FoonLudum Dare ExplorerLD38 → Planet Pinball

Planet Pinball

By lucentbeam and Pete Soloway

View on ldjam.com

CategoryRankScoreCount
Overall4613.2522
Fun2803.3522
Innovation1493.6522
Theme3223.5522
Graphics3603.6022
Audio3113.1021
Humor2053.1522
Mood4263.1521

Comments

psychopsam 2017-04-25 08:41

Nice work. Plays really well and wow what a great innovation!!! You could add little challenge modes like in pinball and other targst like UFOs to it. But all in all a very complete game sequence.

ekkiiiii 2017-05-06 20:14

Very well made game! Had fun playing this for a while. Presentation looks way better on itch.io since you have uploaded the awesome splash/title screen (really made me want to play it!). Maybe add it here, too? :)

jk5000 2017-05-07 08:08

What a super fun idea and both the music and graphics is simple and fun. The game is a bit difficult to play, because you have a very short reaction time from you see the asteroids to you have to move and use the flippers. I hope you keep working on this game, because I would really like to see a more polished version of this game. But overall well done.

g12345 2017-05-10 23:36

Nice idea, nice graphics and sounds, but the game is too hard, not only because most of them comes just along the top and bottom of the screen so there is no time to react, but also sometimes i see i can hit the balls but the flipper still missed it.

I'd suggest that the world should be smaller or the screen larger.

bigsoutherly 2017-05-16 11:22

Really fun take on some tried and tested game mechanics!

superbusyrobot 2017-05-17 05:55

I had a pretty difficult time with this game, but still really enjoyed the idea behind it. I noticed the paddles seem to be kind of unevenly spaced, and an instant reset every time a ball hits is kind of brutal. May also need to play with some size adjustments on the ball / paddle until it feels fair, yet still difficult. The rotation speed could also stand to probably be sped up a little, but with less inertia starting and stopping. Might require a fair amount of play-testing, but otherwise you have a rock-solid idea, and I think you should go with it and do more.

I personally loved a lot of the craziness in games like Sonic Spinball, and it would be really interesting to do things like pulling in nearby bumpers when players shoot into black holes, or do light flashes when they hit pulsars, wormholes could take you to alternate areas, and so forth. There is a whole lot you can do with space as your theme, but balancing for difficulty is important and if you do it right it could lead to some very cool things.

oliverpaulson 2017-05-17 16:51

Idea is awesome, you should polish this game and publish.

odefus 2017-05-17 23:06

Nice take on the pinball mechanics. At one point a ball mystically vanished inside a bumper I think. Loved the graphics.

garethiw 2017-05-18 13:56

This was a really good idea, so bonus points for innovation. I felt the flippers rotated too slowly to provide the necessary accuracy. Maybe consider using mouse left/right axis to rotate them around?

gabrielagaio 2017-05-18 14:51

The game concept is awsome!

hunttis 2017-05-18 15:45

Nice idea, I think the game would've benefited if there was a bit more warning before the balls smacks to the ground, though :D Very difficult!

flaterectomy 2017-05-18 16:04

Hah, what a cool way to take the theme and apply a genre to it. Kudos to you there. The gameplay gets obvious pretty quick, but the ball was a little difficult to spot properly sometimes. You have a decent colour scheme going, but some clearer contrast between background and foreground (or object) would've helped me.

The controls were difficult for me, at times, but I feel that practice would make perfect here. I really would've liked sound effects for the ball soaring into the atmosphere and rolling along the scaffolds, etc.

lone-spelunker 2017-05-19 05:59

I loved the idea here, but I found it pretty unplayable. The controls were responsive, but the ball coming out of nowhere, from any direction, and having to move a flipper to a place where it would intercept it and THEN timing the flip to send the ball back was pretty much a fool's errand (for me, at least). It ended up being more frustrating than satisfying.

It's a shame, really, because the rest of the game - the presentation, the graphics, the controls, the innovative concept - were all really strong. I think with some polish and features (like an indicator of where the ball is coming from next, say) would go a long way towards making this solid.