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hunttis

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202660Old TechπŸ‘₯Proper Cannoningjam
202558CollectorπŸ‘₯Sheep Collectorjam2373.713.673.433.763.573.603.643.79
202557DepthsπŸ‘₯Bat outta Helljam3653.643.983.023.293.213.732.673.18
202455SummoningπŸ‘₯Fruit Punchjam3803.753.623.813.683.963.653.943.64
202354Limited SpaceπŸ‘₯Fish 'n' Shipsjam6143.523.463.563.443.483.733.063.25
202353DeliveryData Heistcompo3.253.502.332.583.502.672.333.00
202352HarvestπŸ‘₯Feast of GΓ©vaudanjam5993.213.233.053.163.333.933.293.64
202251Every 10 secondsπŸ‘₯Oracle of Colliding Realmsjam1943.903.884.173.743.643.792.403.48
202250Delay the inevitableπŸ‘₯Rockmageddonjam3613.783.853.574.373.543.723.523.67
202148Deeper and deeperMinecrawler Janitorcompo3.003.003.754.003.751.752.003.50
202047Stuck in a loopπŸ‘₯Crystal Racerjam7103.573.663.824.393.322.64
202046Keep it aliveπŸ‘₯The Last Greenjam3.252.752.753.502.503.503.00
201945Start with nothingπŸ‘₯Crashteroidjam7103.303.283.482.962.663.002.263.33
201944Your life is currencyDon't wake a sleeping vampirecompo723.783.753.503.443.673.582.833.75
201843Sacrifices must be madeπŸ‘₯God given gifts, takenjam3403.633.732.963.233.043.543.543.15
201740The more you have, the worse it isπŸ‘₯Astrofarmerjam6633.373.553.183.902.683.553.423.03
201739Running out of PowerCrystal Menacecompo5782.792.792.632.792.672.411.472.50
201738A Small WorldπŸ‘₯Jar of Lifejam1783.733.093.784.523.963.702.373.86
201637One roomOne room apartmentcompo3083.283.523.144.243.003.463.0745
201636Ancient TechnologyStonehenge unleashedcompo
201635ShapeshiftPosthistoric Oozecompo1293.713.713.503.833.203.453.083.5373
201534Two Button Controls / GrowingBarbarians with Cannonsjam5483.293.212.703.482.932.332.8951
201533You are the MonsterForest monster!compo2683.393.712.863.572.932.963.043.3247
201532An Unconventional WeaponOddest Jobscompo2513.523.723.263.883.432.433.193.1558

MiniLD Games

YearMiniLDThemeGameRank
201558PONGPongstruction

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by hunttis

hunttis leaves an average of 15.5 feedback comments each event.

LD58 — Collector (5)

ShroomBound by Tomssuli 2025-10-18T12:07:51Z ♥ 2

Huge team! Must've been some wizardry going on there to get all of those coordinated πŸ˜„ But in any case, great work! This is now the second game this LD that has made me laugh out loud πŸ˜† Liked the subtle details going forward in the game and yeah, granny is pretty awesome πŸ˜„

Bugs to catch by birofio 2025-10-18T11:59:44Z ♥ 1

Nice work! And a compo release too! My first three participations on Ludum Dare I didn't even finish a game to submit! And I was almost 30 then πŸ˜†

I fed Emily and was entertained, so I think you succeeded. If you'll take words of advice, I could've used some help with the controls. I couldn't figure out what IJKL does, luckily it wasn't required to feed her πŸ˜„ Also, in case you next time want to avoid a bug spawning button, you could make a timer, so it triggers every few seconds or so and spawns some bugs.

You tried out our game as well, thanks for your kind words!

Idle Badger by lectvs 2025-10-18T11:41:01Z ♥ 1

I don't even remember when was the last time I laughed out loud while playing a LD game. Great job. And definitely surprising in more ways than one. I was just expecting a simple cookie-clicker :D

Sherd by xlambein 2025-10-18T11:26:40Z ♥ 1

Looks like sheep and dogs were the actual theme, we made one too, which you tried out! Thanks for that!

Whew, that entrance was tiny, I often got several sheep stuck just outside, because their collision areas couldn't fit through the gate side by side πŸ˜„ I liked that there weren't complicated controls to learn, although I might've liked to have some sort of sprint function. Great graphics, too. Nice work!

For the Herd! by Mascoll 2025-10-18T11:20:07Z ♥ 1

Nice work on a similar idea! I loved the cartoony graphics. Much better than what I made πŸ˜† Really nice atmosphere, liked the shadows, too.

I didn't get along with the controls very well, since I managed to get only a handful sheep into the ring and all the other sheep very far from each other πŸ˜†

LD54 — Limited Space (2)

Hardpoint by kankje 2023-10-08T13:15:27Z ♥ 4

Whew, that was really something! Turning this (already sort of powerful) mech into a crazy bullet spewer was a lot of fun :D

Playing on my mac laptop (and trackpad), shooting while aiming was kinda.. interesting :D I think an alternative control to mouse buttons (some keys maybe?) could've helped me, but I do understand that this is probably not the most common machine this is being played on :D

Awesome work, always look forward to playing your teams stuff!

Mechanizyn by Lincolnsalles 2023-10-08T13:04:30Z ♥ 1

Well, you sure gave me what you promised in the post, that was quick :D

Definitely could've benefited from more levels, as you can sort of see the potential already there. Controls are simple enough and idea is immediately understandable, for that you can be commended :D

Cheers on making something playable! Liked the graphics too :)

LD52 — Harvest (1)

Wheat Master by nyxkn 2023-01-24T16:11:04Z ♥ 1

Quite a chill game, music didn't get annoying, the mechanics were simple enough. I don't know if there's a way to lose the game, but I did enjoy playing through it πŸ˜†

Nice work.

LD51 — Every 10 seconds (3)

Cure Casimir by Bender Biber 2022-10-16T06:08:51Z ♥ 1

Nice entry! The character was pretty cute and the game was understandable from the get go.

It was a little annoying that you lost control of the character when the sneeze happened, I missed timed jumps because of that and the cycles were kind of long.

Don't give up on godot though, it's a really good engine to make little games with!

Super Auto Crusaders by Savolae 2022-10-16T06:01:04Z ♥ 3

Nice entry! Great gameplay and nice graphics (especially enjoyed the flailing knights when they died). Sound and music were simple, but did the job very well!

Although I mostly found myself on the end of fights that didn't quite have enough time to finish, I had a lot of fun trying to figure out a group of fighters that would win.

Kairos Station Evac by parkuhrmd 2022-10-16T05:50:20Z ♥ 2

Really good idea! I didn't quite get that I can "retry" the other characters at first, but once I understood that, the game got even better! Nice choice to go with the really simple graphics too, they did the job very well.

LD48 — Deeper and deeper (1)

Sergei the Salvager by kankje 2021-04-29T06:07:16Z ♥ 3

That was really good! Congrats on making a completable game!

The ambience is simple, but really effective in creating a lot of atmosphere (or lack of one, since we're underwater? :D ).

Really liked the gameplay, if I had to nitpick, it was a little dark, but that just added to the atmosphere, so not really a negative.

LD47 — Stuck in a loop (17)

In The Loop by Luc-creationallabs 2020-10-21T15:35:56Z ♥ 1

Really nice minimalistic look and feel that is also very pragmatic at the same time.

Immediately understandable and yeah, you probably want to release this on mobile as well.

I enjoyed this a lot.

BTW: What version of unity did you build this on, since it claimed on my safari that it doesn't support some required graphics mode (all other unity web builds have run fine)? I played this fine on chrome.

iLoop - the 2D endless runner game of a robot stuck in a loop :) by melvinng 2020-10-21T15:31:54Z ♥ 1

You did choose very good art for this, mind you. Don't worry about programmer art next time, it's fine πŸ˜„

The game is a bit repetitive and it takes very long for it to get more difficult. Some variety, maybe some skills for the robot could've raised this to the next level :)

Good work in any case, hope to see your stuff in the next Ludum Dare as well πŸ˜„

Loop Frogs by Rolph 2020-10-21T15:26:00Z ♥ 2

Great idea in the game, it didn't take very long to get how I'm supposed to progress. Really good clean graphics and super cute frogs πŸ˜„

The hop-sounds were a little "noisy", if you get what I mean. They sounded a little low quality recording like they were coming from an old phone. They were perfectly functional, just felt like a little bit of a bad fit for the rest of the game, when everything else was so polished.

I also somehow confused the buttons several times, but that's more on me than the game

Really happy to have played this πŸ˜„

Stugan by mechanicallife 2020-10-21T15:17:56Z ♥ 0

Aww shucks, after your ( @tannimun ) really good, constructive, commentary on my game I was hoping to play yours, but I have a Mac and there's only a windows build :(

Please, would you consider a web build or multiplatform builds next time? πŸ˜…

Resurrection by etrealjunior 2020-10-21T15:15:03Z ♥ 1

The game is alright, the loop is nicely conceptualised. The music is really beautiful, but perhaps not made by you as it's not up for rating?

The issue I had was that the controls changed for each level. Or rather, the way you play them. I think a hint in the beginning of each level (like you did with the one with the ants) would've been good for the other levels as well.

Next time, it's a good idea to avoid spamming, as your commentary will then not focus on it, but rather your game.

Collateral Damage by Michael Parrish 2020-10-21T15:02:52Z ♥ 0

Nice remix of an older game concept! I really loved that you could be the one who ultimately destroys the world πŸ˜„

All of it fit, the controls are simple to understand, the sounds fit the way it looks and yeah, I enjoyed this a lot!

Thanks for the entry!

HONK II by Tricky_Fat_Cat 2020-10-21T15:00:14Z ♥ 1

Really cool main character πŸ˜„

The camera was a little hyper for me, especially if I played this full screen (probably not supposed to? πŸ˜ƒ )

Great music, sharp controls, simple enough to understand, although I kinda wished some hints on the controls (especially for pressing buttons) was in the game. I lost the UI at some point so I couldn't see my hit points or ammo any longer. It might be related to switching to a windowed mode from fullscreen?

Happy to have played this in any case!

Beyond Death by Trypants 2020-10-21T14:44:11Z ♥ 4

That's a really good entry. I was impressed by the "wake up"-animation. I found the game loop a little confusing, when I died the first time, I think a notice for telling me "your corpse could be useful" might've been a nice tip πŸ˜„

The camera was also a little.. uhm.. jumpy, especially when going up the stairs, some LERPing there would've made a difference :)

Really nice atmosphere and really, and impressive entry. Happy to have played it :)

SORO BORO by nethead 2020-10-21T14:36:04Z ♥ 1

The game looks great, plays great and sounds great.

The controls are a little difficult and the only thing I was really missing was that the death event would have a sound, since the death animation was kinda long. It felt like the controls were taken away from me and I didn't immediately understand why (I had died, so of course, but a sound would've made it clearer what happened).

Despite that, one of my favourites this time around and I'm happier to have played it.

Aztec Ride by Idan Rooze 2020-10-21T14:31:47Z ♥ 2

Holy moly!

This was super fun! πŸ˜ƒ

Great art, great sounds and music, FUNNY and fun to play. Wow.

@elcinkilic You can turn off the "extreme camera mode" in the main menu. I didn't notice it at first either.

LoopRunner by Zarki 2020-10-21T14:22:34Z ♥ 1

Nice work!

The controls are otherwise quite tight, but like Le Don mentioned, if the player dashes or runs next to a platform, they can't jump. It would be a good idea to prevent this from happening (or allowing the player to jump anyway).

The music is pretty good, only left me wondering on why is the music not looping? πŸ˜„

Escape the Sun by MikoMikoSpark 2020-10-19T16:14:37Z ♥ 1

The game looks and sounds fantastic, but for some reason, the blur-effect kills performance on my machine :(

Once that happens, the game becomes nigh uncontrollable and I can't get much more than a few hundred points of score.

looper by Matt Swieboda 2020-10-19T16:08:23Z ♥ 1

It's a game with the proper scope for a jam game, so you could make a complete game!

Unfortunately it's really super friggin' difficult πŸ˜„ I honestly could finish one loop after quite a lot of retries, I didn't understand why I lost almost immediately when I ran off the road.

Instead of fighting the controls, a more fun take could be to try and find the right driving lines to optimise the time. Like mentioned by @waynetron above, timer would make this quite different (and very likely better). Now your high-score is only metered by your patience to drive slow enough.

It's really a good idea to use a language that most users can run, a web build is best, since it doesn't require installing anything. Can't say much about crystal (as this is actually the first time I heard about it), but good choices could be Phaser (for javascript/typescript) or maybe HaxeFlixel (with haxe).

Trials of the Twisted Timber Land by Enad96 2020-10-19T14:49:21Z ♥ 2

Nice and like mentioned above, quite complex game done for a jam. I didn't understand was I getting damage or not until the big stone head suddenly killed me. I think there's something wrong with the life meter. I also collected hearts that didn't seem to do anything?

The music is quite nice, but the sounds were not really for me πŸ˜„

Nice work! The long "pipe" in the level could've used some variation, it was so long I started to feel like I'm in a prank πŸ˜„

Fountain Of Death by sawtan 2020-10-19T14:37:44Z ♥ 2

I loved the mood. The music creates a really good atmosphere and the graphics (apart from the bricks) are really good. I think the issue with the bricks is that they are "noisy", if you get what I mean. They repeat too often and the contrast within them is too high. If they were a bit more subtle with larger bricks (and variation like mentioned above), I don't think they would be an issue.

The texts also turned out really small on my display, but it wasn't really that big of a deal.

I would've also appreciated a visual hint of some sort for switches that require two boxes. If there was one, it was too subtle for me πŸ˜„ Caused a lot of level restarts.

The music is great, reminds me a little bit of the mood created by the Mansions of Madness app, not a "begging for attention" detailed tune, but just a really good atmospheric buzz πŸ˜„ The sounds fit the general atmosphere too.

Cheers! I'm happier to have played this!

Robot Rescue by Mike Caputo 2020-10-19T14:24:22Z ♥ 1

Nice work on making a playable game on your first Ludum Dare! It took me two non-submitting LD's to finally submit something playable!

A few things (some of which you might already know): - Always make stuff skippable :D Especially since the game is REALLY HARD! - The "cutscene" was really small on my screen, but the actual game was fine! - Unity has a minimum and maximum scales for text, so you can support more screen sizes - Unity also supports exporting a browser version. It's the easiest way to play a game (no need to install anything for the player), so you should use that. Then you don't have to worry about different platform builds!

Screenshots:

Really tiny UI: https://huntt.is/images/robotrescue1.png

The game itself looks fine though!: https://huntt.is/images/robotrescue2.png

Again! Congrats on making a playable game, I couldn't get very far before dying :D

Loopy's run by ZeonBlue 2020-10-19T14:10:26Z ♥ 1

Whooo, things were TINY on my screen πŸ˜ƒ

I understand that UI stuff currently is kinda difficult to do well in Unity, so it takes different resolutions into account, but I think there was a way to set the maximum and minimum sizes for text. You might want to check those out πŸ˜„

Other than that, I think the idea is alright, the controls were a little jittery (at least with the mouse) and I LOVED the ambience created by the sound.

Here are screenshots that I took:

https://huntt.is/images/loopysrun1.png

https://huntt.is/images/loopysrun2.png

LD46 — Keep it alive (1)

Kombo Krusader by kankje 2020-04-22T04:39:52Z ♥ 2

Easily understandable gameplay, but a lot of fun and challenge! Very difficult on the trackpad :D

Nice work!

LD45 — Start with nothing (6)

Build Or Die by pkenney 2019-10-27T07:25:13Z ♥ 0

I really interesting entry. I liked this and played it for quite long.

The controls were a bit difficult and I did wish I could've built at least one more defense tower, since my factories outside of them were being mangled constantly. Like it was mentioned before, a minimap to have a bit of an idea of what's going on immediately outside your view would've been a great on top of this great cake.

I think the idea is sound in any case and I hope you continue improving it.

Mr.Grind by iozsaygi 2019-10-27T07:13:54Z ♥ 1

I'm such a sucker for clickers :D That was a lot of fun even though it was really simple.

Scoping small enough is often the biggest challenge when doing LD, so I'm going to congratulate you on this! The game felt really polished for what it was. I still played it for way too long, even if it was so simple :D

HEARTSCAPE by ZakAmana 2019-10-27T07:03:49Z ♥ 0

Great entry, I immediatelly got addicted to this one and can see the potential for much more.

The game is intuitively understandable, which is pretty rare for compo-entries, but it gives the game great playability as you don't have to try and figure out cryptic mechanics. Nice work.

I hope you continue working on this. Enjoyed it a lot.

World Collector by Joe Williamson 2019-10-27T06:56:27Z ♥ 1

Ok, I don't know if I have anything new to add that hasn't already been said.

Just wow, incredible. I really truly hope you make this into a finished game that I can play on my Switch. I'll definitely buy it.

Amazing graphics, music, mood and the mechanic is just bonkers on how cool it is. Thanks for this entry!

Chill Island by quadtree 2019-10-27T06:45:54Z ♥ 0

I liked the minimalist graphics and the mood that the music created. I did think the sounds were a bit too harsh, they should probably be a bit quieter or softer.

The game required me to act really quickly and to figure out the mechanics and the point really quickly as well, so I didn't manage to get everything set up in time. I guess that's more an issue of balancing. When you're working alone and you know exactly how the mechanics work, it's hard to think how other people will understand it :)

Really interesting and happy to have played it!

Zilch by commanderstitch 2019-10-27T06:37:42Z ♥ 0

Ok, that was strange :D

The logic of when the wolves would die was a little odd, I couldn't figure it out. I also thought it was a bit punitive to go all the way back to the start of the game when you die.

The small fox graphics and animation was really super cute! The controls were pretty much on point, the sounds never got annoying to me, the mood was good. I liked it, albeit it was a bit hard :D

LD44 — Your life is currency (24)

An I by Drury 2019-05-21T14:55:27Z ♥ 2

That was incredible. I loved the idea, the implementation of the idea and just the progression that you had in the game. The controls were perhaps a little fast, but it added to the hurry you felt in the game. The graphics were great too, and the audio!

One of my favorites this LD!

Pharaoh's Purse by Vanea 2019-05-21T14:44:52Z ♥ 0

Like mentioned above, the game needs a little bit more instructions on how the mechanics work. Once I restarted and placed the urn, I got to really playing the game. I love tower defense games, and while this one is a bit simple (well, made in three days, duh), it's off to a good start.

You should probably add some more ranged towers, or maybe look into this Nintendo DS game "Ninja Town" or some of the Ironhide game studio tower defense games on ideas for new towers :)

Murder of Crows by Cygnus 2019-05-21T14:34:06Z ♥ 1

The flocking looked really nice, especially when they split apart and then gathered again. I thought it was a little weird how the trees destroyed the crows too :D

Nice effort for a compo entry!

Risky Life by neowhoru 2019-05-21T14:25:45Z ♥ 1

The game looks pretty good for a compo entry and the controls are alright!

I enjoyed playing it. There was a slight disconnect with some of the graphics being pixel art and some not, which was a little odd.

Time World by Dreamer 2019-05-21T13:31:29Z ♥ 0

Music was pretty atmospheric, the platforming was a little difficult to control (perhaps on purpose). And also, that was friggin' gloomy! :D

Civilian Bailout by alec 2019-05-21T13:18:58Z ♥ 2

Wow, the musics are great and the game looks really good! The gameplay is otherwise great, but for some reason, the keys to change the currency were mirrored on my machine (z and x keys, right?). One of my favorite entries this LD!

Xtrem Soviet Builder by Dukes 2019-05-21T13:13:13Z ♥ 1

Looks good, sounds... funky :D

Forces you to think, and it's still feature complete basically, so this is a really good compo entry :-o

The Current Sea by khaotom 2019-05-21T13:09:26Z ♥ 0

Ok, that idea is really cool! I'm not sure if it connects to the theme, but it's still a fun idea.

The ambience is really nice and I like the simplified graphics style. Nice compo entry!

Anthill by mikelovesrobots 2019-05-21T13:03:42Z ♥ 0

Due to the very minimalist graphics, this felt really well thought out and polished.

I ran into a couple of issues. Like mentioned above, the spawn time was perhaps a bit slow (I also died a lot) and a few times I was (out of impatience) already pressing the keys when the bar was coming up, so the ball just shot super fast up and directly into the hole above making me lose the ball :D Oh well.

Sometimes less is more, this was a very nice entry!

Treasury Of The Cannon by Phobos001 2019-05-21T12:57:48Z ♥ 1

Ok, I love Missile Command and this wasn't half bad!

The biggest problems I had were with the game pace being really really fast right from the beginning. The game also had a bit of a problem conveying how well I was doing.

The particle effects though.. Mmm-mmm... Yum :D

Goblin Castle by johnnysix 2019-05-21T12:54:08Z ♥ 0

Looks good, sounds good, plays relatively well.

Could maybe use a little bit further out zoomed camera.

Also, the game was aggressively pushing to be fullscreen on my machine :D

In any case, I enjoyed it, played it through a few times, but didn't really understand what the gold button does (except sometimes the goblins take the coin and go back into hiding), but can I open the chests somehow?

Catch them all ! by sroelandt 2019-05-21T12:45:30Z ♥ 0

Really cute cubes, I don't even get why :D Maybe it's the animation. A bit confusing on why each level ended (I ran out of ammo, they should maybe be a bit more prominent in the UI).

Like it was mentioned above, clicking should probably progress the menus, because you don't do anything else on the keyboard :)

Nice work anyway!

Little Robot by Waveform Modulations 2019-05-21T12:41:33Z ♥ 0

Whoo, the mouse aim is crazy sensitive. I got used to it eventually, but it could've used a choice or some tuning :D

The game was a little repetitive, but I still enjoyed it, once I got the hang of the combat and controls. You might want to add some feedback on when melee attacks hit. My first few tries were just dying, because I tried to talk to the enemies and didn't even realize they were damaging me.

Vampire Drift by Shess 2019-05-21T12:29:05Z ♥ 1

The driving felt alright and when enemies were there, quite intense. I was a little confused about whether I'm supposed to kill all the other competitors or finish the laps. I was first impressed by the lap indicator, but then confused with it after I noticed it didn't go all the way back to the start when I finished a lap.

An Arm or a Leg by lordoilrattus 2019-05-21T12:21:52Z ♥ 0

Looks like the icons on your itch.io page for mac and linux builds are mixed up. Accidentally got linux build first, not a biggie, but you might want to fix it :)

Cool idea! The controls are pretty strange though and the game could use some feedback on when you've attached yourself to the ceiling.

Idle Idol by Daniel Moreno 2019-05-20T20:04:49Z ♥ 1

Finally, one game that is better on the trackpad than on a mouse :D

Really polished, but a bit too much on the easy side. THe drip-feeding level is almost perfect, you unlock new stuff just a little bit too far apart. One of the best games this LD!

utsvulten by ditto 2019-05-20T19:55:09Z ♥ 0

That was one strange game :D

I'm really happy I ran into this. Easily the most interesting thing I've seen in a few LD's

Soulbound by Dovakla 2019-05-20T19:51:03Z ♥ 1

That was pretty interesting. At first I recruited far too many demons and keps losing life way too fast :D

I liked that it felt like an RPG of old, but it was a strange glitch(?) that I could move while the battle was going on :D

Rocket Slaver by M2tias 2019-05-20T19:42:18Z ♥ 1

The player ship is just a tad too slow and running out of ammo was a really common occurence for me :D Maybe I'm just used to different kind of shooters. It wasn't quite clear to me when I was able to board enemy ships.

Slime, music and portals by VinegarLove 2019-05-20T19:34:00Z ♥ 2

I like the art, but the controls are a bit jerky. I liked the music and the general idea. I also had the unfortunate fate of taking the leap of faith, only to fall in a bottomless pit. Dying would've been merciful here :D

Aliens Love Humans by R2D48 2019-05-20T19:23:01Z ♥ 0

My hat is off to you for scoping this properly :) Some more tips would've been good. Some of the color combinations were a little tough to see (the eyes).

Nice work in any case :)

don't give up, skeleton! by stefenism 2019-05-20T14:18:37Z ♥ 3

Over a gigabyte for a Ludum Dare game?! Holy baloney! :D

You might want to consider making the assets A LOT smaller next time. I'm almost sure that many people will unfortunately not download it and run, especially if they are behind a metered internet connection :/

The controls weren't bad, but it was a bit unclear when I was doing actual damage to the opponent. The camera was a little jumpy and in the end I'm not sure if I completed the game or did it crash to desktop.

Keep at it! Maybe you're just learning your way around the engine, try to make a few practice games with designs you already know.

The Soul Broker by soundgnome 2019-05-20T14:08:33Z ♥ 1

Nice idea, like mentioned before, you could take the possession mechanic further by introducing different golems.

I really liked the paper-crafty feeling in the golem graphics and the animations on the main character. The mood was well conveyed by the music.

The controls were a little jerky, as well as the camera movement. You might want to look into LERPing the camera a little bit, and if it doesn't ruin the controls, try experimenting with using acceleration instead of directly moving the sprite with arrow keys.

Mani by Tex Killer 2019-05-20T14:00:03Z ♥ 1

Doesn't work for me at all unfortunately. I can hear the music, but there is no window, so I can't see anything :/

Using a Surface book, Windows 10 (64-bit)

LD43 — Sacrifices must be made (19)

Vikrifice by Lucidus 2018-12-28T20:47:59Z ♥ 1

Ok, graphics look really good, the gameplay is solid and quite fun. I think with added mechanics and variety, this could be really good. It's already Ludum Dare good, but I mean actual-game-good :D

Ursa by Maksym 2018-12-28T20:31:00Z ♥ 4

Atmosphere is great, the music is really nice and the graphics are great. I mostly enjoyed playing this, but I did have issues with the controls not being very accurate or responsive. I often missed a platform and I felt like it wasn't my fault. Other than the control issues, the game is a really nice experience and I'm happy I played it :)

Sacrificio Inc. by Reality Blind 2018-12-28T19:58:52Z ♥ 1

Very polished! The graphics are well made and animated and the game mechanics are solid.

I was wondering whether the stars should be given based on time or based on moves. That would force the level design to be a little different to allow a few solutions.

All in all, really good work!

Hamster DRUMA by shide 2018-12-28T19:43:28Z ♥ 3

Game looks fantastic! At times it was difficult for me to see if I was affecting the hamsters with the drumming, so I didn't always seem to get them to follow where I thought they should be going. Maybe some kind of visual thing on the hamsters that are affected? If there already is one, I'm sorry, I had to play with medium graphics.

Lava Luva by mcovert 2018-12-27T20:31:42Z ♥ 0

Nice looking game and gameplay experience. I wish you take the time to polish it into a proper game (I'd pay a few bucks for it!).

Sound would be great and a little bit more transparency into the mechanics (sometimes I just stopped getting people into the houses), but in any case, this was one of my favorites this time :)

FTD : Fixin' to Die by Dezzles 2018-12-27T20:21:33Z ♥ 2

Uh, that was gruesome. I was kinda expecting it to be a little bit more hopeless, but it was quite anxiety-causing still.

I loved pretty much everything. The squishy sounds, the animations that seemed to have weight even in little things like just when you stop moving, the voice acting :D Really good work! In my Top3 this time!

Total Party Kill by adventureislands 2018-12-27T20:12:21Z ♥ 0

Ok, wow. That was great! Sweet graphics and gameplay. I mean just.. Wow, best I've played in this LD.

Pixel Rot by MemoryLeek 2018-12-27T20:07:19Z ♥ 0

Crazy performant game :D Obvious considering what you used.

I liked the mechanic, but it did make the game very hard. Especially hitting the enemies was borderline infuriating, since the bullets just never seemed to hit. I really wished you could crouch to hit them :D

Sacrizism by Erkberg 2018-12-27T20:01:46Z ♥ 1

Really difficult, don't have a gamepad, so shooting was only in four directions. I liked the intro and the music. For some reason the performance was really bad for me, no matter which resolution I chose (gaming on a surface book). I tried using a lower detail setting too, but sometimes this machine just fails.

Eztli by lilkrit 2018-12-27T19:53:39Z ♥ 0

Like mentioned above, sounds would've been great. Even if they just acknowledged that you did something, like with a bleep or something for picking up stuff. I don't think I was told how to pick up stuff either. I tried quite a few buttons before I figured out that it's 'E' :D

I like the literal interpretation of the theme though, and the general mood. I just wish there was more :)

MARATAKA by Vodzik 2018-12-27T19:44:19Z ♥ 1

A bit on the easy side, but quite amusing, liked the humor!

Also.. please consider making a web build in the future, and in case you don't, please use zip packing :D

Endless Nungeon by Haustgeirr 2018-12-27T19:40:16Z ♥ 2

Nice, I liked the art and the music. The gameplay was a little inaccurate, could've maybe used some tuning with the hitboxes (make them a little bit more fair to the player perhaps? :D) For some reason, my character sometimes got stuck moving in a single direction. I wished I could keep a few abilities and switch between them.. And then maybe choose which one to sacrifice.

Lintalho by Vija02 2018-12-27T19:34:02Z ♥ 1

Very few go for multiplayer, so my hat is off to you for that. Platforming with puzzle mechanics (and a swinging mechanic!) is a win for me. Good job!

Cult Under Construction by Neon 2018-12-27T19:28:43Z ♥ 1

I liked that the game recognized the situation where I put the wrong things into the bowl.

Quite little to do, maybe next time you're more familiar (or have got a proper flow into the work going) so you can get a little more things in :) It already looks pretty good with what you have, it just needs more things to do.

If you have issues with prioritization, you could try splitting features into "must have" and "nice to have" and then try to avoid doing the (fun but) time consuming things that do not make the game more complete (just make it nicer looking and so on) :D

Keep doing the stuff you do!

False God by kothead 2018-12-09T12:01:01Z ♥ 1

Visuals were great and the game looked fine overall, but wow did I not get this πŸ˜†

You could've maybe added some texts to the game in the beginning. They could be timed or game event triggered, something like "find people" "pick them up" "drop them here". Even a poopy implementation is fine in LD kinda environments, although it might not hit the visuals you're looking for. It still helps people understand the gameplay πŸ˜„

Lastcrifices by Cerebral Bore 2018-12-09T11:52:00Z ♥ 0

The music was pretty great!

Gameplay was simple enough to get an immediate grasp of. When the level stopped moving in the first level I was a little freaked out :D I didn't expect it to do that.

Agree with the above comment about the text boxes. It's usually a good idea to make them open and go away fast, so they don't block the view for too long.

Room44 by arzi 2018-12-09T11:42:55Z ♥ 2

Wow, this is very polished. A nice way to kill a few minutes of time. The graphics and writing was solid and the atmosphere was great!

There aren't that many improvements I can think of, and since there aren't that many choices in the dialogue it might not even matter, but darkening the ones that you had already talked about would've maybe been nice. When I had (supposedly) found all the clues, I was doing my rounds through the characters and wondering if they had anything new to say.

In the end though, I was kinda left wondering if I had done the right choice, but maybe that was the point of the whole thing πŸ˜†

Great stuff!

Demon Dominoes by frosty 2018-12-04T06:17:16Z ♥ 0

The game looks really good and playing is simple enough. Understanding the gameplay is easy and pretty intuitive as well.

It's maybe a little bit on the easy side, but still a really nice way to spend a few minutes.

The Last Grinder by yush 2018-12-03T13:00:16Z ♥ 0

Wow, it's really difficult on a trackpad πŸ˜„

It could help if you could just point and press a key, but I'm really an edge case here.

LD40 — The more you have, the worse it is (14)

Just 2 Fast by M2tias 2017-12-23T06:31:35Z ♥ 1

Nice work, really missed some more sound effects though :)

I loved that even the when the resolution of the graphics was super slow, the rotation of the car sprite was really smooth :D

That would've never happened on those machine in the way back :D

Radioactive Cavemen by deathray 2017-12-23T06:27:32Z ♥ 0

Interesting, but I didn't really understand how what I was doing was affecting the characters on screen.

Like Zirrrus said, drag-digging would've been nice.

Definitely something original though :)

Too Many Bears by Rajin 2017-12-23T06:21:55Z ♥ 0

Holy wow the graphics, the music and everything!

Please make a mac build if you can! My browser is choking on the web-build :D

Kabloo8 by samh 2017-12-23T06:17:10Z ♥ 0

Ok, this was FUN!

I got up to 33, which is where I somehow managed to make some of the balls go in a horizontal pattern and they would never end up in the bottom of the screen.

So far, this has been my favorite of the whole lot I've been playing this year :) Great stuff!

Komainu by pi mont 2017-12-23T06:10:00Z ♥ 0

Graphics are great, music fits the mood and atmosphere. I did feel like the shurikens were too powerful, since I could just tap along with two fingers on the trackpad and nothing could touch me :D

Like Cliff said above, didn't really understand how the theme came in to this. I didn't manage to get the game to give me feedback on whether all enemies are really dead, or did I finish the level or what.

Corridor by aa4z 2017-12-23T05:56:45Z ♥ 0

Super smooth gameplay :)

Got a hang of the (tank) controls quite fast and aiming was a breeze. I did wish there was some sounds and/or some feedback for the hits I'm making to the enemies. The enemies hitting me was really subtle too sometimes almost unnoticable.

Team leader by gamedevbynight 2017-12-23T05:52:50Z ♥ 1

The game is interesting and while I like the music and the atmosphere it creates, the loop is a bit short (or maybe it's just that you can notice it looping as it loops with a tiny pause). The sound effects are a bit out of place and maybe a bit aggressive/loud.

At times, I didn't understand why a function didn't work. Some kind of text message somewhere could've helped. "Can't hire, not enough money" or something.

I liked that I could just use the keyboard to control the game and the programmer "health" bars were clear enough to convey what was going on.

Still, one of the games I spent most time with :D

Cheers!

Among the trees by LooksLikeSomething 2017-12-23T05:42:46Z ♥ 1

Music was good, gameplay was simple enough and naturally, easy to get a graps of immediatelly. I actually liked the tree graphics too, even if it was just primitive shapes, they conveyed very well what they were. Maybe started a bit slow, but it got interesting when the speed increased enough.

Lamattractive by Pandanym 2017-12-23T05:35:46Z ♥ 3

Graphics were really impressive :-O Also loved the "neck physics" :D

Looks like you were making this a bit with mobile in mind, with the screen orientation and all, but it works really well, since up is where you want to see.

Cheers, made me happy!

All By Yourself by kothead 2017-12-19T20:36:46Z ♥ 1

I really liked the art and the general concept, but I couldn't figure out the game. The game was a bit repetitive (ehh, duh, making a lot of clones :D ), but since it was not really clear what you should be doing actually, I gave up :/

The gameplay could use maybe some sort of a puzzle mechanic concerning the clones (fill up a pool or something and then you can cross) anyway, something that doesn't make the player just wait and tap one button repeatedly. A more quickly reached goal in the beginning perhaps :)

Super Wall Paint! by beepyeah 2017-12-19T20:28:43Z ♥ 1

Super simple mechanic, but really nice. Loved the music!

Robby & Coppy by Imphenzia 2017-12-14T21:11:49Z ♥ 1

Nice work on the animation, the graphics and the music :-o

The controls are pretty good too, the levels could use a little more work. The jumps don't quite "click". I'll try to explain. When you jump from a square block onto the next one (in one of those stairs-parts), you jump over the coin and you have to walk back. It's a really minor thing, but you kind of expect to collect the coin with that jump :)

Cheers, happy to have played it! :)

The Ol' Flower Shop by Arvejeitor 2017-12-14T21:04:38Z ♥ 1

Ah, reminds me a lot of Tapper, somehow in reverse. Tapper was some of the first games I played, ever. :D

I loved how the player character started wobbling after a few and became really difficult to control! That's like an educational message that wasn't included in tapper :D

Too Many Chooks by Schu 2017-12-14T20:58:44Z ♥ 1

Easy enough to understand. My biggest problems were with the cursor escaping the game area and the pan "getting stuck".

I have to admit, I did laugh when I clicked the "meet the chooks" :D That was a really funny addition to the game.

The sounds were great, but I think they could've used a bit more variation (a few more different clucks)

LD39 — Running out of Power (14)

Power Synergy by Turkey 2017-08-20T19:06:10Z ♥ 0

I agree with some of the previous commenters that the game board is way too big. It takes too long to reach enemies. Otherwise quite a surprising concept!

I don't think I have seen a board-game-kind of a game in LD before.

Surge by machinescreen 2017-08-20T19:01:42Z ♥ 1

Really nice, as mentioned in the previous comment, I would've appreciated a faster player speed :D

I also think the game could've used a bit more variety (maybe different enemies? upgrades to player?) as it goes on. I really enjoyed this game though, and managed to survive about six minutes.

PowerCubeStationBoxβ„’ by NueboMundo 2017-08-04T10:00:55Z ♥ 1

That was funny and original :D Probably the first game that has made me really laugh :D

Shaking made the box be in a really in a weird position, maybe a "turn upright"-button or something could be nice!

Spacesteroids by novotmike 2017-08-04T09:57:25Z ♥ 2

I really love the player ship graphics, they look great! I also liked the music a lot.

I wasn't able to complete a mission, it always told me that I wasn't able to find the villains :/

One thing that was a bit distracting was that your shots followed in front of you, but it was basically the only way to be able to hit enemies (as they didn't have any sideways movement). Having enemies move sideways and your shots move independently of you could improve the "feel" of the gameplay.

ABANDON SHIP by attrition 2017-08-04T09:50:38Z ♥ 1

For some reason a really successful dark mood in this game. I really liked the beginning of the song, the foreboding sounds. I think the beep-boop-melody-part wasn't as good, but overall the song was adding a lot to the atmosphere.

I really hoped to be able to drop a crewmember without taking them into the escape pod, but I understand this would require tuning the puzzles to a completely different form :D I just often found myself "Ahhhh, that's the one I should've picked up instead of this" :D

Cheers for the game!

Scale of Life by ilya_kozlov 2017-08-04T09:42:57Z ♥ 3

Pretty cheerful game :D

Concept is really simple (although I didn't quite understand it at first) and the graphics and sounds are awesome! :D

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-04T09:35:41Z ♥ 1

I loved the vibe and the music in the game, but catching stuff flying past was really hard and I think it could've used a bit more instructions on how you get the different kinds of materials.

Powerless: Trump Teaches Typing by RootPew 2017-08-04T09:30:41Z ♥ 1

Great stuff, appreciate this bigly :D

A Thirst For Power by Pixelgel 2017-08-04T07:15:05Z ♥ 1

Nice work! I liked the controls, musics and the general feel of it all, I guess you guys have a fondness for Furi, like I do? :D

The second boss was super hard, I think partly because sometimes I felt I was getting hit a bit unfairly (maybe make the hitbox a bit smaller than the character).

Still, I enjoyed this a lot, although playing with a trackpad increased to the difficulty quite a bit :D

How I Met Your Great Great Grandmother by PeachTreeOath 2017-08-04T06:56:44Z ♥ 1

That was really cool! I liked the idea of having to plan your path in multiple boards before you could solve the levels. It reminded me of some older game where you had two characters that moved around at the same time, but with steroids. Almost immediately understandable, easy controls, nice sounds and music, this is really good.

My only minor tiny issue was that the music started from the beginning every time a level started, so it made it a tad repetitive (the music was fine in itself, by the way).

PoweRL by Steve Johnson 2017-08-04T06:49:54Z ♥ 1

Cheers for the game! I thought it was quite enjoyable. Especially enjoed the mellow music and the non-grating, but chippy sounds.

I also liked that the enemies made sense (in the way they move) and that the game was pretty easy to understand. One thing about the directions though, I'm not sure what the 'swipe to move' means, since I just used the arrow keys. I tried to move the character by swiping and it just told me that I don't have ammo (which I naturally didn't have at the beginning of the game)

Running the Marathon by gamepopper 2017-08-01T18:28:04Z ♥ 3

I liked the art-style too. I was kinda wishing for a meter that shows the energy, but I guess the "sweating" is there for that :D

Oh no! Democracy! by Tim Eriksen 2017-08-01T18:14:53Z ♥ 1

The idea is pretty golden and I liked the humor :D

It took me two tries to finish, but the second time was much easier as I started to understand how the game works and which cards I should be picking.

The Last by Vija02 2017-07-31T17:07:13Z ♥ 1

Really interesting that you used React :D I also really like that you had an opening cutscene!

The game was a bit difficult though, and my lack of understanding the controls added to that :D I spent way too much health smacking into the walls. Maybe the bandages should disappear after using, so I don't spend life trying to use them when it's not possible).

LD38 — A Small World (26)

At It Like Rabbits! by HenryBell 2017-05-18T20:12:37Z ♥ 1

Nice game. It could maybe use some warnings like "about to overpopulate" or something :D The basket placement is apparently random? I had the research basket spawn right next to the resource and the numbers were shooting up :D

The Hungry Planet by madalaski 2017-05-18T19:55:21Z ♥ 1

The first time I ran this game, I just got a few meteors fly past me and then nothing anymore :/ I reloaded the page and in the second try I got a lot of meteors. My main issues are probably that you have to keep tapping to move and the camera follow is a bit slow and sometimes the other meteors fly so fast that you barely see them before they're gone :D

Otherwise this is a fun little game, liked the music especially :)

Island Catcher by Static_boy123 2017-05-18T19:03:09Z ♥ 1

Nice work, the startup script didn't seem to work on my mac (even after I chmodded it) but I could run the game nevertheless. 1040 final score (though I thought it was higher at some point :-o ).

Nice work, didn't take many seconds to understand the point :D

Pixel Town by automatonvx 2017-05-18T18:48:35Z ♥ 1

Trial and error leads to success, while playing. I really enjoyed this entry. The strategy is simple on the surface, but bad planning will force you to restart and nothing is explained in too much detail.

This was really nice. Even the music fit the game really well. Only thing I would maybe complain a bit about was the placement of the bigger buildings. A surrounding box that shows up green/red or something like that, so you know where the mine and the farm will end up when you click.

Tiny Asteroid War by Hackingroelz 2017-05-18T18:38:21Z ♥ 1

This was a very smooth experience (if really really difficult). Controls feel responsive, even though I ended just reversing most of the time :D Graphics were really doing what they needed to do as well, no need to go high poly to make it intensive :)

I made my game in haxe as well, first time LD with haxe, so it was nice to see someone else used it too :D It's pretty great and your game shows it can do 3D too. I had some issues getting the html5 build to stay stable (some weird tweening issue).

Have you used haxe for long?

Escapist ! by Number6406 2017-05-18T18:27:10Z ♥ 1

Color me impressed!

First I was like 😰, then I was like πŸ˜•, then I was like 😐, and in the end I was like 😁

This is probably the game I've played the longest in this LD. The game had a lot of information hitting me in the face on first start, which was maybe just a little intimidating. But I stuck with it and I'm certainly not sorry. This is why I love Ludum Dare, sometimes you just find something awesome that is made in a crazy amount of time.

I don't even know if this would be improved by a tutorial that holds your hand. Figuring out how it works is part of the charm for me. I think it's awesome the way it is, but the only improvement I could think of could maybe be that it would be clearer what is required and what is produced in what time.

Great work!

Vertical City by LiamLime 2017-05-18T18:09:07Z ♥ 1

Whew, it took me a while to get that I'm first supposed to click the pieces and then wait until they're "ready" and then I'll be able to place the actual rooms. I think it was a bit confusing that I was able to select a piece and then that was not actually the function that I was performing. After that I could start advancing. I was playing the mac build and it ran just perfect :)

I loved SimTower and this is really impressive for 48 hours. If you continue developing this, I am definitely interested :)

The Underventure of Polin by manolo_rei 2017-05-18T17:59:19Z ♥ 0

Like mentioned above, seeing the cursor would improve a lot. For some reason on my mac the cursor showed up after I took it to the top edge of the window and it bugged somehow and started showing :D

After that happened I enjoyed the game quite a lot. The graphics remind me of "World of goo" and the gameplay was smooth enough to be interesting :)

100% Infected by Jackson Frankland 2017-05-18T17:52:54Z ♥ 1

Very nice atmosphere (well, nice might be the wrong word here :D ). Limiting the field of view really makes the game scary. I had serious trouble killing the enemies before dying, though. Maybe go for some sort of "horde" aspect instead of single super strong enemies. Although I'll admit that just having single enemies that are really dangerous works in favor of the atmosphere.

Nice work!

Look up by Vodzik 2017-05-18T17:32:53Z ♥ 0

Nice looking game. The game was a bit on the easy side for several minutes.

There was really no other direction to go to, but down, since the camera was a bit low to be able to see if you went up :D

You could even have enemies crawling on the ground and you'd have to shoot them or lead them to the hot spots to be destroyed :D

Ruler of Survival by Flying Cat of the Pepes 2017-05-18T17:05:27Z ♥ 1

Interesting concept. You were wondering about the controls. The camera doesn't really need to be in "fps"-mode. If you only need the camera to focus on the small island, you could anchor it's center to the island and then the sideways camera controls would just circle the point of focus. That might make the camera a little bit easier.

Cheers for the original idea :)

I could maybe use a vote as well :) https://ldjam.com/events/ludum-dare/38/jar-of-life

Group Traffic Control by comatomatoes 2017-05-18T16:01:43Z ♥ 0

Ah, I really wish there had been other players while I was playing. I had some difficulties figuring out when I could build what. The music loop was perhaps a bit short, but the idea is really nice and I think I will have to ask a few workmates to try it out with me tomorrow just for kicks.

Hives (Gameboy ROM) by refreshgames 2017-05-18T15:54:33Z ♥ 0

That is some sweet nostalgia vibes that you're dealing.

Nice graphics, controls are fine, except that I missed the text where it told me where the fire-key is :D It took me a lot of dying to find how to kill enemies.

Stellar Twist by rojo 2017-05-18T15:50:29Z ♥ 1

Great idea. The keyboard controls were a bit strange, but the rotation mechanic was awesome! Some height differences were difficult to discern, maybe some shading (if not light-based, maybe height based?) would've helped there, but I enjoyed this entry a lot!

Planet Pinball by lucentbeam 2017-05-18T15:45:30Z ♥ 1

Nice idea, I think the game would've benefited if there was a bit more warning before the balls smacks to the ground, though :D Very difficult!

Gravity Does Not Work That Way by karln 2017-05-18T15:33:59Z ♥ 1

That was quite funky. For some reason the scrolling was really hard for Safari, framerate dropped to about half. Sounds didn't work on Safari either (probably a format thing). Chrome was fine, scrollingwise and soundwise. The sounds spooked the poop out of me :D Dayum :D

Fun mechanic, easy enough controls (learning to smack the enemies with the planet was fun). I did run into quite a few "invisible walls" at the very first location, since the player hitbox was a bit bigger than I expected. It took me a while to get out of the beach because of that :D

SmallRTS by MaxguN 2017-05-18T15:26:22Z ♥ 1

This is a really nice and original entry. It was a bit unclear to me how my policies were affecting the game.

Maybe if the critters in the game were bigger and they would fill up with different colors, so you could see what policies affect which blobs.

Caturday is today by DemyHallar 2017-05-18T15:21:40Z ♥ 1

What a strange game :D I can honestly say that I haven't seen a game like this, EVER. :D Controls were odd, and a tutorial might've helped figure out the game a bit better, but nice work in any case, this is original!

Nice work on the graphics and the audio, too.

Loading the game was odd, there was no indication that it was loading. I don't know enough about unity, but it seemed like it had crashed, so I reloaded a few times, because I didn't know that it was downloading all the time. A loading screen would've been nice there, if it's possible to have one :)

Ant Clicker - Ready for your reviews!!! by AndyNice 2017-05-18T15:13:54Z ♥ 1

Nice work on the ambience! This requires no music, as the sounds of the forest work so nicely. I couldn't figure out if it was a loop, but I couldn't pick up on the spot where it loops. Really nice work.

This is a very dangerous game for me, I don't really even like clickers, because I get stuck to them :D This wasn't so hectic as some others are though, there were quite long pauses between when the ants went for food and then having to click again. That could maybe use some tuning to keep the player engaged.

I had to check it out, but it seems you used Phaser. Nice work on the visuals too! Especially the very moody translucent particles make it seem very faerytale foresty :D

Let's Be Happy in Our Small World by Tuomo 2017-05-18T15:02:45Z ♥ 1

Ok, that was something unexpected :D Nice pick on the music for the mood, even if you didn't compose it.

The gameplay is perhaps a bit simplistic for long term engagement, but I could see this as a part of a mini-game-collection! Or maybe if it had different things in the "world" that could go wrong. Like someone eating a whole cake while the vase is also in the level, so you have to keep your attention on several things at once.

Locker C-18 by simonmnt 2017-05-18T14:45:36Z ♥ 1

A simple game, but works. The browser scrolling was driving me crazy :D Like suggested above, maybe use "wasd" for controls to prevent scrolling (if you don't have control over the page and can stop the scrolling yourself in code)

Gnome Digger by Pixelgel 2017-05-08T13:12:20Z ♥ 1

Aww, I was really looking forward to playing this, but it seems to not start on my mac (OSX Sierra, 15" Macbook pro 2013) :/

Mr. Smith by unoion 2017-05-08T13:08:00Z ♥ 1

Really nice graphics and idea! The music loop is maybe a bit short on the short side. The playability is otherwise fine, but I noticed that the jumpy camera movements made the game a bit harder than it had to be. It was somehow harder to estimate the length of the jump when the camera was acting a little unexpectedly.

Was still really happy I happened upon this game, really nice work!

EAT by djfariel 2017-05-08T13:03:07Z ♥ 0

Camera shake when shooting the meteorites was a nice touch :D

Like the user above I had some weird brain malfunction with the controls, I was expecting the creature to navigate like a car (accelerate/thrust, turn left, turn right, slow down), but it was absolute.

Nice musics too, good work!

Twin Jet Miner by invader 2017-05-08T12:57:32Z ♥ 1

I think the game would've benefited if the player character was smaller than the corridors you were traveling (maybe enemies too), it was a bit too easy to snag on the corners. I always like to build stuff that does its stuff on its own, so the turret mechanic was really nice :)

Colorfly by Zelos 2017-05-02T16:15:53Z ♥ 1

Ok, wow. It really shows that you emphasized on the music. The game is a bit simple, like you said, but the mood makes up for a lot of it. Like others said, variation would've been great, but I'm really glad I got to play this even if just for the musics.

LD37 — One room (17)

Wall 'em up! by Pavel M. DlouhΓ½ 2017-01-01T13:02:00

Cheers for participating!

I think the game might be more interesting if the walls weren't randomized, rather the maze got increasingly more crowded with every cycle. Maybe with a scripted way of adding walls.

Resources in a Room by 5Cents 2017-01-01T12:56:00

The game is a bit repetitive and the crafting/gathering resources seems to be really random. That made the game just really a little bit odd.

StompKid's Nightmare Land by ChrisAntem 2017-01-01T12:41:00

Graphics look really good, but the game was really difficult. Hope you make a post on the ld-site for the post-jam version :)

Time Passes by leo_p_mahon 2017-01-01T12:38:00

You rarely run into games in a jam that feel personal or this well written. I feel privileged to have run into this one, cheers :)

Father Hustler and his holy room by ElKorbo 2017-01-01T12:29:00

From what I gathered, you're supposed to gather the "flock" from all over the level and then bring them to a single place that you then defend. I think most of the confusion comes from the terms that you use.. It says "game starts in..." but you're already moving and gathering folks. Maybe rather use "Wave starts in..". I also think you have a lot of controls to deal with :D

It's not a bad idea, just could've used some refinement. When you're working alone on something, everything is obvious to you, and you don't always remember to think what the game looks to someone completely new (happened to me at least twice :D )

The Last Fish by PickleCrew 2016-12-14T13:42:00

Well wasn't this a surprise :D At first I was kinda annoyed at the short music loop, but once day 2 arrived, I figured out where you were going with it and then it started to get really gloomy :D I think it would've been better if you wouldn't have noticed where the loop resets (there's a slight pause).

Didn't survive the last day, couldn't quite reach everyone in time, but a funny (and gloomy) idea anyway :D

Company Incoming by sanojian 2016-12-14T13:33:00

Nice work! The speed of the character was quite fast, but it wasn't too hard to get a hang of the game.

The font was a bit broken in the papers for some reason (at least in the embedded version). The comment about the sofa underside made me laugh out loud :D

The Murder Room by Sawtan 2016-12-14T13:29:00

Got some SmashTV-vibes off this one :D

Controls work, graphics are clear, the challenge is there. Maybe some timed powerups would be nice to add to variation.

PacTwist by Prospero 2016-12-14T13:26:00

The music was a big surprise, did you make it? :-o It could've been a bit longer, but nice work!

The controls were a bit hard, and the instructions were a bit hard to read at the start of the game (maybe if the font had an outline or a shadow or something?), but the game was on the fresher side, even if really difficult :D

Package Madness 2D by rplnt 2016-12-14T13:21:00

Edutainment in Ludum Dare, holy books of geography! My hat's off to you dear dev! :D

The idea is sound, the controls a bit on the difficult side, and not making it too easy (not just plopping packages to country belts) is good! nice work!

Scarehouse by MrNyarlathotep 2016-12-14T13:09:00

Controls work alright, once you get the hang of them :)

Also, the "radar" is a really nice addition, the camera would've been too close to survive without the radar.

I think I managed to squeeze my way through the south wall (and outside the level) a few times when escaping from the monsters.

Nice work!

The Labyrinth Room by savinvadim1312 2016-12-14T13:03:00

Got a nice Gauntlet-vibe from this. Controls work alright, although I had some trouble figuring out how far do my fists reach.

The camera is maybe zoomed a bit too close and the music is quite unnerving, to the point of madness :D

Poopy R**mba by Moritz 2016-12-14T12:57:00

I can't believe it :D

I laughed my bottom off when I saw this, as this has really happened to a friend of mine (well, the roomba probably wasn't actually vindictive, but the mess was still quite something :D). I'm guessing you've had it happen too? :D

Aaaanyway, about the game:
+ a new kind of a puzzler, which is always nice to see
+ nice graphics + simple controls + easy to grasp
- the sounds were a bit sharp for me - sometimes the roomba started from behind the level sign and I had to move first to find out where I start

OctaRoom by muriel 2016-12-14T12:49:00

Graphics were functional and the idea was simple enough. I could see this as a fun little LAN game with a lot of players.

Played it with a bit of a gimped setup (just a laptop) and shooting was difficult with the trackpad (especially the second button :D ).

Enemies felt like they wanted to kill me, so that was nice :D

sit down by spb_Rusty 2016-12-14T12:42:00

Really frustrating, but funny idea :D

The students moved perhaps a bit fast to be controllable, though it made me laugh when I had only one student to sit down and a small chain reaction later, everyone was running around :D

Keeper of the Altar by BlackBulletIV 2016-12-14T12:36:00

So far the game that I've played longest, upgraded all the weapons to max. While I think the weapons were great for being so crazy, the maxed out RPG made the levels a bit too easy :)

Maybe the altar should destroy a bit more quickly to make the game end :D

But in any case, I enjoyed it a lot, smooth controls, graphics that did the job they were supposed to (especially liked the persistent gore :D) and simple enough. Nice work!

Reckless Redecoration by qbicfeet 2016-12-14T12:22:00

Very interesting! I liked the client screens :D

I got the first client to be happy, but as the ones before, I couldn't figure out the wife :D

Things I hoped I could do was rotating the furniture (probably left out for time reasons).

This would work well on mobile, too. In addition, made me interested in the platform you made this!

LD35 — Shapeshift (51)

Eggplant’s Dynamic Chimerization by DAT.NOT.MY.GAME! 2016-04-24T13:31:00

What is going on here?! :D

Ok, nice visuals, funky music, didn't really understand what to do :D

Sergei's Virus by avinashd 2016-04-24T13:27:00

Ok, that was fun and funny :D

Novel use of the theme, nice implementation and funny too. Great work!

Can't Drive This - #cantdrivethis by pixel_maniacs 2016-04-24T13:14:00

Damn, was it ever hard to play this alone :D

I think it might be a nice game just as a "build a level for you to race"-type of game! Kinda brought back "stunts" from DOS-gaming days. The graphics were also a little heavy on my laptop :D

Wizard of Shapes by puppetmaster 2016-04-24T13:10:00

Aiming was a bit difficult (wasn't always clear to me when a shot would land) and I kinda wished I could see the requirements for the level from the beginning of the level. Maybe show the whole level all the time?

Nice work anyway, enjoyed playing it :)

Shapegrammer by APantaloni 2016-04-24T12:57:00

Took me a couple of plays to get it, but after I did, it's ingenious in it's simplicity and overall mechanics. Always liked tangrams and was happy to see someone else does too :D

Robot Snake by eduardogacn 2016-04-24T12:51:00

Very good! A novel mechanic with nice puzzles. I would've definitely played more of this! Nice work all around!

Elementary by oparisy 2016-04-24T12:44:00

Nice work, I actually kinda liked the simplistic cubey graphics.

Like the previous commenter said, I think they game would benefit from faster movement.

Maybe when you're in water form, you move faster over water? Or maybe some kind of an activatable skill? Maybe crossing some parts of terrain requires certain element?

Infinite shifter by Martins 2016-04-24T12:29:00

Very nice! Managed to get all the shapes!

Don't even really get why this was so fun, but I guess just watching stuff fall is fun :D I think the random-color blob emitter is a bit too powerful (at least if you want to generate all of them)

Bloodbearer by emielboven 2016-04-24T12:15:00

Ok, should've guessed, a game by two artists looks great! The animations look really good, as do all the characters. Don't worry about the programming part, it's not an innate skill, but a learned one :)

The controls are a bit floaty and sometimes it's hard to see who you hit, when you swing. Very light on the shapeshifting too :D

Theseus by TheMeorch 2016-04-24T12:10:00

Very nice! Forces you to think, looks cute (because of the little legs :D ) and then it even sounds and looks great! I really liked the rain-effect.

Glad I ran into this (advertised in a post by dat.not.my.game!)

Exhuman by Arvydas 2016-04-24T12:02:00

The game looks phenomenal. Nice use of focus blur. The controls made me struggle really. I think the acceleration and deceleration of the character should've been tighter or something (perhaps it gets better with upgrades).

Run Rainbow Run by djosef 2016-04-24T11:56:00

The game itself is alright. The controls are responsive and don't feel floaty. I didn't really get how the theme is there :D

Shift;:. by Anikki 2016-04-23T18:00:00

A novel idea! I like the one-button controls. This would work as a mobile game.

Arnold Stallion's Pump or Die by arzi 2016-04-21T14:35:00

Nice graphics, very River City Ransom :D Loved the poses and the humor :D

Only thing that took me a while was to figure out what the girl-mode does, but once I did, it was very funny too :)

Who Let The Chicks Out? by jdmazz 2016-04-21T14:28:00

Funny :D Also a bit hard ! Congrats on finishing a game, starting out is the most difficult :)

The camera could maybe go a bit ahead of the chicken, so it'd be easier to see where you're jumping. Sometimes you even had to make a leap of faith, since you couldn't see where you're going :)

Also, OUCH on the level ending sound :D

PowerBeat by Insality 2016-04-21T14:23:00

Nice visuals, good music, quite difficult!

QUADRISIC by oal 2016-04-21T14:19:00

Minimal, but still encourages you to find the best tactic for getting best points. That's really good :)

Definitely default the sound on, just make it possible to turn off mid-game :) (Or maybe make it possible to turn on mid-level)

Ball Blitz by Dante2001 2016-04-21T14:12:00

That was quite a fun game, not sure where the theme came in though :D

Also, for some reason, the fast-forward button simply killed my computers performance :-O

Down the Drain by nopogo 2016-04-21T13:59:00

Finished in just over two minutes. I was hoping that there was a button to change out of form too, or maybe directly into another form, for better completion times in the levels! One (a polish thing really) is the camera showing parts outside the level, a small thing really :)

Congrats on finishing a game! And not a bad one either!

Subject 74 by chobrah 2016-04-21T13:51:00

That intro made me laugh out loud :D

Nice grasp on the theme, nice puzzles. Very nice!

Only criticism I had was that I wish the alarm was just a bit quieter :D

Angry Squid by Pent 2016-04-21T13:46:00

It made me wish that the sprayed ink had stayed in the level, so I could mess everything up :D

Absorber by FaeDine 2016-04-21T13:45:00

Interesting mechanics. I think the game would've benefited from "non-rotating" shapeshifting. I mean, dedicated keys for each color. Almost every time I changed into the wrong color that I intended to. it's a 33% chance, that almost every time, right? :D

For 6 hours, nice work. At that point, I had boxes on screen that didn't do much of anything :)

TRUMP: Political Shapeshifter by Brice 2016-04-21T13:41:00

It's different for sure :D And what makes it scary is that these are all real quotes from him :P

Nice work

Amelie the Amazing Amazon by Matzigon 2016-04-20T21:07:00

Whew, good thing you said about the game size, I thought it crashed, but it was still downloading :D

Nice work, if a bit on the short side :) It was a bit of a mystery to me when I was successfully hitting enemies (maybe add some flashes or sparks or something :) )

I liked that you had a few different transforms!

Polymorph by dsmeathers 2016-04-18T12:46:00

The atmosphere was there. I got spooked by the first enemy encounter. The game was so dark though, that I couldn't really figure out what to do. I found the crawlspace, but I couldn't get out of it.

Cat Shapestift by guckstift 2016-04-18T12:33:00

Cat mechanic was funny :D

The Furniture is Alive by Bemmu 2016-04-18T12:29:00

Geez, need new underwear, got spooked by the first thing way too bad :D

There's a clicking in the music, or is that intentional?

on the hunt by Sanguine 2016-04-18T12:23:00

The game looks fantastic.

For some reason, on the mac there's a lot of graphics corruption when you shed your skin. Polygons everywhere!

Legend of the Bucca by A Little Red Panda 2016-04-18T12:14:00

NIce little game, especially enjoyed the diorama-like visuals. Reminded me of some really old kids shows. Is there a way to fail the night part of the game?

The Core by Syldarion 2016-04-18T12:08:00

Quite difficult. What came as a surprise was that enemies kept shooting me while I was interfacing with the computer thingy :D ouch.

Snap & Shift by Cowa 2016-04-18T11:59:00

Aww, that made me wish there was more :D Nice pixel graphics too!

Black Heart by luquio 2016-04-18T11:57:00

Made me really wish that I could choose the shape with numbers or something, rarely got the right shape I was expecting, when pressing space :D Made the game really difficult.

I had to turn off the game when the screen started the full screen color flashes, it's a bit extreme.

Pacifist Hill by wavertron 2016-04-18T11:36:00

Haha, love the sound effects :D

The game makes me feel a bit like I'm deflecting arrows with a sword or something. Maybe you could destroy the tanks that way, or something?

Galaxy Shift by KamikaziUk 2016-04-18T11:33:00

Can't seem to move the character on OSX :/

Metamorph by RockhopperGames 2016-04-18T11:29:00

Agree with previous: the jumping mechanics feel a little floaty and "glidey". I did like the sprite graphics though. Really nice, good animations too.

It was still fun to play. Played until I got the dashing item.

Spaceshape by Saymon 2016-04-18T11:17:00

Interesting combination of ship building and tetris. I didn't quite understand why sometimes the blocks wouldn't move all the way to the side, however.

I also didn't understand what to do in the combat phase :-o

I had some dots around my ship and I thought those were the directions I was maybe supposed to fly towards, but I didn't know if I was moving or not (some background stars or something might have helped there).

A Cursor-y Attempt by RNanoware 2016-04-18T11:11:00

Uh, super difficult, but pretty much unlike anything I've seen before :D

I think the game would've benefited from a smaller level in the beginning. A tutorial of sorts :)

Elements guide me by Erkberg 2016-04-18T11:04:00

I think the idea is interesting and has potential. The jump controls are a little difficult to get a grasp on. I also couldn't get past the second vine obstacle (the one after the long pits of spikes). It just wouldn't break.

The Tale of Lapkovius by ziege 2016-04-18T10:56:00

Interesting!
And difficult :D I died constantly :D

The monster and the mouse by albinobat 2016-04-18T10:37:00

I liked the idea, but the game was so hard I could only get to the bird stage! :D

drΓΆm by Danny Gallagher 2016-04-18T10:30:00

Nice twist on the theme. Liked the visuals and the ambience a lot :)

Werewitch by Przekop 2016-04-18T10:00:00

Funny idea and cute graphics :D

The movement requires a lot of tapping, even if you're going only in one direction. It makes the game a bit tedious to play, maybe move while you're pressing?

Squarcle by bagface 2016-04-18T06:29:00

The shapeshifting took a bit to get used to, as the shift had a delay. A fun idea anyway :)

Flow by flummox3d 2016-04-18T06:10:00

That's a really simple idea that plays out beautifully. Wow.

Attack of the RGBobots by sol_hsa 2016-04-18T06:02:00

Really interesting enty. Forces you to think a bit more. And Retro graphics for a reason :D

I think I would've played the heck out of this game back in the olden days (though I had a C64). Nice sounds too!

GoldRing-Man by StormBurpee 2016-04-18T05:55:00

Pixel graphics wizardry for the environments, wow :-O

It took me a while to notice the minimap, before that I was just wandering around aimlessly :D

Haywire by VividRedemption 2016-04-18T05:13:00

Cool little game. The sideways acceleration for moving the thingy could've been a little more sensitive. The film effect was cool, at first look the game looked like it was played on top of an full motion video :D

One thing I noticed was that all the other forms were shaped exactly like the hole in the wall except the red one :D

The Amazon and the Cybergod (UNFINISHED) by Katamori 2016-04-18T05:04:00

The idea of a changing battlefield is really intriguing. The biggest issue gameplaywise I had, was that I wasn't always sure which square I was inhabiting. A shadow under the characters feet could help make it clearer.

I checked and it looks like you've participated before as well, you probably already know that sometimes you make it and sometimes you don't. You at least reached a place where you could release something playable, even if you didn't finish it :)

Shape Up by F4KETHIS 2016-04-18T04:36:00

An idea that made me snicker :D

However, playing it was difficult (couldn't make all of the positions) with a Finnish keyboard layout :( If you make a post-compo build, I think sticking to just letters would be safer :)

Galaxy Shifter by Willsr71 2016-04-18T04:31:00

Cool concept. I think the controls are great. The pacing is a little slow and sometimes it looked like I hit an enemy, but the bullet just passed through.

With better pacing and maybe getting upgrades more often it could be really a lot of fun :)

Under and Above by Xinelu 2016-04-18T04:26:00

Interesting. Dying is a bit too easy, and I think the game would've benefited from a bit more zoomed out view. Enemies often came as a complete surprise for me :)

LD34 — Two Button Controls / Growing (22)

Double Kick Heroes by blackmagic 2015-12-28T11:58:00

Everything here feels really good.

Only thing is that the game is so intense that I miss a lot of the great stuff happening on top of the music bar :D

Amazing stuff!

Snow Grow by johanw123 2015-12-28T11:53:00

Great stuff, once I got hang of it.

Don't know if it was just me, but the yellowish font on the white-yellowish background was almost illegible. Consider using something with a bit more contrast :)

Would've loved seeing the caught items stick out from the snowball :D

Hear My Power Growing by Adreqi 2015-12-28T11:50:00

Loved the idea of the music growing along with your power. On top of that the nice song in the background added to the mood.

The enemies could use a little variation and I really would've wanted to go out on town with the maximum powerups on a bunch of enemies, so consider adding that :D

Couldn't get the game to start from the opening menu if it was running in a browser window (mac safari). But as soon as I fullscreened, the game finally accepted my spacebar. Consider using a clickable start button in the future, just in case :D

Aquajam by luizgama 2015-12-28T11:44:00

Some feedback (bubbles) on the streams of water would be nice and would make it more intuitive.

Lava Miner by AlexaCol 2015-12-28T11:35:00

On the easy side, but a very nice little game.

Croc Climber by thegypsyknight 2015-12-28T11:31:00

Aargh, the graphics are so cute my head might implode :D

Controls nicely, idea is easily grasped, this is the stuff! I hope you continue developing this!

Robo-Spider Attack!!! by iszlonn 2015-12-28T10:56:00

Cool spider!

I wish there was feedback on what size creatures I can currently eat. I think some of the things on screen are cut off when playing on the site linked here. I'm not sure if there was a health bar.

Tycho Recon by NoradZero 2015-12-28T10:47:00

Veeerry difficult. Makes me wish the timer that makes me wait for a retry would be faster.

Mining Game by DugelStudios 2015-12-28T09:46:00

Interesting, but very broken. I hope you'll work on it post-ld.

SpaceBall by piluve 2015-12-28T09:44:00

Good music, nice graphics, enough for what it needs to depict.

I was kinda expecting the A and D keys to directly move me left and right instead of "steering". I also could've used more speed, the game seemed a bit slow.

Reminds me of some of my favorite old games (skyroads and trailblazer), so cheers for that :D

Dig Runner by mikedurn 2015-12-28T09:39:00

Interesting kinda-puzzley, lode-runnery idea. I hope you keep developing it further. Controls would basically allow it to run on mobile platforms too.

Spriggan by Shared 2015-12-28T09:35:00

The mechanic for the thorns was interesting, but it was hard to use, since the screen moved and clicking in the right spots was difficult. Especially since the thorns didn't grow if you clicked several times.

Love myself a good platformer, and you have something original here, so I hope to see some post-ld builds too :)

Cat Scratch Fever by SusanTheCat 2015-12-28T09:30:00

Gahh, the sounds :D Perhaps played a bit too often.

I think some more feedback on a successful attack/defense could make it more intuitive to see when you've done something right.

Interesting anyway, keep at it :)

SWOOP/POOP by Foofanoo42 2015-12-28T09:26:00

Descriptive title :D

Maybe a bit more response for a proper hit would be nice. Otherwise, nice pooping action!

Catalyst by MoreRPG Team 2015-12-28T09:23:00

Interesting, could maybe work as a mobile game as well?

The win condition check didn't work for me. I sometimes filled the grid with the right color, but it still told me I had lost.

It's Full of Stars by incobalt 2015-12-28T09:18:00

Strange, interesting idea. For some reason the clicking had a signifigant offset for me, when trying out for the first time as unity webgl was telling me to disable the cursor. After clicking disable, the clicking was accurate inside the game, but the cursor escaped before the border of the app.

Attack of the Vikings by terryg 2015-12-28T09:10:00

Interesting, but damn this was frustrating to play on a trackpad :D

The music seems to restart every time you change a page in the tutorial.

Crazy Tornado City by Zener 2015-12-28T09:07:00

Liked the "katamari damacyness" of it all :D

The destruction was a little bit unpredictable. Didn't really get why sometimes a building would get picked up and other times not and then another building of the same size got picked up again. Didn't also understand why the power-meter just seemed to "fizzle" at lowest power when I had reached maximum size.

Family Tree by bwatanabe 2015-12-28T09:01:00

Ok, that was creepy. Reminded me a bit of Monty Python or maybe Eraserhead :D

The controls didn't really work like expected, I had trouble getting past the end thing. Eventually did, but it felt kind of like a glitch that I did. I alternated jumping and ducking and got past it (not sure if it was supposed to play out that way).

Tailwind by synthetic-entropy 2015-12-28T08:50:00

Nice work on the theme. It did kind of leave me hoping for an accelerate/brake button, since I kept running off course.

Like said before, multiplayer could be cool. Maybe racing against other people's ghosts (asynchronous multiplayer), so you wouldn't have to worry about realtime netcode.

Super Space Invader by BlackBulletIV 2015-12-28T08:44:00

Nice work. Couldn't get past the boss with the lifebar, since it kept trapping me in a corner from which there was no escape. Really nice work!

I didn't feel like the health upgrade was worth it over the firepower upgrades (well, the boss taught me otherwise :D), since the firepower upgrades always seemed much more useful until that point.

Growth by Alexander Ramsay-Baggs 2015-12-16T18:34:00

Goes well with the theme. Very relaxing, could maybe use with more interaction (at least in the beginning, when you're just clicking the days away :D). Perhaps have some pests you have to squish or something?

LD33 — You are the Monster (20)

Free Hugs Kraken by crucknuk 2015-09-05T20:36:00

Nice graphics, felt the love, liked the overhead map music a lot!

Maybe a bit on the easy side :)

The Cauldron of Humanity by Lashiz121 2015-09-05T20:28:00

Not bad, but really difficult. Couldn't make it past level 4.

I also quite didn't understand what the "power"-power does, nor did I quite figure out what the different minions are. Points were so frugal that I didn't have much opportunities to summon minions.

People's Mandatory Video Entertainment by Nurbs 2015-09-05T20:22:00

Loved the first level thing, made me laugh :D

The second part, didn't really get. I dropped things, things appeared, nothing else happened :-O

Super Detective by Pyrofoux 2015-09-05T20:14:00

Stupid, but still made me go to every ending, so.. not bad :D

Made me smirk, which is already a good sign :)

Under Full Moon by Minhir 2015-09-05T20:08:00

Awesome wolf graphics!

However, I didn't quite understand what happened when I walked in/through a house and why I wasn't able to attack there.

Knight lighter by ripter 2015-09-05T19:52:00

Very nice graphics! Nice interpretation of the theme too. Sounds are a bit repetitive. The fire rate was killing me :D

Fishbowl by Mase 2015-09-05T19:50:00

Interesting idea, controls ok. It's very hard to jump from a platform that's going down, I always fell in the water.

What a strange graphics style and palette, reminded me of old CGA/EGA games :-O Nice work!

Human Hunter by spatanz 2015-09-05T19:41:00

It's like dodgeball :D

Controls very well. Plays simple, but fun. Got to 77, but didn't get the additional hook. Do I need to do something to activate it?

Mega Maria by PEBKAC 2015-09-05T19:33:00

Super hard!

I think there's also some issues with collision boxes. I think the goomba has a bit too large of a collision box (adjusting it might make it too easy though).

Good work for this theme :)

Feed The Cracken by DarthThomas 2015-09-05T19:30:00

Alright game, if a bit repetitive. I was hoping for some kind of indicator for damage (since the attack animation didn't help which direction I was attacking) when I hit a ship.

The Hunters and The Hunted by Mad Pixel Games 2015-09-05T19:26:00

Cool game, there's some glitching with the graphics (tile edges are flickering, like they're not pixel-perfectly connected) on mac.

FearOverTheCity by Afendar 2015-09-05T19:23:00

Really enjoyed the graphics in the levels. Nice work with the tiles, they didn't seem too reapeat-ey.

The sound effect for the scared villagers is maybe a bit long, it starts to annoy after a while :D

Nice work for the first ludum dare!

Quest for the Castle by igoramendola 2015-09-05T19:18:00

Stupid, like you said, but still gave me a chuckle :D

Soup by JoshDBB 2015-08-31T16:56:00

Almost reminds of some demoscene stuff with the graphical style you have chosen. Nice selection of music as well.

The controls are quite good when you get the hang of it and the blob looks very blobbular. I like the idea and the game almost realizes it completely, the lack of a loss condition brings it down a bit, but otherwise a very solid entry!

Dark Clicks by xbcw 2015-08-31T16:48:00

Ok, got hooked, unlocked everything, until I had at least 10 of everything. Add more content and, well.. maybe a point :D

It just shows you how little you need for a game to be addictive.

yummy, tasty humans by undef 2015-08-31T16:31:00

Social commentary on top of a simplistic game, you done me surprised! Well done!

"I have to tweet about this" :D

Ascent from Haydes by Nnnnneeeedddd 2015-08-31T16:19:00

Bummer, doesn't run on mac either :/ OSX Yosemite + Java 8 installed.

A Monster Is You! by person124 2015-08-31T16:17:00

Ok, I hard a hard time figuring out what the heck was I supposed to do, but once I got the idea, I started to like it a lot. Even had different strategies for losing one of the pixels following me.

Like said before, the graphics could be anything, but I don't think I would want you to change them. Props for using Java, it's a dying art in game dev (I still love it). Good work.

Power Corrupts by mortus 2015-08-25T19:16:00

I liked the graphics and especially the parallax effect. The music reminded me of almost lucas-artsy something :D

I found the controls fighting me a bit, jumping was a bit too difficult and landing accurately was a challenge. I did complete the game anyhow, it was interesting enough :)

Safari by Parappa 2015-08-24T06:04:00

Never mind the graphics or the length, I think the ending was perfect. You got the theme excellently there. Great job!

LD32 — An Unconventional Weapon (36)

Flail Rider by jushii 2015-04-25T20:42:00

Holy crushing flail on a car, batman! :D

I.. just can't survive a whole minute. Great music, great graphics, tight controls, though!

ForgeCraft by Stals 2015-04-25T20:33:00

Wow, I'm addicted already. If this was a game on iOS, I would buy it (with just a little bit more variation, levels, spells or something that affects the board). I thought I would lose my nerve trying to keep all the things happening under control, but even though I would lose some orders, the game never infuriated me. Great work!

Fathom by Joe Williamson 2015-04-25T20:13:00

Wow! Plays, looks and sounds fantastic. People usually make this level stuff in months, not days.

Great execution! Only thing I wished for was a camera feature that would focus the camera a bit closer to the cursor, if the cursor was far away from the character.

I'm Only a Ninja! by herniewise 2015-04-25T20:02:00

Really nice animations! Fun idea, not taking itself too seriously. I don't think I've ever run into a game before where the soundtrack is only drums :D

An Unconventional Weapon by Mathias Olsson 2015-04-25T19:56:00

The logic is infallible in the description! Nice work on the road-illusion. Reminded me of outrun!

Cough cough :D

Soundefender by yackeroeni 2015-04-25T19:51:00

Interesting idea. I understood that the thing that's traveling is what triggers each circle. I couldn't quite understand why an enemy dies whenever an enemy died because of my selections :D

I do think, though, that with a tutorial this could really be something! :)

Sheep Apocalypse by Notchy13 2015-04-20T18:10:00

Nice game for a first one :) It's a huge step to actually finish one. I can tell you, I've been trying for years and this time was the first one for me as well :D

Controls are really confusing :D I think you should just move the character directly with the WASD and then just aim with the mouse.

Senseless murder always wins with me :D

Rare Drop by Artylo 2015-04-20T17:52:00

Nice game, I liked it a lot! Graphics were good, the weapon upgrade frequency was enough to get you hooked :D

Picking up the sword was really difficult for me for some reason, I had to click several times before it was picked up (osx yosemite and safari). I didn't run into it (maybe it's already there), but maybe also add a mechanic that allows the player to move faster when they level up?

Robot Downfall by Johan Blade 2015-04-20T17:43:00

Wow, lots of variety in the enemies! I liked that at one point you had to shoot the enemies in an arc through some obstacles. Game was a bit on the easy side, but probably one of the games I played the longest time!

Crazy Farmer by guigrillo13 2015-04-20T17:38:00

Nice work!

I like the pig graphics :D

Alter/Cannon by Ysty 2015-04-20T12:11:00

I couldn't get the cursor to get "trapped" in the web version of the game, so turning was quite difficult at times.

I generally hate mazes, but I really liked the lightbeam concept: It mitigated the fact that the mazes were.. well, mazes and quite featureless. Finding enemies was not a chore because of the lightbeam thing! That's thinking outside the box :D

Also liked the changing weapon, nice work!

Kana Konjuror by Hammers 2015-04-20T12:05:00

I like your idea.

I've worked on gamified education and I know it's one of the most effective ways to learn stuff and stay focused. As an adult, one thing I would've liked would be a speed selection, so you could choose how fast the letters come in.

Nice work!

Classroom madness by dizshok 2015-04-20T11:15:00

Loved the graphics, great stuff. I couldn't figure out the gameplay however. I seemed to win a lot of the fights, but I wasn't sure why. The fight results looked great too :D

A Bard's Song by aaronjbaptiste 2015-04-20T11:04:00

Nice work! I liked that it wasn't a straightforward hack-n-slash, but required some quick decisions to be made while playing.

Infectious by Chemical_Studios 2015-04-20T10:34:00

I liked the game. I did wish for a bit more direct control of the zombies. Not direct-direct, but something like attraction or something. Sometimes humans would wander so far that the zombies could never reach them.

Long Live The Great Leader! by iSamurai 2015-04-20T10:27:00

Didn't really see any brainwashing, but the game was still fun :D

Really liked the superblack walls esthetic, it made the game look almost like it what you can see is calculated with raycasting.

Littleboom by Dyn 2015-04-20T10:21:00

I REALLY like the idea! Nice intro too (Explosion sounds are really loud in the intro, though) :)


I think the combination box could use an "empty"-button if you want to throw all the ingredients out of it. Maybe also a box that shows you recipes that you've already found out (and maybe ones that you've found out that don't work). Perhaps the combination box could start with just two slots, so you don't think that you have to fill it up to make a combination :D

Sevastopol by GravityScore 2015-04-20T10:10:00

The sound and the filter set up the atmosphere nicely. I also liked that you had a bit of a story to go beside the game. I died a lot because I couldn't click fast enough, which was strange, but I guess that was why I died a lot in Hotline Miami, too.

Flying Carpet by Kalinka 2015-04-20T10:04:00

The game crashed on first try (web version on safari + osx yosemite), but on the second reload I got to play. At first I was wondering that why is the game looking so strange, but it turns out I was flying upside down :D

Should the other powers work (dragged from inventory)? Maybe I was out of mana.

Nice game anyway! I loved Magic carpet back in the day (the reason I tried this entry :) )

Elementary Puzzles by Joris 2015-04-20T09:52:00

Nice work! I couldn't get the earth power working reliably (couldn't quite understand when it would fire and when it didn't), but I really liked the puzzles, especially the steam thing!

Poop in the Park by thegypsyknight 2015-04-20T09:44:00

Holy poop! I like how the dogs don't even care about walking directly into some poop :D

Pay To Win by nicso 2015-04-20T09:38:00

Nice work! I especially liked the atmosphere-fitting music and the parallax scrolling! Took me a while to notice that you can go into other houses than the one in the beginning too!

It seemed that X was the key for me (for throwing money). I'm on OSX Yosemite.

Skyku by kabutakogames 2015-04-20T09:33:00

Nice idea! Too bad I don't really know english syllable rules, so it was kinda difficult for me :D

For the people experiencing UI problems, use a 16:9 or a 16:10 resolution! If you run with 4:3, then stuff is going to be out of screen (and game will become really hard :D )

Time to Panic by Jack31081988 2015-04-20T09:25:00

Otherwise a fun little game, but jumping seems to be a bit off somehow. I often ended up in the midst of zombies and died, because I had to make a jump that I couldn't make with one jump :D

Deadly rain by Sublustris 2015-04-20T09:18:00

Whoa, that was depressing! You got so many things right. The music, the falling ashes. Nice work!

Cat's Heaven by Lyxilion 2015-04-20T07:24:00

The game spoiled me by giving the me triple fire cannon on first wave and the next wave was "useless slow kitty cannon" :D I got pretty badly butchered.

It's a nice little game. I think the graphics could use differentiation in the terms of what's on the background and what's in the foreground (what you need to worry about). Maybe make the background items smaller and/or darker.

Goodie Bag by lbrande 2015-04-20T07:20:00

Really hard to make catches because of the bounciness. Maybe you could make only the bottom of the bag bouncy, but the mouth would stay put (and move faster)?

War On Torus by uchiro 2015-04-20T06:58:00

Can't start the web entry. It just takes me to a google drive thingy :/

Forest Hecate by Jordan 2015-04-20T06:56:00

Could beat the first level and the first boss, but in the second level there are at least fifty volcanoes (maybe it's bugging out somehow? Using OSX Yosemite) so it became really super difficult. Nice and weird idea, took a while to figure out what to do, and I still didn't get the boss fight. Why did my "ammo" go the direction it did :D

Good job on the boss ammo graphics though! :D

You Are a Skunk by LTPATS 2015-04-20T06:48:00

Nice work, the perspective made me feel a bit nauseous though, or maybe that was just the odors? :D

Can you do anything to the owls, or do they just maim you?

Love is a Weapon by MdotEdot 2015-04-20T06:40:00

I had no idea how to play this. Can you explain it a little bit?

Weaponized Giraffe Simulator by tomdeal 2015-04-20T06:35:00

It's sometimes hard to figure out what the "hitbox" is. Otherwise a fun little game with a very silly idea :D

The Best Policy by Empyrealhell 2015-04-20T06:25:00

Some opponents seem to crash the game (at least the politician), but I like the idea.

Isolation by nicklink483 2015-04-20T06:17:00

Wow, surprisingly hard but interesting. Enjoyable!

The Legend of the Yo-Yo Salesman by seankimdesign 2015-04-20T06:13:00

The music was great in all its simplicity! It fit the mood perfectly
I too, did wish for a bit faster yo-yo, and also kept clicking outside the game window (which pauses the game). But I also had fun, and was intrigued by the obvious plan for more yo-yos (too bad you didn't have time to make more)

Natures Revenge by barkergames 2015-04-20T06:06:00

I really like the idea! The texture right at the bottom is maybe blocking the view a bit too much, I didn't notice anything happening at first when I clicked, since the seed/bulb was behind the bushes :)