6 Degrees of Sabotage by dukope 2012-05-13T20:28:00
Really great. Had seen this game around but only just played it - nice idea, very enjoyable and looks great too.
Foon → Ludum Dare Explorer → Users → David Durham
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Steaming | jam | |||||||||||
| 2013 | 26 | Minimalism | Rokhopr | compo | 283 | 3.45 | 3.17 | 3.77 | 3.89 | 3.00 | 1.71 | 2.48 | 66 | ||
| 2012 | 23 | Tiny World | Robots Are Red, Violets Are Blue | compo | 193 | 3.39 | 3.16 | 3.92 | 2.97 | 3.29 | 2.58 | 3.51 | 3.16 | 68 |
Really great. Had seen this game around but only just played it - nice idea, very enjoyable and looks great too.
Very nicely presented simple platformer with lots of content and well balanced.
Really great concept, a nice feeling of escalation too. One of my favourites so far.
Really enjoyed this one. Looks great and plays great too. Brilliant work.
Loads of lovely particle effects and runs super smoothly. Good fun too!
This is one of my favorites so far. Really nice simple concept, gently balanced difficulty curve, cute graphics and nicely polished.
Some nice polish, and a simple concept that was fun to play.
Great little game! Nice concept, short but sweet.
Nice game! Really well presented, well done.
Thanks for all the feedback so far. Maybe I should have zoomed the view back a bit so you can see more at once?
Yes, once the contest is over I'll 'finish' the game properly, and include some kind of high score system.
Ha, I figured it out eventually. Really great job with the presentation and a nice little game play gimmick. Well done.
This is actually one of my favorites so far. Really addictive and genuinely fun. Feels authentically retro. Great work!
I really like 'self cooperation' games like this, and this one is pretty nicely done. There is something darkly brilliant about jumping up onto a pile of dead cats. Good job!
Brilliantly addictive and lovely clean visual style. Having the two game modes was a really clever idea too. One of my favorites so far, well done!
Very clever, I really enjoyed this one.
Really good! One of my favorites in terms of style and mood, and a really nice idea. Great job.
Good fun. I agree with the previous comment about the colours being a little misleading. But overall I enjoyed it.
This was good fun and a nice idea.
Really well presented take on a simple idea. I did find it a bit tricky to control initially, but still enjoyable.
Two nice game mechanics in one. Was a fun way to explore the Mondrian style world.
Sets a great mood, and all the interactions are simple but really satisfying - the audio adds a lot here. A really nice way to spend some time.
I like it. It reminds of elements of Okami a little. What you've got is good, but I'd love to see a more complete version post compo. Well done.
Very enjoyable and felt like a complete experience. Love the idea of quickly swapping between equally twitchy game modes, and it was just the right length (you didn't over sell it). Good job!
Great game with a fantastic atmosphere as well as some really fun game mechanics. Certainly one of the best I've played this Ludum Dare.
Really impressive work! I thought the 'skycam' overview during respawn was a really nice touch, and the gameplay was solid.
Good fun! Simple game mechanic and nice ambient music.
Thanks for all the great comments. I'm definitely aiming to have player collisions in my 'post jam' version of the game.
I'm glad people are trying it on tablet. I was aiming for a 'cosy' player vs player experience, but the touch controls do need some work.
Having pickups like water and coal to keep your fuel topped is also on my to do list - I just ran out of time during the jam. The tracks are super simple to make too, so I'll hopefully have a few more of those too.
Thanks again.