thx guys :D
@SaintHeiser:
it's actually only 1-bit color depth, since 2-bit would allow for four different values (00,01,10,11) which would mean four different colors. I figured I go as minimalistic as possible - hence the name 'super 1-bit space arena'
@perebu:
you're the first person telling me the game lacks speed - wow, maybe I'll introduce a 'hyper' mode in a potential post-compo version - just for you :)
@matthias_zarzecki:
yes, it is overcrowded, but that's kind of the point of it I guess
@patrickward:
the monotone (1-bit) color depth is how I interpreted the theme, since 1-bit is the lowest possible, hence minimalistic, color depth. Upgrading to even only 2-bit (like the original game boy had) would allow for 2 shades in between black and white which wouldn't seem as minimalistic as I would like it to be
@BrothersT:
yes, implementing a more shallow learning curve was my original idea - maybe even some sort of tutorial. but I figured you guys are awesome enough to not get your time wasted with such nuisances :P
@Cybearg:
Since it's based on Flash I might implement some sort of shader/filter that might modify the look of the game to something more 'real console looking', like a NTSC filter. although this might cost quite some performance I guess
@kidevil:
one of the things I've learned is that randomly chosen multiple, slightly mutated version of one sound can make a huge difference and I'll definitely implement them if I decide to release a post-compo version
for everyone interested in color depths and palettes, here's a link: http://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#Monochrome_palettes