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Essential
Essential
By Dieresis
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 61 | | |
| Innovation | 134 | 3.74 | | |
| Overall | 275 | 3.46 | | |
| Theme | 325 | 3.77 | | |
| Fun | 512 | 3.03 | | |
| Mood | 862 | 2.58 | | |
| Graphics | 951 | 2.54 | | |
Comments
The game mechanic was pretty interesting and the (understandably) minimalistic graphics were functional. Sometimes it was hard to keep track of how certain blocks behaved, though; maybe you could have added in extra visual cues to remind the player of what direction they were allowed to walk through the blocks.
arkeus
2013-04-29 04:37
I really liked the level design of some of the puzzles. :D Always good when a game makes you go "that's neat".
noa
2013-04-29 12:11
I love the concept drag and drop :D
When the instructions said "drag", I assumed my character would be dragging blocks around. Took a few seconds to realise I need to click and drag the squares.
glbs
2013-04-29 12:50
It's quite challenging.
I had trouble understanding the mechanics at first but when done, the puzzles based on the addition of colors and game properties work greatly. Congrats
oniiram
2013-04-29 13:01
It was very challenging for me, I like it!
Neat game.
Very small suggestions:
1. Consider making the player block have greater contrast against the background.
2. Also use WASD keys for movement, so it's easier to control with left/right setup.
Keep it up!
spelchan
2013-04-30 01:54
Great puzzle. A bit too minimalist. A bit of clue as to what the blocks do would have been helpful. Perhaps instead of just blocks you could have had arrows for red and green tiles.
logan
2013-04-30 01:58
Nice.
When I fully understood the color properties, priorities, and dragging mechanics, I came to see how complex and precise the stages really were.
gmaker
2013-05-05 07:54
nice small game =) good job!
Can't rate. Either the mediafire link is messed up, or I just can't see the real link behind all of mediafire's spam.
2013-05-09 15:11
Oh! Yeah! Sorry, messed up, should be right now.
Thanks everyone for the feedback, some really good pointers out there that i've should though before!
The first few levels were a bit confusing but gave me that awesome feeling when I figured out what I was supposed to do. While a little more explanation would have been great, specifically about what z did and how it allowed you to move certain colors individually (sometimes it felt like I couldn't move the colors displayed), I really enjoyed this entry and the puzzles. Great use of the theme!
Wow, great concept. The "pure white" blended with the grey on my second monitor, making it hard to see what I could and could not move. Moving to my primary monitor helped some, but better grey differentiation would help. Given that this is a mouse+keyboard game, WASD/ZQSD is probably a better key binding for movement. A reset would be nice in case you get yourself into a hard-to-back-out-of place. Also an in-game tutorial. I know that sounds like I didn't like it, but I actually did - just some minor polish and you've got a great puzzle game.