FoonLudum Dare ExplorerUsers → Rusty Moyher

Rusty Moyher

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201223Tiny WorldAngle Islecompo1753.423.402.832.273.613.332.343.08100
201122AloneAudirecompo6661.711.311.292.142.502.571.142.311.2024

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Rusty Moyher

LD23 — Tiny World

Copulous by keely 2012-04-23T07:37:00

This is GREAT! Very fun. Also dig the music.

Robots Are Red, Violets Are Blue by David Durham 2012-04-25T19:18:00

This is great!

ACTION SCIENCE DOG by bburbank 2012-04-24T08:05:00

Nice art! Great entrance with the space cheese. Love the barking. :)
Runs smooth too. This should make a good iOS game.

Millinaut by Throbbery 2012-04-24T18:26:00

Well done! Has that real NES feel. The "swap, drop, smash" mechanic is clever and fun. Pretty touch there at the end, but the difficulty curve doesn't feel too steep.

Encroaching Darkness by redwire 2012-04-24T06:35:00

How do you start playing the game?

Encroaching Darkness by redwire 2012-04-24T06:40:00

Oops, I was looking in the readme and didn't see ""python main.py" in the description above.

I received this error message:

Traceback (most recent call last):
File "main.py", line 3, in <module>
import pygame
ImportError: No module named pygame

Pixel MMO by daniel 2012-04-23T07:09:00

Crazy. Fun. Weird. I like it. :)

Angle Isle by Rusty Moyher 2012-04-24T00:00:00

Wow. Thanks everyone! Still exhausted, but also encouraged. :)


@mikelovesrobots3 - Hopefully you will really, really soon. :D

@spacerumpus - I like it. Gliding more regularly could be a cool mechanic.

@Jonathan Whiting - Agreed. I want a fitting ending too.

@keely - I've got that feeling too during my (limited) play testing. I considered adding more levels, but I wanted the world to feel tiny. :)

@cirolve - Nice. Go for 100% ! Or finish without dying. (Should add a leaderboard in the post-dare version.)

@wibblymat - Good feedback. It needs something to make it more obvious. (Fruit wiggle?)

@aaronsnoswell - Agreed. The flapping between levels should feel different. Perhaps a "soaring" mechanic/animation when changing levels.

@matheus23 @the8donut - Yeah. I was going for a tiny world/isle that is populated with tiny land masses. (Some of them REALLY tiny.) I'll update the game description too.

Wander by Dramble 2012-04-24T07:00:00

Funny. :D Well done.

TinyColony by aaronsnoswell 2012-04-23T07:27:00

Victory for tenderfoot! Smooth and fun.

Can you share a bit about the development? What tools/frameworks did you use? Where you familiar with them? How well did it work out?

Fun game here.

The Green Planet by Munch 2012-04-24T07:17:00

Nice! It's like you're eating chunks of a planet. :D

itty 8bitty by 8bitmatt 2012-04-25T19:34:00

Nice job on itty 8bitty. Really enjoyed the sound design.

The Lost Isles by Nilmrots 2012-04-24T02:53:00

Enjoyed the "trap" buttons. :)
Perhaps the dialogue boxes are not needed.