FoonLudum Dare ExplorerLD25 → Asterion's House

Asterion's House

By glbs

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CategoryRankScoreCount
Coolness351
Innovation6032.35
Mood6362.22
Humor6401.75
Graphics6532.13
Theme6832.26
Overall7162.19
Fun7511.71

Comments

glbs 2012-12-17 02:38

ARROW KEYS TO MOVE

cornedor 2012-12-17 11:17

I don't know what i need to do.

patricklorio 2012-12-17 11:20

I have no idea what is going on. When I hit some knight looking characters they either die, spass out, or crash the game.

glbs 2012-12-17 11:54

you have to take the knights from behind to kill them and try to follow their trail to escape. (There's actually an tiny ending)

zompi 2012-12-17 12:15

Ok... I have no idea what to do with that :/

rumachine 2012-12-17 12:30

Nice first game!

jfroco 2012-12-17 14:15

Hahaha.. now I understood why you said you love the theme in my entry. I really liked the idea of killing knights from behind. Hope you dedicate more time to finish the game as the game frozen when I was playing.

jfroco 2012-12-17 14:16

... and contratulations for finishing your first game.

mvt 2012-12-17 15:51

I haven't understant what is the red line, you might do some sprites for caracters. :)

rylgh 2012-12-17 17:50

the line system is quite neat :)

01010111 2012-12-17 22:53

Great job on your first game! Making your first game for Ludum Dare was a bold move :) I loved your sprites!

manuel777 2012-12-18 08:13

Meh, could be better executed, but the idea was good

papygaragos 2012-12-18 22:17

crashed my browser twice (an enemy got stuck in a wall both times)

kgs0142 2012-12-19 14:15

Oh my...
Play to half and crashed, the using browser is IE.

maple 2012-12-19 14:49

Uhh, I'll be honest, for a good portion of the time, I had no idea what the hell I was doing. I had to read the comments before I knew. And by the time I had killed about 3 knights, the game was somehow getting laggy as fuck. Then I reached what seemed to be the bottom left of the map and there was a knight stuck in the wall... and the game then froze.

In terms of atmosphere, it was confusing rather than engaging sorry to say. The controls were smooth though, and the appearance was presentable enough, and there is no audio to talk about.... Overall it was pretty okay, but lacking in reason to play, and quite a bit unstable.

~Spaceoff

lucasncv 2012-12-19 15:44

Could be a nice game if not for the bugs! Congratz for your first game!

mrspeaker 2012-12-30 02:48

With your tile collision detection, check the x and y movement separately so you can slide along the walls (you don't just stop dead) - then it'll feel heaps more smooth. Google "collision detection slide along walls"!