FoonLudum Dare ExplorerLD13 → Checkpoint racer

Checkpoint racer

By matrin

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CategoryRankScoreCount
Theme124.0911
Fun442.0010
Innovation452.3611
Overall472.4010
Polish422.3611
Graphics522.0911
Towlr63.605
Journal123.6411
Technical412.6411
Humor3

Comments

dstrysnd

I like the random roads.. but it's really hard to navigate :(

increpare

collision with objects was a little harsh... having your acceleration not decrease when you crash into the side of a road is not entirely realistic, but given how often it happens it's appreciated ;P

I think this is an interesting game. It could be pretty diverting if you added content to it, and polished it up, in a careful manner. Pity that there weren't sounds :(

swergas

it's hard to distinguish the front side of the car from the back side; the maze generation is pretty cool; we can get completely stuck in the grass; sometimes collisions with the checkpoints don't work

Hamumu

Picking up the sad-about-evolution checkpoints is extremely hard! You have to touch a very specific point. It wasn't until I got to my 3rd checkpoint that I happened to hit one and realized it was possible. You get an extra Towlr point for that.

The controls also leave a whole lot to be desired... it would've been fun, if it had smooth driving controls.

I like the cute little car driving around on the random maze of roads, I just wish I had good control of it (maybe the grass could slow you way down instead of stopping you dead!).

demonpants

My car wouldn't move forward. Bug? Running on Windows.

sol_hsa

This seems like a great example of a game which is made more difficult by making the controls harder, which leads to plenty of frustration. Tweaking the car physics and especially collision response should do miracles to the enjoyability of this game.

ondrew

It was quite hard to navigate around. Especially collisions were a real killer.

Random connected roads were awesome, that would take me ages to do.

Morre

A very interesting thing about this game (at least in the windows

version) is that the close button doesn't exit the game - instead, it

can be used to cheat, as you automatically complete the current level.

I'm giving you Towlr points for that.

The game play is not a great deal of fun; I played through one map.

Picking up whatever it was I was supposed to pick up was has hard

because of the small collision size of the boxes. Collision with road

edges was also somewhat evil, as you stopped entirely.

The idea is there, though. With some more complex interaction and some

polish, this might be fun :)

HybridMind

took me awhile to understand how the controls and sprite lined up. did manage to navigate though after a bit and got the hang of it. the collisions with checkpoints seemed to be flakey sometimes so that could use a little tweaking. I got to the 3rd map but wasn't really finding the gameplay compelling or fun enough to keep playing. I enjoyed your road tiles with the lines and the road maze generator made a bunch of crazy cloverleafs!