in the last hour and minutes. It's so annoying when you waste many hours early on doing nothing, and then you discover some stupid mistake or missing feature minutes after submitting your final entry at the deadline. Next compo I should set a fictional deadline 1-2 hours before the real one.
Graphics-wise I guess the backgrounds could have used another tile or two for variation, but overall they're very good.
He heh he he he... fire.
I love platformers, so was a bit biased for this, resulting in high scores in general. But after starting the 10th time at the beginning, I ran out of time to to try more often. Might get back to this one later and raise the fun rating above average then. The fireworks idea is great in any case - to solve the start-at-beginning problem, I can see two ways:
1. Add some health vials or shops or re-spawn spots or continues to make it easier, so you have a chance to finish at first try.
2. Or add a score and bonus objects and more variety to the levels to increase replayability when you die in a later level.
I gave a lot of 5's on this one. Excellent game.
But for crissake, next LD, please think about a "Continue" button!
Has a nice look to it. Needs a little more depth to the gameplay, the light and run mechanics are a bit too simple to keep me entertained. Good idea though and solid technically.
Fun game. It can be really exciting jumping around avoiding fireworks when it's all around you, but it gets very frustrating to have to start over from level 1 whenever you die! I lost count of how many times I played through level 1 and died on level 2, and then finally, FINALLY got it, it felt like a real achievement to get to level 3. I figured I'd instantly die, but I got through that somehow (fun chase!), and instantly died on level 4 in stead. Then I instantly died on level 4 a few more times after playing the others again and finally quit in frustration to go write this =)
So. A continue feature would have been great, maybe have less hearts to start with to even it out. Barring that, some sort of short invulnerable phase when rockets hit you. Doesn't have to be long, just something to prevent you from losing all your hearts at once. On the other hand the game does have that "just one more time" appeal as it is.. So frustrating though.
Also, rockets need timeouts! I repeatedly spent several minutes waiting for the last rocket on the Nth playthrough of level 1 to stop circling in the middle of the room without hitting anything and just go explode already.
The graphics is great. Very cute =)
Great game. Gets just the right level of difficulty. It is one of the 'chain reaction via. explosion' games, but tons of fun.
Funny game, very hard though with life not recovering. All it takes is one bad arrow and it's game over. :)
Very cool! Got frustrated by being stuck on level 3, but discovered the cheat keys ;-)
Could be great with some more work, hope you create that level pack and tweak the gameplay a bit to make it even better (mainly those homing rockets living too long).
Cool game :) My main complaint is that the instructions didn't tell you that pressing a number jumped you to a level .. but I figured that out eventually!
It'd be nice if the game zoomed out during explosions so you could watch em while you ran away :)
Really cool fireworks effects. Level 3 = lots of fun :)
I want more levels and additive blending effects :)
Oh, and after I quit it gave me some kind of "report this error to M$" dialog.
game feels solid, nice firework effects and sprites