FoonLudum Dare ExplorerLD11 → Mininode

Mininode

By lunarcrisis

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CategoryRankScoreCount
Innovation103.8126
Theme233.9226
Fun293.0026
Overall392.9625
Graphics253.2326
Audio282.7121
Polish442.6526
Humor441.506
Timelapse123.3116
Technical143.2322
Food172.9416
Journal293.0617

Comments

Jach

Wow, Scheme! Anyway, I like it, and I wish there were more levels. But then I'd have to mark you down on the Theme category. =P

DrPetter

Ok. Level 3 was basically the entire game I guess. 1 was a little puzzly I guess, but mostly trial-and-error without penalty for error. 3 had some potential in that you kind of got an advantage for having nodes in tactical positions, surrounded by enemy nodes (so you could pump juice into them faster). It was too short and frantic to explore that properly though.
Next time you'll have to be less helpful with random irc inquiries ;)

jlnr

Truly minimal, and a lot of bonus respect for using Scheme :) Direly needs more levels though, I would've kept playing for a while!

Timelapse is looking shockingly on-theme too ;)

creiht

Very interesting... I had to copy the library into the bin directory so that it would work on my Linux machine. Otherwise a cool concept, but I would have liked to have more levels.

keeyai

I had no idea what to do until I read the comments on here. The readme was utterly unhelpful. Is there more to it than just clicking fast?

sol_hsa

Nice - could have used a lot more levels though.

mikeware

I really like the mechanics, seems like there could be lots you could do with it. Wish you had made a few more levels to see the diversity. Can't believe you used Scheme though...

pekuja

I liked how the two levels were basically different games. The first being a puzzle and the second one being action/strategy. But then those were the only levels. Needs more levels.

Hamumu

Wow, that's certainly over already. It's not so much that there were few levels, many LD entries have very few, sometimes just one. But man, it took me at least 20x as long to download the game as it did to finish playing it (there was something very wrong with the download, took like 5 minutes).

I liked the visuals a lot, and wanted there to be something interesting to do, given that you had the elements all set up. Really the only thing missing is level design. But it sure is missing.

SethR

less math, more levels! :)

drZool

I agree with other comments

negativegeforce

not sure what I was accomplishing in the game when I pressed on the nodes. i thought at first it was a match 3 type of game, but i just saw pulses go down the connected lines. not sure what the goal was in level 3. i just turned the blue blocks into red.

erik

Neat to see an entry made in scheme. As everyone else has said, it needs more levels to really make it interesting.

pymike

Good idea, but not enough levels.

Devon

I didn't really get the strategy in the first level but i beat it. The second level is just clicking real fast until you win and didn't have enough strategy. Good potential and nice electricity graphic though

philhassey

Interesting game, but I didn't ever understand what was going on, though I had fun clicking on the buttons. It looks good.

GBGames

I also want more levels. I finished level 1 and expected it to be like a campaign, but then all that was left was level 3.

phren

Pretty nice idea for a game, shame it doesn't really get any further than the first "two" levels. I really would've liked some more levels. Maybe next time!

pansapiens

Shiny spark graphics were nice. Sound is simple, but does the job. All very minimal, which fits the theme. More levels would have been nice, since I never really got a sense of all the 'rules' for this realtime puzzler (eg Level 3 seems to have totally different style of gameplay and rules to Level 1).

dgriff

I won! It was fun figuring out how the game worked (readmes are for illiterates).

jovoc

like so much in my life, i didn't really understand this but it looked cool. props for scheme tho.