FoonLudum Dare ExplorerLD48 → Lost in Thought

Lost in Thought

By maple

View on ldjam.com

CategoryRankScoreCount
Overall444.1025
Fun474.1025
Innovation2723.5425
Theme6493.2226
Graphics2153.8126
Audio2123.5826
Humor4622.4325
Mood1883.6925

Comments

cammin 2021-04-26 06:58

The level transitions are awesome. After the first level, I didnt know to press enter to advance the text.

The game really picks up once the rotation mechanic is introduced. Also the feel of rotating gravity feels just right, where my momentum conservation isnt too intesnse, but just enough.

The level designs are also well done. Each one teaches something different to the player. Some of the later stages really teach you exactly how the mechanics work (like where you have to rotate to reach an exit higher than a double jump). Really well done with the level design! :)

I was able to get through all the levels without skipping any (except the required one). The later levels were a TON of fun! Also very challenging. The ending is so cool to watch.

This is a really awesome game! The music also synergises with the gameplay every so often and it completely hits me with dopamine as I'm jumping & rotating in-action.

It's such a great experience. One of my personal favorites played so far. :slight_smile:

drom1x 2021-04-26 07:02

Amazing, i really like it

cassowary 2021-04-26 07:20

Hey, this is pretty cool! Reminds me of the kind of platformer with a creative twist mechanic from back in the Flash game days. :)

I also like the subtle theming, and the soundtrack. (Very Baroque!) And the menu screen is simple but I really appreciate the aesthetic of it!

emanvidmaker 2021-04-26 07:22

Really liked the fact that there's no punishment for skiping

mudlee 2021-04-26 07:25

A very good on! Air jumps sometimes are very at the edge, so it's really hard to achieve. The onboarding is top and the music/effects are super cool too. A very good job!

impbox 2021-04-26 09:07

It's really cool! It got way too hard for me and I got dizzy, but I really enjoyed it, glad you included a skip level button. The ending was cool too. Very nicely polished.

I found it quite hard to judge how I would move after a rotation, I'd sometimes seem to keep my previous velocity and some times I'd appear to retain no velocity from my previous orientation which I found difficult. Wall-jumping felt underused and also difficult to pull off in tense moments.

roryh 2021-04-26 13:55

Very fun and nicely polished as always from you. Level design and difficulty balance were great!

maximbegunov 2021-04-28 05:45

Rotation mechanic is really nice. I couldn't pass all the levels but enjoyed the ones I did, especially difficult ones.

badpiggy 2021-04-28 06:18

Really great job on this. I loved the designs of each level, they were hard but they never felt impossible. I also loved how you can chain between wall jumping and normal platforming by rotating the level. That was seriously cool. I guess the amount of inertia on the player when rotating could be reduced. Kinda wished he would stay in place during a rotation. Still though, amazing game :)

fluffygamedev 2021-04-28 16:55

Great job on this entry! I just can't think of anything bad about this game. The music is cool, the platforming feels just perfect. The game can be challenging, but it's nice to know we can skip levels if we want to. :)

logan 2021-04-28 22:27

That rotating mechanic made for some very creative platforming challenges. You really have to twist your mind around a bit to get it. I enjoyed it! Nicely done!

phobos001 2021-04-29 03:10

I really like how you use existing level items in different ways, which kept things really interesting and challenging! This is a super well polished game, and it's clear you've had some experience with game design before. Loved every second of this game! Also yes, I am from the Gorethumb stream ;)

stevenjmiller 2021-04-30 15:34

Very fun game, the level design is great. I really liked the ending, and I'm glad that there was the ability to skip levels. I also love that you give the option of swapping the rotation keys. I had a little difficulty with judging how much momentum carried over after a rotation, especially on the level where you start enclosed in three walls and have to fall between two columns of spikes.

huskylover269 2021-05-01 08:59

This was absolutely amazing, finished all the levels and loved them sm, ty for making this

rawbits 2021-05-01 09:13

Didn't see how is the theme correlate to the idea - the prev and skip button somewhat did it though. Music is annoying. And basically it's a generic rage game with only one mechanic that's get boring fast. Feels finished though so good job.

gorethumb 2021-05-04 04:59

sorry it took so long for me to drop a comment, but honestly i couldn't stop playing this on stream it was that good

kr4ft3r 2021-05-05 21:46

Very nice. Gentle intro to controls is a nice touch. And so many levels as well. Many of which I thought I have no chance of figuring out how to pass, but then I ended up doing it, which shows good level design skill. I only rage quit at the level where you jump left over leaves, rotate right, and then fall into some sort of faith jump with only sideways walls where I just couldn't figure out how to proceed. But reading comments of others I see there is a way to skip levels, I failed to spot that entirely, probably for the better as otherwise I wouldn't have the satisfaction to try harder and finish those level. Of all the categories I think fun is where this should score the most.

Since the story is about dealing with one's problems, I can see correlation between rotating the levels and changing the perspective to view the problem in different light. However I don't see much correlation with the theme to be honest, but that could be just me.

Also graphic is lovely and controls are smooth.