FoonLudum Dare ExplorerUsers → RawBits

RawBits

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202148Deeper and deeperWigly Huntjam15163.132.882.863.282.942.342.912.72
20132710 SecondsWorkItUpcompo5693.042.783.392.612.302.242.2540
201326MinimalismPlayIt!compo9482.802.543.322.672.383.382.472.6342
201225You are the VillainThe Maze of Eviljam2932.392.192.722.811.531.002.322.0071
201224EvolutionGems of the Evolving Landcompo6042.522.192.942.622.491.172.042.19100
201122AloneBraveWorkercompo6032.041.562.041.932.291.001.831.642.6781

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RawBits

LD21 — Escape

Escausage by jplur 2011-08-23T22:54:00

I like them struggling around to get somewhere and suddenly they fly... :) Hot dogs! Nom nom nom...

Flee Buster by ChevyRay 2011-08-23T00:23:00

Now this is fun! Thank you!

Flee Buster by ChevyRay 2011-08-23T02:05:00

91 and I'm tired... must... sleep... can't... must... play... :)

and just like that by bburbank 2011-08-23T22:26:00

I escape from life to where you escaping from. I program all day every day and I like it very much, but sometimes things isn't going well or anyhow. Now that is when I go out with my girlfriend or with friends and play with my dog for some hours. But those hours getting boring soon so I need to get back to programming. The only problem is when I get back to the code, I just don't want to continue it anymore. Does anyone feel something similar to this?

Anyway the game is good, I liked the music very much, those blocks are awesome, cool guiding and hell I didn't find it distracting or hard at anywhere... Thanks for making it!

McPixel by Sos 2011-08-23T20:30:00

100% completed and liked it! :) Good humor and big thumbs up for music.

Reach For It by Noel Berry 2011-08-24T00:58:00

Flawless. Need some music and sfx but we can see is really pleasing. The whole game is so in one piece. Also level design is good. Not too hard, not too easy. I would play several levels in one seat. Congrats, this is one of the bests. Thank you for making it!

Cut Here by timgarbos 2011-08-23T23:10:00

Good idea but I think I have seen something like this before - not sure though. Nice visuals and good guiding.

Shouldn't the ice been cut where I cut them? Sometimes they just disappear and some little piece comes up instead. And They need to fly away if I go against them or not because sometimes they do. Also can I push them or not?

Anyway thanks for making this!

26 Prisoners by Devenger 2011-08-23T23:25:00

I can't say anything. This is a proper game and it has everything it needs. I just wanted to say thank you!

P.S.: Maybe you should extend it and make a bigger, sellable game.

Upset by thristhart 2011-08-23T19:33:00

How can I play it? Or what needs to happen? Nothing seems to work after Mike disconnecting. Win7 FF6

Upset by thristhart 2011-08-23T19:36:00

Ok, I tried It with different answers and there are some people in the chat. Maybe I answered wrong?

Poltergeist by Gib 2011-08-23T00:15:00

My heart is crashed because of the sound they make... uhh.
And it's impassible to avoid them to get the first key imho, so this is no fun for me.

BitScape Goat by daandruff 2011-08-24T00:39:00

Epic win! I think this game is so simple that it doesn't need any repairing only some other features, music, more levels and a level designer to make a complete sellable game. Nicely done. Thanks!

P.S.: Those cubes and there moving...aren't you into demoscene?

The Villainous Villa by EricTheCoolDude 2011-08-23T21:27:00

Freedom!!! Hey this is funny stuff! Next time we want to see the room of evil too. :) Good music. Thanks!

Metal Sphere Solid by matthias_zarzecki 2011-08-23T21:20:00

Beaten! Nice, but the originals of this type of game had better moving for the ball. Anyway it's nice. Thanks!

City Runner by DGoodayle 2011-08-24T00:27:00

It is frustrating that not all the foe try to catch and if so then they do it from where they can't see me.
Also turrets are shooting or not, rapid or not.
And you can get back from exit when the screen fades.

But aside from that this is a good game. Are you made Atom Zombie Smasher or played it a lot? I programmed labyrinth generating algorithms when I was 10 on my C64 and this idea hasn't popped in my mind... How simple and yet entertaining. Thanks for making it. Please get rid of the bugs and post it sometime!

Squirrel's Life by khahem 2011-08-23T02:13:00

269.5 This is a nice and simple game. I like it!

Still Dreaming by bach 2011-08-23T13:20:00

I really don't get this. Where is the puzzle? I don't want to spoiler this, but I didn't need to think even for a sec...
And also you don't know when is autopilot and when the controls are yours...no fun here.

Ballin' Basement by hayfield 2011-08-23T23:31:00

Fun, but physics are a little weird. The ball is often go the the direction opposite of you would normally expect.

Arenatron by ExciteMike 2011-08-23T20:52:00

Beaten! This is a fun game! A little easy though but it's entertaining and addictive. Just make some more stages and other fluff. Thank you for making this!

LD22 — Alone

Run Justin, Run by cptalbertwesker 2011-12-20T09:30:00

I tried the web version and it loaded fast exept that in the game the background sometime missed. :)
I don't really understand the punch and kick concept. It says Punch always and it should not be displayed until the moment it can be used.
The hopping crowd member was too rare. It would have added to the effect if it occurs more.
And in the and the toilet is really hovering? XD

Leave Me Alone!!! by Atomic 2011-12-20T17:19:00

Played windows version.
Sfx are not fit in, graphics are minimal, but the most annoying that it isn't throw the cans to the right place. They just fly about a char lenght and fall down - the mothers are much much further away and can't reach them. So basicall I can't do anything in this game.

kuudou by summaky 2012-01-10T01:06:00

Woa! this was good! More please! ;) :D

Sat-E by treeman 2011-12-20T21:37:00

WOW! This game is pure awesome! Incredibly easy to program and yet soo effective. You are a genius! I would put this game in my indie game folder, but there is a bug in it which exits the game with no apparent reason...

Alone with Aliens by Pixelgel 2011-12-20T22:52:00

My eyes are not good enought to play this game. :( Keymap is really awkward. And I don't really understand how to do things. I didn't managed to fire my gun...

I don't want to be alone! by nilstastic 2011-12-20T20:52:00

Game isn't start. But I'll not install mono...

robot friends by dwrensha 2011-12-20T17:52:00

No Windows or Web version... :(

Oases by newton64 2012-01-10T01:15:00

It crashed Win7 soo badly I will never ever run anything from you!

I used to speak to the wall by Gib 2011-12-20T21:59:00

Your game is really good, but you have some confusion in mental diseases. Schizophrenia HAVE NOTHING TO DO WITH multiple personalities!

Please read these to clear this out:
http://en.wikipedia.org/wiki/Schizophrenia
http://en.wikipedia.org/wiki/Dissociative_identity_disorder

Anyway your game is ok. And it's about DID...

Not A Soul in the World by BadgerPriest 2011-12-20T09:33:00

On the title screen nothing happens in FireFox...

A Life Apart by MagnesiumNinja 2012-01-10T01:20:00

game not run...

Mini Blue Box Boy by Mr. Wonko 2012-01-10T01:24:00

Only a blank window and some start sound... Not so impressive!

Sanity by shard123 2011-12-20T19:44:00

Ugh. You have written you are inexperienced, but the controls are the worst I have ever came across. When you put your gun away you stop moving. When you turn to the opposite direction you stop moving. And not alwasy starts moving when I'm pressing the button.
The game is like a slideshow on my Core2 Quad with 1GB DDR3.

Crawl the Dungeon by Frib 2012-01-10T01:21:00

No suitable graphics card?! Just what are you people developing for?

Alone In Space... by Sandcrawler 2012-01-10T01:26:00

Password protected? Are you nuts?

Minicraft by Notch 2011-12-21T21:17:00

Terraria - the other dimension :)

Nice, but I was hoping for something original. And there are stuff that is not good to anything ex. lantens.

I played it some hours and died only once, but I can't find iron or gold. And I don't know how to gt in to the stairs surrounded by something I have 0 hit point on with everything I have... :(

The Misadventures Of Homeless Dave by raver1975 2012-01-10T01:35:00

Updating... hmm... OK!
Downloading with 1000+ Kb/s... OK!
Validating... forever...

Into the Dark for You by incobalt 2012-01-09T23:39:00

It's throwing up windows like crazy and then crashes...

Dr. Autofober's Experiment by tcstyle 2012-01-09T23:48:00

It's a good idea, but you shold rethink the controls imho.

Maybe you should place them in a maze or something to be more challenging...

I think it's a bug that you can place walls outside of the frame.

Things you do alone... by jeffz 2011-12-20T21:01:00

Yes, this could become a game with some work... and lots of magic. :)

But seriously I need to click 20 times to get the game to react?

Castaway by agersant 2011-12-21T00:56:00

Pretty good graphics but the knight is uncontrollable so sorry for my impatience but there are much more games...

Lonely Island by Awesomeclaw 2011-12-20T17:49:00

1st: I just downloaded it becouse this is the 1st in one sitting. Normally I would never click it if I see megaupload or something similar with waiting and pop-up windows with forced sound video.
2nd: It's not starts and not even shows any error message.

Conclusion I hate you wasting my time...

BraveWorker by RawBits 2011-12-23T00:33:00

Pierrec: In what environment? For me it's working just like it should...

BraveWorker by RawBits 2011-12-26T19:43:00

The connection to the theme is that you are "working" alone. This is really me working in my lab in front of the monitor all day. I picked this because I was doing just that on friday and saturday when the compo was on. But yes this game is really unfinished...

summaky: This game was made in Processing as I stated that in my first post.

Also to all of you: I have downloaded the Windows version on 7 different PCs of my friends and it worked fine on all cases...

BraveWorker by RawBits 2011-12-28T21:43:00

I can think of only one thing that answers this situation. The server of my webpage might be down and that is why you can't download. But I don't know really becouse this problem just doesn't show up to me...

BraveWorker by RawBits 2012-01-10T01:18:00

Please read above! This game is unfinished because I had only 12 hours to make it and was using Processing the first time in my life!

But thanks for the comments and trys!

Nothing But Stars by wbobeirne 2012-01-10T01:37:00

OK! This is the first one I see doing absolutly nothing!

Dread Maze by demonpants 2012-01-10T01:46:00

Me LOLZ a lot! Kudos for sfx...

Circle by RichMakeGame 2011-12-20T19:33:00

Nice music and good graphics, but it's more of an engine test and not a game...
The music is not by you, so in 48 hours you could have done something more game like.

The Word Alone by Matt Rix 2011-12-26T19:34:00

15 moves. This game is really good in several ways! Thank you!

The Grey Waste by Kharza 2011-12-20T21:38:00

I'll not install anything to play a game...

A Tale of Seven Kittens by sorceress 2012-01-10T01:41:00

Black screen after dialog...

Kitty Crusade by edibletoaster 2012-01-10T00:00:00

Construct encountered an error in the display engine. Please report this problem to the application developer.

Faild to create Direct3D 9 device. (0x8876086a)

(I did my part...)

Erased by Falkreon 2012-01-10T00:13:00

This is a really bad approach in cloning of Dungeons of Dredmore...

Alone with Robots by konsnos 2012-01-10T00:06:00

42786. This is fun. Nice!

Forever Alone - The End of Colors by gebirgsbaerbel 2012-01-09T23:27:00

It's sad there isn't a windows version, but kudos for the video.

Music is awsome!

lonely robot by ericdpitts 2012-01-10T00:21:00

My graphics card isn't meet the requirements? You must be kidding! Or maybe you have put together something really cool what can't be shown in pictures...

The End by 2A1S 2012-01-10T00:29:00

.NET? No way!

Glow by StarLight 2012-01-10T01:55:00

Not bad, but he should jump higher. And it's bad to wait for the moving platform soo long.

I Fly Alone by carloshellin 2011-12-20T09:09:00

Not bad at first. At last it's seems finished. :) But maybe a little better graphics for the food, some instructions, hidding the mouse cursor and restart option on end. Anyway it's nice!

Zombie Street by Keevor 2011-12-20T09:44:00

It's realy slow - I mean it's slower than a slide show - on my Core2Quad with 1GB DD3...

I like the idea tough. This could be something really entertainig if expanded a little. But seriuosly you could find better sfx. :)

Hikikomori Manager 2012 by VDZ 2011-12-20T20:01:00

17 days. :( I can do it better in life. XD

I liked this game. Has everything needed. Thx!

P.s: I made a similar game to this one. But in that you not die of depression. :P Try it!

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5167

Not Alone by leedo 2011-12-21T00:58:00

FireFox I have...

Isolated Assault by RobProductions 2012-01-09T23:22:00

Could not switch to requested resolution...

Alone with... things! by codeapparat 2012-01-10T00:42:00

Oh, so you have a prerequisites checker... kudos! :)

It won't start though. No suitable graphics card found.
But hey there's a video! Double kudos!

Ahh this game is soo awesome! It seems I need to buy a new vidoe card or a life...

Alone Ozone by MadEqua 2012-01-10T00:55:00

Excellent idea! You did great there! The only thing is bad that I couldn't read the "How To Play" becouse it was too fast for me...

Underlight by Diventurer 2011-12-20T20:09:00

I can't cross the bridge os I've gotten impatient and try to exit, but it promts that he option is not implemented... :(

Sociophobia by cappelnord 2011-12-20T20:17:00

Windows binary is a must to everything not Web-based... But +1 for video!

Nice graphics. I thing music is killing th mood but in itself it's good enought for a 48h game.

Good work! Thx!

The Sheep & The Peach by Michelle Sleeper 2011-12-21T01:59:00

Dialogs are too slow, you should let the user trigger them.
Invisible walls in an enviroment so monotone are cause the feeling of lost.

Anyway sound is good and graphics are mixed well in to one style. Also story is good and gets the attention, but I didn't understand the end. What happend with sheep? It isn't make sense to me...

So overall it's a good - and I don't say game here - interactive film. Thx for making it!

Head South by MurrayL 2012-01-09T23:32:00

I'm sure it's done with Unity... This thing always complains about the requested resolution and never start the games...

Planet Earth Is Blue by Adhesion 2012-01-09T23:57:00

I was like aaah it isn't fit in the theme and suddenly a twist in the end. :)

You can try out the controls on the main screen. This is very good!

Nice music, good graphics. You've made a really nice shooter.

Downtown Nazi Mission by HarryTorry 2011-12-20T22:18:00

Nice game. Maybe keymappings are a litle hard to use but I had fun with it.

The Lone Terraformer by hyperturtle 2011-12-21T02:27:00

I like what you have made, but just can't figure out what can be done with things. 87 is my best on easy...

Faster, Goetterdaemmerung! Zombie! Zombie! by andrebeton 2011-12-20T20:47:00

Smile on my face... :)

A good adwise from me. Those mine are almost the length the zombie can jump. Never do things like this. Even in this short game this is discouraging and the player will be impatient when it fails. Maybe the problem here is that you tried to do things in a realist way. Forget that! In platformers, heroes can jump 3 to 5 times there size. With this it's easier to move around...

Mr Booo! by Fang 2011-12-20T20:27:00

Hey this is good! You need a better collision detection though.

Level 3 was easy. 1 and 2 are nothing. :)

Alone by Lilleman 2012-01-09T23:19:00

game didn't start...

Herp Dermit by Blanky 2011-12-20T23:27:00

Same problem here...

LDKittenRL by zackhovatter 2011-12-20T23:24:00

I'm not install anything to play a game...

Long Walk Home by JAH2488 2011-12-21T01:27:00

This game is awesome! It has well written mechanics - what a lot of game doesn't have. Good control, good collision detection and particles! :D

Brains!!! by Leo 2012-01-09T23:35:00

Aaaw it didn't start. But it looks so great I want to play it...

Screaming by kakuremino 2012-01-10T00:28:00

game isn't run...

Leave me alone! by gz-online.org 2011-12-20T21:41:00

Game isn't starting...

Leave me alone! by gz-online.org 2011-12-20T22:06:00

Ohh actually it is starts just need to click on it first... Give me a good face-palm. :P

LD23 — Tiny World

Just My Immagination by Proch 2012-04-23T22:20:00

Nice idea! Controls are killing it though.

Why you need to hold right to fire right? I don't want get closer to them, I want to kill 'em! And why can they shoot faster than me? It isn't fair.

Anyway water is nice but you need some serious optimalizations on it. The whole game is so slow it's almost unplayable.

Dusty's Adventure by CuberToy 2012-04-23T20:56:00

Nice gfx and music.

Why it can jump only if you hold one of the directions at the same time? And if you jump near to the top and hold the buttons you can stay there and go along it to the end...

6 Degrees of Sabotage by dukope 2012-04-23T20:02:00

I really bad at memorising things. It's good you can go back and compare the groups but for me it isn't easy to remember them at the end.

Very nice concept and good game!

@kanye by Cakebread 2012-04-24T15:11:00

Can't do anything in Firefox 11...

Bacterial World by mneubrand 2012-04-23T20:15:00

I think it's working right in FF11. But when the green thing slides the whole level become faster for a sec and it's hard to adapt to that.

Get The FROG Off My World !! by CitrusPunchSamurai 2012-04-23T21:33:00

I like this very much. Good controls and nice music. It's just fun to play. :)

Down by Tomynok 2012-04-23T20:49:00

Rank: or, Enemies?: 393, Trophies: Good Program, Score: 548.
Sometime it's slowing down. I think it's because FF11 can't handle HTML5 so good.

Can't the whole game be in english? And that vibrant colored thing was what that I picked up? The first screen not mentions it. It was a trophy? If yes than how am I suppose to know that I have to pick it up?

Balancing is another story in LDs. But I think the wrenches are really rare if i count that it is there for so short time and in most cases near one of the corners so I can't reach.

dLeIaFtEh by Cell 2012-04-23T20:24:00

Art, music and controls are good. Text keep showing up on either direction, which can be misleading. Space shouldn't quit the game at the end. It would be nicer if hitting space takes you back at the title and hitting ESC there will quit the game imho.

Everlasting by feyleaf 2012-04-23T21:26:00

Nice idea. But I can't understand the concept fully. You save a world by torn it's heart out while robbing all the coins you can and keep smiling? o.O Well... ok!

The 'read me' is scrolls too fast I couldn't read a line. Tried to pause instinctively but there is no option like that. However the game starts when you press 1 while the 'read me' scrolls and there isn't something to let you know this. Instead you should have a back to title optin there (along with the pause of course).

These are minor things only and these flaws reflected in your code too. No big deal in a small game like this done in a hurry though...

All in all this can be a good game sometimes if you continue to develope it some more.

HUNGRY BUGS by brackeen 2012-04-23T21:59:00

As Nocturne sad it need some more action like breeding and death by ageing.

But what is in there is nicely done! Good game! :)

HUNGRY BUGS by brackeen 2012-04-23T22:05:00

I have found something that I don't kno if it's really a bug. One of the plants after growing 1 block (and touches dirt above) shrinks 1 block and a dirt from nowhere appeares to the left of it.

With this growing/shinking the plant basically creates dirt and burries itself with it...

LD24 — Evolution

Evo Dash by Karel 2012-09-14T11:37:00

Wow, I love this one! :D

However, you should do something about the end screen because it's easy to start a new game without seeing it.

Add sound to it and some fast music like in Sonic post-compo please! :)

Living Tales by tinyworlds 2012-08-30T19:16:00

I love the idea! An interactive and evolving story. Nice job! :)

It lag a lot sadly on my computer but played it for some time anyway.
There are bug where the story says something happened and it didn't. Like a little brown mushroom appeared - or something like that - and there isn't one. I think maybe it's because you didn't made graphics for it. When I typed 'plants' it isn't showed the correct number - as assume it should show how many of them are on the screen.
The placement of the things should be corrected as they tend to be on each other in this small space. Maybe you should tilt the book even.
There should be a button to recall previous commands so you can save on typing.

Anyway I encourage you to continue developing this amazing game! :)

EvolBots (not EvilBots) by vigrid 2012-08-31T06:55:00

Well I played it a couple of times and have beaten it once but man this game made me rage.

It need an onscreen mapview badly to see where are the bots scattered, where are the waste and is the exit open allready. When they are scattered you can see the level but you can't see the wast or if the bot near it is capable of eating it.
One big problem is even with 'Q' pressed they are hovering in the air. You just can't get the wast with them.
And even if the bot can eat and its on the wast it struggles to get it. It may need a bigger hitbox or something.
On the non-boxy levels they can stuck up on the hills.
Swarm mechanic is good and if you did this for the first time than you did really well in 48 hours but why it tends to send them into the air?

Sorry, maybe I don't understand something but in this case you need some ingame hints on the first 2 - probably intented to be tutorial - levels.

DeviLock by Misfit 2012-09-16T08:03:00

This is a very well done and fully complete game, congrats! I love how this goes. It gives a bad feeling for me when colliding with base to end a level however.

VENA (Viral Evolution: Nano Attack) by Dakota 2012-09-17T00:56:00

Why the hell didn't you raised your hand when I was asking for retro games in the LD??? This is a very good game with good gfx and music - maybe you could have chose a somewhat less annoying sound for the gun.

I didn't programmed the Advance before but I do made things on the DMG and on the Color as well as on the DS. If I am remembering right then there was a limit of the amont of sprites you can use in a rasterline on the GB. I'm not sure if this is your problem here though.

Untitled Tower Game by chuchino 2012-09-16T22:31:00

Well yes, the game is arguably difficult, I love it! Finally a game with some challenge. And it has good gfx and controls too. You did very well this LD, sir!

End Humanity! by SFX 2012-09-13T06:09:00

This is a nice strat for a game. It needs some ballancing and better gfx but it can turn out really nice. By ballanceing I mean you don't get enought EP to evolve.

Adaption by Tim Bumpus 2012-09-03T21:02:00

I have played all 4 modes but I think I may have find a bug.
In the side-scroller, enemies were sliding off the platforms and out of the screen even.
In the top-down scroller shmup the ships was faster then the bullets.
I don't know about the last one but the RPG was the only what seemed to play right.

Nice idea, not really related to evolution sadly... and it should be a little faster.

Singularity by Gabriel 2012-09-16T12:29:00

Very good! Nice gfx and music. And I'm curious about the random level generation. I am a big fan of procedurally generated stuff! :D

Adapt or Die! by Datw 2012-09-14T11:20:00

Moon gravity with no lower jump option and ice platfroms... stucking in walls, hurt by lava while on platform on one of the levels and sometimes the guy don't appears and have to reload the game... oh, and the momentum from last level remains.

I love the level design though, makes it fun to play! :)

Adapt or Die! by Datw 2012-09-17T16:49:00

tcstyle: I have the same config so your problem is elsewhere.

Tiny Evolution Adventure by AdventureIslands 2012-09-06T03:01:00

Nice platformer! Cool story with awesome gfx and moody music. A little short I wanted to play some more but it wouldn't be tiny then. :)

Tiny Evolution Adventure by AdventureIslands 2012-09-06T11:18:00

Nice platformer! Cool story with awesome gfx and moody music. A little short I wanted to play some more but it wouldn't be tiny then. :)

Fluff by someone 2012-09-16T05:57:00

I love the idea. In jumping mode there are times when it isn't reacting correctly and flying upwards is very slow. But I think this deservs a post-compo version!

Dirt Ball by NukeTheBunnys 2012-08-30T03:25:00

I know nothing about Java but the only thing I saw as a maybe runnable file is the core.jar but it isn't do anything... sorry!

God Called in Sick Today by tripleVisionGames 2012-09-08T17:42:00

I love god simulators. Good mechanics here, the only thing is that you need to make a game out of this concept.

I discovered that when I move the land down it also understands it as a gesture and starts to rain.

My Sword Is Faster Than Your Bullet by lekochen 2012-09-14T14:11:00

One of the Assembly partys had an entry where you typed in the appearing words above the tables to keep them quiet but aside from that I never saw an idea like this. Nice one!

Revolvolution by iandioch 2012-08-29T02:49:00

This game is easy! I did it one shot too... https://www.dropbox.com/s/g9ge6xihwmq5lni/revolvolution.png

Revolvolution by iandioch 2012-08-29T03:04:00

Here I did a scound try with video capture and won... http://youtu.be/71kjCy5gnW8

Blobolution by Gallefray 2012-08-30T01:00:00

Osmos without physics. :) It would be good if the others somehow stay in the area so you have a chance to get them. Also the playfield could be bigger and have zooming.

Controls are awkward though. Why didn't you use the NumPad? I know it's not there on some devices but just as an alternative. And what you use is somehow implemented badly because you can't use multiple keys at once and even there are cases when it doesn't react to anything...

Btw, the online version isn't loading for me. (I'm using Processing too so it should work.)

Mystic Evolution Quest by garywiss6 2012-09-16T11:26:00

Well this is the worst thing I have played this LD. Starting with the music, please never make one again. And if the only thing I have to do is smash the f 'to' get xp then why are there walls? It's meaningless. Oh I get it! That is the mystic part...

evolution of monsters by mohammad 2012-08-28T19:29:00

Well it shouldn't be ESC to continue after the text at the begining because it's either SPACE or a mouse click afterwards. Sadly Right after the phone ring pop up window the game locks - music still playing.

Btw very nice music!

evolution of monsters by mohammad 2012-09-06T12:17:00

I know I sad I try to review anyones game who rated mine but sorry, after reading your journal and all the comments and watched the video I think I will leave this out. I really can't get what is the value I can rate in this creation. I know it's a jam entry but I can't point out a thing that was actually made by you except for the bad level design so I'll leave this out.

Cannibal Slugmage of Eden by triliyn 2012-09-16T07:00:00

Pressed 't', there was no slug in my inventory -> stuck -> no restart button - > quit...

Eden by BumpkinRich 2012-09-05T04:33:00

Good game! I didn't find a bug in it. Pretty nice music and gfx for a puzzle game like this. Puzzles are too easy though. It was 4 am when I played it and I got it beaten on the first try. :)

Diverge by patrickgh3 2012-09-01T17:18:00

Really nice game! I like what you did with the one level - you just need to play it over and over again... :) Nice minimalistic graphics too!

The only thing it needs in my opinion is a mechanic in almost all platformers. When jumping you jump as high as how long you hold the button so you can jump shorter if you want. Seems a little boring for me to wait for the descending and it gets worse with the wings. It's because basically moving around is simple and it gives a feel of action I think - this is hard to manage actually so congrats for this.

Move forward by michax 2012-09-11T03:54:00

Nice attempt. This could be a good mobile phone game if you make some more levels and objectives.

I don't know though why you need to move into the cave when you finally have a home? :)

Natural Selection by Nickolai51 2012-08-29T03:45:00

Now this game is fun! :D Nice FPS in 48h. Yes the mouse is slow. But I have problems with other things like why are the textures disorting on the walls depending on the viewing angle? Drawing order is messed up on the sprites - tha nearer one is drawn first. Finally I have the floor and ceiling flashing - getting lighter - every once in a while but don't know for sure when and why.

Anyway I liked it and did a walkthrough: http://youtu.be/1yZ4jLUD75k

The Life Tale by Griz 2012-09-16T21:19:00

The idea is good but you should do some balancing. Life regenerates very slow I don't have the nervs to just sit and wait. I want to play! The enemies gives too few points - you need hundreds to evolve.

Cube Miner: The Evolution of the Cubindustry by draxov 2012-09-01T19:56:00

I don't like manager games so much but somehow you made this fun and easy to use! :)

If I can suggest something than that would be these two things:
- It's OK that the windows are remembering their place but you shoul have multiple windows.
- It isn't good to make the player let go of the mouse if everything else can be controlled by it. Maybe let the mousewheel handle the speed of time and/or have buttons near the indicator.

So you made me play this with the cubes and I'm not regreting it. ;) Keep up the good work!

rEVOLution by TwilightFlandre 2012-09-05T01:53:00

Wow this is entertaining! I love the music and the random generation. Nice game, good work! Better graphics needed though for the levels, but it's ok, it's playable like this. The only thing I don't understand is the money. What's it for?

Evolving Robot Siege by karolus 2012-09-08T19:18:00

Awkward physics and it's just screaming that it's not finished. I can't find out how scroing goes, why the survival timer keeps going still after several deaths and when is the game over state reached. Next time, isntead of making gfx please concentrate on making something that can be called a game!

Other thing is never ever share your game as a zipped Visual Studio project again! Make a separate zip for the game only and another one for the source!

Death Hockey by Toby 2012-09-13T01:12:00

Dll missing... :( You should pack what you use together or at least provide a download link here!

Artificial Selection by Talslain 2012-09-01T19:15:00

Oh man, what did you do here? I was so excited about this game! I love the style and wanted to build the ship but this is just unplayable.

The main problem I think is clipping is bad. You and even the monsters can go out of the screen. Waypoints - or what to call them - are working or not or glitching like crazy. Sometimes you get into the wall and sometimes you stand next to it. Once I have stucked in the wall and only got out aomehow when I pressed directions wildly.
Sometimes you can get resources and sometimes you can't get anything.
Nothing shows you that the inventory is full and nothing shows is the item can be crafted or not - because you don't have the resources needed.
Controls are counter intuitive and some of them are not mentioned anywhere - like E or anything about the mouse. I mean by counter intuitive is you need to let go of the arrow keys to do anything in the right box and the other keys are layed out all over the keyboard.
Mouse clicking is not working always and when it does it isn't do it's thing on the item you clicked but on the item previously selected.
Why are you need to smash SPACE at the begining to get rid of the text?

So yeah... make a game out of this seriously! I want to play it so badly!

Darwin Fitotherapy by Rorkien 2012-09-17T00:10:00

Nice and unique idea! I like it! Don't really know what are the potions for and how to make the one you need if they are differ in any way... so it's needs some explanation.

The Evolution of Time by jomacel 2012-09-16T11:40:00

Nice but why are there somany particles on the level with fire? Are they give you abbilities or what? And when it transformed into a cube there is no way to get out under te blue thing. It needs some explanation or a restart option.

Lab Giraffe by nemetroid 2012-09-08T19:59:00

Not about evolution but nice game. The things that are for collection are mostly out of the playfield so it's hard to get them.

kinetic dream by mdkess 2012-09-11T04:23:00

I like these kind of games - I suck at them though. Very good minimalistic graphics. The music isn't fitting in my opinion. You need something faster and harder for this action to get the right mood.

The space bullets are okey but you don't have so much time to use them facing the way the enemies are. I know that is why we get homing rokcets. Well they can't really make it to the enemy because they turning in a too wide radius.

All in all it could be a fun game if you think through it again and add some entertaining features and some interesting missions.

How Mosquito Became Human by SaintHeiser 2012-09-11T17:53:00

Nice game! The only part I didn't liked is the dog eating thing but aside from that everything is allright.

Primeval Labs by BMacIntosh 2012-09-16T21:53:00

Nice idea! It was worth waiting until generation 5 for some actual challenge. Totally replayable and has good controls too. :)

Survivalism by Walt 2012-09-13T06:21:00

Nice arena shooter but where is the score man? It has taken some time to find out how to kill the enemies and it's hard to see what to use for them because by the time you are probably dead. And sometimes the not moving shooters are don't die even with the correct thingies equiped.

And don't force me to play in full screen again! That is the worst thing in life! I had to restart Windows more then 10 times...

On the Origin the Species the Game by richy486 2012-09-08T18:11:00

iOS? I don't believe anyone has the money for an iPhone...

Catching Life by Fadobo 2012-09-13T06:15:00

Nice game but never force me to play in full screen again! I hate it and kills Windows...

I think it would be nice if the rocket keep monitoring the distance of surrounding planets so you can rotate them after the launch.

The Long Evolution by Magvaag 2012-09-08T17:51:00

I get this running the exe:

"Could not find the main class: net.vaagen.magnus.Frame."

Lab Experiment Demo by Threef 2012-09-16T13:13:00

This game is very good! It has a lot of features implemented and I love the music. Gfx also, the boulder is a little off though. Just to be picky on something... :)

Entourage by jprogman 2012-09-13T06:38:00

It' exhaustive to set all the guys one by one by hand. You need some group selection or something. Also there are unnecessary commands like 'move'. You want to kill them so either want to go for them or away from. So the problem is in gameplay not in the gfx or lack of audio.

The idea is nice though. Try rethinking the gameplay and make it more entertaining!

The Lost Laboratory by Kayelgee 2012-09-13T07:06:00

Need more features and maybe more species to make it more entertaining. You have different tiles use them for something - most of the time it is bad to have something that has no real function. And it isn't so good when you walk through the lab door because it isn't opened fully. Music is good though!

Evolve or GTFO! by cptalbertwesker 2012-09-02T14:14:00

Nice idea! :) You need better instructions though. Like why is the wife left, and what heppened with the child? In the upgrade menu you need to show somehow what items can be bought and what are already yours. But aside from these things it's a nice concept - and creative music. ;)

AGAIN Corp: Adaptive Genetic Artificially Initiated Corporation by CapGrip 2012-09-02T17:36:00

Music and graphics are nice, but there are a lot of bugs.

First, clipping is just not working. You get halfway into the ceiling and stuck in every wall. Also you stuck like what ever you do it doesn't count until the game decides to unstuck you. The cube when thrown can hovering in mid air or you can throw it in the wall.
You should have some kind of indicator for the abbilities and for the breath under water. If I can't see exactly these values like in a progressbar or something than I can't judge what can be done.
Also smashing SPACE like crazy to swim up isn't a good practice I think. It should be just holding it down.

So guys I didn't know what have you learned in the university but this many people in 3 days should have done better!

Assimilation by KR-Eddie 2012-09-16T20:30:00

That is ended quickly. It's sad because this is one of the games that are actually nicely implemented...

Parental Guidance by Maple 2012-08-30T18:36:00

Well evolution is not really involved in this one, but it does good what it does.
I don't really can get the feeling is these kind of games so I found it boring as you can't do anything interesting in it, but the texts kept me entertained enought to play it through. Althought it would be good if they change as you advance in the story.
I don't quite understand what happend and why there, but it's fine I'm just a little boy... :)

Parental Guidance by Maple 2012-08-30T18:38:00

Well evolution is not really involved in this one, but it does good what it does.
I don't really can get the feeling in these kind of games so I found it boring as you can't do anything interesting in it, but the texts kept me entertained enought to play it through. Althought it would be good if they change as you advance in the story.
I don't quite understand what happend and why there, but it's fine I'm just a little boy... :)

Parental Guidance by Maple 2012-08-30T18:40:00

Sorry for the repost. Did I sad I liked it? Graphics are good and audio is spot on! :)

DNA Soup by Prealpha 2012-09-16T06:15:00

The defensive blocks are not so useful as attack by clicking is faster, DNA spawning really fast and grid is too small. But the concept of the game is nice. I like puzzle games and this is an action packed one for sure! :)

Sustenance by pardue 2012-09-16T23:35:00

Wow that is so simple and yet so entertaining. My eyes are hurtint though but it was totally wort it! :)

EVLV by Digitalis.Digitoxin 2012-09-08T18:09:00

I don't know pyton and not even willing to learn how to start something in it...

Beyond The Lava by agmcleod 2012-09-08T18:06:00

Learn your tools and make executable files at least!

GeomeTree by FireHawkSoftware 2012-08-28T11:02:00

Sorry, I wanted to try the game but Unity crashes and kill Win7 always so I will not install it.

GeomeTree by FireHawkSoftware 2012-09-02T17:52:00

There should be a goal to achive or something suprising because in this state this is not a game just a plain algorithm showoff with nice music.

The algorithm seems to be working fine you have done a nice job on that. Maybe if these plants were cannabis instead of trees it would be more interesting to some... :)

Rings of Evolution by gbellgames 2012-09-14T19:30:00

The shooter part was surprisingly good in mechanics - did not liked the platformer though... And there is a million of you worked on this project how is that you can not made some real gfx or actual music? And you have really needed to steal the Captain Planet stuff?

Existence : Evolving with Videogames by Richard Matey 2012-09-04T01:43:00

1. VCS just don't have that graphics.

2. The 6507 is an 8-bit processor.

3. On the Sega 32x were a Doom and if I am remembering right a Wolfenstein but what you did is more like a 64-bit N64 style thing where it goes 3D. (Later consoles had better graphics - well at least they considered better...)

4. Jumping should be shorter when taping SPACE. And why is that bouncing?

5. Clipping isnt right at anywhere in the game. I thing think in the last part you didn't do a seperate clipping wall and you can go inbetween the buildings maybe.

6. I found a building inside anouther. :)

7. You need a HUD to show how many things you collected as they are necessary to advance.

8. And never ever take away the controls from the player unless you clearly show there is an animation going on!

Anyway you did good in your first LD. I am sure you will do better in the next!

And just for you to know, you are my hero having a restart option at the end - even if I don't want to replay this game ever.

Growth by spcmnspf 2012-09-16T06:31:00

Samurais are growing flowers in this it seems. I don't know what is the next generation is for, the flowers are fully randomly colored it seems and has nothing to do with the selelected one. Yes, selected because if it's harvested then it shouldn't stay there imho. Controls are awkward and you move whenever you harvest or click the next gen but I didn't tried the post-compo so I don't know if it is fixed... Nice idea though!

Golden Eggs by Joana 2012-09-17T00:17:00

So you can plant 5 corns and that's it? Nothing happens anymore? Or do I have to wait for the corn to run out? Now that is what I'm not going to do in a game. I want to play and not wait!

Rubicon's LD24 Age of Defense game by Rubicon 2012-09-08T18:08:00

Learn how to make executables! I'll not setup an environment just to run a... game...

Our FIRST Game, MiW by JPNETO 2012-09-08T18:00:00

After hitting start it displays a Level 1 - Creation screen and just stuck there in FireFox.

Colorlies by songman 2012-09-16T08:00:00

Momentum based movement sucks! It makes the game uncontrollable when implemented by inexperienced people...

Anyway I like the idea and those coooloooors! 8) Trippy trippy. Music is very good. Not sure how the catastrophe works though.

Experiment X by XmmmX 2012-09-16T07:24:00

This is one of those fancy highly detailed graphics games that won't run with my gfx card...

Survival of the Thingies by GrubbyHands 2012-09-08T18:37:00

Nice game! It has good graphcs, music would give it some mood though.

It needs more content to keep the interest up and you have to ask if you can not resume a game after accidentally clicking on the house icon at the top left.

EscortBat by arcticleaf 2012-09-11T05:47:00

This could be something good but the souls are randomly stop following you. I don't have the nervs for this. And it's lagging too much, some optimalizations needed I think.

Barnacles by UltimateWalrus 2012-09-11T21:26:00

This idea is nicely implemented. I like it. Only the fish needs the abbility to eat from right to left too. Maybe there are too much mutations going in one evolution.

darwin_award by heuermh 2012-08-29T02:25:00

It was hard to get the picture together but now I'm starting to understad things. The only thing I don't understads is why cure anyone if you win just by surviving?

_Evolve by Tyler 2012-09-16T08:44:00

It looks pretty nice on the video but I can't zoom in on to the terrain so I can't really do anything. However - from the video - I saw that you can raise and lower the water too? 8O how is that possible? :) Also the terrain is influencedby the heat but it doesn't look like it corresponds to the given heat map at start.

Unnatural Selection by goffmog 2012-09-16T20:16:00

I don't know what to do in this game. Things are in the ground and was hard to figure this out. It's also hard to know if the icon is showing the creature or just the direction to it. The beam isn't getting the right ones and I don't know if the bullets are going the direction they are because they are tracking an enemy or not. Why the UFO goes under the see or sliding up the hill instead of hovering above?

Rock-Parer-Scissors War by Vladp995 2012-09-16T08:10:00

Very nice addon for the basic rock-paper-scissors game.

I love how it turned out. I had a hard ime playing it though. My things rarely attacked because they where chased most of the time. Also they couldn't defend the base because they came out on the opposite side of it. It would be better if you need to press a key for changing the minion to be placed and place it in the direction of a mouse click.

Also they are drawn on top of the display at the bottom.

This Is Totally About Evolution by GreaseMonkey 2012-08-28T17:57:00

Well I have beaten it, but I didn't read the comments before so I've got no video. I'll try again!

Really good engine anyway! Great job!

This Is Totally About Evolution by GreaseMonkey 2012-08-28T18:17:00

Done! http://youtu.be/slQKhU0Eyu0

This Is Totally About Evolution by GreaseMonkey 2012-08-28T18:22:00

Sorry for no sound, I was forget to turn on the recording. Anyway there are problems with moving. You can jump while in mid air sometimes and i think it would be better if he loose momentum when bumping the head in the ceiling - like in mario. And when landing on a corner he stucks there and not sure what meks it move again - smashin every button like crazy... :D

DGP: Space Lion by Yoni 2012-09-16T23:50:00

The main window spans through 2 monitors here... And I don't know how to kill the enemies which are wearing protection. They basically unstopabble and walks sraight through me. There should be a knock back when be hitten so you have time for another shot.

Cosmic Canvas by 7Soul 2012-09-02T13:40:00

My video card only supports up to OpenGL 2.1 so gfy are not showing well for me in the windows version but the web version works fine in FireFox - aside the crash that occurs on reloading. I like the idea though and the music is moody. :)You should continue to work on this game like adding missions and maybe awards so it's ready for Steam. :D

Thank you for making this!

SEW by Cell 2012-09-01T17:26:00

I liked this game really much! Effects like shaking give a lot for the mood. I felt like I hold a BFG and bear the knockback of it. :)

It's hard to control in tight places with the accelerating and bouncing machanics though. And didn't think traps are working or at least I never saw one doing something. Also I find a bug when the game loose focus the mouse starts scrolling the playfield and can't get back to the original view.

Cellular by EmberCloud 2012-09-11T16:24:00

My graphics card already cant handle your awsome contents... "No suitable graphics card found"

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-08-31T05:56:00

This game as it is now with the short story is ok. Actually you made me install Unity what killed my Windows in the previous 3 LDs so I needed complet reinstall. But now it seem to work well.

I liked the graphics and the music is nice, it was good to hear and the game needs it. Jumping is a little disappointing becase come on it's a cat. Cats are not jumping, they don't know about gravity they just fly.

Anyway thanks for making this! :)

A Long Road to Happiness by Wish I Was an Astronaut 2012-09-04T02:41:00

Well what can I say? I just simply love it! Everything in it. All 2D games should have detials like this! Even if most of it was base code what I don't use. I promise I will play this through - not on video though.

Haunted by Sanguine 2012-09-05T05:05:00

I think controls and gfx are ok with this game. I like the eerie noises and the map is a good addition. :)

I too built upon the evolving land idea. But never thought about doing a spooky game. Nice!

I think you should have something against the spooks. Like if the artifacts have a charge and you could use it as a shield. Because like this you can't do anything if one shows up and that is a big game killer imho. I mean you get bored fast because there isn't anything else to do in the game.

Air Fighter by ghostonline 2012-09-11T16:06:00

I can't 'git' it. "Page did not respond in a timely fashion." Please use DropBox for the game download it's trusty and I don't care about any Python code.

I'll try later!

Air Fighter by ghostonline 2012-09-11T18:05:00

Nice mechanics but there are some design flaws.

Like I think the collision area of the players ship is bigger that the ship it self although it should be a lot smaller.
You could have added some better movements to the enemy ships and make them randomly appear so they are less predictable.
The kamikaze ships are not shootable. There is no shmup where you can't shoot an enemy. It's a nice idea though to have them because they make you move a lot, but at the same time you need to have more bullets on screen thus make them harder to avoid. This is a basic shmup concept and it makes the game fun to play!
I could not find anything that evolves in this game nor I found upgrades.

Anyway please countinue this project. I love shmups!

Tiimmmeeee by matheod 2012-09-17T00:33:00

Too hard for me right now but I liked the controls and the behaviour. Pretty neat idea too! I'll give it a shot sometimes later when I have the brains for this kind of games. :)

Watercolor Wheel Evolution by tcstyle 2012-09-14T12:05:00

I'am so jealous about you managed to get coop with your daughter... :) She must be looking at you like if you are a mage or something bringing her drawings to life!

I love the art and music. Also it's a so simple concept. Good job!

Assimilator by jonnopon3000 2012-08-31T05:25:00

I liked this game had some fun with it! :)

The theme use is right but not really creative in this one. I liked the story a lot though. An evil scientist battling digital vaginas - or nanobots you say. :D
The design is great! It's got lots of potential. And the scrolling must have been a hell lot of a work to implement in 48 hours.

There are some problems though.
- Half or third of the 2 minutes spends doing nothing as there are no enemies. Maybe a 'speed up time' button would be great to keep the action going.
- There were times when my abbilities got deselected and also there were when SPACE didn't done anything even if the first abbility was selected. I couldn't find out how to use the other abbilites, I bought them but them seems to do nothing. Oh and btw, some icons would be great for them!
- Maybe sliders would be better on the upgrades screen because I swear I heard my mouse screaming. Not to mention my clicking finger. :)
- Health and Power can get outside of the box if they are too high.

Thank you for making it, I had fun! You should finish this idea to a certain level where it isn't get the above minor problems so it becames action packed and more fun! :)

AntWars by Wukkopi 2012-09-11T16:31:00

Nothing happens no matter how I try except hover over shows some text and clicking shows a circle.

The Evolution of Flight by AaronYip 2012-09-16T23:02:00

Very good implementation, I love how you have done the restrictions.
Gfx are cool too but what is this experimental music? A standard breakbeat drumloop with fast hats?
Next time please use a color for the bullets that can bee seen on the background. Red on blue is not very good and I have even mistook it with a particle once. Yellow would be a better choice maybe.

simUniverse by Rex Peppers 2012-09-04T04:32:00

Challenge accepted!

Homo Vermes by madflame991 2012-09-14T12:32:00

The rule to make every side connect makes this game really hard. I managed to get a score of 7 from 10 rounds... But it's a nice idea, just implement a restart option!

Monkey Trial Turnaround by SusanTheCat 2012-09-06T01:42:00

Very nice, I played Ace Attorney before and this is almost the same so I think the implementation is flawless. I like the gfx and sounds too. They set the mood right. After all this is a school project. :) Evolution is only in the topic but it has kittens! :D

Gems of the Evolving Land by RawBits 2012-08-28T10:58:00

And how should I know how you want to play the game?
Why you call finding the big ass 'Play' text in the menu 'hunting'?

But all right I choose 'Applet' then for you...

Gems of the Evolving Land by RawBits 2012-08-29T02:15:00

Well I actually was thinking about this but I settled with this game is about tactics so it's in the game that you need to find out how to achive the goal. The goal and the rules are clearly stated on the help screen - I hope - and I hate tutorials and stuff like that I bore myself to death and end up exiting and never play that game again. You know Quake hasn't got a tutorial either...

Thank you for playing! I'm happy about you got involved and that you love the basic idea. You've made my day with this comment! :)

About post-compo... if it's get good feedback I may improve the graphics and add sound and music too. Mavbe some I do some balancing and difficulty settings would be nice too. We will see but currently I have other - demoscene releated - projects going.

Gems of the Evolving Land by RawBits 2012-08-29T17:43:00

lurkingshadow: Maybe it hasn't got the focus - try clicking on it. Or maybe you didn't read the description below the game you need to use W and S to navigate and SPACE to select menu option. Sorry I haven't mentioned it here too.

Nickolai51: Thanks I'm trying to be organised as much as I can. Normally I would do a better OOP design but in these LDs there are not so much time to think about that or redesign... :)

Gems of the Evolving Land by RawBits 2012-08-29T22:03:00

Thank you guys your feedback means a lot! :)

Puzzlem00n: There is a win condition! You have to find all of the diamonds. :) Watch the walkthrough video!

Rex Peppers: Checking yours shortly! ;)

Jeremias:
- There is a chance that you can't find much sulphur in the beguning and traveling through the map will cause evolution so in this case you may be glad you have oil and a car. :)
- You can get the diamonds wihout discovering them using up diamonds. This is just for helping the progress and preventing you from stucking. Obviously you don't want to use them all up! :D But because ther is no scoring implemented it really doesn't matter now...
- Oh, okay found it. Thanks!
- Well it seams people likes the game so I may improve it. Will remember you then!

Richard Matey: It's also on the help screen that you can press F1 to display it on any screen.

Gems of the Evolving Land by RawBits 2012-08-29T22:13:00

Wish I Was an Astronaut: XD Thank you! The yellow thing supposed to be sulphur btw but yes, if you let then nature will rule the land! :D

Gems of the Evolving Land by RawBits 2012-08-30T08:21:00

TwilightFlandre: Thank you! :)

Gems of the Evolving Land by RawBits 2012-08-30T15:43:00

JaJ: Thak you! Yes, you are right. Everything in the game is balanced so the player can play no matter how bad the generation is. The evolution can reveal or hide resources so there is a potentional problem for the player, but right now the game is only kinda a showoff until levels or somthing like that is implemented. ;)

Gems of the Evolving Land by RawBits 2012-08-31T09:23:00

BumpkinRich: Thank you! Glad you watched the walkthrough. After all this is what differs from the old era - you can find information on the internet of a game if you are struggling and share tactics with each other. :)

Gems of the Evolving Land by RawBits 2012-09-01T15:46:00

vigrid: I tell you I myself need to think sometimes what key is what but it's like when you set keys for the guns in Quake - you will get used to it with time. I really don't like using 2 hands to control a game where you shouldn't. I like to hold my beer and drink while playing or grab some chips... :)

Sanguine: Getting all the diamonds is not clear enought? 8O If I continue the developement then I want a mission/challenge mode or something. ;)

marudziik: Yes, animation would have been great but gfx was made in a hurry and I don't really have tha patient to do that. I thought that I could get some audio in but I never done an audio engine before so I used the time for other things instead to ensure the game will be playeble at least. :)

Thank you all for viewing my game and for the opinions, I really appreciate them! :)

Gems of the Evolving Land by RawBits 2012-09-02T22:02:00

Jorjon: Thank you! :)

Gems of the Evolving Land by RawBits 2012-09-03T16:12:00

RobProductions: I am as much of a programmer as an engineer so consider yourself lucky to se some programmer art from me! :D Anyway I may improve this idea and then it will be more visually and acoustically appealing. :)

Gems of the Evolving Land by RawBits 2012-09-03T20:55:00

Syarahsy: I am glad you enjoyed it, thank you! :)

Gems of the Evolving Land by RawBits 2012-09-04T17:23:00

evilseanbot: because I can't draw a Jeep... :D

Gems of the Evolving Land by RawBits 2012-09-05T21:04:00

tripleVisionGames: It seems everyone like the basic idea and the flaws prety much had been pointed out, so I thought after the Function demoparty (28-30 sept) I get it into the October Challange and make a real game out of it. I need a graphician and a musician for it though.

Gems of the Evolving Land by RawBits 2012-09-05T21:08:00

Puzzlem00n: No problem, but the zip has a password set. :) Well I have set almost all my contacts here but I'll put them in my about box too.

Gems of the Evolving Land by RawBits 2012-09-05T21:11:00

Puzzlem00n: Oh, it's empty. 22 byte. I think there is something wrong here. :)

Gems of the Evolving Land by RawBits 2012-09-06T00:01:00

Puzzlem00n: It's the same as before it seems. Let's use e-mail to continue this testing now on. ok? It's in my about box.

Gems of the Evolving Land by RawBits 2012-09-06T11:32:00

mohammad: Thank you for rating but next time try to be more constructive in the comments. ;)

Gems of the Evolving Land by RawBits 2012-09-08T21:40:00

michax: From the ingame help - which is also in the screenshoots: "E - toggles vehicle mode"

mdkess: Thank you! I hope it will bacame a real game soon. :) Details comin'!

Thank both of you for playing my game! :)

Gems of the Evolving Land by RawBits 2012-09-09T15:52:00

SusanTheCat: Next LD I will have a base code specially for this purpose I swear! :)

Gems of the Evolving Land by RawBits 2012-09-11T17:06:00

kddekadenz: I never used Linux in my life and never want to either so I didn't tried the release on that platform. The ports was done automatically by Processing. As for the zip, I used PeaZip how I used to use it. If you or someone know what is the problem then please tell me!

Gems of the Evolving Land by RawBits 2012-09-11T21:41:00

SFX: Try 'Give me some help' from the main screen maybe... Also it is in the screenshots.

Gems of the Evolving Land by RawBits 2012-09-13T05:31:00

heuermh: Oh, and someday I never. I have some Linux System Administrator friends and they hate to use Linux. They all say Windows is more reliable, stable and easy to setup - so I'm sold on that! :D Anyway thanks for the library I was going to make my own for gamepad support but with that it will be easier. Btw the gfx is - digital - hand drawn! :)

Gems of the Evolving Land by RawBits 2012-09-16T13:08:00

davidwparker: Yes, for the same reason the first entries I tried was made in Processing. ;) I like how easy to make any kind off application in it. It is really the best environment for any kind of software rapid prototyping.

iandioch: Thank you, although it isn't finished. I just didn't put anything in it that hasn't got a reason. It was hard to get just those features in what can show the most out of the idea.

Misfit: It will be soon I hope. I still need a gfx mage...

Thank you all for trying out my game! :)

Gems of the Evolving Land by RawBits 2012-09-16T21:02:00

Gabriel: Thank you! :) I enjoyed your game too and love the random level generator in it. I will let you know if I am going to use it but I'm a guy who writes his own from everything from ground up. ;) As of mine, I will not make a detailed article about it because I want to develope this idea further - I need a gfx mage for that though. But the source is there as it's need to be according to the rules... ;)

Gems of the Evolving Land by RawBits 2012-09-17T16:47:00

goffmog: If I haven't got the idea of minerals by the time I have done the terrain generation then it wouldn't get any functionality so I was lucky I guess. :)

Datw: Is this mean that the help is not explaining the rules very well? The only goal for now is to get all the diamonds. It is like this so you can get the idea and the possibilities in 10 minutes of playing.

Gems of the Evolving Land by RawBits 2012-09-17T21:22:00

tcstyle: Yes, as I sad before everything is balanced in a way you can play and try out the features and not for challenge. :)

Gems of the Evolving Land by RawBits 2012-09-18T12:25:00

whilefun: There is no real proper way to play this game now. There are a set of rulez and you free to roam the land. The maximum you can get is a goal of getting all diamonds! :) Thank you for taking a peek on my entry!

EvoBlob by Tritax 2012-09-16T22:00:00

This game has too awesome graphics my video card can't handle apperantly... sad because I'm jealous of you having everyone in the family contribute to the game together.

Social Evolution by Jorjon 2012-09-06T02:40:00

Nice and simple. Not really about evolution in my opinion but it's fun to play, but a little short. You shouldn't complain about your pixel art skills, sprites are okey. Music is also good - not giving me the mood though. The CRT effect is awesome! :)

Maybe some more specific stat collecting would give it some spice. Like have to find out what kind of guy she likes, getting information from the other girls...

Zombie Evolution by Shadow30 2012-09-11T16:20:00

Sorry, my graphics card isn't have what it takes to display circles and rectangles so I get "No suitable graphics card" error message...

The Debate by KevinWorkman 2012-08-30T01:18:00

"Roar" - Any dinosaur XD

This is a very good idea for a 4 hour entry. Science and religion ping-ponging with quotes. I like it. What is surprising is that you implemented momentum for the paddles. It's nicely implemented but it just make me loose every single time. There should be an option to select sides!

Btw, the description on your site says 'A' and 'S' not 'A' and 'X'.

Intelligent Designer by Nizan 2012-09-16T13:52:00

I don't know why the game ends, there are still living stuff on screen. Maybe they are dying in the same time and allways it seems. So I can't get the whole thing of this. But it's nicely done. Don't seem to have bugs, just needs more explaining maybe.

Meow for MUTATION! by marudziik 2012-09-05T07:55:00

Nicely done. Good idea and simple realization. It isn't clear why the population dies in some turns but I managed to do 1 objective so far.

When I played I noticed I hold X continously but then I can't click with the mouse because the game interprets those in a wierd way I can't really describe.

Anyway, nice gfx and I am not sad because of the dying cat population - I hate them anyway... I like dogs you see...

The ducks are taking over!! by JaJ 2012-09-05T03:25:00

Hey! This is the best platformer implementation I played so far. You even implemented jumping right! :) Love the NES gfx and the music is really fitting. Not sure what triggers the evolution but it's nicely balanced for a score attack game. Level 1 and 2 are besically the same but 3 gives you some variation. Very good design!

The only thing I miss is the ingame restart option because I don't like dying for playing a new level. Oh, and once I saw a diamond spawned in the wall. Is that intentional?

Anyway, thanks for this little gem! I'll sure play it even after rating ends. :)

Complexitivity by Accidental Rebel 2012-09-11T03:40:00

Gfx and audio nicely fitting together in this one. I didn't feel the evolving AI in it though.

There aren't so much features sadly but I'm happy about you making it better post-compo.

Flower o Doom by Sheepolution 2012-09-11T18:11:00

I can't understand why you have called it a quits. Ths game could be awesome.

You need something to distinguish between the type of workers and don't know if they are really getting stronger by fusioning them.
Also I have gotten an error somewhere.

Nice concept and music is awesome! :) Please make this into a full game soon!

Selection Sort by pelton 2012-09-11T16:47:00

If no link then it didn't happened.

War Of Elements by MuschEffekt 2012-09-11T16:44:00

Well it's a nice simulation but I can not consider this a game.

Omega Architecture by kibertoad 2012-09-16T11:07:00

There is a lot of information on the economics screen I can't understand - so badly that I didn't see the 'Get Sample' action there.

Why can't you select the spieces on the genetics screen? And it needs a lot of explanation too!

Not only you can click through the display at the bottom but the playfield is higher priority. So if there is something under then you can not click on anything on the display.

The whole thing is too complicated for me it may e good for manager simulator lovers but it's just so slow it's getting on my nervs. And I don't have hours to play. Especially in an LD you need to concentrate on showing everithing you want in 10 minutes at most.

But anyway this concept is a good idea! Gfx and Music is okay too.

The Darwinizer by Steven Colling 2012-09-04T00:32:00

Well I'm not pleased to see a big area of the playfield with all the creatures in it is unacessable or you can stuck if you go there - AND you don't have a way to restart the game.

It's just unbelievable you did this in 48 hours. You must have a pretty "evolved" base code there... :) Anyway nice gfx and RPG elements it has. I had fun playing it!

Evodash by Sichuan 2012-09-11T17:57:00

Nice but short. Maybe you could make a larger level with more spaced out Es. It's disappointing to have something that can walk on land swim in the bottomless seas even though if it can breath under water.

It's annoying that the creature stuck in walls in front of it.

Angry Fish by munchor 2012-09-16T23:20:00

You didn't structured your code in a way the game can be reset? Now that is the worst practice in programming. It means you hardcoded everything. It must be the first thing when you done with the game design to design the structure of the program code! If you don't do this than later you can't change anything at will because everything is in one flow and they depends on each other. Hard to read and it's almost impossible to find bugs in it...

Project "E" by RobProductions 2012-09-05T23:51:00

Hey! Pretty nice First Person Puzzler you made! :D I liked it. A little slow for me as I was playing Quake III intensly back then. Good gfx, particles are going through the walls though. You even have very good music. My blood pressure went up a lot on the jumping part because of it. :)

Save The Memepool by whilefun 2012-09-16T13:35:00

Weel I don't know if I've beaten it or not. It didn't show any ending just the old guy sad I got the things - there was a closed portal though in the room. It was so easy I don't know if it was really the end. :)

The only thing that's bad is that the books are hitting the wall when you are near them so you can't shoot. But other than that everything worked fine.

Evo Fight by Skoggy 2012-09-01T22:31:00

I just love how you can fight in the air DragonBall style. The shadows are awesome and music is really nice! This game is fun to play over and over. :)

The only thing is when you use your special power the computer isn't have a chance. If you add a bar for energy which regenerates slowly then this problem would be easily solved.

Great work man! :)

Robot Build Fight! by Finn Stokes 2012-09-17T01:15:00

Very good and nicely done. But it needs more explanation IMHO. I was loosing and loading up the opponents circuits to find out how this whole stuff working but there are circuits that are not making any sense and they are winner ones too.

Biods by daydalus 2012-09-16T08:59:00

It's hard to figure out what to do and how. I still don't have a clue what is feeding for. They proliferate so fast they populate the screen in a minute.

Can not pud food on an right side area of the screen and they are drawn on the display too.

Evolutionary Chocolatier by davidwparker 2012-08-30T02:15:00

I don't like chocolates but I like this idea though I think it would be better if not the chef but the chocolate recepies evolving based on what the costumers like.

I encourage you to finish this game! And don't worry I have done 3 LDs in a row learning a new platform. It's a fun thing to do and a great oppurtunity! :)

Glider Drop by tomhunt 2012-09-16T14:12:00

Hey I used this machanism too for my terrain generation - it needed some modification ofcourse.

Btw nice concept and I like how you used the red and blue together like a pro. :D

My highscore is 93.

Place of Origin by evilseanbot 2012-09-06T12:22:00

Don't see how this game is releated to evolution but I think this would be a great start for paralell universes. :)

A bit slow on my computer so I don't get into controls and such but I can tell you I love the animation on the horse! But what happened with the waterfall? I looked better in the 2nd blog post.

Phase Evolution by lurkingshadow 2012-09-02T21:36:00

The fact that you are not a programmer and you red a book on how to make a platformer during the jam makes this entry worthy in someway. But clipping... let's say the glitch is when you can actually stand on the platforms. Tiles glitching everywhere. I don't even have a clue on what you did wrong here.

Btw, nice programmers art from your girlfriend! :)

A Conglomerate of Pixels by creative630 2012-09-15T20:59:00

Hey, this is a realy good idea! You need to make a real game out of this. Oh, and I have stucked sometimes and was fast without blue pixels on me but that's all.

Geometry by hungyg 2012-08-30T04:10:00

Why is only the text shows up when you press the 'Instructions' button? :) Anyway the only thing it needs is balancing and maybe a proper game over screen. Autoshooting idea is a great thing!

Szép munka, így továb!

Evoland by ncannasse 2012-09-16T10:25:00

This is awesome in idea and implementation too. Love the music and how you incorporated the different elements. I am missing the sound evolution though.

Uberlution by Robotic 2012-09-16T19:21:00

Nice and simple game with good graphics and music. The game suppose to exit after beating it like it says? It didn't do it...

TreeVolve by GetFun 2012-09-16T19:03:00

Well I don't know if the game works right for me. The green things are easy to shoot and it isn't getting harder. The blue guy are unharmed I can't imagine how they can hurt. And lastly, after the 2nd upgrade the top left bar was filled just a little bit and the blue guys did not do anything. Is this right?

Anyway the game seems to be good. Nice art and music. The should be some more features because like this the 2 upgrade you get is useless.

Parthenogenesis by kakuremino 2012-09-16T19:40:00

I couldn't do anything in this game. I needed some time to realise that I am playing with the red dot, but it just moves slower and slower as it's gets near the center of the planet or what and that is all. You should explain what to do and how I think - it seemed so simple but apperently it's not...

Oh, and get rid of the dying screen or add a skip button to it. I takes ages to reveal the text.

And where is the button smashing? I was hope I can break my keyboard with this...

Flitter-Flatter by aeveis 2012-09-11T05:25:00

Hey! This one is good. I like how it plays although it was hard to find out. I liked the graphics and the music as well but it gets boring after the 10th time you play through the same level... you need to make some more.

I think aiming is pointless when they are angry or excited they just all over the place. I was getting the hurting sound sometimes when there wasn't any monsters around and I did not hurt. Lastly I think you should indicate somehow when the boss being hit.

Nice work!

Kitten Mate by Canard Sauvage 2012-09-16T20:46:00

I couldn't find out how the battle works. Clicking on the buttons bottom-left corner does nothing. It was hard but I figured out that it's realtime and not turn based and need to click the icons on the top-left corner. But I don't know how damage is calculated and I'm almost always missed. Moreover the other kitten isn't done anything but mine just died anyway from nothing.

A New Kind of Man by Khayet 2012-09-16T19:53:00

Are you suppose to stuck on walls? And the text is off sometimes on the abbility selection screen. Oh, and why I need to let go of the mouse? Or why I have to use it? This is a bad control design.

Evu for life by dector 2012-09-16T20:02:00

Well I couldn't do the 3 high jump and that is level 2...

Also there is a bug when you don't wait for the momentum to go off and press the opposite direction you stuck.

LD25 — You are the Villain

Happy Little Murder Friends by farmergnome 2013-01-06T14:21:00

This is very nice but it isn't let you enjoy the gameplay. Maybe it's only balancing.

*I played only the compo version!
Also guns are shooting through people if they are close. Sometimes they crib you into a corner and there is no way out.

Anyway it's a really cool project for a 48h jam. Good job!

Fugitive X by frosty 2013-01-06T18:28:00

I like this. You leave the solution entirely to the player and give him all the time needed - nice balance. Gfx and sfx are pure and simple as they should be.

Good entry, thank you!

We Meet Again, Mr. Mond! by Luis Anton 2013-01-08T01:05:00

This is a unique idea I'm sure of that. And very good too! But a lot of times the guy don't go back any after I stop BLAing.

BOTWALK by namuol 2013-01-08T00:57:00

Now this is gaming at it's finest! I love it! :)

I have issues where the guy stops walking forward sometimes and just keep stomping in place. I don't know if that is a bug or a feature.

Cancel Christmas! by tompudding 2013-01-07T23:23:00

The idea is good and the goal is alluring.

I couldn't do anything than open the front door and listen to Santa. No clue what to do! I saw that there is a walkthrough but this game isn't that good to make me read...

Nameless, unfinished failure by tripleVisionGames 2013-01-06T16:08:00

I don't get this. Ladders are jumping up one block when I place them and is not reaching the floor like that. Guys are walking in mid air and in the platforms. They are also going down on ladders but sometimes not or sometimes completly ignoring any ladder in the way but walk through them in the air.

So... ???

Red Roses by unicornpooping 2013-01-06T19:16:00

I like the moonwalk at the end. :)

SUPER Villain Hook Fighter (LD25 Edition) by Geoege 2013-01-06T19:35:00

I never ever see something like this. Moving with hooks and instakill? Awesome!

An Barun Rua by iandioch 2013-01-06T16:15:00

It's hard to see sometimes if you need to jump up to a 1mm higher roof or if need to jump over a gap but other than that it's nice. Especially liked the all red gfx. :)

Pinball Bounder! by garygreen 2013-01-07T22:35:00

I don't think you were sober at all while making this. SPACE to start, click to launch the 'what's her face' and then what? Those green things going straight into the middle where I respawn and eventually get me for sure. There isn't really a way to launch myself and don't get caught on those spikes or what are they.

Greater of Two Evils by eli 2013-01-06T19:09:00

Nicely done! I'll go and beat my brother in this right now. :)

Royal Reptile Rampage by dalbinblue 2013-01-06T19:27:00

Very nice! The controles are not very responsive for some reason but other than that this is a great game. Tank you!

The Heroes' Menace by Danilo Bezerra 2013-01-07T00:45:00

First I thought 'nice gfx, this will be a good game' but then why should I hold down 2 keys to shoot diagonally when horizontally and vertically the goat stays there without holding any keys. Also the sounds are getting on my nervs.

PANIC BANK by Shugor 2013-01-07T01:43:00

Nice bug collection. People trying to go into the wall, stuck into people and other stuff, die with full health... Also that jump is killing me and music is very loud you need a volume control.

I couldn't find any money sadly just a lot of glitching out. :( The idea is good though.

Rex (Applet) by Bouyer 2013-01-07T01:59:00

Very nice! :) A little hard though. On the first level you just need to get the first man and run but on the second level there are rocket launchers.

There was some cases when I got a person in hand and still got hit buy the cops.

Troll Bridge by donmilham 2013-01-08T01:10:00

Nice idea and simple implementation. A little hard to know where are the things exactly but it doesn't matter much. Funny gfx and goon music. Thank you!

Fight the Power by TwilightFlandre 2013-01-06T15:02:00

I love shmups but I miss shooting back badly in this. It lags a lot for me but I still think that the collision area is too small for the player. Nice misuc though. :)

The Cards Never Lie by saguaro 2013-01-08T00:33:00

Sorry I don't have the patience for this and for the long long long ass intro. Gfx looks decent and the mood is perfectly set in the begining scenes though.

Killer Crusade by Loginaut 2013-01-07T00:00:00

I can not see fow could you play in this game. There is no tactics or action. I've just made 865 points - 328 kill, 128 souls and 40.04 distance - only by starting them and holding down SHIFT.

The gfx are nice and the music is somewhat listenable - not my taste though.

You need to add some explanation other than just the buttons to use - maybe telling 'for what' is a good start.

Sebastian by Amoaeba Junior 2013-01-07T23:12:00

3273 Very good game. A little imbalanced on the special abbility side but I had the most fun in this. I love it! Thank you!

SUPER Witch Hunter Pro by Gungnir 2013-01-06T16:01:00

I personally don't like the topic of this but I admit that the gfx are very good - the fire is impressing. (I get that you are the villain here.)

Keyboard handling is bad though - there is no diagonal walking and there is a priority in the directions.

Also the gameplay is very boring. Just set them on fire and after that you only need to wait for the grail to keep them burning - that sound is really spot on though. Occasionally get the goat for points that are not good for anything.

So better game desing and keyboard handling for next time.

Life of the Death by se1by 2013-01-07T22:25:00

I think this a good idea but a terrible implementation. The spirits are moving way faster then death so it's impossible to catch them. I had some cases when hitting SPACE didn't cought them too. Also how is that Death can't go through stuff or move on land?

Reverse_Shmup by EARink0 2013-01-07T23:52:00

Sorry, I'll not wait for downloads and certainly not sign up for anything. Next time use a service that actually let you download like dropbox.

Zombie Tower Defence by Julgodis 2013-01-07T20:05:00

Won't start somehow. It literally don't do anything. :(

Space villains by GagaPete 2013-01-07T22:47:00

Nice take on the idea. Altought it would be better if you could get more points somehow, like hitting the black ship so you can upgrade the aliens further. Also if they have health you should indicate how they are doing or else it ruins the tactical aspect.

And I can't belive how slow this runs. There should be a lot of awesome world changing calculations in the background in this awesomeness - like it runs Seti in a 1000 instances in the background or something.

But don't worry! You will be better and better with each jam you attend.

None Shall Pass by cardboard 2013-01-07T01:27:00

I made my first ever AI too in this LD. :)

Nice game but I would rather not use momentum based movement here. Also you can go out from the screen to the left and kill as many heroes you want. Oh, and it would be good if you use something other that SPACE for start or use a timer because when the game ends the player most likely pressing SPACE for some more time.

Sword Beats Vampire by Certainty 2013-01-07T20:11:00

Well it's not very responsive and screen shakes on slopes. I don't know if this is because the game is so awesome or my PC is that lame...
The idea is good though. Also nice gfx and music.

Disturb the miners! by JacksGamesSucks 2013-01-06T17:55:00

No suitable gfx card found... :( You XNA guys making some fancy visuals ey?

Get off My Lawn by Mieville 2013-01-07T23:48:00

No suitable gfx card... Damn you XNA guy with your future hardware requirements! Why can't you make something less visually advanced?

Micro Mob by chrismwaite 2013-01-07T23:45:00

I won on the first try. I can't see any other influencing factors then pure randomness on how the fights are resolved though. Also there should be something that shows when the next recruits come. But all in all this is a good idea and nice implementation with good gfx. Thank you!

Children : Reverse Slender by HackThePanda 2013-01-08T00:39:00

Nice take on the theme but the control behaviour feels a little odd. I can't put my finger on it though.

Super Villains, LLC by Monxcleyr Productions 2013-01-07T00:38:00

So, all I understand is there are numbers at the bottom when I click on a building. If I click on them then they are appear on the right. I can pick 2 numbers but not all of them can be picked. Click on turn and awareness goes down and I get points. In 15 days it's not enough to get into the Super Villains LLC. And that's all. Oh, and there are many typos in the texts.

Who stole christmas by StMatn 2013-01-07T01:14:00

There are some bugs here. I was in another room and it droped me out to the level selection screen. Once I teleported through a wall and I even walked to the opposite direction.

It's a good game though. What are the hearts for?

Leave My Dungeon Alone ! by Kalumis 2013-01-07T23:30:00

I like the gfx and it's a good take on the theme. The guys are a overwhelming I couldn't find a way to push them back even a little. And don't really know how the abbility works on the far left.

Fragmentorum by blackotus 2013-01-06T17:37:00

What the heck is this? 8| This thing is pretty crazy.

BTW, the hat should follow the head movement and I think I heard the "painting hit the floor" sound several times when I wasn't supposed to. Also I couldn't get back from the outside so I'm stuck there.

Eat A Goat! by hannar 2013-01-06T13:35:00

I'm getting wierd gfx glitches when moving and sometimes when eating more them 1 goat tat the same time. Hmm...

Anyway, clean gfx, easy gameplay and ear pleasing silence. Nice half hour work! Cannibal goats... :)

Rude Bear by Alex Rose 2013-01-06T14:48:00

Wow, this game is amazing! Awesome idea, funny gfx and good music. Thank you!

Although it needs a hit indicator.

Also I like how Rudey don't like to be evil. :)

Burglary by TobiasW 2013-01-06T16:44:00

I enjoyed this game very much! It has everything a game needs... well it could use some better gfx and other music but I had fun. :)

Simple, easy to implement idea. Please develope it further! Or should I say "evolve" after LD24?

SITH JUST GOT SERIOUS by borso 2013-01-06T18:15:00

Nice, but very hard - that's what she sad :) - without a difficulty curve. Oh, and what does Disney think of your right to use the franchise? :)

Click to Lock and Load by RandomM00 2013-01-07T00:20:00

Very simple design with some programmer porn. mmmmm I'm lovin' it! :D

But I can't see how are you the villain here... anyway the pig is the best! :)

Zomega by cambrian_era 2013-01-06T15:24:00

It lags badly for me, I couldn't done anything other than banging on things. :(

Nice narration though and I think I like to be a zombie. :)

BendoReflector X-25 by caribou 2013-01-07T22:52:00

Nope, I will never read something that lengthy especially with a font this bad and with a color that makes my eyes flowing out of my eyeholes. Other than that, "waiting for more players..."

LeVillian by Infin8 2013-01-06T23:38:00

On the secound level there was things with 2 bars above them and they can not be destroyed. Are they the heroes? Or I don't know which one is it. But why the 2 bars if they can not be destroyed?

The thugs are disappearing randomly as I summon another. How to take over the towns then?

I think sometimes the Thugs are not figthing when they reach the enemy.

And how should I know if a thing is on my side or is an enemy? They all look the same for me.

That is all. But anyway this is a good idea. I'm sad that I couldn't enjoy it. :(

The Villein by Rex Peppers 2013-01-08T21:12:00

It would have been easyer if you state somewhere here that this is a simon says game but I managed to found out finally. So my score is 17 :) and this is an awesome score for me!

Sfx are funny gfx is clean and gameplay is smooth. Nicely done! :D The only real negative thing is the ignored theme. It would be better if you put goats in at least. ;)

A Maze Game by hannardynamite 2013-01-06T14:04:00

I would up this for the maze... :)

...although I don't think pixel based movement is a good idea here. Together with the momentum makes you stuck on the walls. To overcome this you need to implement slipping on walls - maybe using a circle for collision but that will look bad at the end of the walls.

The entrance or at least the exit should be signed somehow - it's hard to see even if it is a the same place every time. Like with a big ass yellow arrow pointing to it.

Also from the second level the sound is gone. Bug?

That's all I can say. Maybe it would be better if you concentrate only on one game and add actual game elements to this one - I don't know the circs. Anyway it's a nice 1-2 hours of work. Is this your first time? In that case you have a nice start! Keep up! :)

The Great Summoning by Jiyko 2013-01-06T16:51:00

No suitable gfx card... this must be something awesome! :P :)

The Maze of Evil by RawBits 2012-12-18T22:47:00

Thanks for playing! :) The text says that there are potions randomly spawning though. There are a moderate set of things in the game so I didn't thought this would be a problem. Proper gfx would be a solution...

The Maze of Evil by RawBits 2012-12-27T08:33:00

Thank you all for playing!

TwilightFlandre: Thank you for pointing out the humor. I'm not too good in it but this game just screams for it! :) The AI is one of the many I planned as well as the traps and monsters - the latter doesn't even have an AI here.

Cambrian_Man: Thank you! Yes there is a chance for that and it will stay like that basically. Tha potions spawning randomly in your maze. This is why you have it and must defend it - the princess is in another castle. I have the different directions planned already. ;)

Gungnir: I'm happy that I could finish this in time. I was very sick in the weekend... :(

tripleVisionGames: There will be a timer on spawning enemies and building traps for start.

iandioch: That is intentional and most likely there will be other stuff the hero will have like armour. Thoes are stuff you just don't know. It gives some excitement to it and adds a twist to the tactical side. Besides that, I can't tell from people what's in there pocket just by looking at them...

Thank you again for playing and commenting! It's really helpful. I'll rate back as soon as I get to your games. :)

The Maze of Evil by RawBits 2013-01-06T19:54:00

JacksGamesSucks: That's an I'm out of time thingie. They are just randomly wandering bats. :)

zenmumbler: Ok, we are going a little wild here for a little so bear with me. If you were a hero - let's assume that you are - the first thing you do before a quest would be what? Equipment yeah, but then the next is? Food yeah, there isn't any in this game though so what else? Potions! Yes! So there are only healing potions implemented yet and he uses them when his health goes below 50% - for now. You can not see in his pockets so you can't tell how many he has - here is a hint: 3 for now. Also you don't know about the armor he is wearing - you can get an idea of it through trial and error based observation though.

Thanks for trying!

The Maze of Evil by RawBits 2013-01-07T00:56:00

StMatn: Thank you for playing! I know that people doesn't read but I'm not angry. :) There should be a lot of indicators here. Like maybe you don't know but the hero actually falling into the trap and have to climb out - giving you some extra time as well as taking damage - and that is why he is just standing there. Gfx will solve all these but maybe I'll try to use particles for indicating magic effects.

The Maze of Evil by RawBits 2013-01-07T13:05:00

Drabiter: Then I shall do something about it! :P :) THX!

The Maze of Evil by RawBits 2013-01-08T03:10:00

Puzzlem00n:

Thank you!

If there was decent gfx then the whole text would be 1 line after the story and if there were a short funny animation at the begining then there would be no need of any text...

That would be good if you could tell the conditions on that bug but hopefully redesigning will solve it.

I'm glad you liked the Hero's ramblings that is a cardinal feature. There was more planned but it was hard to implement the event monitoring of the AI in Processing.

Erfos by Patacorow 2013-01-07T20:20:00

Pretty ambitious project indeed. The problem is - aside from I don't what is doing what - that the harvesters are stuck at the base frequently so I don't get the minerals. Also pop-up texts are partly out of the screen so it renders it unreadable.

Goat sacrifice 2012 (unfinished) by Raptor85 2013-01-07T01:16:00

Linux? Seriously?

Lens - The Prologue by teh_eria 2013-01-06T17:04:00

Yeah, I can not really say that this is a game either but I liked Linger In Shadows from Plastic too so...

I felt like I stuck in something at the portal or what. Visually everything is in place but I think the walking noise kills it a little and music is very loud I can hardly hear the voice in my head. :) Maybe frequencies are racing in it.

Feel To Be Me! Alien of Sace Invader by Drabiter 2013-01-07T12:57:00

Hahaa! This is good! I love the angry faces it's a nice touch. Only 2 things: they should speed up when all the ships are gone and it's bad that the game quits when all aliens dead. Well I don't know if the latter is because of the Android structure - I just recently started learning it. :P

Anyway, love the idea, simple and clean implementation. Thanks!

Plebs vs. Mobs by Kurt 2013-01-08T01:16:00

I don't get what to do with the items and how to get more. Controls are very awkward!

LD26 — Minimalism

Cube Colors by PabloAlexandre31 2013-05-17T19:25:00

Interesting idea but the moving - "sliding on ice" - mechanic kills it. Level design is cool!

Gods Will Be Watching by Deconstructeam 2013-05-17T19:56:00

I gotta admit that I love point-and-click so it's up to you if you believe me that this is a master piece. :)

I don't know about what would some background music do to the mood.

Picture Frame by Herku 2013-05-17T19:37:00

I got bored on level 5 but it's a good puzzle idea and a good implementation for an LD entry.

Primary Reaction by garygreen 2013-05-17T21:23:00

I haven't see anything like this in my life. :) I get the idea but it's a little hard. Maybe with a little practice... I got scared by the sfx by the way. :)

Mini Epic Adventure by frogmaster 2013-05-17T20:28:00

It seemed epic allright until I found out it starts fullscreen and only escapes with Alt+F4. Sad. The idea is really cool though. I would love to see this on my phone.

Pixel Dust (LD26) by swizzcheez 2013-05-17T21:06:00

Very good! I always wanted to be an imageprocessing algorithm myself. :) Well, my degree is partly from it but I like them more now. :D

Occam's Razor by Hayawi 2013-05-17T18:55:00

Well, I won I guess. But these decisions aren't made any sense. The basic idea would be a good one though. Oh and the "lol you died" song is very loud. Also 'R' seems to randomly takes back to the title screen or restarts the current scene.

Minimality by NightShadow0 2013-05-17T20:53:00

Boring - action comes very late.

The music is nice but isn't fitting the slow paced action.

The shrinking mechanism is a pretty good idea but the implementation could use some more thinking. I can't put my finger on it though, sorry.

Laeser by KristianGibson 2013-05-17T21:32:00

It needs a lot of ballancing I think. Ships are too fast to shoot them down or bypass bullets to get a chance to shoot.

And you don't have to flash colors or use just the basic 3 to make the game look oldschool. Look up some VCS games on YouTube - if you don't want to play them by your self - to get the idea of the color usage.

Cavern by Parabol 2013-05-17T20:44:00

Very cool! Everything works nice. Audio is a little loud.

Secret Power by CollabGames 2013-05-17T20:37:00

Fullscreen :( Also don't take the control from the player without making it clear to them. Clipping isn't that good - I stucked on walls. Space isn't always shoots. This renders it unplayable to me.

Bezier Challenge by Travis Irby 2013-05-11T12:33:00

Very nice unique idea. There are lots of bugs though due to design I think. But some can be intentional IDK.

You can only move things within the purple areas. This means I can not change intermediate points if they are out or I can if theay are in another purple area. This makes it a little cumbersome to handle. I would do it like having the control points stay in the purple area let the intermediate points move but sign - with an X, red color or whatever - if they are not in the purple.

Another thing is the view can be moved but the text isn't move with it.

Last but the most annoying one is if you select a point and click away outside of the purple area the selected point jumps towards.

Other than these I liked hoe the game plays. Especially the shooting thingamajiggi. I used something a lot like that in one of my real time data analyzing software for finding local minimums. :D

Minimal Blocks! by messiano 2013-05-17T19:09:00

Nice for minimalism. I would expect moving blocks to take me with them though - I saw it fixed. Level design is good and it hardens just fine. (That's what she sad.) Maybe some z-ordering would be good so the guy isn't shows under the blocks - gives more feel of height.

All-in-all it's ok, but please never make a game fullscreen by default again!

Garm by Lizzip 2013-05-17T18:41:00

Minimalistic indeed.

I can't understand why one "food" gives 20 and others take away 10. And why that thing appears that take away seconds and how to counter.

Also never ever use installers for small games and the ones people only plays once! Very annoying!

Lost In Fancy by Back to Browse Entries 2013-05-17T20:12:00

Nice and easy. I haven't realised the white things hurt the ship at first and was hard to see what's happening - behind everything - and find out what to do when the arrow appeared.

Path Breaker by kyru 2013-05-17T21:14:00

I like the idea. It's simple and action packed.

You should finalize a line when the mouse pointer goes out of the screen so the player can keep up with the action while not being so precise about the moves he makes. (clicking all around the place wildly)

Compositions by Cyborg771 2013-05-17T19:15:00

Awesome idea!

Cliping isn't working very well though. Balls are constantly going through lines and sometimes they freak out just by their own.

Music is quite fitting.

PlayIt! by RawBits 2013-05-04T15:16:00

Thank you all! I'll rate back shortly.

mrexcessive: The "Web" version should work for everyone with Java installed - with full JavaSound or something the SoundCipher library documentation says. But if you look closely, I'm sure you can find other versions that might work. :)

Cyborg771: Ear training is not an easy task but I'm sure most poeple can get to this basic level in a little time. Also there are other ways to train and different things to learn - I wasn't aiming for a full featured educational game in this competition though.

I should point out that SoundCipher is not a very good library in means of control over playback and usability. It's barely do it's job.

PlayIt! by RawBits 2013-05-05T08:39:00

Herku: You can hear all the notes whenever you want by clicking on the play button next to the keys. I'll add another button for playing the last found and the current note only to the #1GAM version.

PlayIt! by RawBits 2013-05-19T19:35:00

Make A Game: Outstanding! Not just children needs ear training it isn't natural to learn these kind of skills in every day life for everyone. BTW I wanted to play back the whole phrase but the SoudCipher library don't have the necessary functions sadly. :(

dick_claus: Sound Cypher makes it very difficult to control the playback so I couldn't do that sadly. I wanted to make a button for playing only the last found and the current note only though.

Thank you all trying this quick sketch. Maybe later I'll try to improve it, perhaps I change playback library. Also I might add a practice mode where you can szelect which intervals you want to practice.

The Shadows by KevinWorkman 2013-05-17T18:46:00

I love this one! The graphics are bad on my card and I'm a bad typer though. :)

Insomnia is the best thing a programmer can get from life!

LD27 — 10 Seconds

Timestealers by Merkurius Team 2013-09-16T19:52:00

Bots killing me almost instantly after start and there is no retry so it renders this game unplayble. Also I'm not hearing any sound. Better luck next time!

10Sec Switch by Arrow-x 2013-09-16T18:21:00

You need to work on the controls as they are not so responsive. The idea is nice though.

Five Seconds by Latcarf 2013-09-16T18:55:00

Hey, this is very cool! At first I thought it will be sloppy to control it like that but the fast paced action made it work. Good job!

CLIMB UP!! by isharacomix 2013-09-16T18:14:00

Nice! It's good to see that 8bitmooc works.

When I jump and hit a platform from below it sticks until I release the jump button. In this state I can not move but if I stuck on a previous entity then they can move together. I don't know if it's a bug or not but it's wierd.

fastDefense by little-automaton 2013-09-16T18:42:00

Various bugs in this one.
Like enemies are coming in from the bottom and get teleported up on the hills after they are fully visible.
You don't redrow the upper row of pixels so junk stays when ball goes out of the screen.
...things like these.
I would let the gamer abandon the current ball and choose another instead. Also it's very oring at first as enemies are slow.

You had one job by stewthepoo 2013-09-16T17:39:00

I have nothing to say. Everything feels ok in this short little entry. Nice job!

Under Water by Orava 2013-09-01T17:49:00

It's hard to tell how much oxygen you have in the bubble or if there is enough in the air poket to refill it. This makes it very hard and confusing along with the swimming mechanic that makes moving less controllable.

I like the idea though it's sad that you couldn't add all things you wanted. Maybe in post-compo. ;)

Amoeba Sheba by DissidentDan 2013-09-16T19:56:00

I see blue rects at the bottom and later red and green ones at the top but other than that there is nothing so I have no clue... Windows ver

Ten second(s) hand-swords by Gaspard_ 2013-09-16T18:48:00

The applet only plays sound for me and it isn't stopped after closing the page. Haven't tried the other alternatives as they aren't worked for me before anyways.

Space-Time Adventure by OldPeculier 2013-09-01T15:14:00

It's nice overall but there are cases when the light colored guys just spawn dead and that makes the level impossible to do. (I know there is a skip but I consider that cheating.)

Thanks! I had fun while playing.

Boom in 10 by okmmjyygv 2013-09-16T20:23:00

It's not bad idea but it's a little hard to tell if guards are there and they are seeing you or not. Also I don't get why there is a 5 sec delay inbetween levels.

Wordz by Grafter 2013-09-16T20:27:00

Nice and clean.

Way of the Gun by vrld 2013-09-16T18:33:00

Oh, cool game and seems to be a unique idea. I don't really get how speaking or bribing counts though.

WorkItUp by RawBits 2013-08-27T21:29:00

stewthepoothank: you! I know about it but there are worse things than that so I didn't spent any time to think about that. later...

lurkingshadow: thanks! :) I want to do that actually but I spent too much time on RL things so collision with the falling blocks didn't made it in time. (I am seeing clearer now and will rewrite some parts so the whole collision system will be easier to implement.)

This game will be my #1GAM entry as well so there will be improvements! ;)

WorkItUp by RawBits 2013-08-28T08:28:00

KevinWorkman: If you start with gathering time at the begining then you should not have any problem later. The idea for making it hard was to put random walls in the playfield. Also it's really missing the collision with the falling blocks.

WorkItUp by RawBits 2013-08-30T11:07:00

Urfoex: Sounds like you are out of practice, mate. :P :) Thaks for giving it a shot!

WorkItUp by RawBits 2013-08-31T16:53:00

isharacomix: Always jumping? It can work but may become confusing when the collision with the falling block will be added. I'll need to think about that. You don't have to control both mechanics exactly the same time, though with the obstacles added it may turn out to be necessary at times. :)

WorkItUp by RawBits 2013-09-01T19:43:00

Arrow-x: Glad you liked it! :)

vrld: With the added static walls and spikes it yould be more difficult. Also the collision with the falling block would make it harder as those could crush the guy.

little-automaton: I don't realy understand what you mean by bonding the components more. However, I'm happy I came up with an interesting idea. :)

Thank you for trying out this unfinished game of mine. I'll rate back soon!

WorkItUp by RawBits 2013-09-06T06:22:00

Gaspard_: As soon as I have time. I'm despairingly trying to get a job so I don't get droped out to the streets... :(

WorkItUp by RawBits 2013-09-16T18:51:00

Alexandre: Can you explain the error in more detail, please?

Latcarf: This is only a thoughtless mashup so don't expect too much. :) There were some cool ideas though what I'll consider to implement later.

Thank you for playing my game!

WorkItUp by RawBits 2013-09-16T19:59:00

DissidentDan: That would kill some cool ideas so I rejected it. Though it's interesting enough so maybe there will be a mode or something...

WorkItUp by RawBits 2013-09-16T20:24:00

I'm glad you enjoyed it! :)

Defuse by KevinWorkman 2013-09-16T17:51:00

Too many booms in this LD. :)

Will you beat 10 seconds? by Urfoex 2013-09-16T18:03:00

The controller says right after I start it: "Your application encountered a fatal error and cannot continue." :(

Galaxy mini 2 - Gingerbread

Tax Evasion by lurkingshadow 2013-09-16T17:44:00

Jumping isn't feels right and there were cases when the guy stayed in air after the platform. Much more work needed on this entry.

LD48 — Deeper and deeper

Dwarf Dig Deep by Lintfordpickle 2021-05-01T10:30:49Z

I almost had fun, but then there is the control scheme. Like G and RSHIT? What have you there - clearly not a hand.. And I would rather go with UP as jump then SPACE. The thing is, with these control mechanics it feels like a strategy game, but I so want an action one. Can't attack easily at will makes it impossible though. I quite like the gfx! Also I couldn't exit to menu with the button somehow.

Fathom Pass by Listonos 2021-05-03T00:19:50Z

Hey, this is something new! I like the idea. I haven't felt too involved in the story. Like how you used the morale to limit possible choices. Sadly I felt that I'm on a set route.

Space?Space!SPACE by Meta-link 2021-05-02T23:01:30Z

Very good entry. I only missed the sound. Otherwise it's done very well. Controls are spot on.

Bonfire: Darker and Darker by firellon 2021-05-01T11:11:21Z

Using the gun not helps - they all are quick drawers. Logs are sparse, I have managed to get to day 6 - it got boring afterwards. I like the concept just needs to work on more.

Layered World by hiki911 2021-05-02T22:03:53Z

Can't figure out how to play... (didn't rate)

Lost in Thought by Maple 2021-05-01T09:13:03Z

Didn't see how is the theme correlate to the idea - the prev and skip button somewhat did it though. Music is annoying. And basically it's a generic rage game with only one mechanic that's get boring fast. Feels finished though so good job.

Puzzle blast by stmatn 2021-05-02T20:49:47Z

Nice game! Designing a puzzle is hard in 48 hours. I have found that after getting a starting point from the hints, you need to do guess work. Having 3 hearths helps with that. After that, it's only following the hints.

Fallen Shovel by silkworm_sweatshop 2021-05-01T09:46:07Z

Very good game - definitely! Music wasn't annoying and gfx are fitting. Had great fun completing it. Thank you!

The Descent by iovorobiev 2021-05-04T00:02:26Z

Well done! Good puzzle game in 48 hours. :clap:

Dwarf Deep by aevek 2021-05-02T22:39:20Z

It's a nice concept but I found it unplayable. Hard to climb back to the ship, takes too much time to get to the ship even. The oxygen isn't quite enough at first to get to the ocean floor.

Meditation Journey by schwede 2021-05-02T21:01:31Z

That high pitched boing sound isn't fitting. But otherwise a solid entry. I have never saw a meditation game before. It seems to be not so meditation inducing for the player.

Cave of Death by Fabian G 2021-05-01T10:12:38Z

Very janky at best. That dynamic shadow is meh. assets are very basic and I think these are the default shaders. The death is not pronounced enough - like didn't recognized when happened. Everything is dark and suddenly got teleported is exactly like moving the mouse like 5 mm-s and turn 180+random degrees with it. Very disorienting.

DeepSea by Chensu 2021-05-02T23:16:06Z

Hard to control the ship. Isn't really fun to play - there is no driving force to keep playing. I liked the mine explosion and the rocket hit very much though.

Deep Rescue by johnnyjw 2021-05-03T23:24:10Z

Space doesn't start the game the second time - it works first though. I have saved some turtles.

Bob by Jin9310 2021-05-02T22:13:30Z

Nice game, good music. Is it intentional to climb the walls by jumping? The peashooter is underpowered, making it useless. Throwing the granade with the guss momentum is not a bad idea, but the moon gravity makes it hard to aim.

Wigly Hunt by rawbits 2021-04-27T03:21:43Z

Hey, thank you for the feedback! I will finish it.

The fish are random, btw. They are spawning randomly at the bottom - max 5 at the time on screen - and randomly swimming left and right. They float, but sometimes, can hover. Even can change speed for a short time. And they get attracted by Wigly when close enough.

Not sure what's with the smack collision test, it's a simple AABB test with the flinging tail area and the whole fish (excluding fins). When the fish catch you, it's a collision between the worm's head and the fish's mouth area. Will check it.

There are too much hacks at the moment everywhere to worry about bugs. Next up is cleaning and weeding out. There is also a half implemented power up in there, what's got out last second 'cause couldn't find where it failed - probably tiredness. That was meant to be the way to kill deeper level fishes..

All spawning and moving is tweakable though.

Thanks again for the rate and feedback!

Wigly Hunt by rawbits 2021-05-01T12:53:40Z

@gnevesdev: oh, please don't! :) I have literally vomited hacks and bad code everywhere in the last 5 hours. Will clean it up next week.

@retrome: Man, I don't know what happened with the fish. :) Hitboxes should be fine, and the smash move checked before the nom nom. Having the score on the hud is something I forgot, yes. Sorry! Point like 1 per frame, 100 for blue, 250 for yellow and 500 for red fish.

Wigly Hunt by rawbits 2021-05-02T15:19:48Z

@maple Thanks for playing! Feels nice to hear some try to actually beat the game. :smile: Was worth to go super haste mode and add an ending. At first, I only wanted a blank screen with a "Congrats!" text, but then I drew that pic instead. (Idea was to make disappointment with the win screen and because you dieing a lot, the death screen needs to be entertaining.)

Yeah, the text is unreadable. Originally it was in the right bottom part, where it looked ok. Then In the last some minutes I realized I have never gave a name to the damned thing. So I added the name in the title screen and then the text needed to move.

As for the emulator suggestion, there is a link to mGBA on the GitHub page. Probably need to add it here and to the release description text also.

Deeper In The Night by Lorwon 2021-05-04T00:44:42Z

Nice experiment, I assume you are learning OpenGL. I myself entering only in these Jams to learn something completely new. If you can't do decent music, but want to show that you can play it with your engine, than add it into a menu or title screen - less annoying.

Also, controls. UI is not something that needs to be designed for the most part. It's several iterations of tryall and error. It's rather learning it from others' experiences. It would be better to use just WASD here.

Oni thing to say is I couldn't get what is the goal. Why am I playing? If you add something for it, then this could feel like an actual game.

Tower of Darkness by Benjamin123 2021-05-01T09:26:38Z

Controlling the guy is very awkward - waiting for the animation, moving while attack, sometimes it just didn't attacked. Music is bad and annoying. Gfx are almost acceptable. BTW, empty options screen? And can push buttons after start.

How deep is this rabbit hole anyway? by snesgaard 2021-05-02T20:25:36Z

Nice game, basic idea. I have never saw an exploding rabbit before. :) The random effects are not giving anything to the game, just making it unplayable. Sad, it could be a good thing.

Shooting Digger by COKE 2021-05-03T23:48:53Z

It was not clear to me what is the goal of the game. Do I have to last a certain amount of time or do I accumulating points? I think spending 1 extra day on it and enter in the Jam would have a benefit. I saw there is another lever or something, so not sure, but I haven't feel the theme in this one.

Surface Level by DecadeDecaf 2021-05-04T00:17:36Z

I take it as a children's "stay put where you are" game. And for that, it's well done! And it is certainly another take on the theme.

Ocelot Safari by pancelor 2021-05-02T23:58:43Z

Very good game! It's hard to controll though. Making the player getting back to spawn a lot is getting boring after some time - that isn't fun.

Deeplift by CaptAndrey 2021-05-02T22:49:02Z

Weird concept. If you couldn't tell what door leads where then is it really a puzzle game? Trying to guess and then lost your was is confusing. Patience wont help because it's get boring fast.

Voice Warm-up by Effarek 2021-05-04T01:10:42Z

Very well done! It was a hard eatin'. But all in all, I had fun. And it's another take on the theme. Congrats!

Abyss Diver by Vaanrile 2021-05-02T21:57:47Z

Good gfx, nice audio - music is not annoying surprisingly. The only thing to point out is the collision with walls. Can't tell where I will hit them exactly. Otherwise it's a solid entry.

The Ocean Depths by ziggykac 2021-05-01T10:43:19Z

Nice minimalistic gfx, annoying relax music. (Music can be turned off at least, that's a plus.) I liked the old sharks - slow and only 2 teeth. Not much AI. Needs instructions though! Using dash is unclear. Also fish should hover by nature.

Titan Spear by Zackavelli 2021-05-03T23:37:43Z

Very good, has everything. Music sets some mood. I like the 2 different mechanics that you need to split your attention.

Virtually Deeper by Glaikunt 2021-05-01T10:47:31Z

Tried the game but no keys are working.. (didn't rated ofc)

Aftermath by Peace Of Cake Games 2021-05-04T01:01:44Z

Couldn't read the text well, it would probably be better to advance it on a trigger. I have tried 'A' but it didn't worked. Then I saw that written in blue on blue (that is bad) with acircle. So assume it's a controller button thing. Music was very annoying, it hurt. Sorry! About the theme. I haven't found any progression. So there is nothing deeper in it.

Altum by Choppers 2021-05-01T10:58:09Z

Nice game! What is does, it does solid. Would be nice to have an indicator of how much time left or something. And whats the depressurize button for? Is it a restart relly?

DangerCo by Salepate 2021-05-01T11:23:41Z

Where are the enemies and more traps and stuff? No pickaxe, only dynamites feels like a half game compared to the other I have played just before this entry. The explosions are very satisfying though - like spamming 10+. :)

Be Queen by Cody Miner 2021-05-01T09:21:22Z

Not much in it, but what is there is good. And I think I have not killed bees in a game before as a main objective. Good job!

Deep Sleep - The Sandman by VeryGenuineCraze 2021-05-02T21:24:43Z

That guy will not go to work if it's up to me. :smile: Seemingly there is no ending? Liked the bad-dream things and the sounds are the perfect ones for a compo entry. The basic idea is ok, but I can't see how it's going "deeper and deeper".

Deep Sleep by Brad Make Games 2021-05-02T23:34:01Z

Solid entry. The music almost made me fall a deep sleep.

Fluffy the Slime's Underground Adventure by Plazyqwerty 2021-05-02T21:43:59Z

I acknowledge you have put time in programming different game mechanics. Sadly neither of those feels finished. Music was annoying, gfx are basic. When you change game mechanics like that, it's not easy to find out what to do. Also, in the first level, I have stuck because I didn't get the right most flag and there is no way back up. Does it need a reset button and/or a way to go back to the title screen?

Fluffy the Slime's Underground Adventure by Plazyqwerty 2021-05-03T15:01:42Z

Actually, you can judge it by watching back the VOD on Twitch.

The Dark and The Beast by Sam Wallach 2021-05-04T00:29:35Z

Not bad! I don't know if there is a good ending, but I ran for some time. The tripping over collision is wrong, btw.

Deep Resource by DevGa_me 2021-05-01T09:55:31Z

Rocks and the guy hovering above ground? Bad and annoying music. (A turn off music option?) Gfx are all over the place - like they aren't fit together. (Loved the eyes on the fish though.) Couldn't see the deeper part in it. Also I saw a fish swimming backwards.

Gulp! by GoodGamesJames 2021-05-02T20:32:40Z

Definitely a new take on the basic idea. I don't want to know how you came up with it though. Liked the bloody part. And it actually have bosses. Nice!