citiral 2012-08-26 20:00
Really nice, I love cellular automata, like wireworld. The idea of two of these robots fighting against each other is awesome. But some more feedback on the weapons would have been nice.
Foon → Ludum Dare Explorer → LD24 → Robot Build Fight!
By finn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 3 | 4.26 | ||
| Coolness | 3 | 66 | ||
| Fun | 173 | 3.20 | ||
| Overall | 187 | 3.34 | ||
| Theme | 209 | 3.32 | ||
| Mood | 409 | 2.56 | ||
| Humor | 488 | 1.77 | ||
| Graphics | 600 | 2.29 |
Really nice, I love cellular automata, like wireworld. The idea of two of these robots fighting against each other is awesome. But some more feedback on the weapons would have been nice.
Yeah, I would have loved to add a lot more feedback on a range of things but I spent way too long playing with wireworld and the editing interface and ran out of time for such things.
Really really cool game. I got hooked as soon as I understood what I was doing. But, as Citiral pointed out, a little more feedback would be good.
Sounds like a good idea, but honestly, I don't really want Love2D on my computer. Build a Windows binary and I'll check back.
Windows executable added. Sorry it took so long, I kind of forgot.
Cool idea. It's just that it's confusing and it could have been better represented. I keep on forgetting what's input/output and which robot is me. :/
Had a blast with this trying out different robot variations. I think the idea is solid as it is, but as others have commented more feedback on weapons (i.e. registering hits, hits received, etc..) could be interesting.
Cool game.
Took a long time for me to understand it, it's a really different kind of concept. Once it's understood it's a really cool game though. As mentioned: You should add a little feedback. And maybe a bit sound and graphics :)
Please make a post compo version of this. :D
I will release a post compo version some time after judging is complete (since the multiplayer makes two competing versions undesirable) that will include pretty much everything that has been requested and more.
I had a lot of fun playing this entry. I liked that you could see what your enemy had built it. Sometimes I'd just straight up copy them and sometimes I'd make changes myself.
Really neat idea :) Could do with either a built in tutorial on Wireworld, and maybe a clipboard of gate patterns for people who don't know them. Spamming the rocket exclusively seemed to work well, so some kind of counter would probably be a good idea!
I liked the idea, but I couldn't figure out how to get very far, especially given that I didn't know how I could get logic gates to work (especially given that I didn't know when pulses from the inputs would be coming).
Ragzouken: I am hoping to add both a tutorial and a clipboard with both prebuilt gates and any structures the player wishes to add. In theory, moving up close and using the claw should beat the rocket, while using just the laser should beat the claw and just the rocket should beat the laser.
Milo: Yeah, that was a big problem that I missed while rushing to get everyone done. In the current development version input pulses are all synchronised with predictable timing and the electron positions reset after each battle so that clocks remain synchronised with the inputs.
Ok, This was awesome once I finally figured out what was happening. There definitely needs to be more feedback.
i love it
Nice idea.. With some more feedback(more graphics) from the game it could be really awesome!
strange game O.o very fun =D
Very good and nicely done. But it needs more explanation IMHO. I was loosing and loading up the opponents circuits to find out how this whole stuff working but there are circuits that are not making any sense and they are winner ones too.