Adventure Company by Mark Venturelli 2013-08-29T16:05:00
This is a great game. I love the tactical positioning and the fact that once you understand the game, every death is due to some obvious tactical error. However, it takes some time to get the hang of the tutorial level, so I think the difficulty curve needs a little work, and restarting the game on death is painful.
LD34 — Two Button Controls / Growing (6)
Fun with magnets! by Ithildin 2015-12-27T01:55:00
Nice game, the idea of attraction/repulsion as a control scheme was really cool. You matched the theme well, but I feel like the game would be better with an easier control scheme (allowing for harder puzzles).
The game seemed more about electric charges (or magnetic monopoles) than real magnets! :P
Perperuna - The Rainmaker by greeboCherry 2015-12-26T08:37:00
Cool idea and good use of the theme! I love the way the clouds grow in the background as you play.
It is a pity that the gameplay rhythms aren't connected with the bacground music.
Pong Breaker by alliel_a 2015-12-26T08:17:00
When I try to run it on 64 bit Arch Linux, I get a segmentation fault. SDL: 1.2.15, SDL2: 2.0.3
Button Sniper by BubuIIC 2015-12-26T00:10:00
Nice take on the theme and a fun little game overall!
This is a game I would love to see taken further. There is definitely room for more exploration here, both with the mechanics you already have and adding more (perhaps wind/repulsors, other switches that change the level in some way, teleporters/portals, or other projectiles that you can ricochet off like pool balls). If you are working on it further, a predicted path like in peggle while holding down the button might also be nice.
Owan by Herzucco 2015-12-25T23:33:00
Nice game, with a cool use of the theme. My only complaint would be that there weren't enough levels that required actual puzzle solving rather than just following the path before you (this was really good for teaching the mechanics, but once that was done I would have liked more opportunities to solve some puzzles with them).
Kubble by MemoryLeek 2015-12-24T22:49:00
Really nice game. I like the use of environmental mechanics, leading to a two button game that does not feel clunky.
A couple of suggestions for minor improvements, similar to what others have already said:
- The difficulty curve could do with some work
- The camera should probably take all of the cubes into account, as there were a couple of times that I couldn't see some of my cubes (such as at the end of level 3).
- I feel like the freeze icon should disappear a turn earlier (right after your last frozen turn) so you know the cube is about to move. Currently it seems to show whether your cube was frozen in the previous turn, whereas I think showing if it will be frozen for the next turn is more useful (might be fixed by the addition of countdowns).
- Perhaps an indication of the range of the bomb would be useful.