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glbs

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2016 35 Shapeshift Genius Loci jam Mood 4.56

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be madeJusqu'à nous brûler les ailesjam5.005.005.005.005.005.00
201635ShapeshiftGenius Locijam663.964.354.274.593.884.5640
201532An Unconventional WeaponA la lumière d'hiverjam2793.503.673.173.783.894.4420
201431Entire Game on One ScreenAlien Machineryjam1283.743.284.474.063.953.414.0017
201430Connected WorldsConflicting Landscapescompo4253.332.693.783.443.783.223.6553
201429Beneath the SurfaceTHE SKIES ARE A FALLIN'compo8302.902.713.312.963.522.002.003.1752
201328You Only Get OneWYSIWYGcompo9862.051.842.632.292.582.4737
201326MinimalismMultiplied Screenscompo2383.513.333.874.173.422.711.533.13100
201225You are the VillainAsterion's Housecompo7162.191.712.352.262.131.752.2251

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by glbs

LD25 — You are the Villain

Rive Gauche by lightspeedlucas 2012-12-17T17:20:00

Hi fellow parisian, your game works pretty well, i had a big laugh when it started!

VillianLike by Avian Flew 2012-12-17T10:50:00

same sorry

the Visitor by avaki 2012-12-17T11:17:00

Nice game, nice music, i love the screen effect for the radioactivity.

Missile Rider by rylgh 2012-12-17T17:39:00

I just spent HALF AN HOUR on this, trying to get a score higher than two!!! Loved it (first crush on 22 :)

Neurovirus by tokija 2012-12-17T11:51:00

seems to be some problems with your hosting/links..

ECHO CHAMBER by Loren 2012-12-17T10:37:00

nice game, love the graphics and objects movements!

Escape by voidstar69 2012-12-17T13:14:00

Nice! i liked the caged-in escape. I also made a maze game and you actually created some of the suff i'd have liked.

Asterion's House by glbs 2012-12-17T02:38:00

ARROW KEYS TO MOVE

Asterion's House by glbs 2012-12-17T11:54:00

you have to take the knights from behind to kill them and try to follow their trail to escape. (There's actually an tiny ending)

A day in the life of the Minotaur by jfroco 2012-12-17T13:26:00

nice one, love the theme :)

No rest for the wicked. by Jonathan Whiting 2012-12-17T10:47:00

nice idea, it's really cool to send those mad rabbits on the heroes

LD26 — Minimalism

SoO by Proch 2013-05-01T20:51:00

Too bad it's only on linux (or maybe too bad I'm not on it), it looks interesting

Arco by lightspeedlucas 2013-04-29T12:24:00

You got a nice atmosphere there, the graphics are pretty and the mechanics neat. Though I really suck at this.. only 3rd level

# by Tim Bumpus 2013-04-30T21:36:00

Good job, it was certainly too short, but it's a compliment. I would have liked more. The minimal aspects work great

Mag Ball by MTO 2013-04-29T13:08:00

Sorry, my Computer sucks I can't make it work correctly. Too bad I was interested..

Rokhopr by David Durham 2013-04-29T13:31:00

Nice, the mechanics feels pretty good, and the game is fluid. We get stuck too easily though, and it feels kinda frustrating when you land in the wrond position.
You could find a way to avoid this and your game would be much more addictive!

zOne by baldwinthree 2013-05-05T20:29:00

Nice game, visually attractive and with a title describing exactly what we experience. I really like the way the circles seem to be moving randomly until you see they're actually all aiming at you!

123456789 by piman 2013-04-29T13:52:00

I'm stuck at the last level! It was pretty addictive. I really like the fact that you got to understand the problem with really basic clues. Nice graphics too

123456789 by piman 2013-04-29T13:57:00

...would be nice to play back the clue when needed, I can't remember the last one and I don't want to lose my progress

shon by bitnenfer 2013-05-06T20:54:00

Neat! Pretty visuals, music also, well done!

Lightrail by Geoege 2013-04-29T17:35:00

Original mechanics, the game is therefore pretty challenging! Needs coordination, hard..
Good job

Space Jellyfish by [-BipolarDesign+] 2013-04-30T21:46:00

AAh I like the setup but it's too hard for me!

minsweeper by Attrition 2013-04-29T12:10:00

Nice! Simple and challenging

Player Block Door by Abdullah Elsayed 2013-04-30T20:50:00

Ahah! Loved it, especially the end! A bit short but hey, why longer? Thks mtrc for the tip, I was stuck

Untitled Part IIIa by hnjslater 2013-04-29T16:56:00

Looks interesting, too bad I'm on Windows... I may try it with Perry solution if I take the time

Pieces by Husky 2013-05-06T18:55:00

Simple mechanics but pretty beautiful game

Union by theplotlessplot 2013-05-06T19:23:00

The end is a bit sexual ain't it?? It's interesting that the player is growing and not the enemies but some situations happen to be just impossible due to the randomness of the spawning. Maybe it would be better with some kind of patterns?

(Follow the) Line by Chman 2013-04-29T18:20:00

Great and addictive, would be even better with sounds, the gameplay is pretty rythmic

Hiddensquares by Tozy 2013-05-05T13:19:00

This is really interesting and the visuals are excellent. As you said level 3 is pretty difficult even with the trick and the game crashed after the fourth, but I'm retrying it!

Multiplied Screens by glbs 2013-04-29T16:45:00

You got to reach the colored zones, I'll try to ease it a bit so that one could actually see the different phases of the game.

Multiplied Screens by glbs 2013-04-30T12:45:00

Thank you so much for your feedback!

I noticed that the framerate and therefore the difficulty of the game depends on your processor disponibility. If the game seems too slow for you, consider about closing other programs and try again.

I'll try to fix this basic problem for the post compo, so that anyone would have the same difficulty.

Multiplied Screens by glbs 2013-05-01T20:48:00

Yes you can! I actually barely make it to the green stage also, and I only know it lasts longer because of the dev test I did (with cheat codes), but well, maybe someone.. one day..

Multiplied Screens by glbs 2013-05-06T08:21:00

Oops yes and the sound must be desynchronised.. What's the trick, I heard I should multiply all the values in the code by the time elapsed?

VierEcken by YsenGrimm 2013-04-30T20:55:00

That's hard and pretty funny

A thing about nothingness by Pierrec 2013-05-05T20:06:00

Really nice atmosphere

Dragon Drop by Tom 7 2013-05-03T22:36:00

You made my LD, it was really an experience! (and I almost gave up to the first game as I didn't understand the point, when a lucky move of the mouse sent me in a different space)

Minimalism : Find the red Cube by Martin_Monosys 2013-05-03T21:53:00

Wow, that's a good idea, your game gave me the creeps. The three first levels are safe and easy but after I got that feeling I was playing my life walking in the dark! Have you heard of the game collective One Life remains? they did that game : http://oneliferemains.com/game.php?game=pale , that exploits the lightning as a mechanics in a different manner

OggOrbis by Michael Hall 2013-04-29T18:03:00

Your game has a really good atmosphere, with its music and the beautiful graphics, but it lacks a bit of gameplay to be much better. Nice work anyway

TOO MANY DISTRACTIONS by kbm 2013-05-06T19:14:00

Pretty difficult and intense, really funny, nice game!

Mondrian Makes a Million by HottiePippen 2013-04-29T12:32:00

Sorry, your game keeps crashing at the first attempt. I'm on windows 7. I'd be glad to try again if you know the problem

Rocket Boot Camp by Liam :D 2013-04-29T16:33:00

Nice game for a first attempt! I also had trouble with the perspective from unity, I guess its pretty usual as a friend of mine had the same problem.

Destroy the Unnecessary by monosaccharide 2013-05-03T21:16:00

Hello your file seems no longer to be online, your game seems interesting you should upload it back!

Employment by Fabien Porée 2013-04-29T16:25:00

Nice, I like the suggestion of space by the simple architecture and the text

theseus.f by belickim 2013-04-29T17:27:00

Your graphics are pretty, the game is fun. It was a good little experience thanks

QbQbQb by rezoner 2013-05-06T21:30:00

Okay it's basically a Tetris, but the music, the set up, the sound effects, the somehow difficult to grasp control, and the pace make it a really good experience. Well done, really

Zip by Chronodrax 2013-04-30T19:22:00

Yeah, I agree with my fellow LD'ers (the last two), best so far! Well, just missing a bit of sound

Zip by Chronodrax 2013-04-30T19:29:00

I pretty like the in-game credits in the end.

Ramspace by sigfig 2013-04-30T21:56:00

Sorry I can't play your game, there's something in the camera movements that makes me feel I'm on a boat and I get sick (well is it a feature??). No worries it did the same to a friend with antichamber. Nice atmosphere though

circlesLT by evelyn-jolli 2013-05-01T07:58:00

I Agree, would be nice to see a gameplay video to get an idea, the screenshots are interesting

Essential by Dieresis 2013-04-29T12:50:00

It's quite challenging.
I had trouble understanding the mechanics at first but when done, the puzzles based on the addition of colors and game properties work greatly. Congrats

core9000 by dot_sr 2013-04-30T20:09:00

Nice! I didn't have any human opponent close to me but I got the idea. The simple fact of having to protect myself from my own projectiles did the fun

Dieter Rams Memory by PixelArtM 2013-04-29T13:21:00

Nice visuals and mood, do you know the works of Pippin Barr? It made me think of it

Minimal Run by calimeraw 2013-04-29T17:08:00

Wow, I'm stuck on the third level and I don't know if it's normal or what? It's a shame, I really liked the game mechanic, and the brain twist it creates.

13 Squares by aduros 2013-05-06T21:04:00

It's interesting how this plays with our memory and orientation. The (minimal) visuals work really well. It may just be missing something that could keep the motivation to retry again and again to the end. Maybe some music?

Equalizer by whiteravens 2013-04-29T16:40:00

Interesting, fun and beautiful, good job! You could just smooth a bit the player movement and the gameplay would be perfect

Minimalistic Life by wonderwhy-er 2013-04-30T22:17:00

Very interesting idea.
The game isn't really playable yet unless you already know about the Game Of Life mechanics (which you do obviously, your gameplay footage is quite impressive!)
Please go on with it I'd be glad to play a finished version.
(btw the sounds and visuals work great)

When All You Have Is A Hammer All Your Problem Start To Look Like Nails by The4thCircle 2013-04-30T21:42:00

I don't know if I missed something or if something's wrong, but I'm stuck in the room with the violet cube.. (yes the third) Is it normal?

Virtua Luge by skwirl3014 2013-04-29T17:48:00

I like the vintage 3d and it's always exciting to defy the gravity. nicely done

Budget Squad by deepnight 2013-04-30T19:35:00

The game is quite cool, I enjoyed playing it. It's just a shame the theme wasn't taken much into account..

Togglio by Zemmi 2013-04-29T17:17:00

Nice! I was a bit lost at first but after a few attemps I got it

Lunar Rain by LeafThief 2013-04-29T13:17:00

Yeah, the scifi theme and the atmosphere are pretty interesting. Could be a good beginning for a longer game

The Void by Frib 2013-04-29T14:07:00

Loved it, I pissed in my pants when I switched on my goggles to see that monster rushing at me. The architectural graphics are awesome. congratz

Drimonna by Colapsydo 2013-04-29T11:54:00

Your game is pretty interesting, it's quite rare to get the chess or go game strategy feeling in a video game. Well done!

MUWO by khahem 2013-04-30T21:07:00

GG!

Boximalism by poohshoes 2013-04-29T16:55:00

Great. Best Ld26 game I played so far. I grasped the concept the second time though but it's part of the fun

COLORFORM by torcado 2013-05-03T21:13:00

Nice! I much like the mechanics based on the colors, and your game requires a lot of coordination (that I obviously lacks seeing my score) and that kind of brain twist is pretty fun

Flipcrusher by Avant-Marde 2013-04-30T20:36:00

Nice game, the mechanics are fun and intuitive, and the music makes it pretty immersive.
It's just a bit too punishing to retry from the beginning at the least error/ especially when you have to wait for the player to stop against a wall... Apart from that, well done!

Taking Sides by jamioflan 2013-04-30T21:22:00

It's pretty fun and very neat, but I might kinda suck, I keep being killed by the green 'snakes'! Well done, and good title too

O.R.M. Ontological Ressource Management by Logun 2013-04-30T19:49:00

Funny game! You should try parameters by NEKOGAMES if you don't already know it. Your game reaches the same kind of minimalistic flavor :)

LD28 — You Only Get One

You only get one seed by AnnaGavaldaKedavra 2013-12-20T21:51:00

Well done, beautiful graphics and funny set up, yet serious! I loved the maths sequence!

WYSIWYG by glbs 2013-12-19T17:00:00

I'm sorry, there're some bugs that I corrected but I can't access the net from home since monday morning (...), I'm trying to put a working version as soon as possible.

WYSIWYG by glbs 2013-12-23T17:00:00

@van noctar : You might visit those rooms

WYSIWYG by glbs 2013-12-27T15:59:00

@mmickyman : those aren't actual walls when lit but rather rooms. There might be an issue with screen brightness that isn't the same on all the computer : try to play with it so that you begin to see slight variations in the color.

failure by sorceress 2014-09-02T14:38:00

ok then don't do game jams

LD29 — Beneath the Surface

Delve by conormn 2014-05-05T02:36:00

ERR GUYS??? I thought LD was to be done in 48H and nobody seems to notice?

conormn says ...
Apr 26, 2014 @ 4:45am

Ha, sorry, this is just a placeholder page. I still need to make the game over the next two days :) Stay tuned!

Delve by conormn 2014-05-05T02:38:00

Ok sorry my mistake, I didnt see the date and hour

Delve by conormn 2014-05-05T02:40:00

I love those moments...

Delve by conormn 2014-05-05T02:42:00

cool game

THE SKIES ARE A FALLIN' by glbs 2014-05-03T21:44:00

Thank you all for your feedback.
Well, nothing's really implemented yet and there's actually nothing else to do after activating the black thing... I spent too much time coding bricks that aren't even used there!
But I'll try to finish it

Beachcomber by Mase 2014-05-12T00:46:00

Amazing art and mood! Your game really stands out of a lot of what I've seen. Your simple yet profound visuals are really inspirationnal.

Underneath Our Faces by undefinist 2014-05-12T01:59:00

As you said it's seems at first much inspired by Super Hexagon, with the patterns and rotation, but the "lives" system you added makes it really different!
At first I thought that double "enemies" would just piss me off and forbid me for happiness (and winning), but then I saw the good guys : the difficulty rose as the possibility of succeeding!
Thank you for that!
I must admit, that my scores are'nt much high though.

BENEATH the SURFACE by soy_yuma 2014-05-05T02:27:00

It's was quite an unsuspected ending! Cute though.
I really enjoyed the game mechanics and the graphics, and how they work together.
I think you should add a proper music and sound effects to emphasize the descent aspect and the atmosphere of your game.
Nice work!

LD30 — Connected Worlds

Intergalacticnet by divillysausages 2014-08-31T21:50:00

That is an pretty interesting way of navigating space, I'm so used to top down flat space control that I was quite surprised to crash on the first planet!

The difficulty of control offers challenge, but the experience is a bit repetitive though. (different planets, or patterns in their appearance would make it more captivating!)

Nice atmosphere (graphs, dialogues etc..), well done

Ordinary Weekdays of Tech Support of Parallel Worlds by SaintHeiser 2014-08-29T23:30:00

Your game is really polished and works pretty well for a jam game made in 48h.
The controls are really pleasant and coherent to the gameplay.
Your graphics are pretty and suit the atmosphere and sounds.
I don't have much advice to tell : maybe there should have been more power ups in the right side, as I didn't feel the urge to go there while fighting the purple monsters.
So well done, this is a great entry!

Multifaceted by Riley Adams 2014-08-31T21:26:00

Your game looks really great, the colors are well chosen and the transitions between worlds through portals offer diversity.
I've found that maybe the controls lacked a bit fluidity or movement. I think the overall experience could be much more captivating if there were a kind of rotation when the player moved or if he was evolving around the surface of the tunnel.
Well that's just an opinion, good entry anyway!

Conflicting Landscapes by glbs 2014-08-29T22:29:00

@villhest, you should have encountered the blending bug I was mentioning or maybe you where playing with a flat dimension.
@Jishenaz, thanks and congratz for you getting to the end !

Conflicting Landscapes by glbs 2014-08-31T22:09:00

Thank you for your feedback!

The pusher and attractor lack feedback that's right, but at some point when you get how they work, it becomes pretty easy to control the lights and thus the terrain.

Getting to the artefacts should then become quite straightforward. (Hope this doesn't spoil :)

@bytegrove :
What I call artefacts are the floating things in the air, you've to exploit the terrain mixing to be able to touch them.

If you get caught in the landscape, use your pusher to push the light away and the terrain will move with it.

Conflicting Landscapes by glbs 2014-08-31T22:41:00

@JoshuaBurr : This shouldn't have happened, It should be fixed now. Well done for you playing through !

Conflicting Landscapes by glbs 2014-09-05T21:19:00

@Nuclear Napalm :

What is it that you don't understand? Is it the controls? The setup? The description?

Please tell me, maybe you did experience a bug?

Circular Logic by Benn 2014-08-30T03:35:00

It's a shame it's on the short side cause the mechanics were quite mind bending (to get the inversions and rythm asked me some unusual neuronal connections :).

I had much fun playing this and would have played longer had it been possible ! (post compo?)

ServerSphereICE by drakfyre 2014-08-29T22:36:00

Pretty nice graphics and interesting infinite looping space, yet the gameplay is a bit repetitive as the best way to destroy the enemies turned out for me to be shooting constantly while circling around myself.

Oval Opposites by Kiwiboi 2014-08-31T21:14:00

You've developed an interesting mechanics that is fun and challenging to play, and the minimalist aspect is pretty elegant.
It's just a shame the game doesn't offer much variation but you might have been out of time. Good entry anyway !

Flicker by PapaCheech 2014-08-30T03:53:00

Okay, that was great, I didn't quite figure out that the black dots were my echoes at first ; this adds a lot to the experience (and relates to the theme).

The graphics and music/sounds create an intriguing atmosphere that evolves with the introduction of competitors and real time stalkers.

The increasing difficulty and the movement of enemies that is predicted but easy to forget make your game challenging and interesting. Congrats !

John and the Arbitrary Gem Hunt by SteveSalmond 2014-08-30T00:18:00

I'm quite amazed at what you've done in such a little time.

Your game is atmospheric and very immersive, to navigate between planets with beans is interesting, gives a feeling of liberty and much more, you did it pretty well : the controls and changes in gravity are fluid and intuitive.

This has a feel of the game Mirrormoon yet in completely different set up and atmosphere, but also involves sky observation to get to the gems. The sounds and dreamy feeling is lovely, congratulations!

Frontier by crezefire 2014-08-29T22:15:00

Pretty nice graphics!

The Other Sky by Jishenaz 2014-08-29T22:28:00

The minimal graphics and your (great) sound create a interesting and soothing atmosphere, I think like the others that the experience is a bit too short for the player but I guess it's still a lot for 48h! Well done

Shadows by apiotrw 2014-08-29T21:27:00

The graphics of both worlds really match together and are much inspiring. Some of the puzzle/paltforms are really easy to bypass as one only have to walk in the normal world to avoid them. But I guess that with more time you would have created more challenging ones (post compo ???), the experience was immersive nonetheless.

Transforce by ZoneOne2 2014-08-29T23:48:00

At first I thought I wasn't gonna make it through any levels, but the challenge and the fast retry allowed me to practice and improve.
The mechanics are really innovative and challenging, and although this is in fact quite a plain prototype (not much clothing), it is captivating and interesting to play!

Starpiercer by Schrodinger Games 2014-08-29T22:03:00

Your game have really great looks, the movement is fluid and the bullet time emphasizes this. I much like the fact that the game info (lives and power ups) is embedded in the game elements (cargo and shield). It's a shame I don't really see the connexion with the theme though (Am I mislead?)

Astromancer by Objelisks 2014-08-29T21:45:00

I had a problem with lock cursor on Firefox (mouse input wouldn't add when the cursor was outside the canvas and clicking on the game didn't lock anything) but it finally worked under chrome.

Your graphics and the telescope controls where pretty and intriguing although nothing happened when I managed to find a green planet (What I guess meant that it was habitable?)

connected dimensions by akios 2014-08-29T23:11:00

I think that the imprecise controls disserves your idea adding frustration to phases that would be great otherwise.
You could fine tune this and add a bit more levels to improve the player experience a lot. Your textureless graphics look beautiful that way, you shouldn't excuse yourself :)

LD32 — An Unconventional Weapon

A la lumière d'hiver by glbs 2015-04-28T13:08:00

@pierrec : that's strange, I don't know what happened but it seems to be in order now!

A la lumière d'hiver by glbs 2015-04-28T13:12:00

Thank you all for your feedback!
@alpha_rat : closing your eyes may be a way to stop being mesmerized by those LCD screens..

LD35 — Shapeshift

Rayshifting by ponk 2016-04-25T14:03:00

You got interesting results onscreen, but more than pure visual effect I like it when you use streetview-like cubemaps. It creates strange places.

Genius Loci by glbs 2016-04-21T06:22:00

@bigmangames thx, sorry for the static but I need it that way.

@Marcellus did you feel good?

@icefallgames I don't want to spoil but there's a point of view of the statue at which you'll only see the new time slice. From that point you can move on.

Genius Loci by glbs 2016-04-22T16:01:00

Thank you all for your feedback.

The game's got an ending, you have to find your way through the time slices and architectural memories to progress towards it.

The path really is forward, you'll come back to places you've already seen, but at different points of view.
Don't try to go backwards and instead look for points of interest. Those could be links between the memories.

I see this game as an exploration of places fixed in time, like three dimensional photographs or memories, overlapping each other as an architectural palimpsest.

VA DA by Mase 2016-04-22T20:31:00

A Ludum Dare UFO that's good to bump into. Fizzhog described it pretty well

Wood for the Trees by ratking 2016-04-22T19:52:00

Thank you for this game. The set up and the way the places unfold make it an intriguing and immersive experience.
I'm a bit frustrated being blocked at some point actually, I'd enjoy to see the conclusion -Reading the comments, there seems to be more- I found the figure also but couldn't talk to it, nor after revisiting the whole place...
If you got a hint I'd be glad to replay.

SOULID by Reversal Mirror 2016-04-22T20:42:00

I can't shoot either

[ Unreal Engine ] In DOG we Trust by siczecheg 2016-04-22T20:11:00

Lol, I pressed what I was asked. Was that all? Just curious, it seems it is.