Escape the Deep by tgiant 2017-12-12T00:01:31Z ♥ 1
Well, it's a neat concept and a pretty dramatic setting, but I think the jumping/block collision is a bit too precise. Oftentimes just one mis-spaced jump would mean the end. And the player doesn't so much drown as have a severe water allergy.
I think it's a bit too unforgiving in a lot of ways that made it really hard to actually play well. But it's a decent concept and is very well presented. It just needs work.
LD48 — Deeper and deeper (14)
Poss Loot by Guax 2021-05-13T01:03:47Z ♥ 0
Oh hey, I recognize you! It's a nice simple little game, and the character is wonderfully animated. I'll echo the previous comments that a little more feedback to hitting blocks would be nice, and a few sounds would go a long way. In any case, nicely done!
Theodores Tumble by headchant 2021-05-13T00:13:22Z ♥ 1
@mduo13 , I haven't gotten as far as you at level 12, but I've got 230 health, 220 energy, and $160! And I think I've reached the point where it's difficult to lose, heh.
Anyway, it took me a few tries to figure out this game, and a while before I learned to play more contemplatively and to prioritize the full health and energy fills. It's really enjoyable; the mechanics are solid and you're constantly assessing risk/rewards on the map, and the music is such a perfect backing to it all. Nicely made!
DAD48 by Patrick Premartin 2021-05-12T23:35:15Z ♥ 1
Simple, but not bad. It took me a while to figure out the ghost powerup. Even though you put it in the instructions, I thought I was just teleporting randomly at first.
Badger Break-In by Knatt 2021-05-09T04:13:11Z ♥ 2
Eh-hey, a fellow Fusion dev! The character and animations are really great! I really loved everything about the badger, and the chamele-gun is a neat idea! It's pretty clear you ended up running short on time; I had a look through the source and saw the other powerups you didn't get a chance to include. Still, what's there is a pretty solid start!
Sized Bite by davision 2021-04-29T01:39:13Z ♥ 1
Wow, this was certainly a trip! It was a lot of fun just playing around, trying to slip through various cracks and holes, seeing how deep things get. And there's a lot of depth to explore! At one point, I decided to shrink down and explore in one of the cracks in the floor tile to crawl underneath a wall. And I ended up in some kinda empty chamber? Probably something beneath one of the buildings. And when I went through a keyhole to end up in a room between two doors with no easy way up to the keyholes, I felt the dread sink in... and then glitched through a wall to freedom, I think?
It was a really strange and wonderful experience, on the whole! I loved it! Also, how many golden teeth are there total? I found 81 before stopping.
Lost in Thought by Maple 2021-04-28T22:27:08Z ♥ 2
That rotating mechanic made for some very creative platforming challenges. You really have to twist your mind around a bit to get it. I enjoyed it! Nicely done!
Ocelot Safari by pancelor 2021-04-28T21:51:26Z ♥ 1
botched safari.png Aw man, I was so close! SO CLOSE! Then I got careless and trapped myself... The mechanics took a little while to get used to, particularly dragging and swinging the tools, but once I got the hang of it, I was able to bushwhack through the wilderness pretty handily. The ocelots running off with your tools was a nice, frustrating little touch, and I learned to keep a close watch on my belongings before too long. Being able to trek back and grab a spare worked well with everything, too, with a nice element of risk to the ever-growing trip. I ran back to grab a new axe once to return to find my matches missing. Anyway, a lot of cool and creative mechanics here! I enjoyed it!
A Fairway Down! by Haydads 2021-04-28T04:15:35Z ♥ 2
A solid little 2D golf game, and I think the theme fit in quite well. I got 83 hits.
Not So Grimm by Rongefilet 2021-04-28T03:55:57Z ♥ 1
Very peaceful. I loved the look of the vegetation, and the way it would gradually transition to a thicker, then stranger forest as you wandered. I managed to find just one denizen.
Sporelunk by Brainloaf Studio 2021-04-27T21:40:27Z ♥ 1
Haha, good lord, that was some kinda bizarre trip. It's very polished, and solid. And very hard. I love how you can see and hear the distress in the mushroom's voice, sobbing as he digs for his life and tears apart the little mushlings. He doesn't want to be doing this. He HAS to. He has to survive. To flee from that... thing. Very cool.
The Thoroughly Examined Life of Forest Animals by PostFrog 2021-04-27T21:28:00Z ♥ 0
I'm gonna need a few pointers on how to approach this game. The text adventure staples like "go" and "look" and "talk" don't seem to do anything. I'm able to navigate to the four areas and wonder about the sun, and I've gotten so far as to see a picture of a guy doing karate, but that's about all I can get. What kinds of words should I be trying here?
Pokefish : Gotta flash em' all ! by Legolula 2021-04-27T21:12:06Z ♥ 3
I love the concept here, and the little sub-view in the corner's such a neat idea, if a little fiddly to get right. I'll agree with the consensus that it could use some polish, but what's there is a nice start. I liked how you could use the sub's own lights to navigate, in addition to the lights balls, and I liked the oppressive feeling as you dove deeper.
Bonbon and the Deep Below by ColinBellino 2021-04-27T20:57:07Z ♥ 3
The presentation is excellent, but the game is a little basic. And I was having odd issues with the controls, using the keyboard at least, where I had to release and hold down for each time I wanted to punch downwards. Still, a decent game, and I admit having the blades so close over my head every now and then did get get my heart pumping.
Dig It Out by Threaded Lama Digital 2021-04-27T20:38:20Z ♥ 1
Heh, nice interpretation of the theme. I enjoyed it; even though there wasn't a lot to the gameplay, I liked watching the story unfold, and all the little background details made the forest and the little community seem very alive. And I always chuckled at Earl's "Waaagh."