Commies! by randomnine
nice & funny game, but bascially core gameplay is like simplified Cannon Fodder (ok it's not really a bad thing, because i like CF :)
Foon → Ludum Dare Explorer → Users → tomkh
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2004 | 5 | Random | invseed | compo | Innovation | 3.75 | |
| 🥇 | 2004 | 4 | Infection | Anti-Botic | compo | Theme | 4.61 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Po | Cl | Bg | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2004 | 5 | Random | invseed | compo | 2.50 | 3.75 | 3.19 | 1 | |||||||
| 2004 | 4 | Infection | Anti-Botic | compo | 12 | 3.57 | 2.83 | 3.78 | 4.61 | 4.17 | 2.95 | 3.23 |
nice & funny game, but bascially core gameplay is like simplified Cannon Fodder (ok it's not really a bad thing, because i like CF :)
it looks like this is realistic antibodies simulator! and you know biology a bit :)) i started some research about it and found nice info: http://www.people.ku.edu/~jbrown/antibody.html anyway my game is simulation too (although it turns out, pretty far from the truth :) what would you say to make more compelling immunology system simulation as a game, for example: with me? :)
my mind is infected by this game, idea is cool, funny stuff :)
nice human perception test... our mind suck at multi-tasking, but we can develop skills to turn multiple parallel tasks (tasks = key up, key down) into one seqeunce of more complex tasks (tasks = left down, right down, both up, holding left release right, holding right release left etc...).. it is also the way we play piano using two hands :)