Foon → Ludum Dare Explorer → Users → phren

phren

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoCo
201224EvolutionA Matter of L and Dcompo5042.732.083.124.002.772.432.902.2951
200915CavernsCavern Pongcompo1362.001.881.881.822.221.712.002.0824
200811MinimalistThe Pusherscompo273.303.173.733.963.302.621.863.833.102.40

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by phren

phren leaves an average of 42.7 feedback comments each event.

LD24 — Evolution (26)

Breuoakt by Dan C 2012-09-16T19:59:00

Why did you ignore the theme? :(

This game has kinda "been seen before", the gravity mechanic added some extra to it, but not that much. I liked the "Awwww" sound. Sometimes the framerate would experience small hiccups, which were really fatal considering how smooth the mouse movements have to be in order for you to hit the ball.

mintys by mitkus 2012-09-16T19:55:00

Pretty nice little game. At some stage I noticed I was really trying to rescue my little spheres. Perhaps with some more charismatic graphics the emotional aspect could've been of even more use. There wasn't really that much new here, and I don't know how evolution came into play.

Box vs. Nature by pekuja 2012-09-16T19:39:00

The tune was very catchy. :) It felt a bit annoying that you couldn't shoot diagonally, I found myself missing the feature quite a lot. It was quite hard to keep track of the evolution/mutation/gene process, were the alpha specimens for each round chosen by random? All in all, the game was fun to play, but could've been even more fun with for example mouse aim.

Gapaos by mipi 2012-09-16T19:32:00

Ehh, I didn't really understand this game at all. I found the places you mentioned, and entered one of them (end boss?) but how do I do anything to him...

End Humanity! by SFX 2012-09-16T19:26:00

Awesome music! The game was very fun and exciting to play, kept me playing for quite a bit. The game mechanics were nothing new I guess, but overall I felt like the game was pretty well balanced. I didn't realize you had to pick up "corpses" to get exp until some time had passed. Perhaps the graphics could've made that fact a bit clearer.

Awareness by jefrsilva 2012-09-16T18:06:00

I really tried my best to understand what was going on, but too many things changed and I wasn't really able to make any sense about what the purpose of the game is. Quite... how would I put it... artistic? :D

The Darwinizer by Steven Colling 2012-09-01T20:21:00

Felt like a pretty nice little game. Would've been nice if there was a way to track better what your combinations actually did and upgrading bit by bit, instead of saving up for a big bang. Getting stuck into dead ends made me sad, and I don't know why they were even included in the game. :( Your idea and execution were nice, but the gameplay still needs a bit of refinement.

Perhaps the how-to-play guide could've been integrated somehow into the game.

Involucion by elxris 2012-09-01T20:13:00

Looks like you have the simulation part in place, but I think the user interface needs quite a bit of work. It was very hard to follow what was going on - sometimes you could definitely see the creature (or whatever) going for some item you dropped there, other times it just died without making the move. All of this was made quite a bit harder and more annoying by the fact that all my clicks didn't register for some reason. There could perhaps be more clarity in the whole graphical design and maybe you could have some of the rules/guidelines visible during gameplay, since most of the stuff was hard to remember once the game got started.

Moche by Ilod 2012-09-01T20:03:00

The idea you had for this game is actually quite interesting and fun. It works at times, but on the other hand sometimes you just feel lost. I couldn't understand what the hell the text was in the game with the blue dude. :D Perhaps each minigame would've needed a bit more polish and clarity, and maybe a border around each screen to make the screen more segmented.

Click Red, Eat Rest by Beep2Bleep 2012-09-01T19:56:00

Overall the game was pretty basic. Fun to play but there are a lot of things that could be more polished. I didn't really understand what dying actually meant, since you could just grow anyways. Seemed like the spawning code was a bit buggy, since after a couple of seconds of a steady stream of ghosts and squares I got hit with a gazillion things at once. I liked the music you had made, it gave the game a bit of a better mood. :)

You could possibly try setting the import settings for your sprite textures to be GUI, or at least higher resolution, so they're not as scaled and blurry.

Darwin's Apple by demonpants 2012-09-01T19:48:00

The main gameplay system is quite well in place and the main concerns in the game are on the UI side. The texts weren't that clear and the click + button combinations were a bit weird. You've created a game that's quite different in idea to the ones I've played earlier, points for that!

Biods by daydalus 2012-08-30T18:01:00

I think the buttons didn't always work, had a hard time getting the mutate button to activate. It's very hard to follow what's actually happening, especially since I think sometimes the biods get stuck into a huge clump and you can't really select anything. Our approach on this theme was kinda similar and it's nice to see how you've implemented it. There definitely seems to be a simulation in place but it's just too hard to get an idea of what difference your mutations made.

EvoGoop by pirate-rob 2012-08-30T16:48:00

Your idea of evolution is nice and with a bit more work this could be a good game. The music made the game a lot more interesting to play; even though it was so simple, it set the mood.

Evolution Game by legionth by legionth 2012-08-29T19:08:00

The game started off very slowly, and it didn't really progress at all (very, very little). The evolution mechanism you have in place results in players having to play the same "level" twice, with the second time being even easier because of the upgrades. This coupled with effectively no difficulty level resulted in a bit of a grind, in which you didn't really know what you're aiming at or when the end is going to be.

Your animations were great in my opinion, and the "tadpole" player character was charismatic. :P There were a couple of stray pixels left on the animation sprites, which were a bit unfortunate, since they're such an easy thing to erase.

I figure the game was supposed to have sound since there are some audio dlls, but I didn't hear anything except a high-pitched whine.

Overall with a bit of progression this game could've been a lot better, but I enjoyed playing it for a while (went to 140k just to see if there's some kind of finish :P). Not a bad effort if this was your first LD game!

Run and Transform by plule 2012-08-29T18:39:00

This isn't actually that far away from a great game. The game itself is very hard (which is ok) but I feel like the transformations should be faster, so you can actually react instead of getting killed the first time. The music was quite nice, especially the start, where the mood became ominous. With better graphics and shorter transformation times this could be a really nice game for mobiles, for example.

Modula by The Jahn 2012-08-28T19:16:00

The game was very hard! Couldn't pass a single level. Would've been nice to see your genetic algorithm working, but I'm assuming it would've been good. :P Perhaps the borders of the game area should've been just walls instead of having you lose a life by going outside of them. Props for having sounds, even though the gun sound got pretty annoying. :)

LD24 X0ut by X-0ut 2012-08-28T19:09:00

Quite a complete game, was fun to play while it lasted. Perhaps pacing-wise you could've inserted some less intense moments into the level flow. The theme felt kinda tacked on. I also feel like the music could've looped. :P Overall your game was really great though. The graphical style worked and the physics style mechanics were a nice new thing.

Plan M by MurrayL 2012-08-28T13:16:00

Great storytelling and a nice adventure that kept me playing through the whole story. I don't really know how much this had to do with the theme, but what the heck, I enjoyed it. :P The interface felt a bit clunky at times. Overall the dialog was funny and the puzzle design was just the right challenge level for me.

DIGIEVO by VDZ 2012-08-28T09:08:00

A very good effort, can't believe you've actually been able to put this kind of a system in place during one weekend. The sharing of evolution codes is a great idea, a shame there weren't more codes to take advantage of. Overall this package was very complete, with nice music, a consistent graphical style and fun gameplay.

Since this entry was so complete, I'm just gonna go ahead and list the stuff I would've liked done differently. :P

-The selection style in battles: there should be an option to have the cursor stay on the previously selected ability.
-More variety in local battles in order to make playing the game more varied when there aren't any players to play against (battles against dummies and disablers get kinda old :P)
-A way to evolve your creatures without the codes of other players
-Some explanations on the mechanics of the game while playing (what does power rating do? why don't my stats get higher the higher my power rating is? is there any way to get better other than to copy traits and moves from other people?)
-The selection color should be of bigger contrast compared to other menu items, sometimes it was hard picking out what item you actually have selected
-Esc should go back in menus
-Menus should scroll while holding a key down

There is obviously a lot of potential in this kind of a system, I'm a bit worried though since in the beginning the experiences are a lot more limited than what the raters will have in the future. I wouldn't have listed all this negative stuff if I didn't think your game was awesome though. :D

PS: NORMAL DIGITAL TERA COMBAT

Experiment X by XmmmX 2012-08-27T12:25:00

The game felt quite nice to play. Had a hard time getting forwards since I pumped all my upgrades into damage in the beginning. :P The sounds were pretty standard sfxr stuff, I guess they were better than nothing.

A game design issue was the regeneration - it was best to just go hide behind a crate with shields on to wait for your health to regenerate. This made the tempo quite a bit slower than it should've been.

The graphics were pretty good, especially the scientists.

Unlikely Companion by alyphen 2012-08-27T12:07:00

Hahaa! Loved the starting music! A shame it didn't loop better.

I had a hard time listening to the sound effects. Using the sword I didn't really figure out a tactic to defeating the enemies without getting hit myself. I wish there was an autosave feature, since I accidentally pressed esc in the menu. :P

Fend off waves of zombies with your evolving gun DELUXE by Ezzam 2012-08-27T11:51:00

Holy scheitmonster! Installing this game was an adventure in itself!

The theme felt kinda tacked on. Overall the playability was ok, albeit nothing new. I wish the character graphics were finished. :P I had trouble understanding what some of the icons meant, perhaps you could've just written the descriptions next to them (especially so I shouldn't go back to your post to see which weapon does what). I was really missing WASD, which is really a must for right-handed people while using the mouse.

Gene pool! by jamezogamer101 2012-08-27T09:30:00

It was very hard to track what difference my choices made. I didn't really understand the evolution system, or the left and right arrows. Did they move the world around? Props for actually having a nice background music!

minogear by Andrei Barsan 2012-08-27T09:19:00

Which Java version am I supposed to run this with? Couldn't start it on my Win7-64bit/Java 1.6.0_25

Evolution Or Revolution by PTSnoop 2012-08-27T09:14:00

The game was quite fun to play, even though I didn't really manage to figure out any winning strategy except just clicking like crazy. :P I like your explanation on the theme - your interpretation was refreshing.

Dinosaur Survival Bash!! by Orni 2012-08-27T09:05:00

Wow, very cool graphics! The game was fun to play, but I seemed to get owned by dinosaurs spawning right next to me and shooting fireballs. Overall the game felt very complete. Great job!

LD15 — Caverns (33)

Ninja Spelunker by ExciteMike

Quite a nice graphical effect you've achieved. The mouse control is sometimes a bit unintuitive, if you for example need to get to the other side of the tunnel really fast. Good job on having audio even though it's not that great-sounding. :D

Ascent by Terry

Some spots were just awfully hard. :P The controls were a bit too twitchy for my liking. Pretty good level design and nice graphics. Quite a good game.

Adrift by Jpfed

A shame it's unfinished, could've been really good. The simple graphical style works for me. Took quite a long time to find the cube, since the caverns didn't exactly have any landmarks to follow. Maybe something more action-based would've been appropriate for the music. :P

Into the Pit: The Endless Caverns by mklee

Nice game! Would've liked more types of enemies. Juggling the bats was a nice element. Very polished compared to many of the other games. :)

The Walls are Not Cheese by Sparky

The only thing that was missing were the levels. :P Cool "prototype", needs content and audio to rock though. Nice particles flying around. :)

Cavern Copter by badlydrawnrod

Would've been quite a lot of fun with tighter controls. Great small effects like the copter crash animation. Very nice game, other than the controls.

F = ma by Draknek

The music gives it a weird touch that I think I like. Somehow controlling the guy was a lot harder than I thought it would be. Also got a bit of an headache while playing. :P I think the app lost focus when I died, I had to click the screen every time in order to get it to take my input.

Cave Trip by agj

Shame it's unfinished, your original idea sounded fun. You've achieved quite a nice simple tunnel effect here!

Cavern Relics by flashkick

Weird game. :P The "field of view" thing was a bit too jittery in my opinion. Some original elements not found in other platformers here.

below the house by dessgeega

Somehow the game was really jittery for me, a bit unplayable because of it. Other than that there was a nice atmosphere in the game (felt artsy, especially the start).

Excavatorrr by Hempuli

Somebody has been playing spelunky! :D

I feel like the ladders could've gone up by default, would've probably resulted in a lot less getting stuck by accident. Got a while to get used to the controls. Nice game for such a short time!

Cave Diver by ondrew

Really cool effect when the shark dies. :D Nice original game although I felt like the hitboxes of either the tentacles and/or the diver were a bit too large considering it's one kill and you're dead.

"Conway's Game of Caverns" by brandonman

A bit too slow paced for me. Started outside the cavern, first challenge was how to get inside. :D Good music and thanks for including the VS workspace too! :)

Cavernous Shooter! by Morre

Quite a fun game, and nice graphics! The controls are smooth and it feels very polished. Now add some action music and you've got a hit! :P

Cave In by Daz

You managed to create a more enjoyable experience in two hours than many do during the whole weekend (let alone a few years!). The game is pretty simple and nothing new, but it's well done and in this case it's enough. :P

Super Bean Kid by dstrysnd

Huge package. :D Quite a basic platformer and I don't know how it's about caverns. Cool music and a nice style overall. Very polished.

Mineral Miner by GBGames

Ouch, the monsters come through walls! I thought the "bumping into stuff" sound effect was pretty annoying. :/ Nice idea but could use a bit more polish.

The Caverns of WIll-o' by Lerc

Where are the instructions? :D

In the end I figured out CTRL shoots. Nice shadows. There isn't really much gameplay here though. Could be great with a bit more work. :)

Cave Invader by demize

I thought I was somebody on the left too, luckily I read the comment here. :P My eyes started to hurt after a while, but it's a good, original idea that was pretty nice to play.

Steampunk Cavern Crawl Into the Darkness by Kimau

Didn't find a single monster. :o (or then I didn't recognize them as monsters?) Shame it's unfinished, could've been great with another day's work!

Burrow by Incendia

Nice game. Sometimes the collision detection was a bit buggy, but it didn't really hurt the gameplay that much. It would've probably felt more "real" if you could only mine the tiles that are next to you, instead of the whole map. You could just go stand on a block with the gold pick-axe and kaboom all the other tiles to find out where the stuff is. :P The gem and time icons look really cool!

Cavern Chase by Devlin

Fun game to play, very polished. The jump sound got a bit monotonous after a while though. :P

Polluted Caverns by astrofra

Looks very nice, shame there isn't really much to do. The mouse cursor in the game and my own mouse cursor had a strange offset. Dunno what the rules say about a non-public engine, but what the heck. :P

Cavern-Ball by prmottajr

Nice pinball game, needs more content though. Argh, I hate the openings on the sides though, the ball seems to magically drift into them all the time. :D The sounds were a bit annoying at times, but at least you tried. :P

Clocksey and the Cavern by ajdef3

Props on having music, even though it didn't really make any sense melodically. :D Simple basic platformer that's pretty well done. Some of the level design is just painful though. :P

FallingTown by TFernando

Quite a nice game, maybe sound effects could've made the events in the game more recognizable as the graphics were a bit coder-stylish. :P

Thingy Munching by NeiloGD

Very cool graphical style. To be honest it was the only thing that made me play through this. :P Not really much for gameplay and I feel like the cavern is way too big for so few "thingies". Only found one thingy without hints. The audio suits the game. Nice job on the air bubbles. :D

Coffee Caverns by caseyd

The guy had a nice death effect. :P I didn't really get coffee and boulders like you did in your screenshot. For me they came in waves spanning the whole screen. Seems like your eat picture is aligned a few pixels left of the normal picture, since it always gets displaced when I eat something. Pretty basic game, good job for finishing though!

"Life is Guano and Then You Die" by Jacob

Wow what a game! :D Really nice graphics. Sometimes the controls were a bit too slow for my liking. Nice idea and a great implementation of it.

Mole Cave Tactics! by philomory

Quite promising, shame you didn't finish. At one stage half the screen went black, did not know how to get out of that. As you said, the interface was pretty terrible. :D

Down Down Down way Down by Eckolin

Needs a hp bar! If there is music, I didn't hear it. Felt a bit humiliated when the slime continued dancing around me after I died! :P

Cave of Dinosaurs by AtkinsSJ

Hehe, cool idea! The first few times when I killed a dinosaur were fun, but after a while it got a bit repetitive. :P I think Comtemno thinks you should be able to shoot the dinosaurs. :D

Tentacle by owendeery

Hmm, couldn't download, too many connections or something. :(

LD11 — Minimalist (69)

Typoworm by XMunkki

Nice little game, great idea for the controls. The production quality is good: the game runs smoothly, the graphics are ok and it's not buggy. Good job!

Unknown by Wiering

A great idea and it's quite fun to play. A bit slow to my tastes, though. Good job on the music. Would've been a really enjoyable game if the tempo was a bit faster.

Castle Adventure by Viridian

A bit unbalanced in the way that battles are too hard when you don't have a bow and trivial when you have one. Otherwise a very nice game. GREAT TIMELAPSE! :)

final version of my game by triorph

Probably quite nice with two players. Maybe the nice gravity gameplay would've shone through a bit better if the game was slower paced. Nice AI and bullet effects. :)

warrior by tonic

A fun little game in a virtua cop kind of way. The controls were a bit iffy since intuition told me that it should shoot where you're clicking. Good music and nice graphics. :)

Spacbattle is done-ish by tirpen

Cannot run. :/

Same problems as sgstair. Also seems like you're missing packages from the win32 release since it throws different errors than running from the source.

http://blahwebstorage.googlepages.com/Game.html by threeeffhex

Pretty nice implementation of a pretty used idea. Definitely needs instructions to go with it. Did the motherships really take a million bullets to get killed or what? :P

RPG Battle Simulation by thedaian

Pretty nice idea, but I had big trouble running the game. For some reason on my computer the game started crashing when the blue flan type monster came on the screen and/or I tried to heal. After that it wouldn't go past the title screen without crashing. :(

The Butler Did It by Surrealix

Very nice implemetation, other than the random crashes on startup. Making a murder mystery generator like this in 48 hours is quite an accomplishment. Nice graphichal style.

CGA Quest by SpindleyQ

Really good theme in the game, really feels oldschool. :) Quite a nice idea on the game mechanic too. The level design was perhaps a bit hard, but 48 hours doesn't really leave you a lot of time to playtest these things so it's ok. :P

Block Picker 1.0 – final, timelapse by sol_hsa

Pretty fun to play, albeit very simple. The hit boxes were a bit annoying and misleading. Good for a game made in 4 hours, but I felt disappointed you didn't use all 48 to make something even better.

The white gazelle laughs maniacally by jhauberg

Didn't run on my computer even after installing all the dependencies. :(

Minimaze by shanecelis

A very nice concept and the implementation is decent. A shame there aren't more levels. The green patches were somehow a bit unintuitive in the way they worked. The game is relatively fun to play. :)

“Desktop Rox” by sgstair

Really love the way it looks. Great job! Would've liked if the screen wrapped around. Good physics on the ship. Pretty simple as a game, but very impressing technically. I think this is one of the entries that will spawn the most discussion even after the competition.

Simple Dungeon by sfernald

Really like the fact that actions are contextual, you only have to know the arrow keys. Really nice descriptions on the tiles, too (I could almost imagine the paths I was walking on!). Thought the monsters had a bit too much HP, making the battles a bit tedious. Gave a low score in graphics not because the graphics were simple (duh, minimalist) but because they didn't necessarily do their job. Had trouble finding the way through the wall for instance because w is surprisingly similar to W.

Strong AI by SethR

This was a pretty fun little game. It wouldn't have really worked without the sounds though. :P It was a bit on the easy side, would've liked a challenge. Getting to kill your coworkers was a nice little detail. :P

redgate by scoopr

Quite minimalistic indeed, but surprisingly fun. A simple game to pass time with. Not necessarily that hard to make though. :P

Space Stuff Trader by saluk

Quite hard to control, maybe everything shouldn't be realistic. :) Also I had real trouble surviving any of the gigantic rushes the enemy made with a gazillion bullets. The screen could've been a bit bigger, since even when full screen the texts are blurry.

Circle conquest by DanReyLop

Quite a nice game here. The mechanic is really good, although it's a prime example of a slippery slope. Drag selection would've been nice since clicking on a unit was pretty troublesome (especially since it didn't register all the clicks). Also charging with the king was quite an anticlimax since he just trodded right through the enemy castle without actually doing anything. :P

Color eater by lucasshrew

Really nice idea with the mouse control scheme, could've been a bit more user-friendly though. The content started repeating itself pretty fast, maybe the game just wasn't right for the control mechanic.

Yeah, ThingGo is a go go! by robot_guy

Very nicely made. The way it's has puzzles and action at the same time without being too stressful is quite nice. The movement feels very smooth.

Pixelman 3 by pymike

Well made basic platformer. Putting even the sounds into one file is totally wacko, so extra points for that. :D

The graphics did their job and the sounds were nice, without being too annoying. Some spots in the levels were designed really well. The main problem with the game is that there isn't really anything we haven't seen before.

Origami Wars by piddlepup

Having an installer was kinda overkill for this small a game. Definitely needs instructions since I didn't really get the point of the game (are you supposed to only move or is there a button for shooting, too?). Pretty basic idea for the gameplay. Very nice menus though. :)

win32.dll The Game by philhassey

A great overall package. Everything seems to be polished quite well. Nice subliminal messages in the menu. Nice BSOD. Nice everything! One of the best entries, definitely.

Tiny Hawk final release by pekuja of Polygon Toys

The controls were a bit iffy, I would've liked a second button that you'd hold when you're grinding or something and just one generic for jumping. Nice graphics and sounds. Somehow the game tempo seemed too fast at times, while at times you had to wait to get into position for your next jump. Maybe that's just something you have to do when skating though. :P

Mondrian by pansapiens

Very nice puzzle game and it was quite fun to play. Felt like the levels got too hard almost instantly, up until then it was quite enjoyable. (throwing impossible levels at us isn't fun anymore!) The gameplay is actually surprisinly deep.

Unknown by NULL

Cool idea. The physics were a bit buggy but what bothered me the most was that when dropping down you really didn't have a clue whether it would be game over or whether there was a level below that you needed to drop on in order to go further. Also the menu should've been usable with the mouse if the game requires you to click, or else the game should've been playable with the keyboard too (which in this case would've been trivial to implement).

The Minimizing knight by nikolaj

Was hard getting it to work, resulting in the polish score I gave being low. Nice idea, but the gameplay is pretty simple. Good job on the physics though. :)

Casey is ready to rock (kind of) by nfirvine

Couldn't run.

Very nice readme though. :)

minimalist rts by negativegeforce

Great options screen. :P A shame you weren't able to finish this, could've been quite nice. If you were to finish the game I'll be sure to play it then. :)

Battle Magic Done! by MrPhil

The final result looks very different from the early screenshots. The game was quite fun to play, even though sometimes the choices you had were pretty unfair. Took a surprising amount of strategy, since the AI is quite good, too. Good job! :)

Trivial Escape from Minimalist Island by mjau

Quite nice, actually made me want to finish. The graphics have a nice style. Maybe turning to the side could've been a bit more obvious, but mostly it felt intuitive. Short though. :/

Framed! v1.1 Released by mikeware

Quirky idea and requires quite a lot of thinking. The music was wonderfully mysterious and it matched with the name. The game feels really polished, since even the lose text has a frame in it and the theme is consistent. Very good job on this one! :)

Unknown by Mike_W

The pictures sometimes don't update propery, which is a letdown, since it's actually quite critical for the game. Can't really say anything proper about the AI, but it did beat me (maybe luck, maybe skill :P). A pretty simple and old game idea here, not really anything new.

entry – Minim Madness by mariusz

Drawing was much too difficult to make it enjoyable, maybe just drawing simple lines would've been nicer. A cool idea though and when you finally get something drawn it works well.

Mininode by LunarCrisis

Pretty nice idea for a game, shame it doesn't really get any further than the first "two" levels. I really would've liked some more levels. Maybe next time!

(T+48:48) Final Entry: BlockOut v0.LD48_11 by LoneStranger of LoneStranger Designs

For some reason I can't manage to run this. :(

Kill ALL Life!!! by Kimau

Looks quite good and original, but it doesn't really give you any info if you're doing well or not, or if you really are even doing anything. Great readme. :)

Final Submission by keeyai

Really well polished game. Liked the stats at the end of the run and the random tips on the bottom of the screen (even though they were a bit small for reading them while shooting at the same time :)). Some of the ships weren't graphically practical in the way that you weren't able to see where you were aiming at all times. That would've maybe made the gameplay feel a bit more direct. Really liked the leveling up idea.

Cowbell Hero by jovoc

First of all, nice readme, gave me the info I wanted in a well-written package. Very stylish menus. The syncing didn't really work for me - the notes continued staying off-beat. Very cool and subtle humor involved. :P

Col-4 by jolle

I really would've liked the preview in the 48h version, I think it's the thing that would've helped the fun factor the most. The turning is a really great idea. At first I thought (/hoped) it would've turned the whole playing field, though.

Unknown by john

Pretty simple, but nice job learning a new thing this weekend! :) The house got built way too slowly and sometimes the blocks fell down in unfair patterns. Also the background and the rest of the graphics didn't really match together, necessarily.

Of Robots & Groglots by jlnr

Very well done on the game! Really cool graphics and the gameplay is mostly good. I didn't like the fact that the ship slowed down when it got closer to the centre of the level. I guess the angular velocity (or whatever it's in English) was constant or something, but it didn't really work for me.

Steroids by jamports

No mac. Nice screenshots though. :/

There Is No Screwdriver by JamesDM

The input being case sensitive really bothered me. Good job on making the amount of different things you can do quite big. Somehow I didn't get a sense of direction in this game and it took me a few tries to even realize which command I should use on what.

Divine Asteroid Showdown by jakbob

Quite a nice little game you have here. I felt like the shielding and wand waving would've both been enough on their own, having them both retracted from the experience. I liked it when I had to shield two planets at the same time, although the positioning of the planets was a bit unfair. The music complemented the game quite well (it actually worked with the god theme you had :P)

The Hunt for Pepsi Blue by Jach

Really loved the theme of the game, "really well written". :P Also the audio was really well done in the timeframe given. The controls were a bit weird and sometimes it seemed like the movement of the other "vehicles" was a bit buggy, but otherwise a pretty nice package. :)

MinMo LD11 by HybridMind

Very well made, real attention to detail on the flowers etc. :) I noticed I was "waiting" quite a lot while playing the game, which wasn't all that fun. The sounds were a bit annoying, but they were great for the atmosphere, and I give you an A for effort on those. Overall a pretty nice game. :P

Still Pond by Hamumu

A wonderful little game, with the best humor up until now. :D Almost like duck hunt but with better graphics, audio and texts. The only thing that bothered me was that the game didn't really tell you if you failed, it just reseted. Really good job, though!

Sailor by gustav

A pretty nice game. Great idea and the implementation isn't too bad either. Maybe the water particles could've been a bit smaller so the boat would've leaked more "realistically" and I would've liked being able to draw the boat with a few more pixels. Should be able to retry. Good job though, it was quite fun to play!

Dot2doT by Sophie Houlden

A nice idea for a puzzle game and the basics of the game work pretty well. I found it a bit random to my tastes though, since you couldn't really see much where you were going before you were screwed. Nice song choice for the time lapse. :)

GBGames presents Minimalist – the by GBGames

The audio and graphics do a good job of creating a sense of urgency, but is there a time limit for completing a level? If not the game requires patience instead of dexterity, and I think this game definitely goes into the genre of dexterity games, so it's kinda weird. Quite fun to play though. :)

miniPals by fydo

Nice idea to make the game cooperative this way. Felt like the levels were a bit easy and maybe there could've been more of them. The sound effects were nice. At times the physics seemed a bit weird.

WORLDMAKER by eugman

Pretty simple and there isn't really much gameplay, but I guess at least the "script" is okay. :)

dots by erik

This is the type of game powerheads at big firms play when they're braindead. Really great as a way to pass a few minutes and blow off steam. (or get steamed while trying to beat your own high score) Would've probably been even more fun for me if the blue balls would've healed you up, so you can go on for longer.

Exxon – The decontaminator by drZool

Cool idea and gameplay. Was a bit boring after the dust settled. The graphical style was quite nice. I didn't seem to get into level mode, for some reason. The islands in the middle of oil spills kinda threw me off, too. Overall a pretty good package anyways. :)

Marginal Ungolf Spectacle by DrPetter

A shame this didn't become a real game, really well made physics (would've enjoyed playing some "real" levels). Nice music and graphics.

MiniMall by doofer

A great small sandbox "game" (more of a tech demo really, though). The AI seems quite well written (or then you've just explained it's randomness well ;)). Had some trouble expanding the floor, it wasn't really working as easily as I thought it would. A pretty nifty idea, but I'm not sure if it's a game yet. Would be great if you developed this further. The name is a nice pun. :)

Unknown by dgriff

Nice game with great music. The game didn't really run well on my computer, and it minimized itself regularly for some reason. I couldn't see the end screen at all since it minimized every time I tried to start it up again. (might be just my computer though). Cool particle effects. :P

Leap , at least it’s something… by Devon

Nice graphics and the physics are ok, except for the collision detection at times (which is quite unenjoyable). Pretty minimal gameplay, but it could've been nice with levels or a score meter and proper collisions. Pretty nice work, learning new stuff this fast. :)

Brainwave by Deepflame

A nice idea for the controls and it works relatively well, maybe the steps could've been smaller to allow finer adjustments to the height. I gave you a high score in audio just because the idea of the "music" was so great, not because it wasn't annoying. :P Wasn't really that exciting to play.

Omnihunter by Dathgale

Really would've needed the background to be enjoyable. I really enjoy these kinds of games and this is no exception. Somehow it just felt sluggish to play, since the graphics didn't really support the gameplay.

As good as it is going to get by creiht

A cool idea, I'm really surprised all these people don't have facebook accounts. Shame the game didn't work in Opera, so I had to start up mozilla all for this! The game is pretty nice. I died though, and it didn't really tell me anything. :P Battling rats was quite exciting but it seems like you'll have to kill a shitload of them to develop your character. (EDIT: after reading some of the other comments it seems like I've played an updated version, since for me all the hit and attack texts worked nicely, this is a bit of a problem with facebook apps since I can't really test the 48h version)

Things on Top of Other Things by chrisp

Very nice game, this one is actually one of the few I wanted to finish. Good mechanic with a nice implementation. A few nice levels in between. Sometimes misclicks were a bit harsh since the only way you could continue was to reset, maybe an undo button would've been nice. Great job though!

Too minimal for a name… by bluescrn

Was fun, except for having to change resolutions to pass the puzzles. This definitely needs physics that aren't frame rate dependent. (seems like the slower my game ran the smaller the gravitational force was... wtf?) The graphics are pretty nice and good job integrating a physics engine into the game. Shame it didn't work out perfectly, would've been a lot more fun. :/

minimalist entry by allefant

The parts that were made were really well polished. Some cool plot twists, definitely shows that you have put thought in this. The menus were a bit sluggish on my machine, but that might not be your fault. :P

Game by alex

I thought the tails the blocks had made it look really great. Really loved the death sound too. Cool idea with pretty nice physics, sometimes the blocks would jump around quite unfairly though. At times it felt like shooting the red blocks made it more difficult to stay alive than not shooting them.

Unknown by AK47

while(competitionRunning){
putAllMyEnergyIntoWritingAJournal();
}
return aProgramThatIsNotReallyAGameAndAReallyWellWrittenJournal();

Micro Macro by PoV

At first I thought the circles would chain like they do in everyday shooter, but then they didn't. Pretty minimalistic game in the sense that it doesn't really have a point to it other than scoring points. Doesn't really motivate to play more, though.