FoonLudum Dare ExplorerUsers → shatterhand

shatterhand

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsVideogame Herocompo2263.563.693.693.962.773.252.923.4688
201326MinimalismMinimum Scorecompo10972.622.442.593.182.202.432.562.4061
201225You are the VillainEarth Destroyercompo2003.293.422.553.352.813.102.042.7961

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by shatterhand

LD25 — You are the Villain

Bad Puppy by csanyk 2012-12-17T15:36:00

Liked the idea. I love dogs, it makes me like the game more :)

Earth Destroyer by shatterhand 2012-12-17T04:55:00

Rex Peppers, I'll be able to port this to HTML5 in the future, but I don't think it will be in the next 2 weeks :(

If I do, I'll let you know, I'll leave a message in your own game page if you wish so :)

Earth Destroyer by shatterhand 2012-12-17T05:21:00

Just shoot the "mines" quickly enough before they hit you. They get faster as you progress in the level, and if you manage to destroy them all, you get a 5000 bonus points added to your score.

You can only shot once, and will only be able to shoot again if your shot actually hits a mine. If you miss a shot, you're dead :)

Earth Destroyer by shatterhand 2012-12-17T20:49:00

I haven't even tried the GM:S Physics engine yet. I am using GM:S like it is GM8 :D

Earth Destroyer by shatterhand 2012-12-20T12:51:00

I dunno, I think when you have to control something that's being shot at constantly, the player will prefer to have precise controls.

Usually no one likes shmups with inertia, and that's for a reason.

IWKTP by pereubu 2013-01-02T20:04:00

I downgraded you a little bit in the audio rating because you shouldn't be using music that's not yours in the Compo.

Other than that:

Lovely graphics. The gameplay gets repetitive very fast, but that's not a real problem since the game is fun while it lasts. The option of 3 different characters is pretty cool and, like it has already been said, they are different and balanced enough so the player may want to play with all of them (I liked the Shotgun guy the most, while my best results were with the flamethrower guy)

The recoil thing isn't bad except by the fact you can get ouf of the screen. Why did you leave it like that? This really shouldn't be like that.

Overall a very nice game :)

Twisted Minion by Justin Kibbe 2013-01-02T20:15:00

How did you come up with 42 mbs for such a simple game?

against your past by Tepuzquiquiztli 2013-01-02T20:18:00

There's really no reason to use mouse button to shoot, since the mouse itself does nothing in the game.

Even if you want to add a secondary weapon ,you should use Z and X or Space and Ctrl or any other combination of keys, not the mouse.

The enemies move to fast, and some of them can actually move out of the screen, which isn't a good thing.

Other than that, solid entry :)

Red Revenge by Skyshifter 2012-12-17T05:22:00

I am downloading your game now (59 mb is pretty heavy!)

But as you asked about my game, "Earth Destroyer", what does the Bonus Level do.. I just answered your question on my own game page, please take a look there :)

Red Revenge by Skyshifter 2012-12-17T05:36:00

First, let me say this, the music on this is GODDAMN AWESOMELY GOOD. Would you mind sharing what program you used to do those musics? They are really very, very good.

I found the game to be very enjoyable. It does have its share of troubles though... the resources stuff is kinda confusing in the beginning, and at first I thought I was supposed to just hang around and kill stuff. I even thought my grenades weren't working 'til I figured out I was supposed to produce them :)

You could have done a crosshair instead of using the default system mouse pointer for the player's aim.

But all in all, the game is pretty good indeed. I did like it a lot.

Munching Mower by bmoore 2012-12-17T04:01:00

How did you end with 25+ mb on this game? :)

A small village by EdoMiyamoto 2012-12-17T16:10:00

Killed everyone, escaped the village :)

The game would be more fun if it was more challenging. The way it is, everything is too easy.

Earth Destroyer by LeonLeon 2012-12-17T04:12:00

I can stay below the line of fire of tanks, but still able to destroy them and also capture the humans, which makes impossible to lose the game.

Tetris God by LeCherLich 2012-12-19T13:57:00

Very cool idea. Beating the bot was easy, yet I found it to be surprisingly intelligent. Good job on progamming the AI!

Evil Driver by rogerklotz 2012-12-17T04:33:00

Genious idea!

Run N' Destroy by killmonday 2012-12-19T13:46:00

Like people have said, its difficulty to spot the obstacles. The graphics are very good but also confusing when everything is moving.

Also, next time you make a GM:S game for Ludum Dare, don't export it as an installer, but a compressed application folder. It's a lot more comfortable for people who'll test your game.

Getaway by Valeour 2013-01-03T15:41:00

You know, the mechanic is actually fun. It's not the first time I see a game using a mechanic like this, and it does work. Like somebody else said, with some polish and a goal to acompplish, you could have a winner!

Mad Goat by Ret44 2012-12-19T13:51:00

The boss is VERY EASY. I was running right non-stop, I just got behind the boss before I noticed there was a boss. From behind him, he doesn't have a chance against you :)

Cruel Cruel Dastard by alect 2012-12-17T04:19:00

Nice game! :)

Space Liberators by ceronman 2013-01-02T06:23:00

Good idea, but like people say, the controls are hard to get used. I just kept pressing all buttons and spamming the mouse button to play it :)

Onus by iximeow 2013-01-06T15:44:00

"Humanity Restored" means I won the game?

Just kill Stuff by RipX 2012-12-16T20:56:00

Ok, the Kittens level is too annoying, they move too fast and too randomly

Just kill Stuff by RipX 2012-12-17T03:18:00

Don't take it as a bad comment though, I tried it a lot, and this is a good sign :)

Centipede 2013 by robashton 2012-12-17T15:24:00

It's worthy noting Centiped is originally an arcade game :) And old favourite of mine.

Pretty cool concept, fun to play for a while :)

Mug for Drugs by fakeshadows 2012-12-17T04:28:00

I had one problem playing the game... when I press UP or DOWN, the browser also scrolls up and down.

I didn't downrate the game because of this, but if there's anyway to fix this, I think it would be a good idea to do it.
I am using Google Chrome on Windows 7 here.

Chaos! by MadcoreTom 2013-01-06T16:09:00

There is a map?
At first searching for flowers was kinda boring, but then it became better and better. Loved some of ths sfx. Fits the theme perfectly. It just needs some kind of challenge to be real fun.. I should get hit by cars or something

Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement by Nik Sudan 2012-12-17T04:38:00

The presentation and visuals are really awesome, but the gameplay itself isn't that hot. The way the screen "shakes" constantly may make the game look good, but makes the game harder than it needs to play. The secondary weapon seems to be really unuseful, and the robot arms seems to move more randomly than under the control of my mouse.

LD26 — Minimalism

Bear Necessities by itsZN 2013-05-13T17:49:00

Loved the game. The music is awesome and the way it slow downs while the bear is getting sleepy its brilliant. I usually don't like much randomness in my games in a way I can't control if I can win or not (Like the bees which appear randomly), but all in all a pretty good entry.

Kill Tower by KHANanaphone 2013-05-05T21:33:00

One of the best games I played so far in this Ludum Dare.

A by infernet89 2013-05-01T22:07:00

If you still want to try out my game, you just have to press enter to start it.

Minimum Score by shatterhand 2013-04-30T00:21:00

NO TUTORIAL. MINMALISM

Minimum Score by shatterhand 2013-04-30T00:23:00

Move with arrows, shoot with control or space.

Every enemy destroyed gives you points. Grab hearts and you get points. Grab diamonds and you get points. Touch enemies and you lose points. Touch the explosions and you lose points. Touch the borders and you lose points.

It's possible to have negative scores. My worst score is around -30k points

Minimum Score by shatterhand 2013-04-30T00:25:00

The thing is thinking about when and how to kill enemies. The more enemies you kill, more they spawn. The more damage you receive, less enemies are spawned. SHooting enemies gives you points, but it may be a good idea many times (even more against the heart-givers)

I shouldn't explain none of this. MINIMALISM

Minimum Score by shatterhand 2013-05-01T22:07:00

You just press enter

Minimum Score by shatterhand 2013-05-02T05:21:00

MINIMALISM

Minimum Score by shatterhand 2013-05-13T17:51:00

I find it really funny, last LD I made a game with very smooth, rigid, precise controls and people said it would be more fun if the controls were more looose.

Now I make a game with looser controls, and people complain they should be more precise.

Guess you can never make everyone happy :)

I still think this game here benefits from the inertia and bouncing, it helps the whole "wtf" atmosphere, while my previous game demanded precise controls :D

Minimum Score by shatterhand 2013-05-16T08:47:00

?? You don't need the mouse for anything in the game.

Square Swarm by santovirus 2013-05-01T21:53:00

Does it ever ends?

Weapons of Minimal Destruction by bluescrn 2013-04-28T18:58:00

You used the same concept as I did :)

Except you did a proper game with nice, detailed GFX, I approached every aspect of my game with "minmalism" on mind :)

Lunarium by Alprog 2013-05-13T22:51:00

It's a cool game, but it's too much like this:

http://www.ludumdare.com/compo/ludum-dare-23/?uid=528

Except that game is a lot more fun to play.

Vectron's Revenge by Rutger Megahertz 2013-05-05T16:17:00

My only problem with it is that's just too easy. You can just keep moving left-right non stop, while presing space very fast, and no mine will escape your barrier of shots. I even let a few escape to try make the game a little harder and, still, the strategy was flawless.

Shp Shft Mz by rzfmzn 2013-04-29T23:37:00

The game just freezes in a black screen here, after the "Powered by Unity" screen.

LD30 — Connected Worlds

Spanner by Cosmologicon 2014-09-11T21:50:00

Loved the game. Well polished, fun to play and some really devious puzzles! Loved it!

Sun God Star Bridge by Ted Brown 2014-08-30T05:56:00

SPACE HARRIER!
I voted 5/5 for nearly everything on this game but innovation (Since its a lot like.. SPace Harrier :D)

This is the kind of game I'd like to see more on Ludum Dare. Ok, it was made by 4 guys and in 72 hrs, so it's a lot easier to do it than in the compo... still, it's really what I think maybe some people will pissed at this, but that's what I want to see more on Ludum Dare for those reasons:

A) It's not a pseudo-intelectual-artsy-hipster-bullshit-game.
B) It doesn't last just 30 seconds
C) It feels very complete, with good music, good graphics, etc
D) It is a shitload fun of play.

Fuck it, I don't want innovative games, I want games that are fun, that just make me want to keep playing.

This one is a little too repetitive, still it's very fun.

Videogame Hero by shatterhand 2014-08-25T04:05:00

Doobie, aren't you sure you just lost all energy in one of the worlds?

The platform section indeed need some fine-tuing, but the time ended :)

Videogame Hero by shatterhand 2014-08-25T04:53:00

There's too much inertia on it.
I should have slowed down the speed of the character a little bit there. Oh well.

Videogame Hero by shatterhand 2014-08-28T21:19:00

My best score is around 21000 , but I am the guy who created the game, hehe :)

Videogame Hero by shatterhand 2014-09-04T14:17:00

Whalebot, they are actually very easy to predict. Each world only spams power-ups for 2 other 2 worlds (Check beloew the energy bar of one world to see what powerups it spams).

And they are always spammed at the same order and at the same rate.

Mor by Ditto 2014-08-31T01:38:00

That was very sick and interesting at the same time. And I had to play it a few times to see the ending, I just had to see how that would end, hehe

The Torment Isles by Matt Hartley 2014-08-25T14:07:00

I've got an error on the OpenAL32.dll file and can't run the game :(

3 by ENDESGA 2014-08-25T04:33:00

I can't remember which color is what, but the "Middle gravity" world exists for what? It didn't seem needed at all.

Well polished, shame it's so short and easy :)

Luna by CrownCity 2014-09-11T21:54:00

The graphics are sweet and the sound is really top-notch.
But is the game really supposed to last like 1 minute? I didn't find the game hard at all, I died like once when I still hadn't understood how the ladder works, and the once more trying to go up to rescue the girl.

And I was really surprised to see the game end after so abruptly and quickly.

Also didn't understand how it fits the theme.

SLIMILIZATION by jacklehamster 2014-08-30T02:20:00

The secret is that we are actually playing with other people, right ? The other colonies are other people who are connected to the game and playing it, right?

SLIMILIZATION by jacklehamster 2014-08-30T05:41:00

Yeah, I am pretty sure now this is an online game, and that's the "secret" that links it to the theme. You can even see where's the other players are pointing on screen.

It would be nicer if there was some way to interact with them.

Universe of Color by Elforama 2014-08-25T02:47:00

It plays like Katamari Damacy.

Flicker by PapaCheech 2014-08-25T14:21:00

That was pretty good! Excellent ambiance and a very inspired mechanic! Nice job!

DON'T. BREAK. MIRRORS. by IamAcoconut 2014-09-11T22:02:00

The intro drags on for too long, and like it has been said, there's not a lot to play. I nearly gave up thinking there was no gameplay at all with such a boring and long intro with no way to skip it.

TRAVEL by chadiik 2014-08-28T22:27:00

It took me a while to understand the game. It was cool to dodge those red comets and stuff, and love the atmosphere of the game.

Planetary Shift by Flatgub 2014-08-30T06:04:00

Very nice twist on Sokoban, pretty good game!

Dimension Hopper by dkkarate 2014-08-25T20:50:00

Also got the black screen with the unity logo and nothing else

A Broken Mess by TheRealGreyboy 2014-08-30T05:29:00

Like others said, don't do a installer. You can make a single .EXE with GM Studio.

Also, try to make your games run at 60fps instead of 30fps, it makes it a lot more smoother :)

Worlds by insane66 2014-08-28T22:02:00

The controls are sluggish and the screen resolution changing from screen to screen is really weird.

Now, I disagree with Buttsteam. It's NOT too early for your kid. I bet he was loving the challenge of doing this, and he will be compelled to do it again and learn more about coding for the next time.

This is an amazing process for your kid, and something from which he will learn a lot.

I work as a programming teacher today, for kids aged between 15 and 19.
I begun coding when I was around 6-7 years old, using MSX Basic. When I was around 11 years old I was already coding games (Very simple ones, obviously) and some more complex stuff.

I thank this for the job I have today and for make me able to think logically and be able to learn new stuff very quickly nowadays.

Even if your kid doesn't want to be a programmer in the future, this is something that will only make good to him. I hope to see more games from him in the next LDs :) You are a great dad for doing this :)

Faith Jump by muriel 2014-08-31T01:21:00

Very cool game! The controls are a bit sluggish, sometimes the player doesn't jump when I press up (usually after landing) . Still very good game!

Yocast by HuntTheWumpus 2014-08-25T04:15:00

Did not work to me, it suggested it could be I need a 64 bits processor to run it (I don't have it)

Ian Sync by kidando 2014-08-30T05:21:00

Awesome game. Extremely well polished, nice levels (Why no more of them? :D), the music is awesome (I bet this will be on top 10 in the audio for sure, if not top 3) . Excellent job!

Monochrome by Retr0spectrum 2014-08-25T14:51:00

Well, I reached level 3.

The real problem with the game is that you have to consume power to find coins that could be ANYWHERE. IMO this is a serious design flaw, even more when there's barely enough power to finish a level when you already know where the coins are. You need to keep pressing M randomly to find out the coins and you end up wasting all the power.

This actually could make for an interesting "frustrating/fun" experience IF I didn't had to replay every level again after I fail.

I usually do like the "Go back to level 1" old school mechanic, but it's not fair when it's basically impossible to beat a level on the first try (and probably the 2nd, 3rd, 4th....)

Negative Space by ClutchNachos 2014-08-25T04:41:00

Shame it's so short :)
The player could move faster, it would be better.

Inverted | Endless Runner by oranebeast 2014-08-25T04:28:00

The game is bugged, like it has already been reported (I die for no reason, sometimes two spikes of same color appear at the same time). It's a good game, it just need the bugs ironed out.

Salvation by 43iscoding 2014-08-28T21:44:00

Finished the game. Pretty cool, the pace is awesome. Loved the sound of the game. At first it looked boring and the puzzles were easy, but then it became really interesting.

It definitely needs more puzzles, pretty good game overall!

Simultaneous by pokeplun 2014-08-25T04:04:00

The fact you can "lock" the players on place make it a lot easy. Most of the time you can ignore one screen, play one side, then play the other.

Lady Lyla by whalebot 2014-09-04T14:26:00

I loved the graphics on this. Very unusual game.

Between Heaven & Hell by IgIzzy 2014-08-30T05:38:00

Web link is not working here!

Space Breakers by DJWizardCop 2014-09-02T17:23:00

Lovely game, it just lacks sound... and also it barely connects with the theme... but its a lot of fun, and I loved the graphics!

eMERGEncy by wheelsx (StickyKittyGames) 2014-09-04T14:40:00

Liked the graphics a lot and the music is pretty good.

The game felt very polished, but it does have a few problems.

First, it is really very confusing to play. Also, the collision detection seems to have some problems... I never know if I actually hit an enemy or not, I am not even sure if they need lots of hits to die. It's very annoying to see your sword hitting the enemy, the enemy has no feedback at all and at the exact next frame jumps and attacks you.

And then you fall back, and fall straight to the water, losing TWO hearts for an enemy attack that was completely unfair.

The game also relies too much on "Leaps of faith", I need to go down but I have no idea if there will be water or ground below me.

I once switched world and a frog was spammed right where I was! (And then I fell back.. INTO THE WATER!).

The game becomes too annoying to be any fun because of all this. The game is very well programed, but it needs a lot of polish in the gameplay department.

Connected Retro Worlds by yodamaster 2014-08-25T15:02:00

Ok, this was freaking awesome and the best game I've played so far. Great idea, the difficulty raises at the right moment.

The only thing is that after asteroids get into the street, you just ignore the space part and just try to survive, hehe. But guess there was no other way to do it.

Smugglers' Cave by Andrew Quartermain 2014-08-28T21:53:00

Very cool concept, it could use better controls in the platform side, since like it has been said, the character floats a lot. Also, like it has already been mentioned, the game could have started slower and then speed up with time.


The spam S key to render multiple boxes actually makes the game more fun , don't ever fix it :)

The one between the worlds by zdavid112z 2014-08-25T14:53:00

I got a Java Exception ERror on Windows version.

The one between the worlds by zdavid112z 2014-08-30T05:44:00

I'll update my Java version and I'll let you know :)

Synchro Space by FeYbraNt 2014-08-31T01:51:00

The bullets need to be faster, and the shooting sound is very annoying :)

But it's a nice concept.

Dimension Jumps by HolyBlackCat 2014-08-25T15:07:00

It looks like my videocard is "Too crappy" for this, lol :)

Co-uple by martim00 2014-08-26T16:39:00

Excellent game, loved it!

VENN by OFF 2014-08-25T20:58:00

I finished the game by basically choosing a spot on screen and clicking non-stop on it.

Warp Pong by Reisn 2014-08-25T04:44:00

Very good concept.
Why you didn't keep the angle of the ball after the world-switch? It would make the game a lot more interesting!

Soulmates by PeerPlay 2014-08-28T22:10:00

Simple game, but really fun. I loved how the levels are randomly generated, it gives it a lot of replay value.

It just needed a score to make it more interesting.

Also, it has already been said, the physics have some problems, with players sticking on walls, but nothing that hurts the game.

That's a pretty good one!

WIFI OR DIE by fil00dl 2014-08-26T16:46:00

Nice game, Made 56 points at my best game.

WIFI OR DIE by fil00dl 2014-08-28T22:12:00

When I was playing this, my Internet Connection went down, and since this was already open, I kept playing it for a while.

Managed to score 196, I even took a screenshot of it, hehe.

Very cool game, liked it a lot!

Trapped in a Computer by elkiwydev 2014-08-25T15:15:00

Hey, you just played my game, "Videogame Hero". Can you tell me on what "level" you got stuck, since there are no order to play them?
Did you try to press "Enter" to get back to the hub?
Thank you for the feedback.

Trapped in a Computer by elkiwydev 2014-08-25T15:18:00

ALso, your game didn't run on my machine. Does it only work on 64 bits computers?

HEAL by Stepwise 2014-08-25T14:57:00

Nice art, nice sound. Shame the game is so short ,you should had made at least a couple more of levels so we could see where the concept would take us.

Also, the delay while shooting as a ghost was really annoying :)

Alice by synchingfeeling 2014-08-28T21:35:00

Hahaha, loved this. Simple and fun, loved the atmosphere, love the visuals, the pace is awesome.. this is simple and a lot of fun.

Galaxy Bowling by suyoku 2014-09-08T19:46:00

The music was made with thay Python program that does music automatically, wasn't it? :D

I liked the game overall. It seems that a missile travels out of screen its not destroyed at all, and if you keep firing like crazy the game starts to crawl, probably because there are dozens of missiles out of screen doing nothing that should had been removed from the game :P

Parallel Guy by CrazyDog 2014-09-08T19:36:00

Download link is not working!

MID by heterosapiens 2014-09-08T19:55:00

What the hell I just played ? :)

Quoduonda by Killswitch 2014-08-28T21:29:00

Ouch, my ears! LOL :)

I loved the atmosphere of the game. It took me a while to understand, then it was easy.

I had no problem with the controls or the camera at all.

Also, good to see something coded in a more "pure" way, I don't know what you used to code this, but seeing something that weighs less than 512kb is a relief :)

Low Battery 2: Electric Boogaloo by RHY3756547 2014-08-26T16:33:00

The game is BLOODY AWESOME. But it barely fits the theme.. it looks like the theme was just an after-thought, you could had completely ignored the world-switch gimmick and the game would still work incredibly well.

Still the game is a lot of fun. The difficulty is where its supposed to be. Awesome job!

Marble Run by Homletmoo 2014-08-28T22:21:00

This is incredibly well polished and a lot fun to play. Loved it a lot, very good work!

Ink Motes by aeveis 2014-08-27T05:09:00

AWESOME GAME, excellent job, loved it!
Put 100 levels on this and it could easily be a commercial mobile game.