FoonLudum Dare ExplorerUsers → lucentbeam

lucentbeam

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small World👥Planet Pinballjam4613.253.353.653.553.603.103.153.15
201637One roomNo More Monkeysjam2933.563.323.373.724.393.823.383.9320
201534Two Button Controls / GrowingThe Tower of the Tiny Wizardjam5843.253.253.473.773.2661
201533You are the MonsterThe Case of the Mystery Maulerjam3733.392.963.303.913.303.233.503.5739
201532An Unconventional WeaponTUGBOATjam2393.563.593.483.803.733.582.733.3074
201328You Only Get OneOne Glimpse of Freedomjam3322.942.553.293.682.662.531.893.0063

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by lucentbeam

LD28 — You Only Get One

One Orb by patricklorio 2014-01-01T18:21:00

Well done! This was one of the more entertaining games I've played - I liked the controls, music, and art. Unfortunately, I got a libgdx crash at some point :(

One minute to see the world by pinion 2013-12-27T20:26:00

This was a neat little exploration game - the aesthetic was very pleasant

Casting Call by OnlySlightly 2013-12-27T19:52:00

Nice work! Very clever and entertaining

YOGO - The Detective Story by psc1997 2013-12-27T17:33:00

I enjoyed this a lot! Had a blast playing it.

Penguins Gone Mad by _zulli 2013-12-18T07:11:00

Ha! I love the look of all the different penguins! My only comment (and very minor at that) is that it would be nice to have WASD controls in addition to the arrow keys, as playing left handed on the laptop with trackpad made it quite a bit harder. That being said, the control scheme and look mechanic was really fun! Awesome job.

The 9th Life by adcrusher 2013-12-28T18:00:00

Really amazing graphics. Controls are also quite solid, but I feel like there was supposed to be a double jump feature? I can't figure out how to stop the jetpack dogs.

Experience Legion by calimeraw 2014-01-01T18:30:00

Awesome idea! The two second evaluation feels slow with just one person connected, though. Perhaps the evaluation time could be dynamic with number of clients, maxing out at 2 seconds?

Having key commands would be a big help (maybe there are and I missed them?) - pressing the buttons felt really clunky to me. Also, it seems you can press a button multiple times to up the number of votes for that action.

Starbeard: The Curse of the Space Whales by Those 30 Ninjas 2013-12-27T20:32:00

Really nice work. I love the dashed line, map/scroll background, and 'X's. Makes for a clever and nicely unified theme.

One Glimpse of Freedom by lucentbeam 2013-12-18T06:59:00

@moomoo112 Ah yeah, sorry about that. I guess we got so used to it that it was easy to overlook in the game information. The rats just stand in place and get you if you walk within their line of sight and some range. Unfortunately some of the level designs make it so that you skirt just within/beyond their range, so it can seem sporadic...

One Glimpse of Freedom by lucentbeam 2014-01-07T17:32:00

@csanyk Fair enough! Our original idea was to extend the gameplay to rely more on sound and "feeling your way" through the obstacles, but we didn't really get there. In retrospect, using (for example) rushing water and distance-sensitive audio for it instead of spikes as the first obstacle would have a little more on track toward that goal.

Mystery Tower by underww 2013-12-27T20:14:00

Heck yes! This is awesome. I love roguelikes, and I think this is a great use of the theme. Really great job.

Element Fighter by smash ball 2013-12-27T18:05:00

As others have said, it's a really good and interesting idea - it could just use with a little balancing. Shield swap speed, number of enemies, and perhaps some extended controls? Constraining to left/right made it pretty tough.

Clueless by m12y 2013-12-20T17:22:00

Hah, I like the killer's quote, too! Evoked a laugh :) Anyway, as others have said, really neat concept! I like where it could go with additional features.

Weird Kingdom by insane66 2013-12-28T16:36:00

Yes!! I finally beat the boss after I realized I could fly the dagger around. Super satisfying - great job! WASHENNNNGGAAA!!

-- deleted -- by lesspix 2013-12-19T18:58:00

Nice job! This was really great. As others have said, at first I felt like it was a limited use of the theme, but mixing it up with the coloration really got me, in particular. Great music, nice and lighthearted mood, and solid platforming feel. Props!

Uno, one by s73ph4n 2014-01-01T18:36:00

Yeow, amazing art and music, and solid controls. I'm not a huge fan of jumping puzzles, so I had something of a hard time pushing forward, given the difficulty.

Monoskill by Smitty333 2013-12-27T17:18:00

Lots of skills to try out! Really nice job with a fun little shooter. As others have said, refreshing to see someone using pygame!

LD32 — An Unconventional Weapon

Fireman Pissaro by AnimeGeek32 2015-04-23T23:49:00

A nice and simple idea, and well executed! I like GarethIW's solution to the fire popping on top of you.

Apocalyptia by manabreak 2015-04-25T04:29:00

Great art and music. Cute, and definitely atmospheric. Gamepad support would have gone a long way, but still really impressive given the time limit!

Umbrella Defender by Almost 2015-04-25T05:06:00

It's cute, and I like the shield mechanic! The difficulty could be tempered, if you want, by reducing the projectiles' speed and rate-of-fire, and increasing the speed of the umbrella (both unfolding and swinging.) But some people like their games hard!

SPACEPIG by Dir3kt 2015-04-23T20:36:00

Nice work! Really solid entry. Certainly could use a little music to help the mood, but still fine. You did a really great job of building the levels to always inform about the mechanics!

Mable: The Journey by tripleVisionGames 2015-04-25T06:34:00

Very stylish!

S-LAYER by Ryusui 2015-04-25T06:41:00

Really hard!

Makeshift Defense by bvanschooten 2015-04-24T23:05:00

Really interesting game, with very clever mechanics. I seem to be pretty bad at it :)

Throw Junk at Aliens by jwin 2015-04-25T06:07:00

Core mechanic is pretty satisfying. Sound effects are annoying.

Porcupine Dogfight by BMacIntosh 2015-04-26T05:15:00

Played with the XBox 360 controller, but still found the control scheme a little opaque. I'd prefer it if I could just point in a direction and the porcupine would do what it takes to get there, rather than having to switch over to a flight-sim-like scheme whenever I exit my balloon. Otherwise, I really liked the concept, pace, and artwork. Nice job!

Ultra Hat Dimension by Crowbeak 2015-04-25T06:00:00

Utterly adorable.

Cheeseburger (in Paradise) by Just_delete_it 2015-04-25T05:48:00

Lady Beardo said it perfectly.

I CRUSH YOU by grillaface 2015-04-25T05:11:00

Strangely satisfying! Hey, wouldn't it be cool if this integrated with Facebook so you could crush your friends?

Waffle Warrior by Super Hamster 2015-04-30T23:52:00

Haha, pretty great little game. Maybe a little morbid, but in a funny way :)

TUGBOAT by lucentbeam 2015-04-25T12:14:00

Hey everyone, thanks for the kind comments! We're glad people are enjoying it - we had a blast making it! We're actually working on a post-jam version with some cleanups and other features we wanted to put in, including improved music :)

@mildmojo : I'm sorry to hear about the PS4 controller... We didn't have one to test, and I wouldn't be surprised if the key bindings are all completely different.

Hitchhiker's Tales by Tangible Games 2015-05-01T06:50:00

Very nice work! Pretty challenging -- took me a while to realize you could pick up the UFO's, and even then, took me a few tries after that to beat it.

Mouse Escape by LD_LAN_Party 2015-04-23T22:59:00

Pretty interesting little game. I also found that I would lose seemingly randomly... And sometimes the cats would catch me but I didn't die? Seems like there are some strange collision issues going on. I'm not sure if it was intended, but I found the searchlight-eyed cats to be sort of ominous and creepy :)

After Glow by AmyDee 2015-04-25T03:41:00

I saw pixel-art and first-person and initially thought "Minecraft lookalike" but the art and atmosphere is a level up! Hope you really do finish it; I'd love to know what kind of story you had in mind.

Daifugo by jadam009 2015-05-01T07:09:00

The character art and music made for a nice mood! As others have pointed out, the big slime was a little tedious to fight, and the card/weapon connection was a tough one to make.

Limbs by Flatgub 2015-04-25T03:50:00

It's playable enough, and I liked the destructible buildings. Having a severed arm vs. not having one doesn't change the gameplay a whole lot. The whole thing is just kind of needlessly gross.

Daunting Disorientation by Ronin748 2015-05-01T15:24:00

Neat little game! Great mood and interesting concept.

Genemon by Pietro Ferrantelli 2015-04-25T05:42:00

Wow, great work!

What They Want to Hear by nknauth 2015-04-21T17:23:00

Nice! Interesting use of the theme, and a fun little puzzle trying to figure out the right categories of words to use.

Mass-X by hexagore 2015-04-25T07:14:00

5s all the way down

Rainyblow Bash by ceosol 2015-04-21T17:29:00

Heheh, this was entertaining, if a little bizarre. I really enjoyed the barrage animation and mechanic! Good fun.

Jump Gun by renanlindner 2015-04-25T07:01:00

A little frustrating at first, but the gameplay really comes together. Nice level design!

Avenging My Gran, the Famed Botanist by Chris M 2015-04-25T04:42:00

Very clever mechanic. The game does a good job of teaching you how to play it and then gradually ramping up difficulty. The colors are soothing and the sounds are pleasant, but a music track would have really brought it home.

Love Bomb by Andrew Quartermain 2015-04-24T23:45:00

Interesting game, though I had some trouble really feeling like I could affect the population. Beautiful art. The music gives it all a very eerie vibe.

Riddix' Dialogue Adventure by Iak 2015-04-22T16:25:00

Very interesting and original idea! I also hit the issue where I got whacked over and over by the ogre -- and yeah, it was right after I made a very long weapon. Some more prompts about the weapon parts would be really helpful.

Moss by uvwar 2015-04-25T05:18:00

The restrained color palette is quite lovely, and the moss animations are well done. I'm curious what that original idea you had was, but it's certainly a pleasant visual experiment as it is!

The Neverending Fountain of Puke by Hjalte500 2015-04-23T01:01:00

Hah, what a bizarrre and kind of gross game :) That being said, really nice work! I like that there's a combined food/health mechanic. I was pretty surprised when I started puking my guts out! As others have said, the challenge could definitely stand to be ramped up.

Scary Rocks by Pat Kemp 2015-04-25T05:01:00

Gorgeous, unique, welcoming. Best thing I've seen so far!

SoulWeapon by dieblume86 2015-04-23T16:16:00

Hey, very nice work! I like the shared life/attack pool, and I really enjoyed the character animations and parallax fg/bg. I encountered a few bugs -- if my mouse left the active area my keyboard controls stopped working. Also, if you walk left of the start area it seems you'll fall into a void?

Lumber Jacques by gelisam 2015-04-25T05:13:00

I... don't know what to say!

An Alien Sniper by PaulJs 2015-04-25T03:08:00

Very weird, and definitely original.

Beacon by SayHiBen 2015-04-24T22:53:00

Nice! Really pleasing art and music. I do wish the controls were a little less slippery, though.

A Snowball's Chance by diiq2 2015-04-25T05:25:00

Very clever gameplay! I was particularly impressed with the concept of pressing against something to slide it. I'd have liked a visual indication of which objects slide in which direction, and whether I'm close enough to an object to slide it. The music is really lovely, but it doesn't fit the game at all. A "sizzling" sound effect would have been nice too.

The Revenge Of The Sea by lunke 2015-04-21T23:48:00

Nice work! I enjoyed the graphics and the gameplay. By the second or third level it started getting a little tedious with how long the timer was... But the 4th level was a fresh change! Unfortunately, when I died on it, I wasn't quite up to chugging through the first three again.

Glorch's Great Escape by wg_phancock 2015-04-21T21:49:00

Very nice! I like the reversal of the more common interpretation of the theme... An unconventional grenade, in that it's not really a weapon :)

LazCat by Sundr0 2015-04-24T22:31:00

Hah, wow! This was really fantastic. The design and delivery is really solid, and it definitely kept me playing and laughing.

Dead Pixel by lebrokholic 2015-04-25T03:26:00

Neat concept and visuals. Once I'd destroyed one white object and one red object, that seemed to be it? If not, more guidance would seem in order. I also had a lot of trouble jumping while running; kept falling off platforms and starting over. Glad to see you're continuing to work on it!

Belly Battle by FractalFox 2015-04-25T00:03:00

Hmm, so is it that the carrots make you smaller and the cake makes you bigger? Anyway, all around a really neat idea that I think shows a lot of promise! I really like the silly characters :)

Hackinator by ungarischeziegenspielen 2015-04-24T18:25:00

Nice work! Looks really good, and has a fun concept. My only complaint is the reliance on mouse clicks to move... I often found myself walking toward a barrage of lasers if I misclicked or an enemy moved out of the way when I intended to hack them.

Pipe Mouse by Jimmyoshi 2015-04-25T23:31:00

Like many forms of art, video games must struggle to balance the new with the old: a game must be familiar enough to not leave a player lost, confused, and ultimately frustrated, but offer enough innovation to provide the exciting frisson of discovery. PIPE MOUSE is a game which joyously embraces classic video game archetypes and gameplay, but which struggles to effectively transform them into a sum greater than their parts.

The visual design calls to mind not only the Mario game franchise, with its pipes and layered backgrounds, but also the classic pixel art of Tapper and Donkey Kong. The color scheme is pleasant enough, and Chester has a certain charm, but he lacks the distinctive characteristics that help to make a protagonist unique and memorable. The cats' potential is sadly wasted, with none of the deranged energy of a Donkey Kong or even the personality of the Angry Birds series' pigs; they are almost entirely generic, except for their burning yellow eyes (suggestive of a demonic nature that feels at odds with the rest of the material). The greatest misstep here is likely the grid overlaid on the gamescreen, a feature likely intended to evoke the arcade screens of old, but which instead distracts and confuses.

The gameplay is executed competently, although it is somewhat derivative of the classic "Pipe Mania" and, without any countdown or timer, lacks that title's compelling urgency. The addition of new game components such as blocks and splitters helps to gradually ramp up the difficulty, but it does feel like something is missing. Also, while I realize it is unreasonable to quibble with the internal logic of a video game world, the multiplication of the mouse as it travels through the splitter pipes is abstruse and mildly disturbing. Since Level 8 appears to be finished but unbeatable, the frustrating conclusion casts both mouse and player into an unceasing purgatory watched over by your grey-haired nemesis.

The music is pretty good.

HUGO THE LASERCAT KING by TyrusPeace 2015-04-25T06:19:00

Fantastic.

Astro-Tow by binarycoder 2015-04-25T04:16:00

Love the variety of tools, and the level design! The controls got in the way a bit, and I had a lot of trouble remembering which numbers did what. I eventually noticed the icon at the top of the screen which tells you what you're using, but what if you arranged them at the bottom left, so they line up roughly with the corresponding number keys? Just a thought!

By the way, if you're interested in a more "arcade" approach to a similar mechanic, check out our game TUGBOAT. http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25522

LD33 — You are the Monster

The Monster In Me by echokain 2015-08-27T13:02:00

Wow, I really liked this! The audio, while minimal, added a lot of mood. The way it all came together definitely captured the essence of hopelessness. Reminds me of The Road.

The Case of the Mystery Mauler by lucentbeam 2015-08-25T12:30:00

@Lane : Thanks - it definitely was! On top of that, we suffered a few setbacks that made us not get quite as far as we'd hoped. We'll probably upload a post-jam version soon to add a few touches and help it feel a little more complete :)

Interloper by hoqjed 2015-08-25T13:12:00

Really cool art and ambient sounds/music! I wish the "battles" went faster, and perhaps as a function of the difference between your and their nuclei.

MAN - SPIDER by s_jmp 2015-08-25T12:13:00

Nice work! Fun stuff. I really enjoyed seeing the police crowd and come up toward me, then start fleeing in terror when I charged. Wouldn't mind seeing the hitboxes for grabbing police a little larger - I seemed to have trouble getting ahold of very many

Safari Rampage by Soup With Bits 2015-08-26T10:52:00

Haha, really solid entry! Good work. I pretended I was a dentist.

Wandering Monster: Pluto's Heart by Robot Souls Games 2015-08-25T03:52:00

The audio was strange, but I actually really liked it. The way the music came together with the discordant and instrumental sound effects was slightly jarring, but in a moody and fitting way.

Hungry Monster Attacks by garvon 2015-08-25T12:27:00

Neat little game! As others have said, it's pretty addictive. You should refine it and adapt it for mobile :)

The Bear Hunter by Devark 2015-08-27T11:22:00

Nice work! I'm jealous of what you were able to accomplish in the time you spent. I love the combat... I've wanted for a while to see more of this style - I guess I would call it action RPG pushed in the direction of Nuclear Throne. I wouldn't beat yourself up about the end. In all honesty, this LD's theme was too narrow in scope, so the title gave it away before even playing.

God has a system by jordinuco 2015-08-25T11:56:00

Really nice work. My first reaction was to ls, so good job on that ;) I like the concept a lot, would love to see more control and ways to poke at the world. Maybe send a flood to pare back the people when they get out of control.

Loch Ness by gcrsaldanha 2015-08-25T12:21:00

Pretty neat entry. I like the core mechanic, and would love to see it expanded - perhaps being able to drop patches that slow enemies or put up temporary walls. I also think it could work well as a game in polar coordinates, with a button to switch direction! You could theme it as an alien defending against humans landing on their planet ;)

Buddies for Baldwin by weirdway 2015-08-26T10:45:00

Fun little combination of mechanics - having to bounce up and down and then play the roar minigame can be tough. The simple control scheme would lend itself well to a mobile game!

Tentacle Rescue : Summer of Love by Casper 2015-08-25T13:02:00

Pretty funny take on the theme and blend with that... other idea. So, uh... Where did you get those sound effects? They seem a little dubious :p Might be worth adding a content warning.

iMonster by chkkll 2015-08-25T11:44:00

The music, graphics, and movement all set a really nice tone! Great work :)

LD34 — Two Button Controls / Growing

Snekklr by keepee 2015-12-23T14:56:00

Really great control scheme and gameplay idea - very clever use of both buttons. Simple but effective.

RPG Simulator 2015 by yajiv 2015-12-20T00:04:00

I played it three times...

Farmers Struggle by ItsSacraficed 2015-12-15T18:05:00

Very nice and soothing music - appropriate for the pace of the game.

Frolf by OnlySlightly 2015-12-19T03:50:00

Haha, very nice. The audio is just great. So care free!

The Tower of the Tiny Wizard by lucentbeam 2015-12-16T00:48:00

Oh shoot, and here I thought using cursors (over WASD) would be nicer to Europeans... Would X/C/V be a better key combination for the left hand?

Alice had it easy by DraKlaW 2015-12-17T00:16:00

Interesting challenge! I got to day 12. The double taps were a nice take on expanding the controls, though I found that I frequently messed up my intended action, particularly when things started moving fast. Though that's to be expected to some extent.

Anyway, great work! Looking forward to the DLC.

Grow Pandora by Shivur 2015-12-20T16:25:00

Hey, very fun little game! I found it a little frustrating that units would just stand still between waves (didn't feel like I had a solid control over things), but that's minor. It was still an interesting blend somewhere between tower defense and RTS. Did you make the music?

Mood Swings by catchthefloaty 2015-12-20T17:08:00

This was a clever idea! I enjoyed inferring the story through color and sound.

O Christmas Tree by EthanWebster 2015-12-20T16:37:00

Neat game! As was mentioned, some hotkeys would be hugely helpful - it was pretty tough to manage the trees via clicking only. I only sold 1 tree :(

Let It Grow! by retrogradeorbit 2015-12-19T03:59:00

Damn hippies! They need to get a job and leave my plants alone. What kind of berries am I growing, anyway, that they're so intent on smoking them?

Dungeon Wheel by BeardyBard 2015-12-15T15:57:00

Nice! Well executed and has some great polish.

It's an interesting mechanic, but I felt like it got stale a little quickly. There is almost always a "correct" choice - only occasionally, when both you and the enemy are getting a powerup, do you have to pause to consider your next action. I think small tweaks that would improve it would be to either make the roll button toggle a little 'power' minigame (so that the intensity of the roll was dependant on how you press/release) or to let players press a button to try to stop the spinner early. Either of those would adhere to the theme and attach a stronger sense of agency to the gameplay.

Harlequin by Nizan 2015-12-15T18:10:00

Pretty interesting set of nicely coupled mechanics. Great job on designing a solid little game!

Burgeoning by uthamon 2015-12-19T03:41:00

Wild! Certainly an interesting game, captures a very hectic mood.. but maybe that was the point?

WIP55 by Pending Chaos 2015-12-19T03:17:00

Neat little game! I like the procedural levels (they are, right?) but I did get stuck between 2 platforms at one point. I think the biggest next step it needs is jump height that's sensitive to the duration of keypress, a la Mario 1.

Also, for the sake of making an executable package, I recommend you look into py2exe - it really works quite well, though you may have to google a setup script to run it with pygame.

Botany by Steven Miller 2015-12-16T00:45:00

The chorded input was a little difficult to get used to, but by about half way through the game I got the hang of it and felt proficient. I enjoyed the humor and the final boss fight. Really well done!

Super Scoot and the House of Ill Repute by Krafty 2015-12-17T00:47:00

Whoa! Really great entry, albeit a bit tough. Awesome job picking a good clean design with a very appropriate scope.

ADDA by LazyDev 2015-12-25T01:39:00

Alright, I'm going to attempt to rebut Stuntddude's statements. He's acting like it's the end of the world, and has no sense of diplomacy. The game took a little getting used to, but was fun and a little silly and not at all unreasonable for anyone who's willing to practice for more than 30 seconds. It seems to me that the name is referential to QWOP, and supposed to feel a little out of control. I was fine with it.

If you weren't going for the "out of control" feel, I would suggest that the turning rate be slowed down slightly to allow for more precise angling. Perhaps double-tapping a direction could do a faster turn, but the again, complicating things may not be for the best.

I would suggest, however, that the player's sword disapppear for a shorter amount of time after a hit.

Flame Turtle by Theodor 2015-12-25T01:10:00

Nice! Great job incorporating both themes, and a very fun concept. A few minor comments about the controls: it would be nice if the turtle turned faster relative to its forward movement, and it would be great to be able to hold the button down without having that small "hiccup" before the turtle starts continuously moving. Both of those things together would make the controls a lot tighter and help with being able to successfully navigate the mazes.

Waffle Hunters by Mechamism 2015-12-16T00:10:00

Neat little idea. I like the "go at your own pace" infinite runner thing it's got going, and the music and art was very peaceful.

As others have said, there are some funny bugs about jumping and menus being off. I fixed the menu by making sure to set to my native monitor resolution on the unity launcher.

Sector5-0 by curtamyth 2015-12-17T01:36:00

Neat! Really fun little game. Definitely will look in to cgMusic - that was solid stuff. Awesome work on your first entry!

Carket by StelarCF 2015-12-19T15:37:00

Neat! I like the swapping colors mechanic. Really keeps you on your toes!

Feed your demon by MrYoglu 2015-12-25T01:26:00

Great visuals, music, and mood! As others have said, the slow attack feels needlessly punitive, and on top of that the hitbox seems a bit small (or lower on the screen than expected?). Once I got used to it, it wasn't so bad (I had to sort of "joust" enemies), but I still think it warrants changing.

More. by Acorn 2015-12-16T00:20:00

Huh, so... I haven't a clue what to make of this. It seems like the home is the thing compelling me to drink, but it's odd that the invisible wall pushes you back toward the river as it grows. I just.. I have no idea if I missed some mechanics or something.

Anyway, FYI, for whatever reason the sound_walk audio didn't play for me.

Wings of the World Tree by hydancer 2015-12-17T13:01:00

Great work! This was a little confusing at first - I think the interaction with the ground made gliding harder - but once I got the hang of it, it felt really nice.

I really enjoyed the music. It's reminiscent of Zelda 2 :)

Epic ooze escape by speciesUnknown 2015-12-19T16:35:00

Nice game! Very creative mechanic for a roguelike. As was stated, it would be nice to have touched up controls - going between keyboard and mouseclick for looting was a little cumbersome.

LD37 — One room

SuperNinja by Kazik_210 2016-12-13T14:05:00

Fun little game, I enjoyed teleporting once I realized that you teleport to the cursor. As others have said, it would be nice if the attack area was larger. I also think it would be a big benefit to have the character attack in the direction you click, not just forward, so that you could move away from enemies while attacking. I found myself expecting that to be the behavior as I was playing. Also, just a quick heads-up: on levels that are vertical it can be nice to have the camera lead your character when you're falling, rather than follow behind. I went upward in the level and killed all of the slimes on those platforms first (it was fun phasing around platforms), but then when I came down I was near pits and slimes. Not getting much heads-up as I came down was a little nerve-wracking.

Screwy Louie by Budda 2016-12-13T13:51:00

Oi! I tried for a while, but the level with all the spikes (the last, perhaps?) was really tough. I didn't actually stick around to beat it because the music got pretty grating. I mean, I get what it's going for, but it made it tough... Anyway, only on the second time playing did I realize that the blue pills made you jump higher. Did any other pills/candy have an effect? I think it's fine for the blue pills, since you built the levels out to show that you needed them, but if the others have an effect it would be nice to see something more explicit about it.

LD38 — A Small World

Space Travel 15 by jk5000 2017-05-07T01:51:06Z

Really great work! Very challenging, thoughtful, and complete for a compo entry.

Not sure if it's been said, but some thoughts on the UI: I would have really liked if the different colored passengers all lined up in similar columns between all of the airports (with a strike/empty for that airport's target.. uh, demographic). Would have made the mental burden of optimizing a little better for me, I think... Though that would necessarily make the airport elements longer.

Also... Are the passengers OTHER UFOs?!

Legend of the Mountain by Zathnic 2017-05-16T13:36:08Z

I played this for a lot longer than I thought I would. Once I got the orb's power, I found it really liberating and satisfying to get those orbs that were out of reach. Unfortunately, I wasn't sure if there was an end - I ended up rastering over the entire map in search for any I was missing but just couldn't find them. There's some blurriness that I don't associate with frame drops - seems like the draw calls are behind? Or maybe it just doesn't have vsync enabled? Anyway, that may have made it a bit harder for me to spot them while flying.

Great mood. The visuals and occasional clips of music somehow reminded me of wandering through the forests in Ultima Online (a very positive nostalgia).

Human Tragedy by tiffi 2017-05-18T13:30:10Z

Very fun! I like the zelda-like action meets more of a puzzle/adventure mechanic quite a lot. Great job on the ending.

Gravity Does Not Work That Way by karln 2017-05-18T13:53:11Z

Wow, seriously, I'm in love with your core mechanic! This was really cute and a lot of fun. I also really appreciate the intuitive, non-obtrusive, and forgiving health system. I literally lol'd when I heard the goblins. Good variety of enemies, and nice use of level design to teach the mechanic before raising the stakes. Great work, I loved it!

Space Mailman by Kepons 2017-05-16T12:40:58Z

Really clean and beautiful graphics. I appreciate the fast and stylish gameover screen, too, because I got it quite a lot :P. Seriously, it's pretty tough.

Related to the difficulty, I had a thought about the UI: I spent so much time looking at the edges of the screen for either the envelopes or other planet markers that I would frequently lose track of which way I was facing. The ship is, afterall, just a triangle. Perhaps having a small reticle that projects out the forward vector (just a little ways) would help players keep track of their orientation out of the corner of the eye?

Here Be Fish by Diedickegg 2017-05-05T19:56:29Z

Whew, took a while, but I guess it was worth it since I'm a god now.

Overall an interesting concept, but I really wish the core mechanic wasn't clicking, or at least that the pace was faster - it made it drag. Also, I never actually never got to buy the expensive fish and didn't really have the heart to start a second playthrough.

I like the SFX- are they all generated by, uh, mouth?

Space Race by feips 2017-05-18T16:10:38Z

Really cool idea, and while it took a little bit to get my bearings, I thought it was interesting to play. My biggest comment is actually about the mood - the start timer and the music give it a sense of urgency, like it's some kind of race... But with the whole resource balance situation, the actual gameplay comes off more as a puzzle game. I think it would be worth trying to align those things a little better.

DEFEND YOUR TINY WORLD! v1.1 by Dragojt 2017-05-18T16:00:31Z

Tightly scoped and very complete little game! Nice work. Sometimes it seemed like the asteroids spawned very close to the planet, though, and didn't feel like I had a chance to respond. But, given a widescreen resolution with a radial and centered game, that's understandable (in fact, the game we made suffers the exact same issue).

Stellar Swarm by mostlyHydrogen 2017-05-16T02:11:50Z

As others pointed out, there's not much reason to do anything except cluster the turrets in the very center.

Still, I thought it was quite a lot of fun, andI like the vibrant and detailed look of the sprites. I'd be curious to hear some of your stretch goals that didn't make it in.

Tiny Planet Defender by Sintinium 2017-05-17T13:42:20Z

Nice work! There's an impressive amount of variation and content packed in for a jam game. As others have said, a fast forward button would have been nice. Or maybe just have the towers not autofire? I think if they had little cooldown bars, and the player had to manually click them to activate their abilities, it would make the game both more engaging and more challenging. Though I guess it would become more of a management game than a tower defense at that point...

NUKEBALL by camilovr 2017-05-17T13:23:05Z

I enjoyed this - essentially a scorched earth concept on a little planet with a twist favoring accuracy.

Echoing what others have said, the controls were a little confusing. Even after I read the help button, it took a little bit to figure how the mouse aimed the cannon. I'd recommend standard keyboard controls like left/right arrows to aim and space to fire. Or if sticking with mouse, just a little visual feedback... e.g., a handle where you drag and a little dotted line coming from the cannon indicating how its angle depends on where you've moved the mouse.

Blobbery by Odefus 2017-05-18T13:45:18Z

I had a fun time with this. Thanks for the positive message at the end :)

As others have said, I would have liked a little more feedback on how high I was going to jump, like a charging bar or a flashing outline around the character. Regardless, I did start to get a sense of how to finesse it by the end anyway, so maybe that was your intent. I did find the rolling off the edge of the blocks to be a little bit frustrating - was a bit more slippery than is standard for a platformer.

Talk Isn't Cheap by Riker Greenslade 2017-05-16T16:32:59Z

Really wonderful! Listening to the ways the music layers as you upgrade the tech was really quite a treat.

Crazy People, Friendly Giant by Jesus Perez 2017-05-17T13:13:12Z

Very cute idea and a lot of fun! I'm not really a mobile player, but I'll definitely share it with friends who are and see what they think. I enjoyed playing on PC so that I could cheat with the mouse by dragging it far out of the window borders. I got 823 meters on my second try, which I thought was decent.