Revenge Bear by dek 2012-12-18T20:26:00
Nice music and very nice pixelart!
Foon → Ludum Dare Explorer → Users → chocobyte
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Tomb Rusher | compo | 527 | 2.85 | 2.90 | 2.95 | 2.30 | 2.60 | 2.80 | 2.81 | 2.72 | 42 | |
| 2016 | 36 | Ancient Technology | Wild West Hero | compo | |||||||||||
| 2016 | 35 | Shapeshift | Wild West Canyon Crusher | compo | 712 | 2.91 | 3.13 | 3.05 | 1.95 | 3.64 | 3.15 | 2.95 | 42 | ||
| 2015 | 33 | You are the Monster | SPIDR | jam | 10 | ||||||||||
| 2015 | 32 | An Unconventional Weapon | Crash Derby | jam | 926 | 2.68 | 2.76 | 2.39 | 2.56 | 3.20 | 1.95 | 2.50 | 2.45 | 63 | |
| 2014 | 30 | Connected Worlds | Steamed Worlds | jam | 668 | 2.75 | 2.52 | 2.97 | 2.87 | 3.53 | 2.41 | 2.48 | 2.88 | 69 | |
| 2014 | 29 | Beneath the Surface | Diamond Diggers | compo | 693 | 3.05 | 3.20 | 2.72 | 3.13 | 2.98 | 2.24 | 2.68 | 2.85 | 58 | |
| 2013 | 28 | You Only Get One | THE NINION - A MELON SURVIVAL | compo | 724 | 2.74 | 2.58 | 2.74 | 1.89 | 2.70 | 1.94 | 2.25 | 2.38 | 36 | |
| 2013 | 27 | 10 Seconds | MOONTRIP | compo | 1086 | 2.40 | 2.17 | 2.48 | 1.39 | 2.68 | 2.15 | 2.50 | 44 | ||
| 2012 | 25 | You are the Villain | ON THE RUN | compo | 523 | 2.71 | 2.61 | 2.32 | 3.38 | 3.03 | 2.13 | 1.84 | 2.33 | 76 |
Nice music and very nice pixelart!
Fast and fun!
Great game!
Press a few times F5 and it will start.
There seems to be a problem with loading..
@Luis Anton you are right, the hitboxes are not that fair..
@dvdking Yes it is hard. But it has also a strategic element - I guarantee it is possible to collect all the 1,5k money and get away :) I wanted to do an intro but ran out of time (and was very tired at the end ^^)
I just released a fix which will hopefully remove the starting problems.. @agmcleod, I want to make a Developers' cut edition with cool music but I unfortunately have little to nada experience with making cool music ;(
I really should mention that it is easier to win the game if you use the "strafe"-technique to run faster - press up or down and left/right together - walk diagonally to run faster :o
Hey, this is weird. I just ran Ubuntu 12.10 Chrome 23.0.1271.97 on a virtual machine and I cant reproduce your error..
Thanks man:)
Very cool game!
This could be a great game, too bad it is not finished. I liked the music!
fox on roller skates..;) funny little game
Was fun to play the invaders.:)
nice atmosphere
Very fun game. But it crashed a few times for me, once I put a few mines on top of each other.
Funny Idea, great Game!
Maeh! Maeh!
Hey Frozen Fractal, thanks a lot for your feedback! You are right, the movement could be improved a lot, thank you for the useful link! I actually started a player-stick-to-platform script but it turned out to be not stable enough to make it in the game, as time was slowly running out ;)
Fixed the little bug where the mouse click event was not found on Firefox, thank you lotusgame!
Linus Lindberg, I thought it would be too easy ;) Thank you for your feedback.
Thank you for your feedback, I appreciate it. I fixed those bugs you mentioned (see description for details).
Very nice music ;) Sadly, it crashed for me, too.
This is awesome! Great work!
Love the idea, simple & fun.
Great game! I liked the art style a lot. Sound and Music would've been nice. And to be honest, I just won the endfight by runnnning! ;)
This was fun, excellent music ;) Gameplay was just so-so. But great work.
The inverted camera was bad and the rabbits seemed to be too strong but other than that very cute graphics and neat game idea, good job!
The inverted camera was bad and the rabbits seemed to be too strong but other than that very cute graphics & music and neat game idea, good job!
I like it, great retro-feel!
Excellent game. Love the details like destroyable bushes. At first, I did not where to go, especially since enemies are respawning and you don't know exactly, whether you already had been in a room. But ammo respawns, too, which I liked ;)
By running it via console I get the following error message:
Exception in thread "main" java.lang.ExceptionInInitializerError
at geo.main.Preloads.loadPreloads(Preloads.java:46)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Caused by: java.lang.IllegalStateException: Compilation error for shader [shaders/simple.vert]
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
ERROR: error(#273) 1 compilation errors. No code generated
at cardinal.g1d.graphics.Shader.checkCompileStatus(Shader.java:115)
at cardinal.g1d.graphics.Shader.compileShader(Shader.java:90)
at cardinal.g1d.graphics.Shader.<init>(Shader.java:56)
at geo.entities.graphics.SimpleShader.<init>(SimpleShader.java:19)
at geo.entities.graphics.SimpleShader.<clinit>(SimpleShader.java:10)
... 4 more
So you only miss a simple line at the beginning of your shaders:
#version 130
Very interesting concept. The movement was a bit unprecise especially at the platformer level and at one time I got stuck between platforms and could not escape.
It's a nice little game, also very good music! To be honest I quitted fast because it was too hard to do for me. It would be more fair to shift the camera in the characters moving direction to help the player seeing things. I fell way too often :D
Great atmosphere, well done!
Interesting idea and nice simple graphics
Thanks all for commenting and your critique!
@mihaivdev yeah, the AI is very simple ^^. I did a Flashpunk game for LD29, then recently I ported it to Haxepunk and now I tried Haxeflixel for the first time and I like it for 2d games. Yes, Haxe is awesome ;)
@komilll the AI needs definitely a lot of improvement, yes. I know, it is all against human players at the moment, which is a bit of unfair, too ;) - at least in a last man standing mode. I like your idea of adding different classes. I already thought on adding cowboys. Maybe sometime.^^
@jsmars A lot of LD folk do play alone, I noticed it when I made another LD multiplayer game - That's why I added (stupid) bots ;)
There had been some problems with the ground collision for me sometimes. I would like to see more levels and challenges. Good job
This has great potential :) I hope you keep working on it
Fun game! I like the tech tree and the world. Great music, too. I didn't like that I couldn't jump and attack the laser shooting guys at the beginning of the game
8-Bit yeah! Great work, very polished. The 8-bit music in the post jam version adds to its charm even more :)
The water feels like to be too static, it is not moving and it is like you fall on concrete after a jump. But the racing part and working AI is great! Keep polishing :)
Fun idea ;)
It was a bit laggy for me, maybe because of the unity webgl version. The weapon is original indeed. Maybe because of lack of skill or because of laggy fps, i missed the double jump a few times and couldn't proceed the level. I like the sound design, especially the background atmosphere sound.
You should allow mouse aim, in my opinion, it would be more easy to control your game. You could get seasick otherwise. ;) Try to add some variations in the game, like different palm sizes, because the world looks a little monotonous. The simple art look though is fine! Another point: I found it a little distracting that the weapon fills the half of my screen.
The controls felt clumsy. I like the idea of having a static camera in a horror atmosphere. Keep working on it!
@Cosmic-Hawke @afinkyu_Pheaky yeah, it stops quite suddenly. I planned to include the actual tomb room but ran out of time, sadly.
@kamranwali Sorry, it's actually a problem of bad design: you should avoid the white ground and stay on the dark. At first, I had more random tiles on top of the white ground which probably had indicated better what to do but I removed them due to performance reasons.
Nice little game, I missed feedback when being shot.
Download failed for me