FoonLudum Dare ExplorerLD26 → Essential

Essential

By Dieresis

View on Wayback Machine

CategoryRankScoreCount
Coolness361
Innovation1343.74
Overall2753.46
Theme3253.77
Fun5123.03
Mood8622.58
Graphics9512.54

Comments

cogentinvalid 2013-04-29 03:38

The game mechanic was pretty interesting and the (understandably) minimalistic graphics were functional. Sometimes it was hard to keep track of how certain blocks behaved, though; maybe you could have added in extra visual cues to remind the player of what direction they were allowed to walk through the blocks.

arkeus 2013-04-29 04:37

I really liked the level design of some of the puzzles. :D Always good when a game makes you go "that's neat".

noa 2013-04-29 12:11

I love the concept drag and drop :D

xeke_death 2013-04-29 12:15

When the instructions said "drag", I assumed my character would be dragging blocks around. Took a few seconds to realise I need to click and drag the squares.

glbs 2013-04-29 12:50

It's quite challenging.
I had trouble understanding the mechanics at first but when done, the puzzles based on the addition of colors and game properties work greatly. Congrats

oniiram 2013-04-29 13:01

It was very challenging for me, I like it!

meat_popsicle 2013-04-30 01:27

Neat game.

Very small suggestions:
1. Consider making the player block have greater contrast against the background.
2. Also use WASD keys for movement, so it's easier to control with left/right setup.

Keep it up!

spelchan 2013-04-30 01:54

Great puzzle. A bit too minimalist. A bit of clue as to what the blocks do would have been helpful. Perhaps instead of just blocks you could have had arrows for red and green tiles.

logan 2013-04-30 01:58

Nice.
When I fully understood the color properties, priorities, and dragging mechanics, I came to see how complex and precise the stages really were.

gmaker 2013-05-05 07:54

nice small game =) good job!

spiridion 2013-05-09 05:03

Can't rate. Either the mediafire link is messed up, or I just can't see the real link behind all of mediafire's spam.

2013-05-09 15:11

Oh! Yeah! Sorry, messed up, should be right now.
Thanks everyone for the feedback, some really good pointers out there that i've should though before!

kibertoad 2013-05-10 03:22

The first few levels were a bit confusing but gave me that awesome feeling when I figured out what I was supposed to do. While a little more explanation would have been great, specifically about what z did and how it allowed you to move certain colors individually (sometimes it felt like I couldn't move the colors displayed), I really enjoyed this entry and the puzzles. Great use of the theme!

spiridion 2013-05-15 05:26

Wow, great concept. The "pure white" blended with the grey on my second monitor, making it hard to see what I could and could not move. Moving to my primary monitor helped some, but better grey differentiation would help. Given that this is a mouse+keyboard game, WASD/ZQSD is probably a better key binding for movement. A reset would be nice in case you get yourself into a hard-to-back-out-of place. Also an in-game tutorial. I know that sounds like I didn't like it, but I actually did - just some minor polish and you've got a great puzzle game.