FoonLudum Dare ExplorerUsers → rylgh

rylgh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceInside Look Activity Bookcompo5323.202.773.964.073.052.213.243.04100
20132710 SecondsClocked Incompo174.043.884.104.033.623.142.253.43100
201225You are the VillainMissile Ridercompo1113.513.473.952.933.033.123.093.05100
201224EvolutionTriple Threatcompo1543.403.223.723.003.192.831.472.6888

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by rylgh

LD24 — Evolution

Gravallax by Entity2D 2012-09-02T03:29:00

Really nice game, I like how difficult it was, even at the start. If you move enough to see an enemy, but not close enough for them to attack you, you can just kill them with no risk.

Unnatural Selection by gritfish 2012-09-02T17:04:00

Cool, very challenging. I liked the wall-jump and the shotgun a lot.

The Three Rituals by Birchmountain 2012-08-27T03:36:00

I think hosting the web build on dropbox might be messing with it. It's telling me to install the Unity web player even though I've already got it.

AvRvE by Cake&Code 2012-08-30T06:46:00

Awesome, super polished. I really like the main character's design. I'd love a wallpaper featuring him/her/it.

FOR THE darWIN by TravisChen 2012-08-28T20:01:00

Amazing, love the missionary guy.

God Called in Sick Today by tripleVisionGames 2012-08-31T16:20:00

This is super cool. Loved the tiny fishes.
I didn't realize I could drag the land yet at first, I was waiting for a discovery to tell me I could. Also, I'd humbly suggest changing the title font, it seemed very out of place.

My Sword Is Faster Than Your Bullet by lekochen 2012-09-09T18:36:00

This is fun, and it got really hard a few levels in (which I liked). At first I didn't realize that the forbidden letters were hurting me, playing a 'bad sound' would have been helpful.

Ivan the Infection by AuxiliumGames 2012-09-02T02:52:00

Really liked having to try to work my way over to powerups through the horde. One of my favorite games so far.

OS: Evolution by zatyka 2012-08-29T17:42:00

Cool game, I found the controls too responsive though, and was very frustrating trying to get the guy to stop on blocks after jumping. Also, one simple suggestion I've got is to make the webpage background color slightly off-black so that players can tell if their mouse pointer is inside the game or not. I missed my jumps many time because I tried to shoot-jump but my pointer was slightly off the game.

The Sky in the Room by Porpentine 2012-08-30T21:09:00

So so so good.

The Devil's Lie by Haette 2012-09-02T02:45:00

A fun game and a fantastic theme.

Pixelomoeba by PickledBrain 2012-08-31T23:56:00

Very elegant design, nice job!

Gobbulator by tastive 2012-08-31T16:14:00

Good stuff, thought it was really fun. My main suggestion, besides the random-spawning issue some other people mentioned, is that I think the different colors should be much more identifiable so players could just focus on movement/color-switching without having to try to figure out who's dangerous. Maybe that was only a problem for me though.

Who cares evolution? by bukt 2012-09-01T19:12:00

Cool, loved the ending.

Mesh by SimianLogic 2012-08-28T16:25:00

This is really cool, I love bullet-hell-ish games. FYI though, the 'press space to continue' message wouldn't ever disappear in Chrome http://i.imgur.com/IPKiF.png (worked fine in Safari though)

Inu No Ongaeshi by Shmarah 2012-08-27T03:12:00

Heads up, Google Drive says I don't have permission to download the OS X or Windows builds.

Triple Threat by rylgh 2012-08-31T07:18:00

Thanks for all the comments, people!
@SimianLogic: yeah, I guess it isn't too obvious that it's a 2-player game, I'll add a note to the description.
@Kinokochan & axcho: The downloadable builds seem to scale to your monitor size (at least the OS X one does).

Triple Threat by rylgh 2012-08-31T16:04:00

@Hatsun: interesting, I've never seen any of them go off the screen...

In regards to not controlling firing, I primarily made this for iPad so I wanted to keep the controls as simple as possible. Also, I think it requires more planning this way, and has a fun 'I hope my gun fires at the right time' thing going.

The grid movement is something I was considering trying, thanks for reminding me.

Triple Threat by rylgh 2012-09-01T18:52:00

@Hatsun & DBRalir, RE: GRID MOVEMENT

I tried out aligning the unit movement to a grid and I think it's a fairly interesting issue so here're the (obvious?) problems with it:

Say you've got a unit who is currently moving up - if it gets an order to move down, it can of course obey immediately since it is already vertically grid-aligned. If it is told to move left or right, however, it won't be able to obey until it reaches the next horizontal grid-line, either above or below it.

The two problems that causes are that (1) now you've got a discrepancy between the speed of changing direction on the axis you're moving in (instant) and the speed of changing your axis of movement (variable depending on your position and unit speed). This leads to (2), which is that your units no longer move at the same time, because they might be different distances from a grid-line, because they move at different speeds.

(1) seems like a bigger deal, but both are not good things in my opinion. I think it's tough enough keeping track of all the stuff going on without introducing variably-delayed input. So while units moving on a grid definitely looks 'neater', I don't think it's worth it. If anyone has thoughts or can think of a better way of implementing it, I'd love to hear. And if you want to try for yourself, here's a test build with the grid-movement on: http://ryleighkostash.com/work/triplethreat/TripleThreat_GRIDMOVEMENT.html

Master Of Evolution by Daniel Heidemann 2012-09-02T01:06:00

Loved it! It could use a lot of polish of course, but the whole platformer + sidescrolling-RTS thing is brilliant.

EvoWord by jovoc 2012-08-30T06:53:00

I get the same error as diki on OS X 10.7.4: http://pastebin.com/hu1UiSE9
From what I can tell your game looks like it's got a great idea though.

Social Evolution by Jorjon 2012-09-02T03:02:00

Very very nice game. The visual effect was fantastic, and it was quite challenging (what a huge hitbox) but still beatable.

StarwingZ by diki 2012-08-28T05:54:00

Very fun and really really addicting. A score counter would have been nice though.

Block Shoot by KhaoTom 2012-08-31T06:45:00

The shooting sound was annoying as %@#$ but besides that I enjoyed it a lot :)

Trinity Labs by Gareth Jenkins 2012-08-31T22:18:00

Very cool idea, like playing with toys. Like others mentioned, a shadow directly beneath the items would have made placing them easier.

Ninjural Selection by axcho 2012-08-28T19:17:00

Nice mechanics, awesome music, and I really liked the little charge-up animation.

Super Charles Darwin by gnx 2012-08-31T17:42:00

Loved it! Pretty tough, but it was so fun that I kept playing until I beat it. Lots of good near misses and 'HOLY SHIT' moments.

The Falling by Erephy 2012-08-31T06:51:00

I thought it was funny how you would sometimes die without even getting a chance to play, but after it happened a few times I couldn't stand the ads anymore.

LD25 — You are the Villain

You are the VLAN by myachin 2012-12-17T06:51:00

type SHOW instead of check for interfaces (SH INT). confused me for a minute too.

too tired to beat this right now but WOW, this is really polished and very cool. love the way you disrupt packets. great job.

Tiny Sorceress by L 2012-12-17T04:55:00

Your last LD game was great, but this is beyond great.

Happy Vil Friends by Dew 2012-12-18T03:53:00

Whoa, cool death animations, and the music is fantasticccccc. Gonna put that song up for download anywhere?

Bad Guys in the Power by pinkmonkeyhead 2012-12-18T21:56:00

Ahhh this is pretty great. Reminds me of Bitless. Really liked the 4th wall breaking.
Stuck on a level but will try again later. Some levels are so mean...

Also great job on topping my leaderboards... goddamnit you are much better than me at my own game!

Fugitive X by frosty 2012-12-24T03:07:00

Very cool, like a puzzle game dressed up as a roguelike. One of the most focused and polished games I've played in this LD, very nice job!

Hench by Thomas Bowker 2012-12-18T20:30:00

great job! wasn't sure how to complete a level (kill everyone?) but it was cool playing online with people. i liked how one hit killed you, but enemies that moved toward you and has less health would have been good.

Dungeon Overlord: Master of the Queue by bwdevel 2012-12-18T04:10:00

very cool idea.

TYRANOFORCE by blob 2012-12-21T16:21:00

nice elegant ship spawning mechanic, fantastic art!

This Is How It Ends by Ted Brown 2012-12-19T02:01:00

Neat story, and I liked the interface with the hold left/hold right controls.

Grey Goo Turbo Challenge by Bemmu 2012-12-18T02:59:00

Whoo, beat it! Simple and fun. I liked how at some points you didn't want to hit the green squares because they would have ran you into red ones.

A Villain's Demise by monomanio 2012-12-17T04:49:00

cool game, such slick graphics...

Infected by SeriousCreeper 2012-12-18T05:25:00

I don't think the issue is with the unity version, I think it's because you're hosting it on dropbox.

Kill Ville by ConflictiveLabs 2012-12-21T04:42:00

very nice! the way people give you clues about the criminal is neat, and the interpretation of the theme is so clever...

Missile Rider by rylgh 2012-12-17T06:28:00

I was having a bug (where the camera wouldn't move with you, and the water seemed more solid than water should be), and it seemed to be caused by... pushing the PLAY button... I have been using the undocumented push-space-to-start method, which doesn't seem to cause the bug.

Anyway, I hope the reason you all thought it was tough wasn't simply because it was broken. It is a very hard game even when it is working correctly! Took out the play button for now.

If the bug still happens for you, I'd be curious to know. Can't seem to get it to happen when I push space to start, and too tired to try to figure out the cause right now!

Missile Rider by rylgh 2012-12-18T15:33:00

@Will Edwards: no physics engine :)

Missile Rider by rylgh 2012-12-18T17:26:00

I agree that the controls are a bit unintuitive visually, if you expect that ← and → are going to turn your dude in that *relative* direction. What the controls do is accelerate your guy in that *absolute* direction, so if you're falling down, pressing ↑ will slow your fall, even though it appears that you're boosting down into the ocean.

Missile Rider by rylgh 2012-12-18T17:27:00

Sigh, if those arrows are showing up as well for you as they are for me, they were, respectively:
< > ^

Missile Rider by rylgh 2012-12-18T17:38:00

And thanks very much everyone for your comments! I agree this game is hard as hell... but I'm having fun trying to get to the top of my own leaderboards again, even if I ragequit every five minutes.

Missile Rider by rylgh 2012-12-18T19:04:00

@raarlac: thanks for the good suggestions!

Missile Rider by rylgh 2012-12-18T23:01:00

Weird, just tested on Firefox on OS X. Are you on windows? Can you see if it works in a different browser?

Missile Rider by rylgh 2012-12-20T15:30:00

@brantkings: try thinking of the controls as MOVING your character, not STEERING him.

Minion's Defense by Scott McBee 2012-12-17T03:30:00

awesome idea. super cute little dudes. that knight has a tonnn of health!

ECHO CHAMBER by Loren 2012-12-18T04:05:00

nice game! felt like the difficulty didn't ramp up enough for my tastes, but enjoyed it a lot.

Castle of Doom by vivavolt 2012-12-17T03:40:00

niceeee i love the sfx and beatboxing

Renegade Theologian by rpgwhitelock 2012-12-18T06:43:00

whoa! now, finally, i know what the 'mood' category is for.

Hostile Nebula by SkyWolf 2012-12-18T04:54:00

nice job! the ship was good at dodging (maybe a little too good) and the music was very addictive. seriously, i really enjoyed that music.

Cow Stealer by ParaPup 2012-12-17T16:29:00

nice job for a first game :)
as to whether you can do another upload in jam time: i think you're allowed to fix major bugs whenever, and if you want to add features, just add another link called "Post-Compo Version" or something which points to your updated build. probably can't submit a game to both the Compo and the Jam.

Goombah! by johndb 2012-12-21T04:44:00

elegant, simple, and fun, with a nice interpretation of the theme... very nice job man

Asterion's House by glbs 2012-12-17T17:50:00

the line system is quite neat :)

ASMOSNOS by Mase 2012-12-19T04:41:00

THIS IS WONDERFUL! absolutely gorgeous art. bravo. nice ambient music. just fantastic.

Epic Rampage by sanderman 2012-12-17T03:37:00

cool, destroyed all the buildings

Light Speed Driver by RatDog_Adam 2012-12-18T04:50:00

nice, i understood what was going on (you're fucked up and think you're traveling to space but you're actually just on the road) and appreciated that you didn't hammer it in with a story screen or anything.

U'39 by NemoStein 2012-12-20T02:43:00

Really nice art style. The particles were neat.

Princess Rush by mmorphinee 2012-12-20T02:49:00

Wow, great job. Really fun and very polished. Fiends seem overpowered :)

TWITTER h8 FSHYY [NSFW] by Ponea 2013-01-07T20:49:00

5 stars for audio, 5 stars for humor, 5 stars for what the fuck

789 by rumachine 2012-12-18T04:59:00

Very neat, though I had to read your explanation to get it. The L/R keys didn't seem to work either (not sure whether you meant the actual "L" and "R" keys, or the Left/Right side of the keyboard, but tried both)

Godwin by nitramgc 2012-12-18T07:32:00

whoa!

Dr. Vile in The Greater Good by GreenPixelDev 2012-12-19T06:11:00

fantastic! very polished and i was excited when i figured out ways to find resources

Like a Boss by drakfyre 2012-12-18T05:56:00

SPIDERS! mine actually did travel to the middle screen.

Burglar by Manuel777 2012-12-17T05:31:00

love the way it looks, so gorgeous

Atomic Creep Spawner!! by deepnight 2012-12-18T06:20:00

jesus christ! so polished!

Snap by fishbrain 2013-01-07T21:28:00

incredible atmosphere, very well done.

Ore Chasm by Black Ships Fill the Sky 2012-12-21T15:29:00

great job! worked perfectly online for me. what did you use for the 2d graphics (ie. which Unity frameworks, if any)?

The Darkness by johnfn 2013-01-07T20:57:00

nice light mechanic, effective and fun. pretty good level of challenge, got seen a few times but wasn't frustrating. didn't really understand the ending... wanted to fight all those guards though...

PedoSim by Fenmar 2012-12-19T19:00:00

Fun game with a dark theme :)
Really enjoyed the last level and would have liked another that was even tougher.

Infidel by Winterblood 2012-12-18T05:28:00

Nice lighting... but oh man, the mouse inversion...

AnteChristmas by nSun 2012-12-19T15:27:00

very very nice style! great job. is there a reason it's called AnteChristmas instead of AntiChristmas?

Responsibilities by mcc 2013-01-07T20:37:00

Very cool style and mood... loved the little dog-monster... got to work, haven't tried a different path yet.

The Bomb by chribbe1 2012-12-21T02:27:00

This is one of my favorites. Loved the way it looked, loved the atmosphere, especially how there was only one sound. I think I liked it better with no music, felt very desolate and cool. I liked the horrible camera, it felt like a challenge. I would have preferred an easier way to tell where I was facing, though.
Great length too... fantastic job.

Stomp goats and insult the princess by Andrew 2012-12-19T00:16:00

fun game! i liked riding on the bullets and using the bombs to bomb-jump

Eaten by wzl 2012-12-21T04:39:00

solid start. and the eating sounds are great of course, and that crosseyed cannibal artwork kicks ass.

Splonet by Nanofus 2012-12-18T05:59:00

Loved the floating 3D text instructions!

Evil Chopper by Per 2012-12-19T15:24:00

effective graphics, ran great, extremely fun collecting tons of powerups. i would have preferred it be tougher, but very nice!

The Most EVIL Breakfast by refreshgames 2012-12-18T05:31:00

I'm pretty sure the issue is that you're hosting it on dropbox. Every time I've seen the button to install the unity web player, the url has been a dropbox link...

You are the hero by Houly 2012-12-22T22:30:00

Great job, short sweet and effective. Cool glitches. Funny how some people didn't think you addressed the theme, I thought it was one of the best uses of the theme I've seen.

A.F.M.K.R.O. by Homletmoo 2012-12-18T05:03:00

Very interesting control scheme!

Earthmination by Dreauw 2012-12-20T16:15:00

Cool game, more to it than it appeared at first. Took me a minute to figure out how to shoot (since I didn't read the instructions, naturally) - might want to go with Space/Z/X instead, Shift/Q don't seem to be used as buttons often.

LD27 — 10 Seconds

Certain Defeat by L 2013-08-27T05:47:00

hilarious the whole way through... even these comments are hilarious...

Planet Monster by 01010111 2013-08-28T04:36:00

One of my favorites... super fun game. Awesome sprites, SFX, screenshakes. Nice little touches too: at one point I was thinking how nice it'd be if I could push the number keys to select stuff and it just worked.

Couple potential issues:
- at one point a meteor broke a gun so i put a block there, but guys just started streaming through the block anyway (http://i.imgur.com/V5gR5hs.png)
- at the end the screen went blank and the space businessman said something about not all of us being overachievers. wasn't sure if that was a loss screen (didn't say "i let them through") or a victory screen. if the latter, i'm not sure why i won.

Teleporting Zeppelin by Gremlin 2013-08-26T07:13:00

Man that's a lot of bullets... feels good to aim and shoot, but I wish there was some feedback that the bullets were hitting things.

DEZ by azurenimbus 2013-08-29T05:58:00

Very nice, elegant concept!

Ten Second Trip by netgrind 2013-08-27T22:25:00

Very fun to play with! Source available?

Ten Second Trip by netgrind 2013-09-10T03:11:00

Thanks for puttin up the source!

GLITCH by TravisChen 2013-08-27T04:34:00

Damn, dude. Such cool effects. Wish this was part of the compo so I could look through your source and play with your shaders.

My Tenth Adventure by DiscoFish 2013-08-30T15:49:00

Great visuals, cool micro-game concept!

Gas and Air! by tripleVisionGames 2013-08-27T19:49:00

*FANTASTIC* visuals, think it's the best visual implementation of the hand-scribbled style I've ever seen.

Legend of Troll by Christina Antoinette Neofotistou 2013-08-28T23:47:00

Great job!
- lovely art... nice animations (especially the turn-to-stone one) and gorgeous environment
- very nice music (one bug i saw was that going back to the main menu caused the game to be silent when re-entering the level)
- a pretty satisfying little puzzle, figureoutable without a tutorial
- some good humor, especially the rocks talking
Not sure why the queen didn't turn to stone also, though :P

SliP by Sakuyan 2013-08-26T07:04:00

Such good sprites... and I LOVE the music. Just downloaded your source just so I could nab that theme song.

TILE PLACEMENT by DuduSAr 2013-08-28T16:38:00

Also stops halfway for me.

Trigger Warning by Dark Arts and Sciences 2013-08-27T21:33:00

Wasn't sure what to do, but the movement simulation was very lifelike... "trigger warning" is an apt name as I could see how someone with aversion to bugs would be freaked out by this. Kind of made me itchy while playing with it... movement's too realistic. Neat :)

Clockwork Cat by patrickgh3 2013-08-26T21:06:00

Nice job... great sprites, great music, fun mechanics. Only suggestion is that I could have like a bit of jump leniency when you are leaving a platform and try to jump.

The Saddest Landscape by BradleySmith 2013-08-28T06:17:00

Very nice, and I like your interpretation of the theme. It doesn't have to be a 10 second round or life, it's just a starting point.

I also found the 'hold the jump button to fly' thing but I actually found it kind of beautiful... the robots flew off the screen and the landscape kept scrolling by, empty.

Pube by magicdweedoo 2013-08-27T22:04:00

Pretty messed up, loved it :)

Clocked In by rylgh 2013-08-27T15:41:00

****************************************
Thanks for all the feedback so far! It's very nice to hear people enjoyed it, and there are some great suggestions (and valid criticisms).
****************************************

Clocked In by rylgh 2013-08-27T18:04:00

Damn you and your trick :)

Clocked In by rylgh 2013-08-28T16:49:00

Ah yeah, I just included the Assets folder because I figured the project metadata cruft was unneeded, but it does seem like importing the Assets folder into a new project results in some broken Inspector connections.

Updated the link to the full project, cruft included, lemme know if that works for you. If you have any questions about the code I'd be happy to answer.

Clocked In by rylgh 2013-08-29T02:34:00

@Croze: Thanks! I made a little level editor, and yeah, used it to put each of the balls in manually. Took a good chunk of a day to make, but was so worth it in terms of getting levels made quick and painlessly.

Flooded Dungeons by ripatti 2013-08-26T20:59:00

Fantastic. Really well balanced, got to floor 32 on my 3rd try then accidentally bombed myself.

Been playing Spelunky lately? Reminds me of it with the crates, spiderwebs, bombs, shops, and soft time limit. Not that that's a bad thing at all!

Looking forward to the mac version so I can play on my main computer. If you do an updated build with some polish (main area I think could use some is enemy attacks, tough to know when they are able to hit you and isn't any feedback besides the floating numbers), all the better.

Flooded Dungeons by ripatti 2013-09-05T01:00:00

Thanks for the mac version! My best run so far, level 91: http://i.imgur.com/7pkQhKE.png
Killed myself with a bomb when a monster blocked my path.

Thoughts:
- agree with everyone else that i hate wasting 1-2 seconds each level trying to find where my character is
- i don't like how you have to be standing still to drink a potion or place a bomb, i think it should work while you're moving too
- can we hide the FPS display?
- still think combat could use more feedback, maybe just have you/enemies flash red when you get hit, that would help a lot, i'd say

Flooded Dungeons by ripatti 2013-09-05T01:31:00

- and bombs are a bit too hard to see on the ground

Flooded Dungeons by ripatti 2013-09-08T21:00:00

Cool, will definitely play some more whenever you get around to updating it. I think I've mastered the current version... http://i.imgur.com/FTOt3Sq.png

- i think spiders are invisible if they are on the same square as a snake corpse (maybe happens with other enemies too)
- obviously you didn't have time to balance late-game difficulty during the jam, but after awhile it stops getting any harder, money is no longer worth picking up, and there are enough potions and bombs that you'll never run out
- you could make items break after awhile so you need to purchase more
- it'd be cool if you took another page from spelunky's book and made it so you could bomb shopkeepers to kill them (and steal their items), but from then on, shopkeepers are strong enemies

Flooded Dungeons by ripatti 2013-09-09T16:12:00

Well, no matter the results, this is my favorite game of LD27 for sure.

@foumart: keeping the same position while starting the next level is a good idea. Makes more sense thematically too.

Balloon Rescue by andreyin 2013-08-26T05:16:00

Fun game, would have been happy to play more levels. Simple and effective enemy AI.

Con 10 Sedi by Capro 2013-08-30T01:04:00

Great take on the theme, super cool music!

Die very very fucking Hard by pereubu 2013-08-26T21:12:00

Awesome crunchy effects... bullets felt super satisfying to shoot. Love the title and the loadscreen "FUCK YOU" announcer!

10 seconds Escape by LemonTree 2013-08-26T20:33:00

Love the "FUCK" signs :)
Sometimes I got hung up on the corners of blocks in the wall.

'Speedrun' The Game by Dotanukii 2013-08-26T04:39:00

FANTASTIC art... and i love how many decimal places are showing.

Clockblock by Mnemusyne 2013-08-26T17:16:00

Haha I almost named mine "Clock Block", whew! Nice job, bit too challenging for me, but feels really smooth.

Wormholes by themushroomsound 2013-08-26T08:25:00

Very neat! Not sure if my ambient audio was loud enough for a tunnel it was flat for quite awhile. Made a few snapping noises, which probably coincided with me hitting the first jagged peak that appeared. Oh well, going max velocity was really exciting, especially with the drum n bass. Great music :)

Subject 18120 by deammer 2013-08-27T23:23:00

Nice! Fun super crate box-inspired mechanics. Nice art, loved the little taunting dance the enemies did when you died. Also agree that the KILL button was a nice touch, instead of START. Liked the destructible platforms too!
suggestions:
- less abrasive jump sound effect, maybe randomize it a bit too
- platforming physics could be improved a bit

10 by Benn 2013-08-26T06:59:00

Love this! Amazing how much depth and context you can create with just differently scaled and tinted circles. The level that looped back in on itself mildly mindfucked me, as my eyes were seeing some flat circles but my brain was seeing a 3d bridge crossing over itself.

One possible issue: on the level where you start on the platform moving around in a circular path... when you jump off, I think you are still being moved as though you are attached to the platform you left? Maybe once you leave the platform you should stop being moved as if you're still a child object of it.

10 Floors by Anshul Goyal 2013-08-27T04:09:00

Nice job!

Mission Mars by gre 2013-08-27T15:48:00

Pretty nice platforming controls, feels tight and fast as opposed to some other slow & heavy feeling platformers. Anti-gravity levels were very neat.

Haraka by gikdew 2013-08-26T19:59:00

Nice!
+ great simple art style and colors
+ loved how the title screen opened up into the game
+ wall jumping was fun
- the respawn time felt needlessly long (dying every few seconds, then waiting a few seconds as the cube sat in the air was aggravating)
- character felt a bit too heavy for my tastes
- it says "Time is out" or whatever even when you hit a spike

Z Loop Ribbon by NuSan 2013-08-26T19:53:00

Nice art and animation, and cleaving through enemies(?) with the attack is really satisfying.

Small fish by Diamonde 2013-08-26T05:21:00

Nice HUD-less way of showing the oxygen amount!

Time War by Mr. Jif 2013-08-27T18:26:00

Fun game! Powerups were great, normal gun not so satisfying. Was frustrating when an enemy was right under me and I kept shooting without being able to hit him, haha

10 Seconds Quest by Nora Shishi 2013-08-27T22:01:00

SO GOOD 5/5. agree with angrygeometry, could make a very cool mobile game.

Endless Run by gmaker 2013-08-29T05:46:00

Really nice game! At first I thought money was just for score, was delighted to find the little shopkeeper (vending machine?)

Total Spaghettification by unusualcadence 2013-08-28T19:47:00

Very cool, just couldn't figure out the controls, even with a lot of effort. On the third level with the fall you've got to wall slide down, just couldn't get the slide to work. Holding jump and slide would just keep me wall-jumping, just holding slide would have me bump off the walls.

Gone in 10 Seconds by panurge 2013-08-27T23:05:00

Great job man! Really funny dialogue. Loved the cool minimal scene of the stereotypical retired guy living a peaceful live in a mountain retreat. Jumping into cars was a cool mechanic and it was fun holding wires together. Tough but not tough enough to make me give up.
- saw one issue: http://i.imgur.com/aG6hPIt.png
- don't think the pauses (when no one is talking) should require hitting space to progress past. sometimes they did, i believe.

The Clocktower by Colorvade 2013-08-26T05:40:00

Really nice game! Survived 20 rounds my first try. Player had a bit too much momentum (and weak acceleration) for my tastes though.

Absolute Time by FredrikAkerblom 2013-08-27T00:12:00

Really well executed mechanics.

PROBE TEAM by Andrew Shouldice 2013-08-28T01:08:00

5's all the way down.

Low Memory by wrongcoder 2013-08-26T04:51:00

Very neat game. Recording the wrong command sequence leads to hilarity as much as it does to frustration.

Step Out by bitserum 2013-08-28T23:11:00

Great job! neat puzzles, nice models and environment. The double jump should shouldn't start the second jump until i let go of the key and re-press it, though, i'd say.

Reactor madness! by sebb 2013-08-27T20:41:00

The wobblewalking was a nice touch. Was fun to figure out that I could hold down all 4 arrow keys at once :D

exposure by zillix 2013-08-26T04:14:00

Wonderful presentation!

Under Water by Orava 2013-08-26T05:01:00

GORGEOUS

MUD by @TeddyNashor 2013-08-26T08:06:00

Really fun, really challenging. Tried it a bunch of times, going for different builds. None of them seem effective enough to beat the waves around 5/6, but still damn fun.

10 Seconds Before the World Ends by Lustdante 2013-08-26T03:33:00

Great job, clever idea. Really satisfying and intuitive to play.

ROBO-TIC by Omar_q8 2013-08-28T20:03:00

Nice job, works well. The multi-character control didn't have much effect on the gameplay, though (maybe it does in later levels, though). I always ignored all robots I was controlling except the most recently activated one.

Crazy Genetist by ratalaika 2013-08-28T06:11:00

Clever puzzle mechanic! Kept playing until I beat it... though I did get lucky...

Polarity by Matthew Brown 2013-08-28T05:52:00

Fun game! Nice chill atmosphere, nice mechanics. Playing on a touchpad wasn't too comfortable. I think it would work alright with spacebar for lasers, left and right to rotate?

Tick Tick Mother F***er by eckcz 2013-08-27T16:10:00

Pretty funny :) Wanted to beat it to see & hear the ending, but died on level 6.

Space-Time Adventure by OldPeculier 2013-08-26T06:24:00

Very polished! Feels like a non-jam game, for the most part. Playback controls are nice, and love the dead-astronaut sprite. Nice music.
Some thoughts:
- didn't like how every time I added a force it automatically started the game... usually just forced me to hit space right away if i wanted to add another one
- didn't see any enemies, and not sure if i saw any evil asteroids (used the skip button a bunch, and beat a level)
- the visual effect for the forces kind of looks like a jet boost pushing it in the wrong direction

The Duellists by jay griffin 2013-08-26T05:34:00

GREAT job... so much polish. Love the silhouette effect when someone gets shot, love moving the cursor up to cock my gun...

Trigger Man by FatBasic 2013-08-26T08:12:00

Fun game. Really liked using the mouse-wheel to zoom, just felt really seamless and cool. So annoying when the guys walked close to the tower, out of my view, haha

Time Slime Arena by TomCooper3D 2013-08-27T05:56:00

Cool :)
Got to Day 16

Unacrystal by EggPlant <3 2013-08-26T05:09:00

Really fun, got to stage 4.

Battle Switch Arena by endlosnull 2013-08-27T04:28:00

Super cool arena generation.

Timeline by Lancey 2013-08-26T04:45:00

Jesus christ this is such a clever and elegant take on the theme. Amazing work.

Killer by tchem 2013-08-26T02:44:00

Really fun, got quite into it. It's neat how most levels are more of a puzzle than a twitch thing. Got stuck on 29.

Tiny Arena by Dooleus 2013-08-26T19:41:00

Fun game! I liked how all the weapons were balanced differently. Some thoughts:
- agree with kevin that not being able to move while attacking was painful. i can see how it's useful for balancing/differentiating but it doesn't feel good. didn't really enjoy using the bombs or magic, everything else felt more fun.
- large player hitbox + large enemy magic bullets + high rate of fire for enemy bullets + small arena = often impossible to avoid
- nice death animations!

Mechanical Madness by Thermite 2013-08-27T21:47:00

Damn, great job. Solid platforming mechanics, some cool level design (liked the falling spike tunnel one a lot), very polished.

Test Subject No. 14756 by talecrafter 2013-08-26T23:05:00

Nice, very polished. I found I could jump up walls though (which was actually pretty fun, cheating on the tests)

BECOME A GREAT ARTIST IN JUST 10 SECONDS by mcc 2013-08-27T05:38:00

Definitely gonna keep this around, think it could be useful as an art/palette inspirational thing, besides just being fun to mess with.

Couldn't find the screenshot featue.

10 Sec Hero by StabAlarash 2013-08-28T16:16:00

Cool, fun game. Bit tough, but was able to beat it.
- tough to see how much life remaining without looking closely, which you don't really have time for
- didn't figure out how to get MP until after beating it

Water Closet by Angrycrow 2013-08-29T05:52:00

Man, I'm impressed with how much use you got out (what seemed like) solely unity primitives... felt like a coherent bathroom environment...

Orction House Panic by Dry Tree 2013-08-28T07:09:00

Holyyyyyy shit that is a wonderful pun title. Fun game too... great drawings, writing, and music.

GunJoust by Vic 2013-08-28T20:10:00

Such a badass concept... works really well too. Mouse lock would be nice.

Hankerin Rocket Jocks by sanojian 2013-08-26T17:49:00

Great idea, really fun! Laziest rocket engineers ever.

Dungeon Run: Gauntlet by N427 2013-08-29T06:14:00

Very tough! Nice simple, effective sprites. Shield mechanic is good, forces you to decide whether you can get by without it and save it.

TOO MANY BULLETS by mklee 2013-08-30T07:07:00

Man, the controls and visual feedback for that little rectangle are fantastic. Dodging the bullets was fun but I'd love to control that guy in a bigger game. Great job!

Hello Dr. Steiner! by PapyPilgrim 2013-08-27T19:57:00

Nice job! Like polegar said, feels great for a 48 hour game.
+ great controls, strafing works really well
+ great sounds and music and computer voice
+ fun powerups
- did not like the bullet-time powerup, made it painfully slow getting to the next room
- wasn't sure if i was going the right direction

Self Destruct by Octopuns 2013-08-28T19:50:00

Nice job! Quite polished and some nice little touches (like how you can switch guys before you actually walk out the door)

ROBOT PLANET by GeorgeBroussard 2013-08-31T06:04:00

Great game man! Beat it my second try. Tense but very enjoyable. Feels quite a bit like Zaga-33 but the real-time pressure is a good twist. Tweens and everything felt great, especially the robot death effect.

Didn't realize at first that picking up hearts gave me more than 1 health back... led to me playing more conservatively the first time, and had a few moments where I didn't understand why I was still alive. Not complaining :)

ROBOT PLANET by GeorgeBroussard 2013-08-31T06:18:00

No big deal, but if you wouldn't mind uploading your whole unity project I'd be curious to try it out. Just like to see how other people go about organizing/hooking up theirs, maybe learn something new.

Time Flies Straight by mrspeaker 2013-08-27T18:19:00

5/5, solid enjoyable trippy game. great visuals, pleasant music. not really sure what the little bouncing dudes were doing for me though.

LD29 — Beneath the Surface

our god lives underground by Andrew Shouldice 2014-04-28T04:53:00

goddamn that was great

A Glorious Escape for A Lich King by Benjamin 2014-04-30T02:30:00

so well done... love the little polished bits (the cool open-grave sprite, the arrow arc, the way the imps mining seems to be synced to a beat)

Delve by conormn 2014-04-29T04:27:00

incredibly nice and polished... so polished! only suggestion would be that the camera zooms into the portals instead of them expanding, to better give the impression that the viewer is moving deeper.

Hot Diggity by DragonXVI 2014-04-29T04:04:00

amazing job. very addictive, and great that there didn't seem to be a clear best build order or ship layout. only complaint is that for the controls felt reversed for me personally (I thought of the drill side as the 'front' of the ship, so pushing down to go forward was awkward)

emilion by Helopol 2014-05-02T01:57:00

lovely... runs pretty badly in my browser though, how bout a mac build?

Dig Hard by petey123567 2014-05-04T06:56:00

crazy fun!! end boss died in a split second though

SUNK by GeorgeBroussard 2014-04-29T05:27:00

elegantly simple and effective, A+++

Meddle by Pitƶik4 2014-04-29T03:19:00

awesome job. interesting mechanic, cool inspect effect

Thurgood P. Marshall and the Quest for Ontological Theory Advancement by CherryCupid 2014-04-29T04:38:00

wonderfullll art

Helevenium by alvivar 2014-04-28T22:24:00

great combat system

The Sea Has No Claim by dukope 2014-04-29T22:17:00

wonderful interface and style

Under the Sea by Luis Anton 2014-04-30T08:57:00

nice idea, would be really fun on ipad. like Flight Control, but different enough.

Ben Eath The Surf Ace by mess110 2014-04-28T07:25:00

love that description

Die Backpfeife aus dem Nichts by primaerfunktion 2014-04-29T09:34:00

love the visual style

A boy and his Hellworm by orangepascal 2014-04-30T19:46:00

really fun! good level of difficulty, kept going until it seemed like the bosses were repeating? not sure if there's an end

Down by SonnyBone 2014-05-01T21:50:00

ahh, that was very melancholy and nice. nice art and very effective music, great job

Watch Your Step by nka 2014-04-29T05:56:00

man i just played that for a long time... very addicting

SWIM HARD by Spierek 2014-04-30T08:01:00

flawless polish... especially liked how you made the page background the same colour so there was no clear border

Inside Look Activity Book by rylgh 2014-05-19T06:44:00

Yeah... removing multiple layers at once was an ill-conceived feature, not a bug.

Thanks for the feedback, and thanks to everyone else for theirs as well.

Skin by AxeTheory 2014-04-28T18:40:00

tough! interesting mechanic and nice little ragdolls

The Pond by SunShiranui 2014-04-29T07:16:00

lovely

Reggid by bombjack 2014-04-30T01:09:00

that death sound is the best

Wriggle Worm by gikdew 2014-04-29T03:21:00

nice idea and execution, would have preferred 1-hit deaths instead of having so much noisy HP, though

The Roots Of Evil by JaviCepa 2014-04-30T08:31:00

nice game... cool idea, and love the visuals. would be even better if the plants flashed or something when you snipped them, it doesn't feel like you're actually damaging them

Scratch by Martin_Monosys 2014-04-30T07:41:00

great job! creeped me out, and portraying it as physical photos felt very unique

Yumbugs by Hypnohustla 2014-04-30T01:51:00

man, so well done. the zombified bugs creep me out, love it

Ball Club by MidCry 2014-04-28T23:46:00

gonna have to try this against an opponent sometime, seems like it'd be really fun

The Golden Bean by Greg Power 2014-04-30T08:23:00

cool mechanic, tough as hell. loved how you also moved the record, very nice touch

Sub Bomber by Rahazan 2014-04-30T07:51:00

super clever idea. good twist on flappy that uses the theme well to differentiate. feels amazing when you jump out of the water and clear a high gap.

it's too hard to get into a flow though, since you've got to constantly make one pass and loop around again once you see the opening. if you just added an indicator on the right side of the screen it would make this soo good (imo)

DIVE by Lars Faust 2014-04-30T04:23:00

just lovely... i like how the bottom layer was like the deep sea, and how minimal everything in general was (even the source)

Balancitos by NickZangus 2014-04-29T03:49:00

so cool

A day in the life of Jeremy by lucidlarva 2014-04-30T01:58:00

really liked the art

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-04-30T05:34:00

man, very nice job. looks great, cool mechanic. couldn't figure out level 3 but i appreciate that it got challenging so quickly. will probably take another crack at it later

SUBTWEET: The Card Game by chrisamaphone 2014-04-28T18:47:00

haven't played it, but it's an interesting mechanic, and a cool take on the theme

The Sadness of Rocky Barbato by PaperBlurt 2014-04-28T07:41:00

very cool, not what I expected. (also the font for Rectum Ranger Heroes is great, which is it? or did you make it yourself?)

pod by TomCooper3D 2014-04-28T08:39:00

lovelyyy style, and the little physics-amoebas are cool

Gravedigger by Kulomin 2014-04-28T08:14:00

nice job, combat feels quick and satisfying

Cubulis by Brodenino 2014-04-29T22:47:00

nice, simple mechanic :)

Volcano Dave by acehk 2014-04-30T09:02:00

christ that's tough. better too tough than too easy, though

Pixel Draw by zebi24 2014-04-30T06:20:00

very nicely made!

the vole beneath by mcapraro 2014-04-30T06:52:00

wowwww this is great. one of the strongest takes on the theme i've seen WHILE having an interesting mechanic WHILE having wonderful art

Beneath the surface of Life by ab200 2014-04-29T21:53:00

good job! nice feeling attacks and platforming, cool minimal HUD system

Water Temple by pLaw 2014-04-28T05:10:00

sick presentation, love the visual style and the sfx. i'd be curious to know what a 'good strategy' is... the mechanics are very elegant and simple but I feel like each turn has a clear optimal move, and maybe I'm missing something

Lonely Boy by ApoorvaJ 2014-04-29T09:31:00

gorgeous unique style, lovely music

Under The Pavements , The Hell (UPTH) by Tixis123 2014-04-30T08:55:00

tough to see and not sure why i died, but still really really liked it. gave me some chills

Test Beneath the Surface by Lancelot Gao 2014-04-30T08:09:00

very interesting game! i actually thought there was AI for a bit, very cool how you had them respond differently to give that effect

NOT THE ELEPHANT by snapman_GT 2014-04-30T09:22:00

thoroughly enjoyed it. good choice on the sound effect.

Splash Europa by pkenney 2014-04-30T01:14:00

nice mechanics, simple and challenging, makes you want to try again after dying. (personally i could have done with neither the story nor the practice run)

In the Lair of a Basilisk by Korwegian 2014-04-29T04:48:00

nice job! the face scared the shit out of me the first time. looking around a corner was scarier than it would have been with easier controls, which was fun

Sub Diver by greg-anims 2014-04-29T07:04:00

nice job... simple and fun, feels good. solid music.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-28T05:27:00

fun gameplay, impressive amount of polish, amazing job.

would suggest that the triangles be coloured differently than the squares, and also that the final score is displayed more prominently (didn't know I'd started a second round until I realized that my score was lower than it'd been)

Theres's a Twist by Lucio 2014-04-29T09:44:00

very cool mechanic!

The Sandbox by quade81 2014-04-28T18:36:00

such a good idea!

Avenge Them! by BoTreats 2014-04-30T09:08:00

^

Beneath The Surface by adamwoolridge 2014-04-28T04:48:00

nice game man... can't beat the last level... very tense and stressful!

The Dive - I`ll spend the next 5 minutes Drowning by Filecreation 2014-04-30T09:38:00

liked the voice over, great colours, and reallly great little animations

The Monastery by petrih 2014-05-04T07:49:00

sooo old-school, in a very good way. great job

Reflection by thebmxeur 2014-04-30T06:37:00

very neat mechanic, and cool rippling effect

Maniac PengMaku!! by spotco 2014-04-30T09:52:00

realllyyyy liked this. good energy system, diagonal spray shots took skill, liked the little beating heart hitbox.
didn't understand why bullet-time was in there though (seemed unlimited?) so i just didn't use it.
also think it'd be good if your dash could hurt enemies (either that or you die touching them, felt weird just dashing into them and nothing happening)

Darkvision by vexille 2014-04-30T20:04:00

very cool style

We Grow by porousnapkin 2014-04-28T04:43:00

fun game! liked the level transitions a lot, and the ending was funny. 486 deaths

The Dead rest Beneath Us by flrn 2014-04-29T05:05:00

funny as hell

Kill or Kill by GreatBigJerk 2014-04-28T05:39:00

great take on the theme

Descent| by HernanZh 2014-04-29T21:24:00

great job, had fun beating it all. enjoyable level of challenge, very nice sprites

Drill Machine Go! by c1tr00z 2014-04-30T04:32:00

nice job man, really like it. mechanic seems quite unique.

Upstream by Viza 2014-04-28T07:12:00

really nicely themed, nice mechanic, and the art is just so pleasant

sunken by pragmascript 2014-05-03T19:14:00

source?

DRAANG by Magdev 2014-04-29T07:42:00

wonderful

Pond Tycoon by Robinerd 2014-04-30T06:34:00

god i love this game, with the cool ripple effect and chunky pixels. just looking at it makes me happy (maybe the music is partly responsible too)

Dungeon Jelly by Detocroix 2014-04-29T23:15:00

very very cool jelly effects

Ore Archer by kratorspore 2014-04-30T05:58:00

very nice! crunchy satisfying effects. impressed with how smoothly it ran, too

Sub Human by AdamSwaggoner 2014-04-30T07:57:00

nice game, fun puzzles. enjoyed finishing it. and enjoyed the music a lot more than i'd expect, for such a short loop

Little Viking by pythong 2014-04-29T23:35:00

liked the art & animation but just couldn't handle the 5 second wait on each death

Persona by GFM 2014-04-30T01:01:00

crazy polished for 48 hours!

HEMTS 2014 by Zazibar 2014-04-30T04:58:00

cool AI, and very funny :)

Treasure Dive Buddy by Gareth Jenkins 2014-04-30T01:29:00

fun mechanic! 112m

Infector Detector by Devtactics 2014-04-30T05:03:00

pretty damn brilliant idea, and very nice minimal presentation

Six Clouds Above by Eniimal 2014-04-29T04:43:00

same exact issue as DustyStylus

Bubble Bubble Bubble Pop by shuanDang 2014-04-28T04:58:00

nice! the idea's very simple and clever

LD30 — Connected Worlds

What Could Possibly Go Wrong? by Andrew Shouldice 2014-08-26T05:36:00

Great fun and game feel. Only complaint (besides no hold-to-shoot) is that the enemy bullet color kinda blended with the ground color for me.

LD34 — Two Button Controls / Growing

Chaintanks by ProjectX593 2015-12-14T03:53:00

really fun and satisfying!
if you add a post-compo version, i'd say the first tank in a chain should be coloured a bit differently. local multiplayer would be interesting.

Idol Hands by superjoebob 2015-12-15T08:30:00

we definitely need a bad boy!!!