PixelVolution by darokin 2012-08-27T02:10:00
Well it's short. Very, very, very short. You should've added more levels! I'm afraid I must say that the linearity of the only level took away from the fun.
Graphics were nice and simple, though.
Foon → Ludum Dare Explorer → Users → link2x101
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Electric Sport Battle | compo | 518 | 3.09 | 2.95 | 2.86 | 2.91 | 3.83 | 3.32 | 2.53 | 41 | ||
| 2012 | 24 | Evolution | Constructor | compo | 357 | 3.00 | 2.95 | 2.45 | 2.00 | 2.95 | 3.50 | 2.13 | 2.72 | 36 |
Well it's short. Very, very, very short. You should've added more levels! I'm afraid I must say that the linearity of the only level took away from the fun.
Graphics were nice and simple, though.
Very nice! Couldn't make it to the space area, but regardless:
Sound was a tad strange, cut off in some areas and generally a bit loud.
Loved the blocky geometry but in the underground caverns it was hard to tell where I could and couldn't walk, to the point where once while falling I landed on what I thought was thin air.
Also the above-ground ground didn't fit in with the rest of it.
Very very fun to play to the point where I was laughing.
One thing to fix is the little dino's attacking to the point where you're immobile. That's what killed me in the end.
Regardless, great job!
Wonderful job! I love the graphics and the smoothness of it all.
Good use of theme.
Sounds were a bit loud but nice.
Clean and simple.
Shows promise.
My issues:
-Enemies float off the ground.
-All cannon towers constantly fire during a wave, enemies or not.
-Enemy animation doesn't match actual speed.
-Enemies move too fast for their health. (Or have too much health for their speed.)
-Very few credits gained.
-Win after one wave?
-No sound.
-Lacking in theme.
Fix you jumping engine. Far too sharp, even for a retro style. Parabolas, not the graph of a square-root.
You fix that and this game becomes 1000% more enjoyable.
Besides that, a generally good job.
Music got quite repetitive.
Good use of theme. Liked the idea, but mediocre execution.
Lacking smoothness (even retro/old-skool games do have smoothness).
Don't anti-alias the text in the game! It breaks the look and generally does not look very nice.
Allow an extra alternate jump key, preferably the space bar or Z.
Made it to level nine and couldn't make it any further.
"Game boots up to a black window then crashes". Windows 32-bit here.
Interesting idea.
Loud sound, a bit too much.
Simplistic but fitting graphics.
Fun to mess with.
My first five for overall so far. Excellent job, man!
Genuinely creepy. You had me unwilling to move forward (but I did anyway).
I absolutely despise you for making me do the one thing I didn't want to, and making it hard as heck to when it had to be done.
Thank you, this game is horrifying and wonderful.
I'd pay for something like this.
Only things against it are:
Slightly mundane/abstract view of the theme, though fitting.
Graphics were a bit confusing at times.
It was hard to understand how to make progress.
Regardless, thank you for this masterpiece. Fantasmal.
Sound was quite off, timing-wise.
You could walk right into the slamming level thing.
Music was very monotonous and became quickly annoying.
Graphics were nice, theme of evolving levels showed through.
Liked the little messages on death.
Confusing at first, but an interesting idea.
Lovely tiles, smooth control.
Sound was strange, low quality, but fitting.
Needed more sound and some variety for certain.
A nice game, smooth controls (though slow).
Could use a little anti-aliasing for non-text.
Fast and fun.
Annoying at the end trying to dodge the onslaught of bad, especially if you need to get one good thing.
Nice effects on the colors and vignetting.
Simplistic. Good for a few plays.
Status of house: There's a little sign on the bottom left of empty houses and apartments.
Long time: Yes indeed. Not much I could do there.
Random destruction: Earthquakes. They get more common if you don't build for five years.
:P
Would benefit from music, but then again that might take away from the very Atari-feel of the game.
Absolutely wonderful, from gameplay to graphics. Very fun.
The hectic nature of Ludum Dare in a nutshell.
Fun, and funny, you've managed a nice blend of minimalism and evolution alongside the theme.
That, and 10 seconds remaining is a feel I can relate to.
An interesting entry. Great (though quite difficult) gameplay. Many typos and off grammar, but not terrible.
Again, fantastic gameplay. It's one of those games where you'll have to let yourself die/restart and build a better list of items.
Nice work.
Music could be better, otherwise it's an absolutely wonderful game. Great use of theme!
"THE PARACHUTE IS SAFE NOW".
Simple, but hard, it still manages to remain fun.
The lack of music was a bit saddening, but honestly the game really didn't need it.
Personally, I think the game is perfect as is, but adding more levels might be a good idea.
Fantastic job!
A solid game with a simple idea and wonderful execution.
The only off-putting thing is the mix of older-style sounds with newer-style music.
Simple, but good, graphics and sound, okay use of theme.
Collisions with the walls on the side when falling need work, as they shouldn't affect you, but do.
Nice work!
Perfect.
Lovely interpretation of the theme.
Perfect controls, although the wall jumping could be a bit better.
The bullet-hell of dodging, done with excellent graphics, spot-on controls, and an excellent way of making a 10-second time-frame last very long.
Very fun, for sure, and it was nice to see how some dangers eventually became more annoyance than danger.
If anything, add some light ambient music, quieter than the clock ticking.
Excellent work.
Updated with the known bug (I broke movement on day two of the LD, and only barely fixed it to save time) and source link (I totally forgot that was a requirement ._.') for GameMaker Studio Standard.
@sgeglich: I'm sorry, I honestly have not seen that happen. I'm not doing any surface work, so all I can say is check your drivers/DirectX...
@Jishenaz: Yeah, I forgot to mention the movement glitch. You should be able to die though! D: If anything, I may have forgotten to make the jellyfish deadly. Healthbar is the green bar in the top right.
@gikdew: Thanks! It was fun to make, though there were a lot of head-scratching moments!
@BradleySmith: Thank you! I tried to make the art okay, I'm just really bad with it. XD I'm a musician at heart, but I'm glad you enjoyed my lines and colors! :D
@Feysoura: Thank you very much! And of course! I added a source link. It's in GameMaker Studio Standard, coded completely from scratch with no base code whatsoever. Thank you for reminding me of the source requirement!
Also, added some controls, UI, and gameplay clarification to the notes above.