Killer the Ant by Ben 2012-04-29T12:22:00
Congratulations on creating your first game, in 48 hours no less! Some funny bits in the game, I enjoyed destroying the bee with a tin tack particularly :) Looking forward to seeing something next LD :)
Foon → Ludum Dare Explorer → Users → refreshgames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Novascape | compo | 206 | 3.61 | 3.47 | 3.76 | 4.09 | 4.21 | 3.00 | 2.89 | 3.87 | 61 | |
| 2015 | 33 | You are the Monster | The Catcher Van | compo | 347 | 3.26 | 2.96 | 2.96 | 4.13 | 2.87 | 3.00 | 3.39 | 2.90 | 35 | |
| 2015 | 32 | An Unconventional Weapon | Zoo Racing | compo | 357 | 3.38 | 3.33 | 2.48 | 2.74 | 3.74 | 2.95 | 3.33 | 3.00 | 45 | |
| 2014 | 31 | Entire Game on One Screen | The Biggest Snowman | compo | 298 | 3.46 | 3.58 | 3.03 | 3.68 | 3.73 | 2.44 | 2.90 | 3.10 | 51 | |
| 2013 | 27 | 10 Seconds | Penguin Racer Go Go | compo | 131 | 3.59 | 3.53 | 2.53 | 3.44 | 3.91 | 3.12 | 2.96 | 2.93 | 57 | |
| 2012 | 25 | You are the Villain | The Most EVIL Breakfast | compo | 253 | 3.20 | 2.63 | 2.24 | 3.83 | 3.63 | 3.10 | 3.43 | 2.96 | 57 | |
| 2012 | 24 | Evolution | DashDashDASH | compo | 482 | 2.76 | 2.45 | 2.70 | 2.24 | 2.82 | 2.00 | 2.16 | 2.32 | 48 | |
| 2012 | 23 | Tiny World | Gravity Force 3 | compo | 317 | 3.17 | 3.11 | 2.51 | 2.89 | 3.36 | 2.63 | 1.85 | 2.47 | 81 |
Congratulations on creating your first game, in 48 hours no less! Some funny bits in the game, I enjoyed destroying the bee with a tin tack particularly :) Looking forward to seeing something next LD :)
Very nice looking 3d world you've got there, but I was confused with how to save parts of the world for the future and didn't understand what the "what a beautiful weather" people were all about. I ended up drowning myself so I didn't have to hear them say it again :)
The colour effects were nice indicating which areas were active at the time and the art style overall was nice but how you achieved the goal seemed unclear to me.
Some very nice unity3d work here, Played to the end, I may have missed some red bits along the way. Had some challenging areas, the vertical chute was a nice bit. Took me a moment to figure out what was causing the massive umps then I noticed the graphical cues so I could take advanatage of the massive jumps. Did I mention that it's very nicely styled? Good work, nice platformy game.
Fairly buggy entry for me sadly, kept tapping 'Z' or 'z' when an enemy was in range and nothing was happening half of the time which is a shame as I can see it being a lot more playable once the bugs have been ironed out.
Played a few times to see if I was missing something but sadly couldn't determine what. I'd definately like to see the finished product though :)
Congratulations for creating a game within 48 hours. There are some odd bugs which have been mentioned above but you've got the basics of the game down. Just needs a bit more subsstance to it.
Cool one screen game, reminds me of spelunker very much, particularly with the simply huge nmbers of ways you can die.
Really fun game once you get into it, nice mechanics at play here, runs well, matching sound effects, really enjoyed playing it!
Cool little game, one annoying bug though was that if i was jumping up and collided with a mini it was still instant gameover. Nice music in the background but could do with some slowing down of the minis. possibly fraerate related. Nonetheless, a good entry into LD.
Nice, restful game, glad I explored to find the extra bits. Music and sfx add to the general flow of the game. Nice ending also, yay!
Coolies, some good bsics in here, nice idea with the weapon types although the variance between their effectiveness is dubious. Wouls like to see more enemy types in the game and possibly power ups to make it more complete. Glad to see a high score board on there :) Scarily similar to my entry also, haha!
Fun platformer! It's got that lovely speccy vibe about it which I like. Good use of otomata and sfxr. The graphics are all very in-keeping. Would like to see further levels in the future :)
Certainly a cool concept, functional looks and it reminds me of darwinia a lil bit :) I didn't get too far into the game sadly but would like to see an extended version of the game, ideally with a tutorial section :) It's a tough one to rate for me though as I couldn't get that into the game sadly.
Okay, so, it's unfinished and it's a little buggy but, what there is here in my opinion is the beginnings of a good game. Found 3 of the 4 keys, got to the next level. It fits the theme very well and is a nice change of game style. The music is a nice touch and well done for putting this all together so far :D
Short but sweet platformer, everyones like double jumps! Music and graphics fot together nicely, solid LD entry imho.
Really fun game, the music and sfx really add to the game nice concept too, only I couldn't seem to get an ending apart from the world is gone, the galaxy is at peace which is cool but once I'd hit over 150 in weight, surely the world was massive enough? Nice addition of the death star ;) +1 humour for that alone
Groovy little game. I liked the ball-weapon mechanic and the difficulty scales up nicely with the number of enemies on screen, time left, etc the ball becomes the more important tool.
I agree with Zener in that platforms and maybe barriers would extend the re-playability of the game post-dare.
Fun little blaster. Music fits nicely and adds to the manic atmosphere, like the sarcy game over messages hehe, too many enemies indeed! Some more enemy variations would have been nice. The power-ups were implemented nicely and it's in a Tiny World so it does fit the theme also!
Solid entry with some nice albeit a bit floaty for my liking. Some nice puzzles at play here in later areas although some music and sound effects would have added greatly to the experience.
Really enojyed this game, it's great, yup!
Very nice graphics. I wish I could make art like that.
Mmm, reminded me of Ikaruga a lot, which is a good thing, I loved Ikaruga! Nice level design, some groovy set pieces which force the player to use the warp mechanic, esp the final boss requiring a 2 step warp to be learnt by the player. Groovy pixel art and style in general. Don't see much reference at all to the tiny world theme. It would be nice to see the game extended post-jam definately!
That was pretty good fun! Played through on Tiny World mode, the minimap is really handy to have, well thought out GUI, nicely made 3d graphics, all fitting within the general theme of the game. Sound would have made it even better but, hey, there's only 48 hours available. Excellent!
So. what is cooler than being a space giant that punches aliens into planets to make them explode? Not much. Cool concept! Executed well, enjoyed the ending, ohh, those cheeky aliens! With their ever increasing numbers!! Thoroughly Enjoyable and well paced.
Woah, a bullet hell shooter, with some really awesome graphics, matching sounds and Boss fights. In 48 hours? Which makes me feel like I was playing the cartoon video game version of the film Innerspace? I used to play through Ikaruga a lot whilst I was at uni and I only made it part way through level 3 but it was really good fun to play also. I lost the patient... Nooooo! Excellent game!
Fun game, nice to see a word based puzzler in here, had a good time playing!
1732pts
Nice little game and good effort to include some audio in there as well. Liked the concept and whilst I seemed to repeatedly get crushed by Jupiter a solid LD game.
Difficult to rate this one, as soon as the background music came on I felt I had to mute it as it's not your own work and it will have an effect on how the game is played.
I first tried running to the right and was greeted with error messages after falling off the world, then ran to the right and began the game proper.
I really like the overall look of the game, some excellent 2d pixel art is being displayed here and the main character has some smooth animation which makes up for his petit-ness
I got frustrated with the lack of jumping control available to me and that roll on after landing caused a fair few of the deaths which didn't help. I quit when it got to the one block jumps due to this.
In summary the graphics are really well made but the game needs some fixes I feel in the difficulty curve / jumping mechanism to improve general playablilty.
Ahh, afer playing this nice, calm, relaxing game about destroying planets whilst your planet grows to gargantuan proportions I feel much better :) Very nice resource management, I still couldn't beat it, after my 3rd/ 4th try but never mind, the point is that I had fun whilst playing it, the soothing music matches the movement of the craft which is quite responsive yet forgiving. Glad to see the important GUI elements are there, without that red arrow pointing to home I would have got lost quite easily.
You may need to upgrade your JRE to run this but it's worth it :)
Nice platformer action. Goo plan with the cut scenes and bonus footage, where's THAT guy's monocle huh? :) Best robot platform game based on monocles and Gentlemen Space Adventurers I've played thus far. A Complete game including a nicely animated ending to boot. More enemy variants would be nice but, in 48 hours that's probably asking a bit much when there's already a lot of good stuff here.
Hope you get some good feedback on kongregate and the game develops further in time.... and space ;)
Nice game. I would love to see some form of player control through the active level so you're not left there watching turrets which would up the gameplay a bit. Still, a well presented game with some replay potential after some post dare coding. I was looking forward to more than credits in the ending but hey, only 48 hours, great stuff!
27990, Well styled groovy game, liked the extra effects including the ground tilting depending on where you hit it, those extra touches add even more polish to this groovy game!
Cool game, nice absorb bullet mechanic, graphics are nice enough and all fit well with each other. The sound effects and bgm also complement the general feel of the game which is important.
Hope you find a chance to add more complexity to it post-compo as I'd like to see some non-absorbable shots in the mix which would help up the difficulty somewhat.
Made Pluto become a planet again, (at least in my mind anyway) huzzah!
Final boss was the icing on the cake!
Couldn't get the web version but the windows download ran a-okay. Nice mechanic, good way of indicating battle progress via the colour of the unit. Needs a bit of balancing, or I could just be a bit rusty since my days of playing RA2,etc. Had a chcuckle at the level complete screen, very nice!
Cool graphics and explosion effects, although I did run around wandering why I couldn't seem to hit any flying ships for a while at the start. Nice effect for having both light and dark sides of the planet.
Although can you actually dodge shots being fired at you from the landed saucers? I was happily bouncing around when I came across 5 or so of them landed taking resources shot one then that was it game over. :(
Some sort of minimap would have been handy but hy, there's only 48 hours right? Overall a nicely polished game which just needs a couple of extra features to enhance it's playability.
Thank you very much for the feedback. I'm just putting together an updated version for android and the others over this week which will sort out the resolution issues, etc. Got some plans for integrating facebook 'n' twitter in the longer run with this game now. Probably going to add a starting difficulty setting along the lines of columns on the megadive wher you can start off later on in the game, with a good rack of points but it's gonna be tougher on ya!
Here's a demo of the android conversion incase you fancy playing this on the move at all. Please don't use this version for reviews as the code has been changed slightly.
http://dl.dropbox.com/u/7854454/gravityforce3.apk
Update: the android version (not for review in ludum dare now has difficulty levels and scales correctly on devices, yay!)
Thanks for the feedback Chained Lupine and d_durham. Which direct download isn't working? I'm suspecting that there may have been a dropbox issue, just attempted to download the files from here, all seem to check out.
I had great fun doing the vocoder voice, used a freeware program called Zerius Vocoder, it's really cool. Gonna be doing more to this project over the coming weeks, check out http://games.refreshcreations.co.uk/ for updates.
Thanks once again for the feedback, I'm going to be starting off a website for the game shortly to register interest in it for when I'm happy to release it to market free versions would obviously be available and If I can figure out how to gift copies to ludum dare particpants I will but that time is a little way in the future :)
Looking to add a couple of power ups. thinking about having a multi-shot which would last for a certain amount of time and a continuous laser for one rotation (read as smart bomb) adding more enemy types, boss battles, etc. The website will be up at some point in the future over at: http://www.gravityforce3.com/
Will look into dynamically scaling the HUD, it is a bit on the large side, yeah. Just awaiting my testing tablet to arrive soon.
Thanks for the feedback Capt'n. I should probably leave a points notice on screen for a moment once the enemy has been exploded, that would be a clearer signifier, thanks for playing :)
Aye, I designed the game for1024 * 768 resolution which was a bit high for web sadly. Only foundout about unitys gui scaling after the competition soo, yeah next time I'll be aiming to sort out multiple resolutions within the 48hours.
Just releasing the post game android version to google play, pc and mac versions with updates will be available soon.
Yeah, They're on the list of things to-do in fact, that list is getting larger day by day!
Well done for creating and submitting a Ludum Dare entry. Admittedly, there's not much there currently but I'm sure if you get to spend some more time on it over the coming weeks it'll turn into something much better. Feedback, health bars, boss fights, enemies which can dodge / shoot back, etc.
Hmm, was that 2 unlimited in midi format as the intro? I saved the planet in 45 seconds so it didn't suck to be them for too long :) Actually, yeah, +1 more humor for the 2 unlimited midi hahaha, ohh the early ninties...
Cool little game, nice pixelly explosion effects and the asteroid gravity pull is a good feature. The controls were too jittery for my liking however which affected gameplay. Would more of an asteroids movement system work out better perhaps? or plain ol lock to mouse?
Aside that niggle a nice concept and a solid game, well done!
Ohhh, a slightly more sinister entry! Made me feel like I was stuck in a B-Movie with the approaching wall of death! Think I lost something in the readme though as it didn't seem to harvest anything i drove over although that oculd just be me. Good effort, nice to see something a bit dark :D
Fantastic Game! Last boss is a bit unforgiving and , in the end I abused the infinite lives going on but, wow, the music nd effects all came together to make this a solid game in it's own right, let alone a 48 hour entry.
Nice little game, it's got the main elements there including some nice sfx and a non intrusive bgm. With the addition of enemies ...err cable tidies? to block your progress and some snappier controls (movement felt a bit slow for me there) It'll add some more replayability. Good, solid entry into LD 23, Well done.
Okies, it works well in Google Chrome on Win7 peeps and probably Chrome on most other OS also therfore. Another, unsuspectingly dark game, made a bit more potent for me, being a dad 'n' everything. Has a clear message behind it and whilst it's not the classic definition of a game. I appreciate the minimalism of it as it conveys the creators view on the futile pointlessness of war well.
The graphics are nice enough and the swirly effect between screens is quite effective in creating a dreamlike mood but for some reason the game seems to (frustratingly) break down after the 3rd or 4th screen. It's still running but the guy gets lost behind the church? and there doesn't seem to be any interaction with e apart from to remove the bubble at the start. I'd like to see more of the game though :)
Sadly this failed to run on my PC but Conrgratulations for creating your first game ever! It's a fun experience and remember, everyone starts off with something basic first. I get a generic "windows 7 can't do this" box if that's any help at all with a re-compile?
Groovy lil sim game. Impressive that you made this all generated in just code. Island generation must've been fairly tough to figure out and implement in a short time. Made it the year 5000 with a good number of peeps. Not sure how sound effects could have been implemented in this sim-game but maybe some audio in a future version based on the status of your little world would be cool.
Nice, simple, fun little game, I suffered from the occasional spawn-death which is my only complaint. Really liked the music and the pixelly graphics. Wandered what the green walls were there for, having them as physical barriers would add to the difficulty if it were to become level-based in the future but overall a great, complete LD entry!
Well balanced platformer. Starts off easy and gets progressively tougher throughout. No leaps of faith which is a relief. Fun game to play through and good addition of the camera zoom for the big pick-ups.
Game didn't run in Firefox on Win 7 ( 64 bit) Shame that as I like the picture of the zombie kitten ^..^
Nice ideas, movement was a lil slow but it was still playable enough. Didn't notice any sound effects but I guess that's the danger with HTML5 games, buggy support :(
Overall a nice concept which could do with a few more levels in the future, nice entry!
Took a while to load up on the web version but it was worth it, neat little physics puzzler :) Good graphics, I found it hard to complete some circuits, purely because I don't remember that much of my physics lessons from way back when but I escaped the lab with my tail intact. Could probably do with tutorial on the icons but well done,good entry!
Cool game, cool artwork, cool concept! I think I might have enjoyed playing the role of the evil scientist a bit too much in this case as I now plan to buld my own shrink ray and...err no, wait a moment, that's going a bit far. It took me a couple of attmpets to figure out the controls but I really like how this game plays out seperating hte level into 2 halves with the collecting of humans and then the gruesome destruction of said humans. Quite a toughie to get the hang of but really fun once you get the hang of it.
Overall a decent entry but the lack of sound and notification of collisions with monsters harmed the expereience a bit for me. The pixelly graphics have a cetain charm to them and I'm guessing the monsters eat the keys? Enemy placement can sometimes make sections impasable which was frustrating but conrgratulations are deserved for creating such a world in such little time and with a tiny .swf file at the end of it 12.7 kb? How is that even possible?! :D
Nice art style, groovy concept with the whole tiny floating island in the sky. There's a game start, gameplay and an ending which is all cool and a scoring system in play somewhere behind the scenes. I died the first couple of times then found my strategy to get the money and won, huzzah! Sound would make this game more complete but hey, this is LD ,there's only 48 hours and a dudes gotta sleep right? Look forward to seeing your next LD :)
Ha! Great fun to play, liked the win / lose screens, nice touch, the music is awesome! Short but very sweet game, well played!
I seem to get the same bug as Uberi despite having the most recent version of flash installed. Will try again tomorrow hopefully!
Nice mechanism with the DNA, got past the ending and i think probably to somewhere i hould get to, kudos for putting the level editor in the code, nice stuff!
177315 points! Made it to err level 25 I think before something spawned on top of me, curses!
Fun game, atmosphere would have been improved with the addition of a background and perhaps some larger enemies but I can understand the reasoning that by having smaller enemies you can fit more on screen, yup?
Could have done with some more enemy types but the basis of a good game is there, just needs some more fleshing out, cool bg music and vocoder action also there :)
aww, link is still dead :/
Not bad, short and sweet. The sounnd was a tad grating whenever you jumped or collected a power-up though.
d'oh, still awaiting approval.
Enjoyed playing through the game, looks like I did what a few other players did and won with just one army remaining.
Nice, authenic visuals really stood out here, adds to the atmosphere of the game which, whilst it is of a slower pace than some entries, revels in it.
Cool simulation, had a play for a bit with it but as there didn't seem to be a goal to the game such as get x number of worms / frogs on screen I left it alone after a while.
The mutation bit is also nicely done and you learn after a bit which gene is more likely to affect postively despite HP loss. Fits in very nicely with the theme also I have to say!
Kittens, yay! Nicely made game, quite a looker with nice progression through the game, Liked the little touches mid-way through the game taking the items back ot the kittens to see them change as you played, good fun!
Nice take on evolution with the difficulty and the graphics improving after each wave / level.
The final boss graphic must have taken a long while to create, look prett cool too! If it had some sound it would help enhance the immersion but overall a solid entry in just 48 hours, nice!
Same here, tried clicking on the buy button incase that linked but It looked like it was missing an applet file, using FF 14.0 on Win7 if that helps out.
Hahaha, that was great fun! Beat it on my first run through but the latter stages built up the difficulty somewhat which is nice, good fun dialogue between the characters and a link to the evolution theme placed in there for good measure, god fun game, damn those were some scary rabibits monsters, neat warning music too, ha!
Ha, too stiff controls for one and too floaty for another :D .
In response, I was hoping to add something to make the floor traps a little more obvious but sadly ran out of time which was a shame. I did start to design a cursor for it also but simply ran out of time sadly at the end, sorry :/
I did get a feeling that I had made the game a bit on the tough side towards the latter hours but by then it was mostly bug-fixing, think I might have been a bit over-ambitious perhaps, never mind :)
Okay, okay, okay. I feel like I should delete my own entry now, my ego has taken enough of a battering after that.
Ahh, breathes, thanks EatThePath. I'll try to get myself together to improve this for the end of October :)
Will do next week demonpants, packing for a holiday atm.
Thanks all for the feedback, now I've nearly caught up with my work - workload I'm gonna finish up my LD23 entry then move on to a lotrra lorra refinement on this one. A lot was rushed towards the end so I'm thinking about firstly changing the control issues, they need to be sped up a bit. sorting out the difficulty and progression issues and tidying up the graphical appearance of the game.
A friend of mine introduced me to temple run on the droid recently which has some fairly sharp controls, it would allow people to focus more on the shooting element also.
Nice idea, played through to completion, a complete game as in you have a beginning, middle and end point which is great. My only criticism is that is felt some of the hit boxes seemed a little off but hey, this is a 48 hour competition, this stuff happens. A solid effort.
A good start at a shooter, with some more time spent on it post compo you could have something nice, some intersting enemy movement patterns although I found myself confused between the background and the foreground at times. Some parralax would help with that.
Just a quick message to say congrats on getting that far in Dash Dash Dash! Will check your game out tonight :)
Enjoyed playing the game, sadly I don't think I won any time, got red mountains each time but it was an interesting take on the theme, as many have already said, nice integration with Conway's game of life, very fitting!
I'm not sure if there was any audio or if my version of java may have had issues but that and perhaps a scoring system or sorts would add greater replayability.
Overall a nice game which imho deserves some more time post gamejam work for the ideas to be explored further.
That was a really nice interactive adventure there! I swear I was clicking much more franitcally towards the end. I'd like to see more of this and I'm not a guy who would normally bother looking into point 'n' click adventures!
I had great fun playing through this game, great level design at play here, nicely judged with the addition of new weaponry through the players progress! Also, the graphics and audio are ace!
A Fantastic game! Sweet sprite work, really polished level design which exploits the unlockable abilities throughout, atmospheric music and a great twist at the end, really REALLY enjoyed playing through this.
Cool Game! Even though I failed on the first level... I had a lot of fun playing it, even though it seems to be so basic. Seriously though, nice usage of javascript! The story bit at the start helped to set the scene for the game (would have liked to be able to skip to the full text as it scrolls fairly slowly but that's a small thing, rekindled some of my passion for the more retro games out there. Thank you very much!
Good work for the time given. I would have liked to have a set-up phase before the miners come along so I could get more at-ease with Disturb the Miners!
I'd liked to have set-up traps or made the explosions kill / disorientate the miners but that's beyond the scope of the creation time available really.
I got stuck in walls a lot but quickly found out how to get by that lil feature and eventually died when around 4-5 miners were on-screen.
Overall an entertaining, if confusing at times, fairly fun game.
I really loved playing this game, the background music really helped to make this game feel complete. I got to around level 17 then got sick of the echo chamber always winning so I took great amounts of joy in watching it's demise! Great concept and great fun to play through.
Nice, simple game, you really have to nseak around slowly to catch the damn cute kid. A decent first entry, Nice sound effect in there with the floor creaking, added to the atmosphere. Could do with more polish but overall a nice interpretation of the theme and well done for completing a game in 48 hours!
Not bad, although I got frustrated when I found the boundaries of the level to appear to have exits which I couldn't pass through and ended up being caught! Collision boxes seemed a bit on the huge side for the resolution available. Upping the screen space would probably compensate for this in a minch imho. Some fitting graphics in here. Reminds me a lot of ye olde GTA.
Ahh, playing this game on New Years Eve reminds me what tomorrow shall bring. A new year and a horrible Gin Hangover! Fun lil game :)
Fun game! Reminded me of the bonus sections in Area 88 on the SNES a littile bit. Sound effects, music and nice limited palette graphical style all add up to a stylish looking and playing game. I'd like to have had more pressure on me in the form of a fuel meter / limited ammo though to ramp up the difficulty mind.
A* pathfinding the game! haha, had fun playing through this one, really nice spritework, the bgm adds to the mood and there's some nice strategic play involved, huzzah! I occasionally mistook the half tiles as walkable on the Moai Island level but aside from that lil thing, really groovy!
Great game, really nice concept and well thought through! Also, OMG, I just spent an hour on level 3 and couldn't beat it, got close to the top a phew times, then ended up in red brick central after a wonky jump. Still really loved playing it!
Really nice looking level with some excellent lighting going on here but I couldn't see any more than 2 bits of gold which made progress really tough, some particle glints would have really helped me out there. No audio which is a shame as it could have boosted the mood of the game further. Footsteps and some clanking of the guards would have been great but then again, there's only 48 hours! A decent entry which, with some more consideration for the player would be great!
Couldn't understand the voices very well at all which was frustrating for me, although the row sound effect is really awesome, nice melody in the background adds to the mood of the game also which is nice but after being asked to click on water, then clicking on water I seem to be dying which is a little strange. Unless I'm missing something?
It's made in Unity 3.56 There's always the other versions if you're having trouble running the browser version however. I'll put a seperate link up to the kongregate hosted one as the web one is hosted on my dropbox account currently.
Thanks Codexus, Updated that now :)
Sadly, I also couldn't run it on Win7, 64 bit, Home Edition.
Really fun game! Think I've just lost 20-30 minutes to it which is a fantastic sign! Great music, entertaining and well styled graphics. It looks like it would be home on a game like Warioware and the graphics + sound effects really looked like they would be cool on a gameboy advance era console. It could perhaps do with some more gameplay elements if I'm looking to criticise it. Perhaps holding down x to charge up bigger bombs although that would be odd to implment and possibly distract from the simple charm of the game? In summary a great example of a one button game!
Nice little game, which language did you use for this, I'm intrigued by that, particularly if it was something like plain ol javascript with css transforms. Ran nicely inside Firefox. Could have done with some sound and polish but a cool game idea esp for only 48 hours.
Nice game so far, it is missing out on those vitals sounds which would round the game off really well and make me feel more into the game.
Check out sfxr if you haven't heard of it yet. It's really handy for game jams.
As it is, it's pretty nice, with a decent difficulty curve and solid level design
That was a lot of fun to play through, some nice puzzle elements mixed in with the platforming and some high quality sprite work going along with it, I look forard to seeing a fully fledged version sometime!
Hehe, I' m impressed by the fire retardant piano ;) I mean, I totally didn't at one point chose to let the party erupt into a massive inferno and giggle mischevously to myself. (Well, maybe a little)
Yup, I enjoyed playing through the game, it's pretty tough on the normal and hard settings, I kept getting the wrong person on those ones, easy mode was certainly more forgiving but still offered a challenge, kudos on adding the difficulty settings btw. Helps to expand the audience of players with differing skill levels, some nice sound effects with the fire erupting!
Overall, a fun, quick game with some decent challenge, me likey!
Quite a fun little game there, I managed to read the easter egg at the end of the game too, hehe, nicely. I would have loved some in-game music though, that would have helped me to get more into the game.
Woot, beat it with 4.54 seconds to spare!
It's a good start to a game with the main mechanics in place, I agree that adding some sound effects and possibly some particle explosions would add to the game and yes, I'd like to see more added to it, more levels, different enemies / other elements could put a greater emphasis on player strategy post-jam development which would make it even better!
Woah, and I thought my game was on the tougher side of things, your game takes the biscuit by about 100m!
Cool game, some tough bits some, not s otough bits, I enjoyed my play through of the game, some robotic meows and other sfx would have added to the atmosphere of it and really finished it off but, for 48 hours, that's something reall neat!
Mmm asteroids, I do love me some asteroids and this is a rather nice version of it some nice variance in weapons add different strategy to the game, particularly the mines and pacifism phases, also, yay for vocoders, the bgm is rather nice too, looking forward to the post-LD version!
Got to the bottom with 6 seconds of spare fuel, but didn't get a next level / ending screen. Aside from that, it's a pretty fun lander game you've got there! Some 8bit graphics in the game suited the mood fairly well. Just wish there was an ending / extra levels, congrats on getting music and sfx in the game too!
Whoa in 6502 asm....you're amazing!
Yeah! This game is really good fun! I love the attentiion to detail with the shots in some cases, I won't spoil the bit with Jack the bastard of course. Sound effects gel well with the look, nice character designs, really fun little game!
Aww nuts, i got the following error on run: "The application was unable to start correctly(0x000007b)" Can't launch the game. Some missing DLLs perhaps?
Good fun game, made it to level 18, gahh, soo close! THe in-game pgraphics were nice enough and the sounds certainly helped with the mood, nice :)
Hehe, I think I spent about half an hour on this game, playing through with most of the characters, lots of fun to be had here that's for sure! Some rather nice music and neat level design so the difficulty ramps up as you progress. I was hoping to see a boss battle towards the end although time constraints being what they are the final batallion is more than enough!
I'm sure this is again due to a lack of time but the addition of bullet, hit and explosion noises would have pushed this right over the finish line for me.
In summary, a worthy effort, some lovely bullet hell towards the end and a variety of characters to play with, cool stuff!
Okay, on my third play I found out that you double click the last letter to get the points. It's a pretty nice concept for a game. Although 10 seconds isn't enough scan-time to find and click through longer words. I found myself limiting to 6 letters or less, but, such is the limitation of the theme here.
Some click sounds, confirmation yays and a tutorial / instructions would have helped me to get more into the game out but I can see this game becoming a lot more playable post-compo, good game!
I like the idea of spikes on a timer, the sound ramping up in a jaws-esque part was also really great.
It would have been nice to have a visual signifier for dangerous ground though as opposed to spikes suddenly appearing and dying without any warning.
Aside from that niggle the rest is pretty solid, there's some good handy work there with the tetris patterned landscape, the jumps get more challenging as the game progresses which is a good thing and you've got some cool area seperation going on with the woods and dungeon areas. I was left guessing for safe points in areas which was frustrating but I'm guessing you were going for something along the lines of I wanna be he guy here?
If so then, yes, you have certainly pulled it off with style!
First Ludum Dare 31 game to actually make me laugh, nice one :P
Doop de doop de doop doop doop, yay I saved the Snowman :D
Cool take on maze games :)
Great game! Simple mechanic, exploited well througohut each levels progress, of course, it reminds me of the disappearing blocks from the Megman series, which is a great thing to boot!
For any other people wandering should I bother to install it? You should! I just happily spent 30 minutes playing zoomzone and will probably again tomorrow :)
Thanks, yes, I'll be sure to post the OUYA Version up once it's ready :)
Ahh, you're better at my game than myself then Cake :) Nice playing!
Pacman is always welcome, pukeman ,whilst slightly more vomit fueled is an equally good, fun game, nice work!
Cool concept, glad to see the finished game, with ending :) I must admit, I cheated a bit by jumping on the ammo ;P
Nicely sstyled artwork, with a cool concept, I would have loved some more sound effects for splats, etc, which would have really boosted up the mood of the game but the core mechanics are done really well, nice game!
It's a nice idea here, which, despite some bugs, is a pretty solid game.
I kept getting killed by enemies spawning under me, or directly in front of me which hampered my enjoyment somewhat, but I can see how with a bit more time, you could have something more unique and playable out there, nice concept for sure!
Best voice overs ever! Rather good pixel art and music too! Had fun just playing around with sal and papa, then looked up at the clock to find out 10 minutes had passed by :P
Keeping it pro style I see ;)
Very nicely styled game, particularly the players ship, very nice. I hope that you see this game through after the jam has finished, I for one would love to see more of it, great game!
Very fun game! Love the combo announcer voice and all the rest of the vocals, nicely matched up!
Hands down the best game I have played so far this Ludum Dare so far, fantastic!
Thanks for the comments everyone, muchly appreciated!
Yeah, I ran out of time to fully finish the game off, so there's a few loose ends that I'll tie up for a post Ludum Dare game.
I was pretty hapy with them myself. I went pretty hardcore on the 3d this time, although I'm still using an old tool called Milkshape 3D, which is fairly minimal when it comes to abilities, compared to blender, or just about anything. But I can use it with a greater amount of ease than any other modelling software so it makes things a bit easier on me.
The hedgehog character is a morphed version of the penguin character which really saved me hours of time but, yeah, I went more ott with the scenery here, I figured it would be nice for there to be something away from the racetrack at any point in the lap to draw players eyes about the screen.
I had fun with my first time playing with height maps generated from textures, which helped to make it a little less flat in appearance. I'll be looking into adding extra features over the coming weekends and months to see if I can turn this into something pretty cool!
Hey, thanks for the comments again, I'm adding more features for a post Ludum dare version which I'll post on my Twitter @refreshcreation
I've been planning more weapons and characters to boot, although, post the mania that is Ludum dare, development is now at a much more sedate pace :)
That's interesting, which build were you running? I've not been able to produce that bug in either web player or windows versions over here.
Fun little game, made a line across the grid after I'd squished all the greenies and, yup that worked well :) Perhaps a thinner grid would have been nicer but still a decent cross between tetris and dr mario :)
Will you be expanding on this game post ludum dare though? It has potential.
I should have retired 3 years ago! Fun game, I died a couple of times at the start then used my newly found business acumen to really churn those monsters out! Nice touch with the music and olde english imperial currency :)
Very well themed graphically and smashing buildings was a lot of fun, cool sounds effects and acapella music to boot, very in-keeping! Smashed up 38 buildings after I figured out that back / forward swing :P
Nice idea with the crashing into cars affecting your speed, that was pretty neat! Nice slidey controls going on also, which made things a bit more fun. Most of the mood was generated by the audio in my opinion so I can't really set a score for that side of things but overall a solid game.
A cool and rather unique puzzle game there, fits in with the theme nicely, took a couple of goes to get it right, which is good level design imho, could perhaps have done with some audio from the footsteps / devices to really bring it home but yeah, high scores for you!
Interesting game, I could only play it one player though as everyone else is asleep over here the graphic design in 2d and 3d is rather nice and the animations on the objects really help to add to the playful atmosphere also.
Hey, congratulations on getting done, apologies if my dev stream was a bit too distracting at times :) The artwork has a pretty nice, consistent style running through it but, yes, as you mentioned there are bugs in the game, you've got a solid start on what could become a great fun game, should you chose to develop it further post Ludum Dare here. Just needs some glitches sorted out and some audio, I could always do some Voice overs for ya ;)
Maybe I should remove the offensive tag from the entry perhaps? Couldn't see the dev console on my version of unity. Glad you liked the sound effects and the theme :) , I'll be sure to play your games tonight :P
They would have done things, had unity not chosen to remove my prefabs directory with an hour to go, different times of day would have spawned more children, etc. sadly the last hour was spent reconstructing 30 or so prefabs. :(
Very cool game, all the elements are there and the graphics are rather interestingly styled, nice!
Fun little game, the audio really brings this entry home, good work!
Very cool game. the styling throughout all matches up and each level is just around the perfect amount of time for it, this game is remaining on my desktop to play again for other days, if you plan on updating it in the future, let me know :)
But, Super Hexagon is an endless runner.
Anyhoo, yus, the Windows version works well on windows 7 over here I'm pleased to say. Nice wall grazing mechanic in play also, good start on the music and with a bit more polish post-jam, just to make the fonts more consistant and fitting with the rest of the aesthetic I can see this doing well.
Yay! Another Gameboy Game! Thanks for playing mine on the system, My Flash Cart died this week so I was gutted not to be able to test mine on an actual system.
I have the exact same Cart as you also, crazy eh?
So, yes, the game, cool interpretation of the growing theme at play, it's pretty integral to the game mechanics, there's a decent number of levels and it's pretty good fun!
Nice job on the sound registers to get some good SFX out of them, one of the many things that makes gameboy programming that much more rewarding :)
That was a tough quest for the prize! But somehow, the wiggly dance at the end was worth it :P
Well done for making this in such a short amount of time, here's hoping next time around you an get a few more hours in :)
That was a pretty tough game there! Made it to level 5 but couldn't get past that cursed maze of barriers!
Nice job on getting this much done in such a short amount of time. My only criticism would be that on some levels the background is tough to distinguish from the foreground, reducing the saturation on those tiles would have made it a bit easier to determine which is which, but aside from that, a quality shmup!
Very well styled game, super cool music and the hand painted art really gave this game a unique look, which I enjoyed lots!
Not sure if I missed an ending though? Kept the planet alive for a while but the game didn't seem to progress, that's my only criticism though, great game!
What with all the messages below regarding Server time outs I figured, okay, I'll try the offline mode, see what you can do offline.
There's collision detection there but I couldn't really interact with anything which was a shame, ctrl and spacebar seemed to whizz me to the left or right of houses but didn't seem to do anything else? I realize I might be missing something here.
It's a shame that there's an issue with the server code in some way or another that's preventing online play from occurring perhaps a post compo fixed version would be nice?
Haha! Really? Okay then, here we go!
I was disappointed by the lack of jizz and "jizzics" (jizz physics) for the winning Dick, and the GUI, should scale with the players screen res ideally.
Congrats on making a game in 48 hours, in-keeping with BOTH themes, that's pretty cool! Keep at it. But, no love for CPU Dicks? Hopefully in Version 1.02 ;)
A charming platformer with a very cute aesthetic, and you managed to add a boss battle at the end, well designed level and good fun to play!
Won with 12 man points, beefy! Good use of the two button controls theme and mixing up gameplay styles in a limited amount of time. Nice audio btw.
Hey there, firstly, this looks like a pretty cool game, I'll have to go and grab some dice so I can rate it in the future, then have a game or two with the kids, except one of them is only 2 so, she'll probably lose straight away, still, I've downloaded the rules will put my scores on there post-gaming sesh :P
Also, thanks for the bug report on my game, I couldn't see why it was being caused for the life of me whilst developing it!
Yes! Very nice game, cool music to go with it also, I love the old CRT effects going on there, CBM font and, well, I want to dust off my old Commodore Plus 4 / C16 now! Very cool, made it to level 5 I think, will see if I can get further later on.
Fun, but frustrating game, that's a good thing for me, I replayed this a lot. Managed to beat the level 1 boss after some patience then felt a bit cheated by the laser gates on the second level? I can get behind the aesthetics of the game, minimalism is rather nicely done here and the sound tracks is damn nice but boy oh boy, I would have killed for shadows on level 2 :P
Very nice game though :)
Interesting game, good use of colour to make the game tougher, I made it to the second room of 5 characters, but then it was just too quick! Cool :D
Nice twist on a puzzle platformer there, cool background music. The game seemed to get stuck on level 4 for me even when both sides touched the buttons (pretty close to) simultaneously, one of the more Innovative games I've played so far.
BTW, I used GBDK to create my Gameboy game, some quick googling should get you started if you're interested :)
Aww, it locked the cursor, black screened and then crashed over here, nuts, still, the youtube video looked pretty nice :)
In-case it helps with debugging, On a dual monitor set-up on Win7 Pro 64-bit.
Cool puzzle game, I can see how some extra elements and sphere types could add more strategic play for a post-jam version perhaps? But yeah, in it's current state, it's a sold game, with some rather nice music, nice!
You've got the starting point for a good shmup here, I was hoping bombs would be more to target ground enemies when I played it the first time. Personally I found the background music great at the start but a tad grating over time, still, good effort, hoping you will continue development of it after the event.
Nice work, I played this through a few times, it was pretty good fun, although I occasionally felt like my death was inevitable due to the power-up placement being so far away, which was a little frustrating, although I can understand that this would be a difficult balance to attain inside a short time window, particularly, when the supporting music, sfx and graphics are rather good!
I'm glad I saw a leaderboard on there also, always adds that extra bit of replayability on there ;) I think I'm currently 10th with ~70-80m
I'm glad I downloaded this one, it's a tough game, that rewards progress, I'm determined to beat it! Nice mechanic for two button controls, the boost is particularly handy on level 2(hint, hint) cool cartoony graphics, matching sound effects and background music, very cool game!
Got the same problem as arvaris over here, if you could update the link it would be appreciated. Even a direct download would be cool.
Whoa! You did this in raw assembly! That is crazy awesome! I only delve as far down to GBDK and C. So, that must have been quite an effort! Once my replacement Flash Cart arrives I'll be putting this on there pretty sharpish!
Look forward to any further developments on this in the future. Damn, ASM jamming, that's nuts, crazy cool nuts :D
Hey, this game was really good fun to play!
The indirect controls got a little while to get used to but really add to the strategy in playing through the game.
Some entertaining noises, sfx and bgm. I never knew ghosts could growl!
Well, that was rather jolly!
Nice to see the addition of a story to this game, that really helps to add a bit more to the game, I'd have loved to heard some "oofs" and "ouch" noises from the snowball santa as he plummets down the hill, that would have been the cherry on the top. Aside from that little niggle, an entertaining game, wrapped inside a cutesy story, with flamethrowers!
Hey, congratulations on making a game in a small amount of time, even if you over-estimated the amount of time available to you, there is still a reasonably playable game here, which is a good base to work from.
I hope you refine the game post-compo between yourselves as, with more time and polish, this could be something rather nice.
Congrats on getting a game together in the last quarter of the time available. Sadly, no mac over here but still, nice job.
I love this game, I hate it when I'm at 5 to go and a car appears underneath me with no warning, gahhhhh!
I do, really love this game though, it's fantastic :D
Doesn't work in Firefox, but works in Chrome, just in-case anyone else is having issues. Cute little game, banking points is a nice mechanic too.