Foon → Ludum Dare Explorer → Users → Rusty Moyher
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Angle Isle | compo | 175 | 3.42 | 3.40 | 2.83 | 2.27 | 3.61 | 3.33 | 2.34 | 3.08 | 100 | ||
| 2011 | 22 | Alone | Audire | compo | 666 | 1.71 | 1.31 | 1.29 | 2.14 | 2.50 | 2.57 | 1.14 | 2.31 | 1.20 | 24 |
This is great!
Nice art! Great entrance with the space cheese. Love the barking. :)
Runs smooth too. This should make a good iOS game.
How do you start playing the game?
Oops, I was looking in the readme and didn't see ""python main.py" in the description above.
I received this error message:
Traceback (most recent call last):
File "main.py", line 3, in <module>
import pygame
ImportError: No module named pygame
Wow. Thanks everyone! Still exhausted, but also encouraged. :)
@mikelovesrobots3 - Hopefully you will really, really soon. :D
@spacerumpus - I like it. Gliding more regularly could be a cool mechanic.
@Jonathan Whiting - Agreed. I want a fitting ending too.
@keely - I've got that feeling too during my (limited) play testing. I considered adding more levels, but I wanted the world to feel tiny. :)
@cirolve - Nice. Go for 100% ! Or finish without dying. (Should add a leaderboard in the post-dare version.)
@wibblymat - Good feedback. It needs something to make it more obvious. (Fruit wiggle?)
@aaronsnoswell - Agreed. The flapping between levels should feel different. Perhaps a "soaring" mechanic/animation when changing levels.
@matheus23 @the8donut - Yeah. I was going for a tiny world/isle that is populated with tiny land masses. (Some of them REALLY tiny.) I'll update the game description too.
Victory for tenderfoot! Smooth and fun.
Can you share a bit about the development? What tools/frameworks did you use? Where you familiar with them? How well did it work out?
Fun game here.
Nice! It's like you're eating chunks of a planet. :D
Nice job on itty 8bitty. Really enjoyed the sound design.
Enjoyed the "trap" buttons. :)
Perhaps the dialogue boxes are not needed.