baptiste-guerin 2018-12-03 11:58
Cool game :)
Foon → Ludum Dare Explorer → LD43 → Pixel Rot
By memoryleek
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 612 | 3.33 | 23 | |
| Fun | 763 | 2.92 | 23 | |
| Innovation | 398 | 3.28 | 23 | |
| Theme | 527 | 3.45 | 23 | |
| Graphics | 687 | 3.16 | 23 | |
| Humor | 599 | 2.68 | 21 | |
| Mood | 692 | 3.10 | 22 |
Cool game :)
i can dig it
Cool game indeed !
Sure not the prettiest, but unlike most of the good lookings ones i've tested so far, gameplay is really interesting. I really like the "loosing weight on movement to access higher areas, but weight is my life" and the "kill enemies to regain life, but i'm heavier" things !!! Moreover, those mechanics and your level design works well together and are actually well balanced.
Well done !
To be honest I found a lot of the mechanics frustrating. Trying to hit the enemies is frustrating, running out of time on the rot is frustrating. Just a lot of the design in the challenges seem really obtuse as you run out of time but have that time lowered on a very precise enemy to avoid. Didn't feel good to be successful at it either. I gave up half way I think.
I like the art-style and there seems to be a lot of content in the game. So it's a good effort and a decent idea. Just a lot of the execution seems bent on giving out a bad time.
Once I figured out I could just stand and shoot when near out of rot time, I was able to complete the level. Neat mechanic I think :D
Everyone use Unity nowadays. And only few crazy brave men write their own engine. As a programmer I really like this idea, love the size of 2 MB in total. But as a user I've seen a more enjoyable games on this Jam.
To improve the game I suggest to start you with graphics. For example, do not use one color walls but use some texture. Sounds and music could be nice too. Good luck and thank you for a good game!
@dexp Or crazy women, as in my case (Znurre) :)
I just want to point out that the graphics style was actually a conscious choice, as we wanted to have something very minimalistic for this game. You can't always satisfy everyone I guess :)
Thanks for the feedback!
Cool game. I did struggle to shoot the enemies but I am not the good player. Hehe.
@memoryleek could you please host the original version of the game for rating purposes?
@ajayajayaj We haven't made a "post-LD" version, or any changes after the deadline at all for that matter, so the version linked is the "original version".
@memoryleek oh ok, I am confused about the text:
>UPDATE: After a good night’s sleep and a day at work we gathered enough motivation to push ourselves to fix some of the most critical problems with the gameplay, resulting in a much more entertaining game. As a bonus, we also added gamepad support. The ugly goal sprite is now replaced with something slightly less ugly, but the end game is still only a simple congratulations screen.
>We hope you enjoy playing this updated version of the game :)
Was it originally published at the compo deadline, then extended to jam?
@ajayajayaj Ah, I see. We're from Sweden, so with the time zone difference the jam ends at 3 AM on Tuesday for us, and we had work on Monday, so we can usually only use 48 of the 72 hours (Sat-Sun). But this time we managed to do some last minute adjustments on Monday evening. Since we're a team (of 2) the compo was never an option anyway.
The commit log is available at https://github.com/MemoryLeek/ld43/commits/master if you're interested. :)
Ah ok, all good then :) ! That makes more sense! Just making sure as some people sometimes don't fully understand the rules and do that by mistake sometimes. Thanks for replying! I'll play your game now!
I love the mechanic, I also like how you tied it to a story (I did this a few LDs ago, back on the old site). The only thing I don't like about it is how the shooting works. I find it very hard to time my shooting to hit enemies that are jumping or too short to hit. I feel that if I could shoot in any direction, it would feel a little less constricting.
I like the graphics, I like minimalist graphics the most as I find it more communicative of it's purpose.
You did a great job!
Crazy performant game :D Obvious considering what you used.
I liked the mechanic, but it did make the game very hard. Especially hitting the enemies was borderline infuriating, since the bullets just never seemed to hit. I really wished you could crouch to hit them :D
Quite an intresting game, with nice graphics.
nice! i did beat this https://www.screencast.com/t/XpijXDCXB wasn't sure why i was decaying but i got plenty of life force from the enemies! hard to shoot, but that didn't stop me. :D
Wow I really like this concept! You shouldn't be so hard on yourselves, you have something really original here, I think it is just a few tweaks away from being a top-tier entry
- the enemies are very hard to hit - the first enemy you encounter should be much easier to hit - maybe you could crouch in order to shoot lower? - or maybe the mouse could be used to aim 360 degrees?
- the game mechanics need more communication, e.g. - as you move, you see particles floating away from you, to signify that you are losing health - when you are near death, you may see some extra filter or overlay/effect - when you kill an enemy, the enemy drops particles which fly towards the player. This way you see the character being visibly 'healed'. - when you reach full health, your character sparkles or glows or something - audio can help a lot here too (accompanying sfx for all 4 of the above points)
Besides that, I think the game could benefit from some kind of tutorial section, maybe some more focused level design to ensure that the player understands each concept. And of course music could be a great addition.
But yeah, overall I enjoyed it and think what you have is really promising. I don't think there is anything fundamentally 'not fun' about it, it just needs some changes.
Really nice game, and especially impressive given the tools used. My only real complaints are that the enemies are a pain to hit and that I had to download tmxlite and SFML separately to get the Linux version running. Nice work!