What Could Possibly Go Wrong? by Andrew Shouldice 2014-08-26T05:36:00
Great fun and game feel. Only complaint (besides no hold-to-shoot) is that the enemy bullet color kinda blended with the ground color for me.
Foon → Ludum Dare Explorer → Users → rylgh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Inside Look Activity Book | compo | 532 | 3.20 | 2.77 | 3.96 | 4.07 | 3.05 | 2.21 | 3.24 | 3.04 | 100 | ||
| 2013 | 27 | 10 Seconds | Clocked In | compo | 17 | 4.04 | 3.88 | 4.10 | 4.03 | 3.62 | 3.14 | 2.25 | 3.43 | 100 | ||
| 2012 | 25 | You are the Villain | Missile Rider | compo | 111 | 3.51 | 3.47 | 3.95 | 2.93 | 3.03 | 3.12 | 3.09 | 3.05 | 100 | ||
| 2012 | 24 | Evolution | Triple Threat | compo | 154 | 3.40 | 3.22 | 3.72 | 3.00 | 3.19 | 2.83 | 1.47 | 2.68 | 88 |
rylgh leaves an average of 37.8 feedback comments each event.
Great fun and game feel. Only complaint (besides no hold-to-shoot) is that the enemy bullet color kinda blended with the ground color for me.
sooo old-school, in a very good way. great job
crazy fun!! end boss died in a split second though
source?
very cool style
really fun! good level of difficulty, kept going until it seemed like the bosses were repeating? not sure if there's an end
realllyyyy liked this. good energy system, diagonal spray shots took skill, liked the little beating heart hitbox.
didn't understand why bullet-time was in there though (seemed unlimited?) so i just didn't use it.
also think it'd be good if your dash could hurt enemies (either that or you die touching them, felt weird just dashing into them and nothing happening)
liked the voice over, great colours, and reallly great little animations
thoroughly enjoyed it. good choice on the sound effect.
^
christ that's tough. better too tough than too easy, though
nice idea, would be really fun on ipad. like Flight Control, but different enough.
tough to see and not sure why i died, but still really really liked it. gave me some chills
nice game... cool idea, and love the visuals. would be even better if the plants flashed or something when you snipped them, it doesn't feel like you're actually damaging them
cool mechanic, tough as hell. loved how you also moved the record, very nice touch
very interesting game! i actually thought there was AI for a bit, very cool how you had them respond differently to give that effect
nice game, fun puzzles. enjoyed finishing it. and enjoyed the music a lot more than i'd expect, for such a short loop
super clever idea. good twist on flappy that uses the theme well to differentiate. feels amazing when you jump out of the water and clear a high gap.
it's too hard to get into a flow though, since you've got to constantly make one pass and loop around again once you see the opening. if you just added an indicator on the right side of the screen it would make this soo good (imo)
great job! creeped me out, and portraying it as physical photos felt very unique
wowwww this is great. one of the strongest takes on the theme i've seen WHILE having an interesting mechanic WHILE having wonderful art
very neat mechanic, and cool rippling effect
god i love this game, with the cool ripple effect and chunky pixels. just looking at it makes me happy (maybe the music is partly responsible too)
very nicely made!
very nice! crunchy satisfying effects. impressed with how smoothly it ran, too
man, very nice job. looks great, cool mechanic. couldn't figure out level 3 but i appreciate that it got challenging so quickly. will probably take another crack at it later
pretty damn brilliant idea, and very nice minimal presentation
cool AI, and very funny :)
nice job man, really like it. mechanic seems quite unique.
just lovely... i like how the bottom layer was like the deep sea, and how minimal everything in general was (even the source)
so well done... love the little polished bits (the cool open-grave sprite, the arrow arc, the way the imps mining seems to be synced to a beat)
really liked the art
man, so well done. the zombified bugs creep me out, love it
fun mechanic! 112m
nice mechanics, simple and challenging, makes you want to try again after dying. (personally i could have done with neither the story nor the practice run)
liked the art & animation but just couldn't handle the 5 second wait on each death
very very cool jelly effects
wonderful interface and style
good job! nice feeling attacks and platforming, cool minimal HUD system
very cool mechanic!
love the visual style
gorgeous unique style, lovely music
lovely
nice job... simple and fun, feels good. solid music.
man i just played that for a long time... very addicting
elegantly simple and effective, A+++
funny as hell
nice job! the face scared the shit out of me the first time. looking around a corner was scarier than it would have been with easier controls, which was fun
same exact issue as DustyStylus
wonderfullll art
amazing job. very addictive, and great that there didn't seem to be a clear best build order or ship layout. only complaint is that for the controls felt reversed for me personally (I thought of the drill side as the 'front' of the ship, so pushing down to go forward was awkward)
so cool
nice idea and execution, would have preferred 1-hit deaths instead of having so much noisy HP, though
great combat system
haven't played it, but it's an interesting mechanic, and a cool take on the theme
such a good idea!
lovelyyy style, and the little physics-amoebas are cool
nice job, combat feels quick and satisfying
very cool, not what I expected. (also the font for Rectum Ranger Heroes is great, which is it? or did you make it yourself?)
love that description
great take on the theme
fun gameplay, impressive amount of polish, amazing job.
would suggest that the triangles be coloured differently than the squares, and also that the final score is displayed more prominently (didn't know I'd started a second round until I realized that my score was lower than it'd been)
sick presentation, love the visual style and the sfx. i'd be curious to know what a 'good strategy' is... the mechanics are very elegant and simple but I feel like each turn has a clear optimal move, and maybe I'm missing something
nice! the idea's very simple and clever
goddamn that was great
nice game man... can't beat the last level... very tense and stressful!
fun game! liked the level transitions a lot, and the ending was funny. 486 deaths
Great game man! Beat it my second try. Tense but very enjoyable. Feels quite a bit like Zaga-33 but the real-time pressure is a good twist. Tweens and everything felt great, especially the robot death effect.
Didn't realize at first that picking up hearts gave me more than 1 health back... led to me playing more conservatively the first time, and had a few moments where I didn't understand why I was still alive. Not complaining :)
Great visuals, cool micro-game concept!
Man, the controls and visual feedback for that little rectangle are fantastic. Dodging the bullets was fun but I'd love to control that guy in a bigger game. Great job!
Great take on the theme, super cool music!
Very tough! Nice simple, effective sprites. Shield mechanic is good, forces you to decide whether you can get by without it and save it.
Very nice, elegant concept!
Man, I'm impressed with how much use you got out (what seemed like) solely unity primitives... felt like a coherent bathroom environment...
Really nice game! At first I thought money was just for score, was delighted to find the little shopkeeper (vending machine?)
Great job!
- lovely art... nice animations (especially the turn-to-stone one) and gorgeous environment
- very nice music (one bug i saw was that going back to the main menu caused the game to be silent when re-entering the level)
- a pretty satisfying little puzzle, figureoutable without a tutorial
- some good humor, especially the rocks talking
Not sure why the queen didn't turn to stone also, though :P
Nice job! Quite polished and some nice little touches (like how you can switch guys before you actually walk out the door)
Very cool, just couldn't figure out the controls, even with a lot of effort. On the third level with the fall you've got to wall slide down, just couldn't get the slide to work. Holding jump and slide would just keep me wall-jumping, just holding slide would have me bump off the walls.
Also stops halfway for me.
Cool, fun game. Bit tough, but was able to beat it.
- tough to see how much life remaining without looking closely, which you don't really have time for
- didn't figure out how to get MP until after beating it
Holyyyyyy shit that is a wonderful pun title. Fun game too... great drawings, writing, and music.
Very nice, and I like your interpretation of the theme. It doesn't have to be a 10 second round or life, it's just a starting point.
I also found the 'hold the jump button to fly' thing but I actually found it kind of beautiful... the robots flew off the screen and the landscape kept scrolling by, empty.
Clever puzzle mechanic! Kept playing until I beat it... though I did get lucky...
Fun game! Nice chill atmosphere, nice mechanics. Playing on a touchpad wasn't too comfortable. I think it would work alright with spacebar for lasers, left and right to rotate?
One of my favorites... super fun game. Awesome sprites, SFX, screenshakes. Nice little touches too: at one point I was thinking how nice it'd be if I could push the number keys to select stuff and it just worked.
Couple potential issues:
- at one point a meteor broke a gun so i put a block there, but guys just started streaming through the block anyway (http://i.imgur.com/V5gR5hs.png)
- at the end the screen went blank and the space businessman said something about not all of us being overachievers. wasn't sure if that was a loss screen (didn't say "i let them through") or a victory screen. if the latter, i'm not sure why i won.
5's all the way down.
Nice! Fun super crate box-inspired mechanics. Nice art, loved the little taunting dance the enemies did when you died. Also agree that the KILL button was a nice touch, instead of START. Liked the destructible platforms too!
suggestions:
- less abrasive jump sound effect, maybe randomize it a bit too
- platforming physics could be improved a bit
Great job man! Really funny dialogue. Loved the cool minimal scene of the stereotypical retired guy living a peaceful live in a mountain retreat. Jumping into cars was a cool mechanic and it was fun holding wires together. Tough but not tough enough to make me give up.
- saw one issue: http://i.imgur.com/aG6hPIt.png
- don't think the pauses (when no one is talking) should require hitting space to progress past. sometimes they did, i believe.
Very fun to play with! Source available?
Pretty messed up, loved it :)
SO GOOD 5/5. agree with angrygeometry, could make a very cool mobile game.
Damn, great job. Solid platforming mechanics, some cool level design (liked the falling spike tunnel one a lot), very polished.
Wasn't sure what to do, but the movement simulation was very lifelike... "trigger warning" is an apt name as I could see how someone with aversion to bugs would be freaked out by this. Kind of made me itchy while playing with it... movement's too realistic. Neat :)
The wobblewalking was a nice touch. Was fun to figure out that I could hold down all 4 arrow keys at once :D
Nice job! Like polegar said, feels great for a 48 hour game.
+ great controls, strafing works really well
+ great sounds and music and computer voice
+ fun powerups
- did not like the bullet-time powerup, made it painfully slow getting to the next room
- wasn't sure if i was going the right direction
*FANTASTIC* visuals, think it's the best visual implementation of the hand-scribbled style I've ever seen.
5/5, solid enjoyable trippy game. great visuals, pleasant music. not really sure what the little bouncing dudes were doing for me though.
Pretty funny :) Wanted to beat it to see & hear the ending, but died on level 6.
Pretty nice platforming controls, feels tight and fast as opposed to some other slow & heavy feeling platformers. Anti-gravity levels were very neat.
Cool :)
Got to Day 16
hilarious the whole way through... even these comments are hilarious...
Definitely gonna keep this around, think it could be useful as an art/palette inspirational thing, besides just being fun to mess with.
Couldn't find the screenshot featue.
Damn, dude. Such cool effects. Wish this was part of the compo so I could look through your source and play with your shaders.
Super cool arena generation.
Nice job!
Really well executed mechanics.
Nice, very polished. I found I could jump up walls though (which was actually pretty fun, cheating on the tests)
Awesome crunchy effects... bullets felt super satisfying to shoot. Love the title and the loadscreen "FUCK YOU" announcer!
Nice job... great sprites, great music, fun mechanics. Only suggestion is that I could have like a bit of jump leniency when you are leaving a platform and try to jump.
Fantastic. Really well balanced, got to floor 32 on my 3rd try then accidentally bombed myself.
Been playing Spelunky lately? Reminds me of it with the crates, spiderwebs, bombs, shops, and soft time limit. Not that that's a bad thing at all!
Looking forward to the mac version so I can play on my main computer. If you do an updated build with some polish (main area I think could use some is enemy attacks, tough to know when they are able to hit you and isn't any feedback besides the floating numbers), all the better.
Love the "FUCK" signs :)
Sometimes I got hung up on the corners of blocks in the wall.
Nice!
+ great simple art style and colors
+ loved how the title screen opened up into the game
+ wall jumping was fun
- the respawn time felt needlessly long (dying every few seconds, then waiting a few seconds as the cube sat in the air was aggravating)
- character felt a bit too heavy for my tastes
- it says "Time is out" or whatever even when you hit a spike
Nice art and animation, and cleaving through enemies(?) with the attack is really satisfying.
Fun game! I liked how all the weapons were balanced differently. Some thoughts:
- agree with kevin that not being able to move while attacking was painful. i can see how it's useful for balancing/differentiating but it doesn't feel good. didn't really enjoy using the bombs or magic, everything else felt more fun.
- large player hitbox + large enemy magic bullets + high rate of fire for enemy bullets + small arena = often impossible to avoid
- nice death animations!
Great idea, really fun! Laziest rocket engineers ever.
Haha I almost named mine "Clock Block", whew! Nice job, bit too challenging for me, but feels really smooth.
Very neat! Not sure if my ambient audio was loud enough for a tunnel it was flat for quite awhile. Made a few snapping noises, which probably coincided with me hitting the first jagged peak that appeared. Oh well, going max velocity was really exciting, especially with the drum n bass. Great music :)
Fun game. Really liked using the mouse-wheel to zoom, just felt really seamless and cool. So annoying when the guys walked close to the tower, out of my view, haha
Really fun, really challenging. Tried it a bunch of times, going for different builds. None of them seem effective enough to beat the waves around 5/6, but still damn fun.
Man that's a lot of bullets... feels good to aim and shoot, but I wish there was some feedback that the bullets were hitting things.
Love this! Amazing how much depth and context you can create with just differently scaled and tinted circles. The level that looped back in on itself mildly mindfucked me, as my eyes were seeing some flat circles but my brain was seeing a 3d bridge crossing over itself.
One possible issue: on the level where you start on the platform moving around in a circular path... when you jump off, I think you are still being moved as though you are attached to the platform you left? Maybe once you leave the platform you should stop being moved as if you're still a child object of it.
Very polished! Feels like a non-jam game, for the most part. Playback controls are nice, and love the dead-astronaut sprite. Nice music.
Some thoughts:
- didn't like how every time I added a force it automatically started the game... usually just forced me to hit space right away if i wanted to add another one
- didn't see any enemies, and not sure if i saw any evil asteroids (used the skip button a bunch, and beat a level)
- the visual effect for the forces kind of looks like a jet boost pushing it in the wrong direction
Really nice game! Survived 20 rounds my first try. Player had a bit too much momentum (and weak acceleration) for my tastes though.
GREAT job... so much polish. Love the silhouette effect when someone gets shot, love moving the cursor up to cock my gun...
Nice HUD-less way of showing the oxygen amount!
Fun game, would have been happy to play more levels. Simple and effective enemy AI.
Really fun, got to stage 4.
GORGEOUS
Very neat game. Recording the wrong command sequence leads to hilarity as much as it does to frustration.
FANTASTIC art... and i love how many decimal places are showing.
Great job, clever idea. Really satisfying and intuitive to play.
nice light mechanic, effective and fun. pretty good level of challenge, got seen a few times but wasn't frustrating. didn't really understand the ending... wanted to fight all those guards though...
5 stars for audio, 5 stars for humor, 5 stars for what the fuck
Very cool style and mood... loved the little dog-monster... got to work, haven't tried a different path yet.
Very cool, like a puzzle game dressed up as a roguelike. One of the most focused and polished games I've played in this LD, very nice job!
Great job, short sweet and effective. Cool glitches. Funny how some people didn't think you addressed the theme, I thought it was one of the best uses of the theme I've seen.
nice elegant ship spawning mechanic, fantastic art!
great job! worked perfectly online for me. what did you use for the 2d graphics (ie. which Unity frameworks, if any)?
very nice! the way people give you clues about the criminal is neat, and the interpretation of the theme is so clever...
This is one of my favorites. Loved the way it looked, loved the atmosphere, especially how there was only one sound. I think I liked it better with no music, felt very desolate and cool. I liked the horrible camera, it felt like a challenge. I would have preferred an easier way to tell where I was facing, though.
Great length too... fantastic job.
Cool game, more to it than it appeared at first. Took me a minute to figure out how to shoot (since I didn't read the instructions, naturally) - might want to go with Space/Z/X instead, Shift/Q don't seem to be used as buttons often.
Wow, great job. Really fun and very polished. Fiends seem overpowered :)
very very nice style! great job. is there a reason it's called AnteChristmas instead of AntiChristmas?
effective graphics, ran great, extremely fun collecting tons of powerups. i would have preferred it be tougher, but very nice!
fantastic! very polished and i was excited when i figured out ways to find resources
Neat story, and I liked the interface with the hold left/hold right controls.
fun game! i liked riding on the bullets and using the bombs to bomb-jump
Ahhh this is pretty great. Reminds me of Bitless. Really liked the 4th wall breaking.
Stuck on a level but will try again later. Some levels are so mean...
Also great job on topping my leaderboards... goddamnit you are much better than me at my own game!
great job! wasn't sure how to complete a level (kill everyone?) but it was cool playing online with people. i liked how one hit killed you, but enemies that moved toward you and has less health would have been good.
whoa! now, finally, i know what the 'mood' category is for.
jesus christ! so polished!
SPIDERS! mine actually did travel to the middle screen.
I'm pretty sure the issue is that you're hosting it on dropbox. Every time I've seen the button to install the unity web player, the url has been a dropbox link...
Nice lighting... but oh man, the mouse inversion...
I don't think the issue is with the unity version, I think it's because you're hosting it on dropbox.
Very interesting control scheme!
nice job! the ship was good at dodging (maybe a little too good) and the music was very addictive. seriously, i really enjoyed that music.
nice, i understood what was going on (you're fucked up and think you're traveling to space but you're actually just on the road) and appreciated that you didn't hammer it in with a story screen or anything.
very cool idea.
nice game! felt like the difficulty didn't ramp up enough for my tastes, but enjoyed it a lot.
Whoa, cool death animations, and the music is fantasticccccc. Gonna put that song up for download anywhere?
Whoo, beat it! Simple and fun. I liked how at some points you didn't want to hit the green squares because they would have ran you into red ones.
the line system is quite neat :)
nice job for a first game :)
as to whether you can do another upload in jam time: i think you're allowed to fix major bugs whenever, and if you want to add features, just add another link called "Post-Compo Version" or something which points to your updated build. probably can't submit a game to both the Compo and the Jam.
type SHOW instead of check for interfaces (SH INT). confused me for a minute too.
too tired to beat this right now but WOW, this is really polished and very cool. love the way you disrupt packets. great job.
Your last LD game was great, but this is beyond great.
cool game, such slick graphics...
niceeee i love the sfx and beatboxing
cool, destroyed all the buildings
awesome idea. super cute little dudes. that knight has a tonnn of health!
This is fun, and it got really hard a few levels in (which I liked). At first I didn't realize that the forbidden letters were hurting me, playing a 'bad sound' would have been helpful.
Cool, very challenging. I liked the wall-jump and the shotgun a lot.
Very very nice game. The visual effect was fantastic, and it was quite challenging (what a huge hitbox) but still beatable.
Really liked having to try to work my way over to powerups through the horde. One of my favorite games so far.
A fun game and a fantastic theme.
Loved it! It could use a lot of polish of course, but the whole platformer + sidescrolling-RTS thing is brilliant.
Cool, loved the ending.
Very elegant design, nice job!
Very cool idea, like playing with toys. Like others mentioned, a shadow directly beneath the items would have made placing them easier.
Loved it! Pretty tough, but it was so fun that I kept playing until I beat it. Lots of good near misses and 'HOLY SHIT' moments.
This is super cool. Loved the tiny fishes.
I didn't realize I could drag the land yet at first, I was waiting for a discovery to tell me I could. Also, I'd humbly suggest changing the title font, it seemed very out of place.
Good stuff, thought it was really fun. My main suggestion, besides the random-spawning issue some other people mentioned, is that I think the different colors should be much more identifiable so players could just focus on movement/color-switching without having to try to figure out who's dangerous. Maybe that was only a problem for me though.
I thought it was funny how you would sometimes die without even getting a chance to play, but after it happened a few times I couldn't stand the ads anymore.
The shooting sound was annoying as %@#$ but besides that I enjoyed it a lot :)
So so so good.
Cool game, I found the controls too responsive though, and was very frustrating trying to get the guy to stop on blocks after jumping. Also, one simple suggestion I've got is to make the webpage background color slightly off-black so that players can tell if their mouse pointer is inside the game or not. I missed my jumps many time because I tried to shoot-jump but my pointer was slightly off the game.
Amazing, love the missionary guy.
Nice mechanics, awesome music, and I really liked the little charge-up animation.
This is really cool, I love bullet-hell-ish games. FYI though, the 'press space to continue' message wouldn't ever disappear in Chrome http://i.imgur.com/IPKiF.png (worked fine in Safari though)
I think hosting the web build on dropbox might be messing with it. It's telling me to install the Unity web player even though I've already got it.
Heads up, Google Drive says I don't have permission to download the OS X or Windows builds.
LD34 — Two Button Controls / Growing (2)
Idol Hands by superjoebob 2015-12-15T08:30:00
we definitely need a bad boy!!!
Chaintanks by ProjectX593 2015-12-14T03:53:00
really fun and satisfying!
if you add a post-compo version, i'd say the first tank in a chain should be coloured a bit differently. local multiplayer would be interesting.