Foon → Ludum Dare Explorer → Users → MemoryLeek
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Pixel Rot | jam | 612 | 3.33 | 2.93 | 3.29 | 3.45 | 3.17 | 2.68 | 3.10 | ||||
| 2015 | 34 | Two Button Controls / Growing | Kubble | jam | 548 | 3.29 | 3.07 | 3.28 | 3.66 | 3.35 | 3.13 | 2.35 | 3.10 | 100 | ||
| 2014 | 30 | Connected Worlds | World2 | jam | 312 | 3.32 | 3.00 | 2.96 | 3.73 | 3.67 | 3.37 | 2.44 | 2.84 | 50 | ||
| 2013 | 28 | You Only Get One | Dunkra | jam | 30 | |||||||||||
| 2013 | 27 | 10 Seconds | Time Lord | jam | ||||||||||||
| 2011 | 22 | Alone | A Lone Story | jam | 118 | 2.30 | 2.22 | 1.67 | 2.00 | 2.50 | 3.11 | 1.60 | 2.33 | 10 |
MemoryLeek leaves an average of 25.3 feedback comments each event.
Har to play. Controls are a bit weird to. Good start tho
Challenging, and really fun! Controls are great.
Only thing I can complain about is I think the interpretation of the theme is a bit too weak.
WTF did I just play :) anyway! fun or something
Only Windows, please update the links
Crasches on OS/X
Fun little game. My only 2 small nitpicks are that I found the max movement speed a tad bit too slow for my taste, and the teleporters were sometimes hard to use since the mouse position remained in its old position, sometimes pulling the ball in and out of the teleport.
Didnt get it. No clear goal
Good game but the controls are hard to play with
Best Unity game played to this point.
Har to play with trackpad..
Hard to play as the colors are a bit confusing
Wow, that audio sample is annoying ;D
Amazing art and music. As a Zelda fan I really love this. Idea is also good, but as others have said, checkpoints are far too rare.
Any chance of exporting a Linux version? I really wanna try this, but the HTML5 version won't work for me :(
Nice game! Realy good job making the graphics
Nice and crisp graphics. Kudos for using SDL! I found the game a bit too easy, I would've liked to see the difficulty increase progressively :)
THE most fun game on LD34!
Wow. Great idea, great execution. Really fun, addicting, and challenging. I couldn't make it past stage 3 even after what felt like 30 tries or more. Still I love it. Great job.
Innovative use of micro management and game felt pretty polished overall. In its current state I don't find the game very fun though.
With some more work it could turn into a fun game :)
Took a while to figure out how it worked, but once you do it's pretty cool and innovative. Nice graphics.
Also, I managed to get the game into an infinite loop once and had to kill -9 it :P
Couldn't reproduce it though.
Works on OS/X
os?
Very frustrating :P
It was very hard to jump, and I got stuck in the ground sometimes.
unable to run OS/X
Okay, interesting take on an old classic. Quickly becomes very repetitive though :)
Got it working on Linux after some fiddling :)
Challenging and fun control scheme, good physics, nice graphics, good level design.
Not much not to like in this one, except for the lack of sound and music perhaps :)
This is really nice! Plays like a mix between Snake and Achtung, die Kurve! Really digging this concept, especially for multiplayer.
Also kudos from me for going with C++ and SFML :)
For the Linux build I had to move the binary into a subdirectory manually as it was looking for data in ../data.
Fun game, nice concept. I could see this becoming a very good time killer with some polish.
I really like how the graphics are updated in realtime to show the ninja getting dressed. Showing the score while playing would be a nice addition.
Also, the procedural generation algorithm could use some work since atm crates are often spawned inside or too close to flower pots, flower pots are spawned upon each other, etc.
The graphics could really use some more love too ;)
The Linux build is missing the data folder
First Unity game I've tried during this LD that has worked perfectly for me on Linux :P
Fun concept, but the physics are *really* weird.
The Fedora build worked good for me on Arch Linux. Game felt polished within its scope. I liked the ability to upgrade at the end of day :)
Fun mechanics, enjoyed it :)
But as d_0o_d said, it is a bit too easy if you choose not to water the plants.
Making each level require a number of plants grown in order to complete it might not be a bad idea.
Great fun, just enough challenge and plenty of levels :)
I had to install pytmx on Linux to play the game.
Challenging and fun :D
I really like the control scheme, feels fresh, challenging and fun.
Game was made even more challenging due to some graphical glitches that seems to be a common theme among the Unity games I've tried so far.
I managed to capture a bit of it here: http://home.znur.re/unity_bug1.png
Yay, made it onto the high score... for a while at least :D
Fun game. Big kudos for going with your own engine, that's really awesome.
I had to link my librtmp.so.1 to librtmp.so.0 for the game to start, as that version of the lib was not bundled and I had a later version installed.
Otherwise the game ran great, launched in fullscreen on my 34" monitor, was a very immersive experience.
Now I truly feel like a cat going downhill on a plank of wood :P
Also really cool with online high scores, gives the game a lot of replayability.
Only thing I can complain about is that the camera was a bit jumpy at times.
I am getting the same error as the others using the WebGL version, the other versions are unavailable for me since I am using Linux.
Did not work on Linux for me.
Too easy for me, but felt solid and polished :)
I second what ZNCatlaw said, releasing only for Linux is cool :)
Game ran great for me.
The concept is really fun and I like the physics except for the horizontal movement which made it hard for accurate platforming.
The game is damn hard, I never managed to get past 139 blocks :P
Worked good on Linux.
Rather difficult due to the physics and the game was too short.
My best time was 32 :P
Ran just fine on Linux with the bundled jre8 :)
The game, to me, wasn't very fun simply because it wasn't very challenging.
The AI never attacked, and it was more of a contest of patience with collecting taxes.
Still, the game feels well made and the concept isn't bad, I just think it could have been a bit more challenging and less repetitive.
Some music and sfx wouldn't have hurt either :)
I also don't see any background on Arch Linux.
Tried the Linux build and building from source, same result.
Really nice game! I didn't find it short at all, rather I was impressed by its length :)
The puzzles were sometimes quite tricky and I really enjoyed it.
The music and sound effects were good and did not disturb.
Graphics were simple, but did their job and looked good.
Game also ran good on Linux.
Compiled it on Linux though it was a bit of work.
PDCurses wouldn't work for me, but luckily it it was API compatible with ncurses, so linking it against ncurses instead fixed it for me.
I am not sure what this game had to do with the theme, but it was an interesting idea anyway :)
Also, it seems the music is not included with the source version.
I tried copying it from the windows build but still didn't get any sound.
I didn't really understand the goal of the game. I noticed that I seemed to colonize planets by flying near them, but what about the people floating around in space that I rescue (?), they're all just floating after my ship. Is there any way to safely land them on a planet or something?
Well, the game was fun, but way too short :)
I liked the boss AI and his different attacks, it left me wanting more which is a good thing.
With my controller the movement was inverted which made it very confusing, so I had to fallback to playing with keyboard.
On the second playthrough I also had a bug with the music starting over and over after just a few seconds.
Quite fun, I like the mechanics, especially the camera function.
With some more polish, especially improving the graphics, this would have been awesome.
Some walking sections could also have been shortened imo and adding music and sfx would have done a lot to improve the feeling.
I managed to run the game on Linux by using java -jar ./FireBugLinux.sh.
At first I assumed it was a regular .sh-file and tried to chmod it and run it, which didn't work.
Anyway, once the game was running it worked great.
I have to say this game had me laughing, in a positive way.
That "aaaaah" sound is so epic and hilarious! :D
The game itself is very hard and unforgiving, I didn't manage to get past level 2 :)
Also, the physics could use some improvements.
Nice graphics, especially the menu design.
Music is great and creates a nice mood.
The gameplay is fun although a bit hard, mostly because of the (imo) slightly awkward movement controls :)
Linux download only contains a .exe file.
Game ran fine on Linux. Graphics were nice, and I was impressed by the amount of content :)
The music and audio was good overall but I really didn't like the music from the first world, I found it to be a bit annoying and it was too repetitive.
One bug I found was I couldn't manage to zoom back in once I had zoomed out, and also the anchor interaction thing as mentioned in the submission.
The text from the signs could overlap when you stood in certain locations making it hard to read.
LD43 — Sacrifices must be made (13)
EagleSong by planschi 2018-12-30T19:08:58Z ♥ 1
Linux version worked good! :) I have to say, out of all the games I've played this LD this is the one which feels most like a proper game to me. Nice and cute graphics and a good concept, even though it's not all too innovative. It took a while getting used to the controls, but once I did it was an enjoyable experience playing :)
Sheepy by FROG5TAR 2018-12-30T19:02:55Z ♥ 0
**Lovely** graphics, and an interesting concept. However, as others have said, it's difficult to see where a sheep is going to get dropped due to the perspective and lack of shadows. I also felt like there was no real challenge to the gameplay. I tried 2 levels, and the only "challenge" as far as I can tell was to carry sheep and drop them down. I was missing some kind of puzzle or similar fleshing out the gameplay. As it stands, the gameplay is mostly tedious having to run back and forth picking up and dropping sheeps :)
Reaper by Daniel Conway 2018-12-30T18:57:00Z ♥ 1
It was ok for a 3D game in 48 hours I guess. I'd really like some path finding for the player, since it was a bit annoying at times to move between the houses. I also think that you have a bit too much time to kill all criminals, I didn't really have to sacrifice any citizen, making it a bit too easy.
Late Bloom by drkr 2018-12-30T18:36:16Z ♥ 1
Linux version worked good, thanks for providing one :) While the game worked good, I can't really say I enjoyed it. I played for 5 minutes, reaching an income of $30 or something, and from what I can tell there's no end game or any challenge really, but maybe I am missing something vital? :P Anyway, graphics were cute and pleasant to look at and the game played good.
God given gifts, taken by hunttis 2018-12-27T21:25:27Z ♥ 2
Really nice game. Like the previous comment I was concerned about the shield in the beginning, thinking "how is this even remotely balanced if i can always keep the shield up?", and just then you took it away. I like that removing powers forces you to change/adapt your play-style. I also think you managed a very good difficulty curve throughout the game, something that we usually struggle with (making our games too hard for new players).
Jeorb's Folly by Jeorb 2018-12-27T02:40:27Z ♥ 0
Worked great for me on Arch Linux. Always nice to see non-Unity games, especially with Linux binaries. Crazy/awesome to use Rust for a game jam. :)
Disorder by MaxKlimenok 2018-12-09T18:02:36Z ♥ 2
I had very high hopes seeing the great presentation for this game :) The graphics are nice and polished, but I couldn't get along well with the control scheme. Often time the character would jump again by itself straight after a jump, making it hard to collect ideas. Also, sometimes the character would behave very erratically like slowing down mid-air and starting to shake, sometimes getting stuck. Not sure if this was part of the gameplay or some kind of bug. Also, it was frustrating that the "checkpoints" like the sanity house, home, etc were skippable by means of jumping over them. If you do so by mistake you have to walk a whole other round in order to get back there.
Bunnycula by pcmaster 2018-12-09T17:43:20Z ♥ 2
I just love the art for this entry :) I found the controls a bit awkward to use though. My head kept telling me W would move the character in the facing direction, probably due to the camera angle, which resulted in more than one misstep. Probably would've been more intuitive if I'd used a gamepad. Catching the rabbits was sometimes hard and tedious. As others have mentioned, the flashlight was a great addition and really helped set the mood.
One Humble Caravan by Rocketship 2018-12-04T20:42:43Z ♥ 1
Nice job! As others have said, the lack of instructions and feedback in the UI made the game a bit tricky to play at first. I wasted a lot of whisky and food before I figured I had to first click "use" then one of the characters. Once I got the hang of it, things progressed quite smoothly, allowing me to survive until day 130 :)
2 Choices by Sashbros 2018-12-04T20:25:54Z ♥ 1
Very laggy as others have already said making it very hard to play. Another problem, as has been mentioned before, is that you don't see the ground when you're up in the air forcing you to take a guess as to where to land. I really like the way you have handled the tutorial part of the game though with the text explaining the controls :)
Minotaur Maitre D by Steve Moore 2018-12-04T20:08:01Z ♥ 1
Game worked great on Linux with Firefox 63. Idea is good, but I found it to be a little bit too slow paced for my liking. Slightly tighter controls and more movement speed for both the minotaur and the player would have made the game more interesting for me at least :)
The Gods Are Angry by MrWhimble 2018-12-04T19:52:51Z ♥ 0
The Linux version is just the Windows build and is therefore not playable on Linux as advertised.
Destroy All Cubes! by Danny Sun 2018-12-04T19:49:29Z ♥ 0
For some reason the Unity web player seems to hang completely as soon as I hit some rubbish. Using Linux and Firefox 63.