10 Seconds Quest by Nora Shishi 2013-09-01T21:12:00
I used the "hold down rest while the item-get window is up" strat. Worked very well.
Foon → Ludum Dare Explorer → Users → KHANanaphone
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Cool Fighter | compo | 491 | 3.00 | 3.32 | 2.96 | 2.92 | 2.71 | 3.04 | 3.12 | 47 | |||
| 2013 | 26 | Minimalism | Kill Tower | compo | 243 | 3.50 | 3.62 | 3.64 | 3.34 | 2.34 | 1.38 | 2.14 | 2.63 | 89 | ||
| 2012 | 24 | Evolution | Stevie Asteroid Rescues the Hovercredits | compo | 375 | 2.97 | 3.00 | 2.79 | 3.48 | 2.52 | 2.79 | 2.54 | 2.43 | 57 |
KHANanaphone leaves an average of 16.5 feedback comments each event.
I used the "hold down rest while the item-get window is up" strat. Worked very well.
i done did it
I understood it eventually. Hard to tell if it would be more interesting playing against a human/smarter computer, but I can see the idea. AI is a crazy thing to try in 48 hours though, so it's understandable.
Wobble wobble
Cool idea, but the diagonal movement is a bit hard to get the hang of.
Wound up crashing when I tried going south outside of town, but still had a impressive amount of art/scripting. JRPGs have a lot of extra work you have to put into them which makes them really crazy to do in a short time.
I'm impress by the AI for some reason...they know which side to attack from.
I closed and reopened the game about 4 times before I figured out how to actually interact with the puzzles. It wasn't very clear.
Can't figure out #5
This was pretty cool, but I got into some situations where the physics would never stabilze.
It controls nicely, but it's really sort of just annoying to play once the red squares are introduced.
This is pretty cool. Seems like way more colors than necessary though.
Worked really well w/ controller
I find it interesting how you can just run to the right immediately and win.
Controls way better than most platformers I've played so far.
Good job. 100%ed it.
You weren't kidding about level 9
This was pretty fun, the levels you made were quite clever.
Seems like sometimes it gave me credit for the solution when it didn't seem like i did it correctly.
Music was weird, but neat idea.
Pretty interesting, the payouts seem a bit too skewed towards extremes though. The first playthrough I didn't even come close to making a profit.
Weird is the best way to describe this.
I beat the game, didn't find a "secret". This was fun and had an impressive number of levels. Had some issues with getting stuck on walls, and it felt like the enemy hitbox sizes were a bit merciless. Well done.
Nice idea for a puzzle game.
This was actually really fun. It got a bit cumbersome typing in some of the longer names, but it was still the most engrossing game of the competition I've played so far.
Yeah, too slow unfortunately.
Had fun completing this.
Plays fine, but I got sick of waiting.
I don't know, the payoff of the ending didn't really live up to the mood. I don't really understand what happened, honestly.
The sniper rifle made me hate life itself.
Pretty cool, camera is obviously a problem.
Well done
This was pretty cool, didn't really keep me drawn in for long though. The mouse sensitivity seemed really high.
Oooh, is has "Darwin" in the name.
This game made me wish I had just made a windows forms game, they make me feel nostalgic. That said, I really couldn't tell what was going on, and the music made me go insane a bit.
Crashes when I run it after about a second (the audio plays a bit). No useful error message, just "has stopped working".
I tried for a while but couldn't really figure out what to do on level 2. I found I could scroll the camera with S and D, but W and A did nothing.
Entertaining, not really much of a game though.
Didn't care for the level designs, they were just "do stuff at random until you reach the egg". Also got tiring having to mash the arrow each time to move a space. Audio was nice.
I couldn't run it using either the web or windows links. On web, nothing would happen. In windows, it just said "a java exception has occurred".
It's interesting gameplay-wise once you get used to it. Also appreciate the graphic options at the start. That lava is spazzing out though.
Some of the text that the janitor was saying I found hard to read (white on grey).
LD28 — You Only Get One (8)
One Minute Hero by Stals 2013-12-29T10:26:00
nice timesink, i would have kept going beyond 60 if it didn't end.
clic only by nicso 2013-12-29T10:01:00
nice levels
Only One by RodRoy1 2013-12-26T03:30:00
Made me feel really uncomfortable, but it's not really a "game".
Rocks-n-Blaster by HuntTheWumpus 2013-12-17T00:56:00
Solid, movement is a bit annoying though (getting through small hallways)
TekkuNikku by Robotic 2013-12-17T00:21:00
This is extremely ridiculous, but it doesn't seem like the original setup really has any effect
You only get one COLOUR by soy_yuma 2013-12-17T00:00:00
i think if you're making a puzzle game like this, you have to be careful that the hard part isn't the platforming. Like, I'll have the level "figured out", but it still takes me 5 minutes because I'll keep missing jumps.
Chambers by person124 2013-12-16T23:48:00
Freezes a lot, not really buying the relevance to the theme.
Graham Vs Lord Nebulon by Articulated 2013-12-16T23:41:00
The attempt to shoe-horn in the theme just made it pretty annoying.