Commies! by randomnine
I love it how the game teaches gameplay as you go on.. also, this one has a nice sensible-software sort of feeling.
Foon → Ludum Dare Explorer → Users → Sol_HSA
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥉 | 2002 | 1 | Guardian | Orbital Sniper | compo | 4.11 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2008 | 13 | Roads | Roads of Dare 1.0 | compo | Polish | 4.44 | |
| 🥉 | 2008 | 11 | Minimalist | Block Picker 1.0 – final, timelapse | compo | Theme | 4.61 | |
| 🥈 | 2007 | 10 | Chain Reaction | Partycle Popper 1.1 | compo | Polish | 4.24 | |
| 🥈 | 2007 | 10 | Chain Reaction | Partycle Popper 1.1 | compo | Theme | 4.60 | |
| 🥇 | 2004 | 4 | Infection | Tekram-S (v1.1) | compo | Innovation | 4.35 | |
| 🥈 | 2004 | 4 | Infection | Tekram-S (v1.1) | compo | Theme | 4.59 | |
| 🥈 | 2002 | 1 | Guardian | Orbital Sniper | compo | Completeness | 4.07 | |
| 🥈 | 2002 | 1 | Guardian | Orbital Sniper | compo | Fun | 4.07 | |
| 🥈 | 2002 | 1 | Guardian | Orbital Sniper | compo | Gameplay | 3.93 | |
| 🥈 | 2002 | 1 | Guardian | Orbital Sniper | compo | Technical | 3.78 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Cl | Gp | Ef | Tw | Tl | 9Au | 9Fu | 9Gr | 9St | 9Th | 9To | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Attack of the RGBobots | compo | 250 | 3.46 | 3.26 | 3.33 | 3.08 | 3.31 | 2.92 | 2.07 | 3.06 | 65 | ||||||||||||||||
| 2014 | 30 | Connected Worlds | Split//Maze | compo | 204 | 3.58 | 3.57 | 3.26 | 3.72 | 3.22 | 3.63 | 1.97 | 3.13 | 100 | ||||||||||||||||
| 2014 | 29 | Beneath the Surface | Title Unknown | |||||||||||||||||||||||||||
| 2013 | 27 | 10 Seconds | Not the blue wire! | compo | 449 | 3.16 | 3.24 | 3.26 | 3.70 | 2.36 | 2.47 | 1.91 | 2.68 | 52 | ||||||||||||||||
| 2013 | 26 | Minimalism | Keypad Trainer Turbo | compo | 996 | 2.74 | 2.77 | 2.81 | 3.89 | 1.82 | 2.00 | 2.21 | 71 | |||||||||||||||||
| 2011 | 22 | Alone | Worst Birthday Ever | compo | 333 | 2.69 | 2.57 | 2.31 | 4.21 | 2.62 | 3.50 | 3.00 | 3.29 | 32 | ||||||||||||||||
| 2010 | 19 | Discovery | Night of the Muglies | compo | 83 | 3.07 | 2.64 | 2.86 | 3.29 | 3.57 | 3.64 | 2.83 | 3.33 | 18 | ||||||||||||||||
| 2009 | 15 | Caverns | Grue | compo | 141 | 1.90 | 2.26 | 2.17 | 2.57 | 1.76 | 1.53 | 3.83 | 2.77 | 75 | ||||||||||||||||
| 2009 | 14 | Advancing Wall of Doom | Wall Defence | compo | 27 | 3.53 | 3.58 | 3.89 | 3.47 | 3.11 | 3.11 | 2.87 | 3.37 | 3.00 | 3.50 | |||||||||||||||
| 2008 | 13 | Roads | Roads of Dare 1.0 | compo | 13 | 3.63 | 2.79 | 3.37 | 4.11 | 3.84 | 4.44 | 3.25 | 1.56 | 1.67 | ||||||||||||||||
| 2008 | 11 | Minimalist | Block Picker 1.0 – final, timelapse | compo | 34 | 3.00 | 2.78 | 2.30 | 4.61 | 2.04 | 2.82 | 1.80 | 2.96 | 2.06 | 2.83 | 3.14 | ||||||||||||||
| 2007 | 10 | Chain Reaction | Partycle Popper 1.1 | compo | 6 | 4.04 | 3.52 | 3.36 | 4.60 | 4.08 | 3.80 | 2.07 | 4.24 | 3.57 | 3.89 | 3.96 | ||||||||||||||
| 2007 | 9 | Build the level you play | Magnetoid | compo | 13 | 31 | 23 | 32 | 38 | 137 | ||||||||||||||||||||
| 2006 | 8 | Swarms | ...and the sky full of stars | compo | ||||||||||||||||||||||||||
| 2004 | 4 | Infection | Tekram-S (v1.1) | compo | 10 | 3.78 | 3.26 | 4.35 | 4.59 | 2.59 | 4.09 | |||||||||||||||||||
| 2002 | 1 | Guardian | Orbital Sniper | compo | 3 | 4.11 | 4.07 | 3.35 | 3.03 | 3.78 | 4.07 | 3.93 |
I love it how the game teaches gameplay as you go on.. also, this one has a nice sensible-software sort of feeling.
Can't quit the game while a game is in progress? And when alt-f4 is pressed, the task is left in the background, playing sound. Other than that, a very fun game!
Tries to access the net.. eek =)
Kudos for trying to stretch the theme to its outer limits.
Runs so fast on my PC that when I tap "up", the player dies instantly by hitting the roof. Too bad.
Nice otherwise, but doesn't really have anything to do with the theme.
Metal Gear Virus =)
Weird controls.
Nice soundtrack.
Weird graphics mode
Somewhat weird.. and is there any way to win?
The level up/down dialogs are really distracting.. if they were only shown once, that would be enough.
Picked 166 apples, going up and down levels 1-3, then got bored and stopped doing anything until it leveled me down enough to end the game.
Well, basic idea is nice I suppose, but without any way to actually lose, it's a bit dull.
For some reason my keyboard doesn't seem to recognize "up" after "right" is pressed in this game - I've never had that issue with any other game. That means the jumping puzzles became pretty impossible after a couple of levels.
You can also run the game in windowed mode by launching it with any parameter. Like:
muglies.exe windowed
Good job! This is also the first LD entry I managed to actually solve this time around.. =)
Negative side is that I can't quite see how you can fail in this game..
Nice, and ended up playing this much longer than I would have thought. In the end, trying to keep more than two generators on felt futile, so I just started going around the two closest ones.. if I tried to reach a third, the gremlins would shut down one (or two) of the earlier ones. Thus it became somewhat boring wait while doing a small circle..
Only gripe I have is that it's impossible to know if it's safe to drop down or not..
Rule violation: uses pre-made music, so I rated without sound.
Excellent. I just wish subject &#! would move a bit faster.. =)
Just glancing at the screenshot says this violates enough of the rules that I'll pass.
Is it by design that you can fly off the left edge and don't need to dodge anything? =)
Not much of a game, as there doesn't seem to be anything you can do to affect the outcome. Kind of a russian roulette. Pick random option until you die.
Missing dll..
Requires unity web player, no thanks.
Something about the control scheme was awkward to me, but otherwise - excellent work!
What is this I don't even
Pretty nice. The metal detector could have a slightly larger range though =)
Atmosphere comes through very well, as well as the feeling of frustration. Just needs some closure. And/or a way to vent said frustration.
(testing)
Amazing work for such a short time span.
One day Tonic will name his entries something else than Warrior, and it'll be "CCCCCCombobreaker". =)
Launch with any parameter for windowed mode.
Character physics (and/or controls) make this unnecessarily difficult.
Just lovely =) For a post-compo version, do try changing the color scheme to something more LCD-ish (silver/black), and add a slight motion blur =)
That was frustrating.. and the last one was downright cruel =)
Refreshingly different.
soo.. there's no game?
Didn't quite get what I was supposed to do, really.
Great idea, I would love to see this developed further =)
The ending was a bit gross though..
RealyUniqueName: you can always make a post-compo version that doesn't enter the competition itself.
Yeah, it was pretty minimal.
Space didn't seem to do anything in the second level, and I got stuck :(
Telling player to enter commands with keyboard and then suddenly requiring mouse input was harsh. Having the web player steal the mouse required me to alt-tab outside to kill the game.
Requires quite big browser window =)
Adjustable speed would have been nice.
The.. color picking? thing was rather confusing.
Too bad there doesn't seem to be a goal =)
=)
Excellent! All this one needs is a cheerful soundtrack =)
The fireballs launch from the top of the player's sprite, making tight sideways corridors pretty much impossible places to fight in.
As simple as the controls are, it took me a few games to figure them out. =)
Cool music!
Feels like the game's just wasting the player's time. I know it's minimal, but some sense of purpose would be nice.
Ahhh.. Shatter's radial mode =) Too bad there's no sound.
Deceitfully simple, after 10 points it was hard to even notice there's a block there at all =)
Quite nice. Couldn't get past the first "phasing block", though :(
Over 5000 points, and lol, I have no idea what I'm doing... =)
Best application of the theme I've found so far. Figuring out where exactly to stop to hit the cylinder is a bit tricky though..
Great example of indirect control =), and also a great example of how to make people motion sick.. =)
This was fun. I'd make the spikes a bit less deadly (reducing their hit box, mainly), and some early on levels are much harder than later ones - I spent a long time on "mix", then ran through the next few levels without problems. Too bad you didn't name all the levels, or I could tell you at which point I gave up =)
Didn't get past red :(
Well, I'll be damned, someone did do it. Here's another month's license code for rating purposes: 015C00C8FAA01173B03533312122252A351A1BDB38CD1DC084E17265203335
attagcatc: you've given me reason to do some optimizations.. which is probably a good thing. Bad side: the optimizations needed aren't exactly trivial.. =)
In any case, I'm adding this to the Atanua distribution.
..you may want to email me a readme you want attached to it =)
Did what a sane VC would do and declined all of them, and the game gave a rather odd result.
White text on yellow background was a bit hard to read :/
Well that.. was.. um. different. =)
Item placement mechanic isn't very clear.. a more standard drag'n'drop might be more intuitive?
Pressing space also scrolled the window, which made the game a bit hard.. =)
Admit it - you did this just to show off your mad ukulele skillz. =)
Getting those pizza slices to stay on board is pretty tricky =)
Really nice. Desperately needs a "undo connection" option though.
Best of show.
Thanks to everyone for your kind comments!
Player movement could be a teeny bit faster..
Played this through without reading instructions. Most of the time I had no idea what's going on, so I assumed I was trying to get some kind of communication link going. Then I, apparently, uh, blew up the moon, and got a "the end". That was a bit wtf-y. =)
the.
texts.
at.
the.
beginning.
are.
wasting.
everybody's.
time.
and.
there.
does.
not.
seem.
to.
be.
any.
way.
to.
skip.
them.
Is it possible to lose? I kept going for a couple of minutes, the music restarted, felt like there's no challenge.. am I missing something?
Runs way too fast. Assuming there's more than one level, the first level(s) should be really easy.
Like others have stated, the game is way too hard from the start.. I'd slow it down, and have an indicator that shows the four blocks and what will appear next.
"web" link goes to a web page with the zip, not a web version..
The game doesn't fit on my firefox window even when maximized =) (1920x1080 screen)
The controls are a bit too "floaty" for precision platforming. A bit more friction perhaps?
Nice music, the recording could have used a slight low pass filter though..
"web" link goes to a page that lists the files, not the game itself..?
Ahhh.. those crunchy sounds <3
Most polished jam game I've seen so far, although it does feel a bit unfinished in that it just seems to go on forever with no "higher goal" or difficulty ramp..
That... was positively weird. =)
Nice start. As a 48h entry, you should post sources, though.
Another jam stub. There should be a way to drop out even if you submit a stub..
Seeing that people do post these stubs there should be some option of opting out after the fact..
Interesting.. very challenging, though. Some sound would have been nice.
As keys, z/x/c would probably work better for a webgl export. Really funny, too bad it's so short :/
htc vive might be tad bit of a niche as of yet.. =) I hope you'll get your ratings.
Really fun sounds =)
Nice. Took a while to figure out the controls, the swap between car and rocket wasn't obvious =).
Great mood and audio. No idea whatsoever how to solve the game though.
Really nice, pretty and atmospheric. As others have noted, some checkpoints would be nice, and longer levels would be nice.
Some of the sound effects are so loud they clip which doesn't sound too nice.
I could easily see this become a bigger game with actual story and stuff =)
Pretty nice graphics. The gameplay itself feels rather random, I gave up trying to figure out whether the ship descriptions have anything to do with which option I should choose, so I ended up spamming either zombie or shark depending on which stat seemed lower. The sound effects also seem totally random and have nothing to do with whether you win or lose a fight.
I got the plane select and path drawing and that works quite well, but on top of that I have no idea what was going on in the game. There were explosions and green boxes that appeared(?), but I have no idea where those came from.
Okay, I'm done. This is the best one in LD35 that I've played.
It works, I wonder if it would have been better if you left the drums out completely though.
Since you put the box there, I first tried to drag the fluffies to the box, but the mechanic became pretty clear quickly when I tried to do that.
I was also surprised that the fluffies I used disappeared, but I guess it would make the game too easy if this didn't happen... maybe only being able to use each one once would work? But that's a different game. And you'd get a flood of fluffies anyway.. =)
This is a compo entry - where's the source code? ('view source' in browser works, I suppose, but having a separate zip would be nice).
Pretty nice music, fits the theme definitely, more levels would have been nice.. Fun while it lasted.
Nice. The music fits the game too.
It would be nice if there would be some way to remove placed totems though. I tried to change one totem to another, but apparently the old one stayed behind the new one because the old effect still happened.
Well, that was definitely different. I expected one thing, and got something I wasn't expecting.
Unity web player doesn't work anymore, can you make a webgl export?
Nice game, good graphics. Played it a couple of times and maybe I'm just thick but I can't figure out what should tip off what the solution is. Maybe it's unclear what the rules of a shapeshifter in this game's lore is.
Really calls for some kind of audio (played the compo version).
69040m - Nice game, and the music fits the game perfectly too, even though you didn't make it. I would have gotten a much better score if I could just see where I'm going, but that darn ship is in the way.. =)
Can you make a webgl export?
Can you make a webgl export?
Can you make a webgl export?
Unity web player doesn't work.. can you make a webgl export?
Thanks for the webgl export. Okay... I played this far longer than I probably should have. Fun with different guns, although I'd have expected a bit more challenge maybe? When I decided to stop playing I had to work towards getting myself killed, with 15 health collected etc.
Web link isn't a web link.
Great sound - music wrapped up when game's over was really nice.
Can you make a webgl export?
Can you make a webgl export?
Great sound and sound effects.
Unity web player doesn't work anymore, can you make a webgl export?
Fun minimalistic idea. I quickly just moved the tiles to a horizontal line and that seemed to be a winning strategy for quite a long time. Some sounds would be nice?
Great graphics. The gameplay works, but feels like I should memorize the levels. If I switch between worlds, for example, I may not have time to react to an approaching wall - unless I've memorized the level and know I shouldn't switch here.
Okay, this was fun and... weird =)